Chapter 2 Ideation and Concept Development
Chapter 2 Ideation and Concept Development
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Learning Objectives
4. Based on the learnings, review the business plan prepared in ECC13 and revise
the portion of the plan to adapt to the knowledge gained from this chapter.
Ideation is the process of coming up with an idea. It is using creativity and questions
like “What if?” to imagine ways something can be done differently. The ideation stage is
critical to ensure that you are generating good ideas from the start. It involves seeing
problems and opportunities, brainstorming around the problems you identify, and doing
research to test your assumptions about the market, your customers, and your idea.
Refining that initial idea involves assessing the market, looking at trends, and asking
questions (and more questions)—and learning from potential customers, investors, and
research whether your idea is a good one. The design process consists of a series of steps
to test assumptions and ideas. Ideation falls within a larger design process that begins with
understanding who you are serving; empathizing, understanding, and defining the needs of
that target audience; then ideating around what is needed.
In the Stanford School Design Thinking Process, there six stages to design:
Empathizing
Defining
Ideating
Prototyping
Testing
Sharing
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2. Define (the problem). During the Define stage, you put together the information
you have created and gathered during the Empathise stage. This is where you
will analyze your observations and synthesise them in order to define the core
problems that you and your team have identified up to this point. You should
seek to define the problem as a problem statement in a human-centred manner.
To illustrate, instead of defining the problem as your own wish or a need of the
company such as, “We need to increase our food-product market share among
young teenage girls by 5%,” a much better way to define the problem would be,
“Teenage girls need to eat nutritious food in order to thrive, be healthy and
grow.”
The Define stage will help the designers in your team gather great ideas to
establish features, functions, and any other elements that will allow them to
solve the problems or, at the very least, allow users to resolve issues themselves
with the minimum of difficulty. In the Define stage you will start to progress to
the third stage, Ideate, by asking questions which can help you look for ideas
for solutions by asking: “How might we… encourage teenage girls to perform an
action that benefits them and also involves your company’s food-product or
service?”
3. Ideate. During the third stage of the Design Thinking process, designers are
ready to start generating ideas. You’ve grown to understand your users and their
needs in the Empathise stage, and you’ve analysed and synthesised your
observations in the Define stage, and ended up with a human-centered problem
statement. With this solid background, you and your team members can start to
"think outside the box" to identify new solutions to the problem statement you’ve
created, and you can start to look for alternative ways of viewing the problem.
There are hundreds of Ideation techniques such as Brainstorm, Brainwrite,
Worst Possible Idea, and SCAMPER. Brainstorm and Worst Possible Idea
sessions are typically used to stimulate free thinking and to expand the problem
space. It is important to get as many ideas or problem solutions as possible at
the beginning of the Ideation phase. You should pick some other Ideation
techniques by the end of the Ideation phase to help you investigate and test your
ideas so you can find the best way to either solve a problem or provide the
elements required to circumvent it.
4. Prototype. The design team will now produce a number of inexpensive, scaled
down versions of the product or specific features found within the product, so
they can investigate the problem solutions generated in the previous stage.
Prototypes may be shared and tested within the team itself, in other
departments, or on a small group of people outside the design team. This is an
experimental phase, and the aim is to identify the best possible solution for each
of the problems identified during the first three stages. The solutions are
implemented within the prototypes, and, one by one, they are investigated and
either accepted, improved and re-examined, or rejected on the basis of the
users’ experiences. By the end of this stage, the design team will have a better
idea of the constraints inherent to the product and the problems that are present,
and have a clearer view of how real users would behave, think, and feel when
interacting with the end product.
5. Test. Designers or evaluators rigorously test the complete product using the
best solutions identified during the prototyping phase. This is the final stage of
the 5 stage-model, but in an iterative process, the results generated during the
testing phase are often used to redefine one or more problems and inform the
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understanding of the users, the conditions of use, how people think, behave,
and feel, and to empathise. Even during this phase, alterations and refinements
are made in order to rule out problem solutions and derive as deep an
understanding of the product and its users as possible.
6. Share. Innovations are most powerful when shared from beginning to end, from
inception to impact, because every step of the way is rife with lessons. Let’s
expand the Design Process to recognize that power.
