What Are The Kinematic Formulas (Article)
What Are The Kinematic Formulas (Article)
Δx Displacement
t Time interval
v0 Initial velocity
v Final velocity
a Constant acceleration
The kinematic formulas are often written as the following four equations.
[Where did these formulas come from?]
1. v = v0 + at
v + v0
2. Δx = ( )t
2
1 2
3. Δx = v0 t + at
2
4. v 2 = v02 + 2aΔx
Since the kinematic formulas are only accurate if the acceleration is constant
during the time interval considered, we have to be careful to not use them
when the acceleration is changing. Also, the kinematic formulas assume all
variables are referring to the same direction: horizontal x, vertical y, etc.
[Wait, what?]
m
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What are the kinematic formulas? (article) | Khan Academy
g = 9.81 (Magnitude of acceleration due to gr
s2
A freely flying object is defined as any object that is accelerating only due to
the influence of gravity. We typically assume the effect of air resistance is
small enough to ignore, which means any object that is dropped, thrown, or
otherwise flying freely through the air is typically assumed to be a freely flying
m
projectile with a constant downward acceleration of magnitude g = 9.81 2 .
s
This is both strange and lucky if we think about it. It's strange since this
means that a large boulder will accelerate downwards with the same
acceleration as a small pebble, and if dropped from the same height, they
would strike the ground at the same time. [How can this be so?]
It's lucky since we don't need to know the mass of the projectile when solving
kinematic formulas since the freely flying object will have the same magnitude
m
of acceleration, g = 9.81 2 , no matter what mass it has—as long as air
s
resistance is negligible.
m
Note that g = 9.81 2 is just the magnitude of the acceleration due to gravity. If
s
upward is selected as positive, we must make the acceleration due to gravity
m
negative ay = −9.81 2 for a projectile when we plug into the kinematic
s
formulas.
formula?
We choose the kinematic formula that includes both the unknown variable
we're looking for and three of the kinematic variables we already know. This
way, we can solve for the unknown we want to find, which will be the only
unknown in the formula.
For instance, say we knew a book on the ground was kicked forward with an
initial velocity of v0 = 5 m/s, after which it took a time interval t = 3 s for the
book to slide a displacement of Δx = 8 m. We could use the kinematic formula
1
Δx = v0 t + at2 to algebraically solve for the unknown acceleration a of the
2
book—assuming the acceleration was constant—since we know every other
variable in the formula besides a—Δx, v0 , t.
Problem solving tip: Note that each kinematic formula is missing one of the
five kinematic variables—Δx, t, v0 , v, a.
v + v0
2. Δx = ( )t (This formula is missing a.)
2
1 2
3. Δx = v 0 t + at (This formula is missing v.)
2
To choose the kinematic formula that's right for your problem, figure out
which variable you are not given and not asked to find. For example, in the
problem given above, the final velocity v of the book was neither given nor
asked for, so we should choose a formula that does not include v at all. The
1 2
kinematic formula Δx = v0 t + at is missing v, so it's the right choice in this
2
case to solve for the acceleration a.
[Shouldn't there be a fifth kinematic formula that is missing the initial velocity?]
Δv
a= [Isn't this the average acceleration?]
Δt
v− v0
a=
Δt
v = v0 + aΔt
And if we agree to just use t for Δt, this becomes the first kinematic
formula.
v = v0 + at
v0
t (s)
t
The area under any velocity graph gives the displacement Δx. So, the area
under this velocity graph will be the displacement Δx of the object.
Δx = total area
We can conveniently break this area into a blue rectangle and a red triangle
as seen in the graph above.
The height of the blue rectangle is v0 and the width is t, so the area of the
blue rectangle is v0 t.
The base of the red triangle is t and the height is v − v0 , so the area of the red
1
triangle is t(v − v0 ).
2
The total area will be the sum of the areas of the blue rectangle and the red
triangle.
