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Multimedia Record-Flash: Experiment-01

The document describes four experiments conducted in Macromedia Flash to create animations: 1) Create a color wheel animation by drawing circles divided into sections and changing the color of each section on successive frames. 2) Animate an object moving in two directions using motion tweening. 3) Animate text moving in two directions using motion tweening. 4) Animate changing the shape of an object using shape tweening by drawing it in two different shapes on different frames. For each experiment, the document provides the aim, resources, description of Flash tools, and step-by-step procedures to create the animation and output frames.

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0% found this document useful (0 votes)
338 views30 pages

Multimedia Record-Flash: Experiment-01

The document describes four experiments conducted in Macromedia Flash to create animations: 1) Create a color wheel animation by drawing circles divided into sections and changing the color of each section on successive frames. 2) Animate an object moving in two directions using motion tweening. 3) Animate text moving in two directions using motion tweening. 4) Animate changing the shape of an object using shape tweening by drawing it in two different shapes on different frames. For each experiment, the document provides the aim, resources, description of Flash tools, and step-by-step procedures to create the animation and output frames.

Uploaded by

mrcopy xerox
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MULTIMEDIA RECORD-FLASH

EXPERIMENT-01
AIM: Write the experiment to play a colour wheel.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
1. Open Macromedia flash software and select new flash document.
2. Select background colour from the properties .
3. Draw a circle using oval tool from the tool bar.
4. Draw strokes inside the circle using line tool from toolbar.
5. Fill different colours inside the each part of the stroke.
6. Press F6 to create a frame.
7. Again change the colours inside the cirlce and press f6.
8. Repeat this untill your own frames have been created .
9. Then press enter or click on controlbar>play to play the animation.
10. Save the file by clicking on file>save or press ctrl+S.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-02

AIM: Write the experiment to move an object in 2 directions by using motion


tween.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Draw any object and fill colour inside it(optional).
• Right click on framebar at a certain place and insert keyframe.
• Select select tool from the tool bar and move the object by moving the
cursor at any direction.
• The rightclick in between two frames and click on motion tween or select
motion tween from the properties.
• Again repeat the process in certain directions and create motion tween in
between two frames.
• Then press enter or click on controlbar>play to play the animation.
• Save the file by clicking on file>save or press ctrl+S.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-03

AIM: Write the experiment to move text in 2 directions by using motion tween.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Select text tool from too bar and select place on the sheet where the text to
be entered.
• Select font and font size and other modifications of text from the properties
• Type the text int the select in the selected region in the sheet
• Add key frame by right clicking on the framebar at a certain place your own
• Press ctrl+b+b which breaks the text into parts
• Move the text at a certain direction by clicking in the selection tool.
• Create motion tween from properties or by right on the frameline.
• Again repeat the process in certain directions and create motion tween in
between two frames.
• Then press enter or click on controlbar>play to play the animation.
• Save the file by clicking on file>save or press ctrl+ S .

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-04
AIM: Write the experiment to change shape of the object by using shape tween.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file and select new.
• Click on oval tool or rectangle tool. Draw any shape.
• Select any part in the frames give a right click on it.
• Select on insert key frame.
• Draw another shape as per your wish by adjusting the stroke color and fill
color.
• Click somewhere between the frames and select shape in tween in
properties.
• Change the frame per second as per your wish.
• Click on control command and play.
• Your change shape of an object by using shape tween in macromedia is
done.
• Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-05
AIM: Write the experiment to change shanpe from object to text by using shape
tween.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file. Select new.
• Draw any shape by selecting draw files from the toolbar.
• And adjust the stroke color and fill color.
• Give a right click on that and select insert key frame.
• Write another text by selecting text tool. Adjust the text and font and color
as per your wish.
• Click anywhere between the frames in the timelines and choose shape tween
from the properties.
• Click on control and play.
• Your changing shape from text to text by using shape tween in macromedia
is done.
• Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-06
AIM: Write the experiment to change shape from text to text by using shape
tween.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file. Select new.
• Draw any shape by selecting draw tool from tool bar. By adjusting stroke
color and fill color.
• Click anywhere in the timeline and give right click.
• Select insert key frame and enter any text.
• Adjust the color and size and font.
• Press CTRL+B+B.
• Click between two frames in the timeline and select shape tween from the
properties.
• Click on control and play.
• Your change shape from object to text by using shape tween in macromedia
is done. Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-07
AIM: Write the experiment to change object from text to object by using shape
tween.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file and select new.
• Write any text by selecting text tool. Adjust the text and font and color as
per your wish.
• Select anywhere in the timeline. Give a right click on that and select insert
key frame.
• Draw any shape by selecting draw tools from the toolbar. By adjusting
stroke color and fill color.
• Click anywhere between the frames in the timeline and choose shape tween
from the properties.
• Click on control and play.
• Your changing shape from text to object by using shape tween in
macromedia is done.

