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Evolution of 3D Scanning Technology

The history of 3D scanning dates back to ancient Egyptians who created plaster molds of mummified heads to reproduce likenesses of the deceased. In the 1960s, early 3D scanners used lights, cameras, and projectors but scanning objects accurately took a long time. Stripe scanning, which uses a band of multiple points, was found to be faster than point scanning while maintaining precision. Software was also needed to link multiple scans and process large amounts of data. By the 1990s, full body scanners were in use for animation and REPLICA allowed for fast, accurate scanning of intricate objects, representing an advancement in laser stripe technology. Color 3D scanning remained challenging until ModelMaker in 1996 merged stripe

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0% found this document useful (0 votes)
107 views2 pages

Evolution of 3D Scanning Technology

The history of 3D scanning dates back to ancient Egyptians who created plaster molds of mummified heads to reproduce likenesses of the deceased. In the 1960s, early 3D scanners used lights, cameras, and projectors but scanning objects accurately took a long time. Stripe scanning, which uses a band of multiple points, was found to be faster than point scanning while maintaining precision. Software was also needed to link multiple scans and process large amounts of data. By the 1990s, full body scanners were in use for animation and REPLICA allowed for fast, accurate scanning of intricate objects, representing an advancement in laser stripe technology. Color 3D scanning remained challenging until ModelMaker in 1996 merged stripe

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DylanEllul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

Background to Topic

Although 3D scanning services appear to be a modern development, they have a long history dating
back to the ancient Egyptians. Unbeknownst to many, the Egyptians had devised a mechanism for
manufacturing perfect duplicates of community members who had passed on to the afterlife. As a
result, they devised a method for creating plaster molds of their departed relatives' mummified
heads. This was incredibly revolutionary, especially for the time, because the materials required for
this procedure to achieve a high level of accuracy included linen and plaster. Both of these were
extremely difficult to come by at the time, and only the wealthiest members of society could afford
to scan people in such an expensive and time-consuming manner.
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During the latter half of the twentieth century, 3D laser scanning was created in an attempt to
accurately reconstruct the surfaces of numerous things and places. Technology is now particularly
useful in disciplines such as research and design.

In the 1960s, the first 3D scanning technology was developed. To do this purpose, early scanners
mostly used lights, cameras, and projectors. However, due to the limits of the equipment at the
time, scanning objects accurately took a long time and effort. After 1985, they were superseded by
scanners that could capture a particular surface using a combination of white light, lasers, and even
shadowing.

With the introduction of computers, it became possible to construct a very complicated model.
However, a difficulty developed in the process of developing that model.

In the 1980s, the toolmaking business developed a contact probe to address this problem. As a
result, a precise and accurate model could be built, however it was still somewhat sluggish. As a
result, engineers had to devise a system that could gather a large volume of data while still operating
at rapid rates. As a result, the application would be significantly more effective.

As a result, experts began investigating optical technology. Light was shown to deliver significantly
faster findings than a physical probe while maintaining the requisite level of information.
Furthermore, scanning of soft things, which would be harmed by probing, was possible.

There were three types of optical technology available at the time:

• Point, which, like a physical probe, employs a single point of reference that is repeated
numerous times. This was the slowest method because it required the sensor to move around a
lot.
 An area, which is technically difficult. This is demonstrated by the lack of robust area systems on
sale.
• Stripe, the third system, was quickly discovered to be faster than point probing since it used a
band of multiple points to travel over the object at the same time, and it was also more precise.
As a result, it met the twin requirements of speed and precision.

So stripe was definitely the way to go, but it wasn't long before it became clear that the fundamental
issue was one of software. The sensor would make many scans from various positions in order to
capture an item in three dimensions. The task at hand was to link those scans together, delete
duplicated data, and sort through the excess that unavoidably accumulates when collecting millions
of points of data at once.
Human capture for the animation industry was one of the initial applications. With their Head
Scanner, Cyberware Laboratories of Los Angeles pioneered this field in the 1980s. They had evolved
into a full body scanner by the mid-1990s, as depicted. 3D Scanners first appeared in this area.

REPLICA was introduced by 3D Scanners in 1994, allowing for quick, extremely accurate scanning of
very intricate objects. REPLICA was a significant step forward in laser stripe technology.

Meanwhile, Cyberware was working on their own high-resolution scanners, some of which could
even capture object color, but despite this, genuine three-dimensional scanning — at these speeds
and with these levels of precision – remained elusive.

One company, Digibotics, did offer a 4-axis system that could produce a fully 3D model from a single
scan, but it was slow since it used laser point technology rather than laser stripe. It lacked the six
degrees of freedom required to cover an object's complete surface, and it couldn't digitize color
surfaces.

Immersion and Faro Technologies produced low-cost manually driven digitisers to compete with
these pricey optical scanners. Although these could create entire models, they were slow, especially
when the model was intricate. They were unable to digitize coloured surfaces once more.

By this time, 3D modellers had banded together in their search for a scanner that was:

• accurate
• quick
• fully three-dimensional
• capable of capturing color surfaces
• reasonably priced

3D Scanners merged the essential technologies of a manually operated arm and a stripe 3D scanner
in ModelMaker in 1996. The world's first Reality Capture System is exceptionally fast and adaptable.
It creates intricate models and uses color to texture them. Color 3D models may now be made in a
matter of minutes.

[Link]

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