The best part about sharing is that it, like prototyping and testing before it, it’s
an ongoing process. It’s no wonder startup founders turn to blogging and content
marketing to expose their trials and errors in launching new companies and
products. Many people recognize that the more information we share, the
greater collective knowledge we have to draw from. Sharing is deemed honest,
and honesty begets trust. Similarly, we encourage our students to share their
improvements and shortcomings with their classmates, until they’ve designed
something they feel has really reached its true potential.
The success of your business probably depends on how good and creative you are.
The ability to come up with fresh and exciting ideas is what separates top-performers from
their less successful peers, so you definitely need to think of how to improve this skill.
But how can you improve idea generation? Is there a way or tactic to strengthen
your problem-solving capacity? The simple answer is: Yes, there is. As a matter of fact,
there are many different techniques you can try, so keep reading to discover seven creative
idea generation methods.
Idea generation is the first step for any product development. This requires you to
look for feasible product options that can be executed. It is a very important step for
organizations to solve their problems.
It requires you to do market research and SWOT analysis. You should aim to come
up with an idea that is unique from your competitors and can be used profitably.
Idea Generation Process. The process may be different for different organizations
and different people. But there are three main steps in the process. It starts with the
identification of the question or the problem we need to solve.
After which we need to come up with ideas and probable solutions. Finally, in the
third stage, we select the most suitable idea and execute it. For example, let’s suppose you
are opening up a restaurant.
So firstly, you need to identify what question you need to answer. Let’s assume you
want to decide upon a name for the restaurant. Now you will use different techniques
(brainstorming, mind mapping, etc) to come up with ideas for names.
In the last step, you will choose the most appropriate name from the different names
you came up with within the second step.
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Idea Generation Techniques. Now we will see the different idea generation
techniques in detail.
For example, let’s suppose you want a name for your new application. You will start
by writing the main topic in the centre of a paper, which here is the name for your
new application.
From the centre point, you will have arrows pointing out. These arrows will point to
the main things to be kept in mind while thinking of a name like guidelines,
visualization, productivity, etc.
Now from every key aspect, there will be more arrows pointing out. These arrows
will describe the key aspect in detail. Like ‘guidelines’ will talk about the name being
able to express what the application does, following the naming scheme, etc.
2. Reverse Thinking. As is very clear from the name itself this technique asks us to
think oppositely. Instead of working on the problem in front of us, we work on the
exact opposite of it.
For example, let us assume you want to know ‘how to increase your followers on
social media platform’. According to this technique, you will instead think of ‘how will
I not increase my followers on social media platform’.
To this question, you will get answers like, by not posting regularly, or posting low-
quality content, etc. Now you just have to reverse your answers.
So, to increase followers on a social media platform you should post high-quality
content regularly. This idea generation technique works on the concept that it’s
easier to come up with negative suggestions.
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For example, if you along with some of your colleagues are trying to come up with
a tagline for your product. And each one of you gives your ideas, then that is called
brainstorming.
S -Substitute
C – Combine
A – Adapt
M – Modify
E – Eliminate
R – Reverse
6. Role Playing. In this technique, the participants take up roles to play. These roles
are different from the ones they usually play. It adds an element of fun and helps
get innovative ideas.
For example, you could take up the roles of customers and discuss your
expectations and what you want from products. This could lead you to stumble upon
some good ideas.
For example, suppose you are working on an idea for an advertisement. You can
portray the different scenes in the form of a storyboard. This helps you in better
visualization and you can make changes accordingly.
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Now this person reads the ideas on the paper they got and adds their ideas on the
paper. This continues until everyone has put their ideas on all the papers. And
following this, there is a discussion on each idea.
9. Forced Relationship. This technique helps to come up with unique ideas. Here you
take two unrelated things and imagine putting them together to see what new thing
you can come up with.
For example, take a calculator and a pencil, these are unrelated to each other. Now
try putting them together. You might get some interesting ideas like a calculator with
a touch screen and a pencil to write on it and a lot more.
10. Collaboration. This technique is self-explanatory. Here you collaborate with others
to come up with ideas. If you collaborate with a diverse group of people your ideas
will be more unique.
This happens because every person brings their different perspective. For example,
if you want to increase the sale of a particular product you might want to collaborate
with industry experts, specialists, or people working in domains other than sales.
11. The 5 W’s. Who, What, Where, When and Why are the five W’s. Answering these
five W’s helps us achieve a very holistic view of the topic under discussion. And it is
an efficient way to come up with solutions and ideas.