1
Δx = v0 t + t(v − v0 )
2
1
If we distribute the factor of t we get
2
1 1
Δx = v0 t + vt − v0 t
2 2
1 1
Δx = vt + v0 t
2 2
And finally we can rewrite the right hand side to get the second kinematic
formula.
v + v0
Δx = ( )t
2
This formula is interesting since if you divide both sides by t, you get
Δx v + v0 Δx
= ( ). This shows that the average velocity equals the average of
t 2 t
v + v0
the final and initial velocities . However, this is only true assuming the
2
acceleration is constant since we derived this formula from a velocity graph
Consider an object that starts with a velocity v0 and maintains constant
acceleration to a final velocity of v as seen in the graph below.
v0
t (s)
t
Since the area under a velocity graph gives the displacement Δx, each term
1
on the right hand side of the formula Δx = v0 t + at2 represents an area in the
2
graph above.
The term v0 t represents the area of the blue rectangle since Arectangle = hw.
1 1
The term at2 represents the area of the red triangle since Atriangle
= bh.
2 2
[Wait, how?]
1
That's it. The formula Δx = v0 t + at2 has to be true since the displacement
2
must be given by the total area under the curve. We did assume the velocity
graph was a nice diagonal line so that we could use the triangle formula, so
this kinematic formula—like all the rest of the kinematic formulas—is only true
under the assumption that the acceleration is constant.
Δx v + v0
=
t 2
Δx v0 at v0
= + +
t 2 2 2
v
Combining the 0 terms on the right hand side gives us
2
Δx at
= v0 +
t 2
And finally multiplying both sides by the time t gives us the third kinematic
formula.
1 2
Δx = v0 t + at
2
Again, we used other kinematic formulas, which have a requirement of
constant acceleration, so this third kinematic formula is also only true under
the assumption that the acceleration is constant.
v + v0
Δx = ( )t
2
We want to eliminate the time t from this formula. To do this, we'll solve the
v − v0
first kinematic formula, v = v0 + at, for time to get t = . If we plug this
a
expression for time t into the second kinematic formula we'll get
v + v0 v − v0
Δx = ( )( )
2 a
v2 − v20
Δx = ( )
2a
And now solving for v2 we get the fourth kinematic formula.
v 2 = v02 + 2aΔx
People forget that all the kinematic variables—Δx, vo , v, a—except for t can be
negative. A missing negative sign is a very common source of error. If
upward is assumed to be positive, then the acceleration due to gravity for a
m
freely flying object must be negative: ag = −9.81 2 .
s
1
The third kinematic formula, Δx = v0 t + at2 , might require the use of the
2
quadratic formula, see solved example 3 below.
People forget that even though you can choose any time interval during the
constant acceleration, the kinematic variables you plug into a kinematic
formula must be consistent with that time interval. In other words, the initial
velocity v0 has to be the velocity of the object at the initial position and start of
the time interval t. Similarly, the final velocity v must be the velocity at the final
position and end of the time interval t being analyzed.
What is the velocity of the water balloon after falling for t = 2.35 s?
The motion is vertical in this situation, so we'll use y as our position variable
instead of x. The symbol we choose doesn't really matter as long as we're
consistent, but people typically use y to indicate vertical motion.
Since we don't know the displacement Δy and we weren't asked for the
displacement Δy, we'll use the first kinematic formula v = v0 + at, which is
missing Δy.
m
v = 0 m/s + (−9.81 2 )(2.35 s) (Plug in known values.)
s
v = −23.1 m/s (Calculate and celebrate!)
Note: The final velocity was negative since the water balloon was heading
downward.
How much ground did the leopard cover in going from 6.20 m/s to 23.1
m/s?
Assuming the initial direction of travel is the positive direction, our known
variables are
Since we do not know the acceleration a and were not asked for the
acceleration, we'll use the second kinematic formula for the horizontal
v + v0
direction Δx = ( )t, which is missing a.
2
v + v0
Δx = ( )t (Use the second kinematic formula since it's missing a.)
