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6 Play System Book

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100% found this document useful (2 votes)
2K views24 pages

6 Play System Book

Uploaded by

ChristianJohn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

The 6-Play System

How to score more points, and win more games


without adding more complex plays, even if you
don't have decent athletes

Ron McKie

2
6-Play System

Printed by The Football Secrets


www.thefootballsecrets.com

Copyright @ 2021, Ron McKie

Published in the United States of America

No parts of this publication may be reproduced without correct attribution


to the author of this book.

For more information on The Football Secrets including finding out how you
can simplify your entire football program, visit thefootballsecrets.com

3
Here’s What’s Inside

Introduction……………………….5

Run Game……………………….. 9

Passing Game…………………...14

Screen Game…………………….19

Conclusion……………………….23

4
Introduction
So let's just get this out of the way right off the bat.

Yes, you can score more points and win more


games, by only running six plays.

How do I know?

Because I’ve done it with myself and countless


coaches across the country.

And here's the crazy thing. You don't even have to


install or change your offense.

Crazy, right?

Like, you can really do this without changing your


entire structure. And it's true.

I'm not going to make you run my offense. You are


going to run your offense the offense you fell in love
with.

5
Why is that? Because I know that is the reason why
coaches got into this game. They want to put their
stamp of approval in their offense on their offense.

You see, we don't get into this game to just repeat


someone else's offense. We want to be the next big
thing. We want to be the next mouse Davis or the
next Mike Leach or the Urban Meyer.

But you can't do that if you are following someone


else's blueprint, because then that's not your
offense. It’s someone else’s offense.

And I realized this as I was helping other coaches


create explosive offenses. You can't force someone
to do something the don’t want to do.

You're gonna get resentment.

You're gonna get pushback.

Things aren’t gonna go their way, and then they will


just not do it anymore.

6
So how do you remedy this?

We will use six plays, but they will be YOUR SIX


PLAYS.

How?

By using the 8020 Principle and applying it to your


offense.

That is what I've done countless times with coaches


across the country. And that's what I do every single
time I meet with the Touchdown Lab members.

And I want to help you create your six play offense.

It's going to be amazing and I promise you it's not


going to take long. So let’s get right to it.

But before I do I feel like I have to introduce myself.

7
My name is Coach Ron McKie, and I'm a high
school football coach that has helped hundreds of
coaches across the world simplify their offense and
program using the 8020 Principle.

I started out as a defensive linebacker coach before


transitioning to running backs. And around that time,
I stumbled upon the 8020 Principle...which means
the best results come from a few plays.

So I started gearing everything towards that


principle.

And I want to help you to discover YOUR six best


plays so you can dominate your opponent this
season.

So let’s get to it!

8
Chapter One - Your Run Game

I don't know what it is about coaches and the run


game.

We love to run the ball, in any situation.

Could be 2nd and long or 4th and inches.

The defense can know we’re going to run the ball


and we STILL don’t care.

I think it all goes back to that coach who said that


only three things can happen when you pass the ball
and that set the RUN FIRST mentality in coaches.

And that’s a good AND bad thing.

First, the good thing. Yes - dominating your


opponent with the run is freaking amazing. To see
your opponent’s demeanor change because they
can’t stop you….beautiful.

9
But the bad thing is coaches become too reliant on
the run. And coaches start to add every single run
scheme ever invented into their offense.

So how do you combat that?

How do you have a run game that is dominant


without having like 18,000 different blocking
schemes.

Let’s take a little detour and, using math, show you


why you don’t want so many run schemes in your
offense.

We are going to use the average run schemes


members of the Touchdown Lab had before I helped
them simplify their offense.

Each Touchdown Lab member had five different run


schemes.

10
Now, those five different run schemes had to know
how to block the four basic defensive fronts - Even,
Odd, Stack, and Bear.

That’s 5 schemes X 4 defensive fronts = 20 different


blocking schemes.

And that's just going to the right.

We must multiple that 20 by 2 because we run the


ball to the left as well.

So in total, that’s 40 different blocking schemes your


offensive linemen have to memorize and know
EVERY SINGLE GAME.

That’s a lot of run schemes.

So how do we simplify this and get it down to


something more manageable?

You're gonna dive into your data.

11
You are going to figure out which is your BEST
inside run scheme….

...and which one is your BEST outside run scheme.

How?

You're gonna pull out all of the data that you have on
your runs.

You should have that data stored somewhere. Either


in your Hudl account or in separate Excel/Google
Spreadsheet files.

(If you don’t then you better go back through your


games and start charting the data.)

Now that you have the data you’re going to break


the runs into Inside Runs and Outside Runs.

Then break down that data into the following:

● Most Explosive Runs


● Least Explosive Runs

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● Most Touchdowns
● Least Touchdowns
● Most Tackles for Loss
● Least Tackles for Loss
● Most Fumbles
● Least Fumbles

And you should start seeing a pattern. What is our


best run? What is our weakest run?