For example, suppose you want to create a new product or a service. You can do
so by asking questions like, who would use the product, why would people buy it,
what would it do, etc.
12. Listening. People prove to be a very good recourse when you are trying to generate
ideas. Even those who aren’t your employees and customers can be very
resourceful.
So, you must always go beyond your immediate circle and invest in listening.
Socializing with people in your immediate social circle and even those beyond it can
be very effective.
13. Accidental Genius. This idea generation technique believes that writing can help
you come up with good ideas. Here writing is believed to be a trigger for ideas. This
technique asks you to write freely without any editing.
So, whatever problem you are facing just start writing the answer without being
concerned about the right or wrong aspect of it.
14. Visualization. In this technique, we approach the problem visually. This is because
visualization makes things easy to understand. And as a result, we can come up
with ideas and solutions easily. For example, suppose you want a new setup for
your production unit.
You can have pictures taken of the current setup and work on it. Looking at the
pictures will give you a better idea. You will be able to make changes to the setup
so that it increases productivity and saves on time.
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15. Removing Assumptions. There are a lot of assumptions about how things work.
This technique requires us to list all the assumptions and then start removing them
one by one.
These assumptions work as stimuli for us to come up with new ideas. For example,
suppose you want to open a new school with innovative features. First list down all
the assumptions you have about a school,
Now remove each assumption one by now. Let’s remove the need for a physical
classroom. You could open a school that has online classes or has classes
outdoors. In this way doing away with an assumption will help you explore new
ideas.
It is interesting how consumers learn about products for the first time and decide
whether to adopt them. The adoption process for a new product is the mental process
through which an individual passes from first learning about an innovation to final adoption”
and adoption as the decision by an individual to become a regular user of the product. A
new product is a good, service, or idea perceived by some potential customers as new.
To describe the various types of buyers who purchase a product over the course of
its life cycle, the marketing experts proposed an adoption process. To build an effective
strategy for market penetration, management must understand the consumer adoption
process. Kotler defines adoption as an individual’s decision to become a regular user of a
product.
There was a time when marketers would offer their products to the mass market.
Under this concept, people everywhere were thought to buy a company’s product, and
consequently, companies were inviting everybody to buy their products by making them
available in wider areas. It would cost companies to spend heavily on promotion and
distribution, most of which were wasted. It led to the development of a concept called “heavy
user target marketing.”
Under this concept, companies would target heavy users initially with their offers.
This also suffered some limitations as the heavy users vary in their tastes, preferences,
adopter status, and brand loyalty levels. From this experience, companies now prefer
approaching the early adopters with their offers. To understand the consumer adoption
process, you should understand, in the beginning, two other concepts – innovation and
innovation diffusion process. If you have clear ideas on these two, you will identify early
adopters by utilizing your knowledge.
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innovation, provided he perceives it as new. The reason may be that he was not exposed
to the product until now. On the contrary, the innovation diffusion process is the spread of
a new idea from its source of invention or creation to its final adopters or buyers/users.
We are now in a position to define the consumer adoption process. “The consumer
adoption process focuses on the mental process through which an individual passes from
first hearing about an innovation to final adoption.” This suggests that an adopter of an
innovation passes through five stages. In the following section, we shall turn our attention
to the stages of the adoption process.
For adopting a new product, at first, the consumer becomes aware of the new
product but does not have information about it. The consumer shows interest and searches
for information about the new product. In the third stage, the consumer evaluates whether
trying the new product is worthwhile. After that, the consumer tries the new product on a
limited scale to improve its value assessment. At the last stage, the consumer decides to
make full and regular use of the new product.
Innovator, therefore, has to inform the adopters about the innovation. In the awareness
stage, individuals become aware that the product exists, but they have little information
about it and are not concerned about getting more.
Adopters may be informed through advertising, publicity, or any other effort of the
marketer.
Product Interest. The consumer seeks information about the new product. Once
the information has been gathered, the consumer enters the evaluation stage and considers
buying the new product. By this time, the innovation is introduced. It is now the time for the
decision-makers to determine whether the innovation relates to their needs. They enter the
interest stage when they are motivated to get information about its features, uses,
advantages, disadvantages, price, or location.
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Product Evaluation. Next, in the trial stage, the consumer tries the product on a
small scale to improve its value estimate. The consumer considers whether trying the new
product makes sense. Adopters of the innovations have to establish some evaluation
measures to compare the new product with existing ones.