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• Save the file.

OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-08
AIM: Write the experiment to create a bouncing ball.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file. Select new.
• Draw the stairs using draw tools and use fill color and apply to it.
• Now draw a ball using circle and fill color in it.
• Keep the ball on the first step press F6.
• Now click on the selection tool and move the ball into the white space.
• And then to the next stair repeat the step 6 until some bounces happens.
• For each move press F6. Adjust the frames per second and click on control
and play.
• Your creating bouncing ball in macromedia is done.
• Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-09
AIM: Write the experiment to create a car moving in a city.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file. Select new.
• Draw road, trees, houses using draw tool and fill the required colors in it.
• Now click on the new layer draw or insert a car.
• Adjust the car such that it should move on the road.
• Now select anywhere in the timeline of layer 1 and give a right click then
click on convert to key frame.
• Now select on the frame, give a right click on it select create motion tween.
• Repeat step 1 for layer 2.
• Now move the car at the end of the road using selection tool.
• Click on control and play.
• Your car moving in a city in macromedia is ready.
• Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-10
AIM: Write the experiment to create a flsh document to show the transition of
moon.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file. Select new.
• Now draw a circle with white fill in it, right click on it.
• Click on convert to symbol then click okay.
• Go to filters beside properties then click + and click glow.
• Adjust the blur size and color press enter.
• Now draw a circle with black fill in it, right click on it.
• Click on convert to symbol, click ok.
• Drag the black circle into the white circle and press F6.
• Repeat the step 9 until you cannot see the white circle and press F6.
• Click on control and click ok.
• Your moon transition is done.
• Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-11
AIM: Write the experiment to create a flash document to show solar eclipse in
macromedia.
RESOURCES REQUIRED:Windows operating system with installed Macromedia
Flash software.
DESCRIPTION:Macromedia Flash is a program that creates interactive, and
animated media such as motion graphics, videos, presentations and websites.
You can control an object’s actions and behaviors using the Behavior panel and
the Timeline. For more advanced control you can use Actionscript, Flash's
programming language that is very similar to Javascript.
1. The Timeline Panel is where you will control every object’s animation using
frames and Keyframes.
2. The Tools Panel is very similar the Tools panel in Adobe Photoshop. Tools
include selection (move), free transform (scale, rotate), line, lasso, magic wand,
shape, fill, gradient, erase, pencil, pen, brush and more.
3. The Library Panel is where Flash will store all of your imported items,
graphics, motion tweens, audio, video and symbols. Flash also has “Common
Libraries” with useful buttons, Actionscript programming classes and “learning
interactions”.
4. The Canvas is where you will place all of your viewable objects.
5. The Properties Panel is where you will control and select options. The
properties will change depending on what you are currently selecting.
PROCEDURE:
• Open Macromedia flash software and select new flash document.
• Select background colour from the properties .
• Click on file. Select new.
• Now draw a circle with orange fill in it, right click on it.
• Click on convert to symbol. Click ok.
• Go to filters besides properties click T and click glow.
• Adjust the blur size and color press enter.
• Now draw a circle with black fill in it, right click on it.
• Click on convert to symbol, click ok.
• Drag the black circle into the orange circle and press F6.
• Repeat the above step until you fill the black circle in orange circle.
• Press F6 for each transition.
• Your solar eclipse is done.
• Save the file.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-12
Aim: To create a flash document to show movement of butterfly in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated
media such as motion graphics, videos, presentations and websites. You can control an
object’s actions and behaviors using behavior panel and the timeline. For more
advanced control you can use ActionScript, flash’s programming language that is very
similar to JavaScript.
1. The timeline panel is where you will control every object’s animation using
frames and keyframes.
2. The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape,
fill, gradient, erase, pencil, pen, brush and more.
3. The library panel is where flash will store all of your imported items, graphics,
motion tweens, audio, video and symbols. Flash also has “common libraries”
with useful buttons, ActionScript programming classes and “learning
interactions”.
4. The canvas is where you will control and select options. The properties will
change depending on what you are currently selecting.
Procedure:
• Click on start button.
• Open macromedia flash 8.
• Click on file. Select new.
• Now create a butterfly and make it as a symbol.
• Press F6.
• Now alter the butterfly as it is about to fly.
• Press F6 for every alteration.
• Press enter.
• Your butterfly is now ready.
• Save the file as a flash document.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-13
Aim: To create a flash document to show blinking stars in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated
media such as motion graphics, videos, presentations and websites. You can control an
object’s actions and behaviors using behavior panel and the timeline. For more
advanced control you can use ActionScript, flash’s programming language that is very
similar to JavaScript.
1. The timeline panel is where you will control every object’s animation using
frames and keyframes.
2. The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape,
fill, gradient, erase, pencil, pen, brush and more.
3. The library panel is where flash will store all of your imported items, graphics,
motion tweens, audio, video and symbols. Flash also has “common libraries”
with useful buttons, ActionScript programming classes and “learning
interactions”.
4. The canvas is where you will control and select options. The properties will
change depending on what you are currently selecting.
Procedure:
• Click on start button.
• Open macromedia flash 8.
• Click on file. Select new.
• Draw the star diagram ang convert it to symbol.
• Go to filters add glow and blur to stars.
• Press F6.
• Now change the glow and blur values of star.
• Change the size of star.
• Repeat the process for some stars.
• Save the file as a flash document.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