2
23.1 m/s + 6.20 m/s
Δx = ( )(3.30 s) (Plug in known values.)
2
Δx = 48.3 m (Calculate and celebrate!)
How long does it take the pencil to first reach a point 12.2 m higher than
where it was thrown?
Since we don't know the final velocity v and we weren't asked to find the final
velocity, we will use the third kinematic formula for the vertical direction
1
Δy = v0y t + ay t2 , which is missing v.
2
1
Δy = v0y
t + ay t2 (Start with the third kinematic formula.)
2
Normally we would just solve our expression algebraically for the variable we
want to find, but this kinematic formula can not be solved algebraically for
time if none of the terms are zero. That's because when none of the terms
are zero and t is the unknown variable, this equation becomes a quadratic
equation. We can see this by plugging in known values.
1 m
12.2 m = (18.3 m/s)t + (−9.81 2 )t2 (Plug in known values.)
2 s
To put this into a more solvable form of the quadratic equation, we move
everything onto one side of the equation. Subtracting 12 m from both sides
we get
1 m
0 = (−9.81 2 )t2 + (18.3 m/s)t − 12.2 m (Put it into the form of the qu
2 s
At this point, we solve the quadratic equation for time t. The solutions of a
quadratic equation in the form of at2 + bt + c = 0 are found by using the
−b ± √b2 − 4ac
quadratic formula t = . For our kinematic equation
2 a
1 m
Since there is a plus or minus sign in the quadratic formula, we get two
answers for the time t: one when using the + and one when using the −.
Solving the quadratic formula above gives these two times:
There are two positive solutions since there are two times when the pencil
was 12.2 m high. The smaller time refers to the time required to go upward
and first reach the displacement of 12.2 m high. The larger time refers to the
time required to move upward, pass through 12.2 m high, reach a maximum
height, and then fall back down to a point 12.2 m high.
So, to find the answer to our question of "How long does it take the pencil to
first reach a point 12.2 m higher than where it was thrown?" we would choose
the smaller time t = 0.869 s.
m
deceleration of magnitude 3.20 2 . Assume the motorcycle is moving forward
s
for the entire trip.
What is the new velocity of the motorcyclist after slowing down through
the 50.2 m?
Assuming the initial direction of travel is the positive direction, our known
variables are
Since we don't know the time t and we weren't asked to find the time, we will
use the fourth kinematic formula for the horizontal direction v2x = v20x + 2ax Δx,
which is missing t.
Note that in taking a square root, you get two possible answers: positive or
negative. Since our motorcyclist will still be going in the direction of motion it
started with and we assumed that direction was positive, we'll choose the
positive answer vx = +√v 20x + 2ax Δx .
m
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What are the kinematic formulas? (article) | Khan Academy
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Old videos on projectile motion
Questions Top
Recent
Tips & Thanks
I don't know why but I find it weird that in the projectile version of the kinetic formulas we
always take the acceleration to be the acceleration due gravity, and not the acceleration at
which the body itself is undergoing. I mean the acceleration that the body has and not just
what it undergoes. When some one throws a ball into the air the ball has an initial
acceleration caused by the throw, so what I'm trying to understand is why that part is left
out .
Would really appreciate it if someone… (more)
•
28 votes
•
1 comment •
Flag 2 years ago
by
Akhil Pamburayam
the a = -9.81 m/s^2 always gets me. I am unsure when to change it to negative and when
to keep it positive. Can someone clear that up in more detail for me please? For instance, if
I dropped a package from a helicopter, my acceleration would be free falling due to gravity
so it would be 9.81 m/s^2. However, if I throw a rock up, my acceleration would be -9.81 or
positive 9.81? Thanks in advance.
