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Kill Team CASUALTIES

The document discusses casualties and battle scars that can occur to operatives during a Spec Ops campaign. Operatives that are incapacitated must make a casualty test by rolling a D6, failing results in gaining a battle scar. Battle scars include being slain, impairments, and afflictions. Operatives can attempt to recover from battle scars by making a recovery test each battle by rolling a D6 and adding 1 for each battle rested.
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0% found this document useful (0 votes)
264 views2 pages

Kill Team CASUALTIES

The document discusses casualties and battle scars that can occur to operatives during a Spec Ops campaign. Operatives that are incapacitated must make a casualty test by rolling a D6, failing results in gaining a battle scar. Battle scars include being slain, impairments, and afflictions. Operatives can attempt to recover from battle scars by making a recovery test each battle by rolling a D6 and adding 1 for each battle rested.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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CASUALTIES

As you play through a Spec Ops campaign, the


impact of war will begin to take its toll on your
operatives. Damage suffered can turn to Battle
Scars, and at worst, death. Managing the Battle
Scars of your operatives is an essential part of a
Spec Ops campaign, such as knowing when to rest
them so they can recuperate, and having a dataslate
with enough operatives to cover their absence.

CASUALTY TEST
At the end of each battle, a Casualty test must be
taken for each friendly operative that
was incapacitated in that battle. To do so, roll one
D6: on a 2+, the test is passed, but that operative
can gain no more than 3XP from that battle. On a 1,
the test is failed, and that operative gains a Battle
Scar.

For each friendly MEDIC operative that was


selected for deployment, so long as it was not
incapacitated during that battle, you can re-roll one
Casualty test after the battle.

To determine what Battle Scar an operative gains,


roil one D6, subtract 1 from the result for each other
Battle Scar that operative has, then consult the
Battle Scars table below. Each time the result
corresponds to a Battle Scar that operative already
has, re-roll the D6 until a Battle Scar is determined
that the operative does not have.

RECOVERY TEST
At the end of each battle, operatives will attempt to
recover from their injuries and prepare themselves
for the next fight. All operatives recuperate wounds
lost during the battle (excluding those that are
Slain), and are no longer considered injured.
A Recovery test must be taken for each operative on
your dataslate that has a Battle Scar. To do so, roll
one D6, adding 1 to the result for each consecutive
battle in which that operative was not selected for
deployment (known as ‘Rested’). On a 5+, the test
is passed: remove one Battle Scar that operative
gained from a previous battle (you cannot remove a
Battle Scar that the operative gained from the same
battle).
BATTLE SCAR
D6 Result
1
Slain: This operative can no longer be
or
used. Remove it from your dataslate.
less
Critical Impairment: This operative
2 cannot perform Dash actions and its APL
characteristic cannot be increased.
Severe Concussion: This operative always
suffers the penalty to the Ballistic Skill
3
characteristic of its ranged weapons as if it
were injured.
Sapped Strength: This operative always
suffers the penalty to the Weapon Skill
4
characteristic of its melee weapons as if it
were injured.
Lingering Ailment: This operative always
5 suffers the penalty to its Movement
characteristic as if it were injured.
Cerebral Affliction: This operative does
6 not gain a Battle Scar but does not gain
any experience from this battle.

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