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EXPERIMENT-14
Aim: To create a flash document to show walking of stickman in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated
media such as motion graphics, videos, presentations and websites. You can control an
object’s actions and behaviors using behavior panel and the timeline. For more
advanced control you can use ActionScript, flash’s programming language that is very
similar to JavaScript.
1. The timeline panel is where you will control every object’s animation using
frames and keyframes.
2. The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape,
fill, gradient, erase, pencil, pen, brush and more.
3. The library panel is where flash will store all of your imported items, graphics,
motion tweens, audio, video and symbols. Flash also has “common libraries”
with useful buttons, ActionScript programming classes and “learning
interactions”.
4. The canvas is where you will control and select options. The properties will
change depending on what you are currently selecting.
Procedure:
• Click on start button.
• Open macromedia flash 8.
• Click on file. Select new.
• Draw a line as a floor.
• Now draw a stick man with the help of line tool and circle tool.
• Now move one leg of stickman as he is walking.
• Press F6.
• Now move another leg such that he is walking.
• Press F6 for every transition.
• Repeat the process for every move.
• Save the file as a flash document.

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OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

PG. 28
20001-CM-077
MULTIMEDIA RECORD-FLASH
EXPERIMENT-15
Aim: To create a flash document to show dancing of stickman in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated
media such as motion graphics, videos, presentations and websites. You can control an
object’s actions and behaviors using behavior panel and the timeline. For more
advanced control you can use ActionScript, flash’s programming language that is very
similar to JavaScript.
1. The timeline panel is where you will control every object’s animation using
frames and keyframes.
2. The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape,
fill, gradient, erase, pencil, pen, brush and more.
3. The library panel is where flash will store all of your imported items, graphics,
motion tweens, audio, video and symbols. Flash also has “common libraries”
with useful buttons, ActionScript programming classes and “learning
interactions”.
4. The canvas is where you will control and select options. The properties will
change depending on what you are currently selecting.
Procedure:
• Click on start button.
• Open macromedia flash 8.
• Click on file. Select new.
• Draw a line as a floor.
• Now draw a stick man with the help of line tool and circle tool.
• Now alter the stickman such that he is dancing.
• Press F6 for every dance move.
• Press enter.
• Save the file as a flash document.

PG. 29
20001-CM-077
MULTIMEDIA RECORD-FLASH
OUTPUT:

FIRST FRAME :

INTERMEDIATE FRAME :

FINAL FRAME :

PG. 30
20001-CM-077

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