7 votes
•
Comment •
Flag 12 months ago
by
ronniesokha
The answer is maybe not what you expect: it could be either - or + because it
depends...
it only depends on which direction has been defined as positive in the situation (or
question) you are considering.
but if you start a question like the one you describe where the acceleration is given as
+9.81, then treat ALL downward vectors as positive. and all upward… (more)
9 votes
•
2 comments •
Flag 12 months ago
by
Teacher Mackenzie (UK)
I understand that these equations are only for acceleration being constant. I looked ahead
and I noticed that acceleration being constant is a lot of the content ahead. Will there be
any equations where we can find the other variables (time, distance, etc) where the
acceleration is not constant? And if so, what are those equations and how can we get
them?
6 votes
•
Comment •
Flag 2 years ago
by
lolchessru
You will work with variable acceleration in calculus. You will learn how to do this when
you do differential calculus. You will learn this when you apply derivatives.
3 votes
•
Comment •
Flag about a year ago
by
Arjun Kavungal
Is quadratic formula necessary as used in the example with the third formula? I completed
the problem without using the quadratic formula and I was wondering if this was an inferior
strategy.
4 votes
•
1 comment •
Flag 2 years ago
by
GJulianna2000
If you completed the problem without the quadratic formula, then you proved it is not
necessary. But you may find other problems where you need it.
5 votes
•
1 comment •
Flag 2 years ago
by
Andrew M
You start with an equation for acceleration and then you integrate it once wrt time to
get velocity, and again to get displacement.
Or start with an equation for displacement and take the derivative wrt time once to get
velocity and again to get acceleration. I'll do this here:
s = 1/2at^2 + ut
v = ds/dt = at + u
a = dv/dt = a
7 votes
•
Comment •
Flag 2 years ago
by
Andrew M
I've seen a different list of five kinetic variables with position as one of them. Is there one
standard list of "the" five kinetic variables that I should know? Or is it more subjective and
situational?
1 vote
•
Comment •
Flag 2 years ago
by
Kyle Delaney
I don't think you should look for such a list, try and understand the most important
concepts like position, velocity (how position changes over time) and acceleration
(how velocity changes over time). We can visually understand these three simply, you
probably already have an accurate intuition of how each should look like. Position is
merely an object's location in space; its also easy to notice when something has some
sort of velocity; About acceleration, its noticeable whenever the object's… (more)
5 votes
•
1 comment •
Flag 2 years ago
by
Rodrigo Campos
Could someone please explain in a step by step fashion; how to solve for Vf in the first
kinematic equation:
a=vf-v0/delta t.
I cannot seem to be able to wrap my mind around the manipulation.
Thank you.
1 vote
•
1 comment •
Flag 7 months ago
by
mazzapants140894
Easy. Multiply both sides by delta t. You have a(t) = v-vo. Then use algebra. Add vo to
both sides of the equation to end up with vo + a(t) = vf.
5 votes
•
Comment •
Flag 5 months ago
by
Thyatira.Thompson
Near the surface of the Earth, yes. Not other places. Pretty much all high school
physics problems will assume the Earth's gravity will be constant near the surface of
the Earth. In reality, the acceleration will get weaker the further from the surface you
get, but accounting for this change makes the problems considerably more difficult.
But the approximation of g as a constant 9.81 m/s² is a very good one as long as your
distance from the Earth's surface is very small compared to the… (more)
4 votes
•
Comment •
Flag about a year ago
by
Mark Zwald
In example 3, where the pencil is being thrown upward, should g = +9.8 m/s^2 or -9.8
m/s^2 ? I thought it should be positive (upward), but here it is negative. Could someone
explain this to me.
2 votes
•
Comment •
Flag 4 months ago
by
Arunabh Bhattacharya
For this situation (any most situations), any vector that point UP or to the RIGHT is
taken as positive.
Whilst the initial vertical VELOCITY vector is upwards and therefore positive, the force
of graviy is always downwards, and therefore (F=ma) the acceleration is always
downward and negative.
(Note: when the velocity vector and acceleration vectors are in opposite direct this
means that the object is slowing down. When the pencil starts to fall, the velocity and
acceleration are in the same… (more)
2 votes
•
2 comments •
Flag 4 months ago
by
Teacher Mackenzie (UK)
Language English
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