Figure out which is your best Inside and Outside


Run then get rid of the rest of your runs.

BOOM!

There's 2 out of the 6 plays in the 6-Play System.

13
Chapter Two - Your Passing
Game
So you've got your inside run and your outside run.

Great.

That means if they attack inside then you go outside.


And if they attack you from the outside then you go
inside.

Now we are going to do the same thing with our


Passing Game.

But before we do that, let’s talk about why your


quarterback struggles passing the ball.

You have too many passing plays and tags.

“No I don’t coach,” you say. “I have a handful of


concepts and a couple of tags.”

Yes it is!

14
Because you change the progression everytime you
add a tag.

And when you change the progression then it comes


a new play for your quarterback.

When you introduce a new play then the quarterback


has to remember the play…

...and he has to think.

Remember this. A thinking quarterback = a slow


quarterback.

So if your quarterback is struggling, it's because he


doesn't know the progression and you have to take
responsibility for that.

If you don’t, then your quarterback is going to


continue to struggle and you’re going to become a
Run First Coach who wonders why your offense
struggles.

15
But don’t worry.

Why?

We are fixing to discover your 2 best passes.

How?

By diving into YOUR passing data.

So what you're gonna do is you're going to separate


your passes into 2 categories: quick game and drop
back game.

After you do that then you are going to look for the
following:

● Highest completion percentage


● Lowest completion percentage
● Most touchdowns
● Least touchdowns
● Most interceptions
● Least interceptions
● Most explosive passes

16
● Least explosive passes

After you breakdown the data into the following


categories, you will start to see a pattern. You will
see which quick game concept is YOUR best quick
game concept. And you’ll see which quick game
concept is YOUR worst quick game concept.

So what are you going to do?

You’re going to pick YOUR best quick game concept


and get rid of the rest.

Now, we aren’t done.

We are going to watch cut ups of your best quick


game concept and figure out HOW the defense is
trying to stop it.

Then you are going to come up with ONE TAG that


attacks what the defense is doing to stop you.

For example, our best quick game concept was


Y-Corner. After watching the film, I noticed defenses

17
were running the safety towards the corner route to
stop our play. So the TAG I added to the quick game
was a post tag.

This created a IF/THEN play for me and our players.


It also helped make our quick game EXTRA
explosive!

Now, you’re going to do the same thing with your


drop back. Figure out which drop back concept is
your best concept. Figure out how the defense is
trying to stop that concept. And develop ONE TAG
to make the defense pay.

(Side note: I don’t care about your sprint out or boot


game. Use drop back. This simplifies everything. I
promise.)

BOOM!

You just developed 4 out of the 6 plays for the


6-Play System.

18
Chapter Three - Your Screens
I don't care who you are, what offense you run, you
need to have a successful screen game.

Why?

Because you need to counter a strong pass rush


and keep the defense on their toes.

Screens also are an easy way to get your


quarterback in a rhythm early in your game.

How?

Well, you don’t want your first pass play of the game
to be a 60 yard bomb. Because what happens if it’s
an incompletion? Your quarterback is going to start
doubting himself.

And if he starts to get into his own head then bad


things start to happen.

19
But if you get your quarterback an easy completion,
then his confidence will go up.

A confident quarterback is a great quarterback

Great quarterbacks lead great offenses.

So how are we going to figure out what YOUR best


screens are?

By doing the same thing we’ve been doing….diving


into the data.

You are going to get all the data from every screen
concept you run and then answer the following
questions:

● What’s the highest completion percentage?


● What’s the lowest completion percentage?
● Most explosive?
● Least explosive?
● Most touchdowns?
● Least touchdowns?
● Most yards per attempt?

20
● Least yards per attempt?

After you get all those stats, you are going to pick
the two most productive screens and go all in with
them.

What was our offense’s best screens?

Quick wide receiver screens and the slow running


back screen.

“Is that it?” you ask.

HECK NO!!!

You’re going to come up with a fake for each of the


screens.

For example, we fake our quick wide receiver screen


and throw it deep. We also tag our slow running
back screen to our quick game.

21
Doing these two things helps us APPEAR complex
to the defense YET keeps things simple for our
players.

What happens after you do this?

BOOM!

You just developed your 6 plays for the 6-Play


System!

22
Conclusion
Congratulations.

You did it.

Not that many coaches read all the way through


bottom.

So let me tell you something...You’re a beautiful


bastard!!!!

You went all the way through…

You dove into your data….

And you created your OWN 6-Play System.

Now you can go on social media and brag about


how YOUR OFFENSE is dominating defenses.

But what if you want more help?

23
Then shoot me an email at
[email protected]​ and I’ll send
you some information about how we can dive into
the 8020 Principle and create YOUR BEST
OFFENSE.

And until next time, let's continue to simplify, win


more games and impact more lives.

24

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