During the evaluation stage, individuals consider whether the product will satisfy
certain critical criteria for meeting their specific needs. The potential adopters consider the
innovation’s benefits and determine whether to try it.
Product Trial. The consumer tries the new product on a small scale to improve their
estimate of its value. If the consumer is satisfied with the product, they enter the adoption
stage, deciding to use the new product thoroughly and regularly. At this stage, the potential
adopters examine, test, or try the innovative product to determine its usefulness.
In this stage, they use or experience the product for the first time, possibly by
purchasing a small quantity, taking advantage of a free sample or demonstration, or
borrowing the product from someone. During this stage, potential adopters determine the
product’s usefulness under the specific conditions they need.
The trial stage for innovations is complex. Successful introduction depends greatly
on the new product’s characteristics, benefits, and perceived risks. Effective communication
is the key to achieving trial by consumers.
Product Adoption. The consumer decides to make full and regular use of the new
product. The new product is a good, service, or idea perceived by some potential customers
as new. Individuals move into the adoption stage when choosing that specific product when
they need a product of that general type. Here the buyers purchase the new product and
can be expected to use it to solve problems. So, this final stage of the process is indicated
most directly by sales, but the innovation’s visibility is also a success measure.
However, please do not assume that they will eventually adopt the new product
because a person enters the adoption process. Rejection may occur after any stage,
including the adoption stage.
Factors Affecting the Adoption Process. The three important factors affecting the
adoption process are people’s readiness to try new products, personal influence, and
innovation characteristics.
We shall now take up a brief discussion on how they influence the product adoption
process:
Those who are tradition-bound, having insular attitudes, and are suspicious, usually
accept a product when the masses use it.
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To understand adopter categories and locate the innovators and early adopters, a
marketer should undertake an extensive study based on potential customers’ demographic,
psychographic, and media characteristics.
Personal Influence. Since we are social and human beings, we are always subject
to interpersonal influence in our decisions. The degree of personal influence varies
according to the buying situation and individual in question.
There are some buying situations where we are influenced more by others. Again,
personality type determines the susceptibility of interpersonal influence.
The submissive type of person is more influenced by others than do the aggressive
type of persons. In complex buying situation, particularly while buying expensive items,
personal influence works more than in simple buying situation and in buying small items.
There are some other characteristics of the innovation that also influence the rate
of adoption of the innovation. They are the cost, risk and uncertainty, technical standard,
social acceptance, and so on.
To be successful, a marketer should study the factors as detail as possible, and his
strategy should be based on the findings of the said study.
Implication of the Adoption Process. The adoption process described above has
several implications for marketers. First, promotion should be used to create widespread
awareness of the new product and its benefits. Samples or simulated trials should be
arranged to help buyers make initial purchase decisions.
At the same time, marketers should emphasize quality control and provide solid
guarantees to reinforce buyer opinion during the evaluation stage.
How to Make Potential Consumers to Adopt the New Product. Its characteristics
influence the rate of adoption of a new product. Some products gain quick acceptance,
while others may take a long time.
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2. Compatibility – the degree to which the innovation conforms to the values and
experiences of potential consumers.
4. Divisibility – the degree to which the innovation may be tried on a small scale
basis.
5. Communicability – the degree to which the results of using the innovation can
be observed or communicated to others.
In addition to the above five characteristics, some other characteristics may also
affect the rate of adoption. These are initial and ongoing costs, risk and uncertainty, and
social approval. In designing the new product and its marketing program, the new-product
marketer has to study all these factors.
The adoption process for a new product is the mental process through which an
individual passes from first learning about an innovation to final adoption. The five stages
of the consumer adoption process are awareness, interest, evaluation, trial, and adoption.
But for products and categories that already exist in the market, the five stages of
the buyer decision process are different.
Not all consumers buy a new product at the same time. Some buy it immediately
after the product is launched. Some adopt it immediately after the innovators. Others take
a longer time to adopt a new product.
Yet there is another category of customers who buy the product when it reaches the mature
stage. Consumer undergoes a process of adopting a new product considering many
aspects and evaluating theses aspects.
Innovation has got its characteristics, which influence the success or failure of a
company’s offer. Characteristics of the people who adopt new products also have a strong
impact on the company.
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Moreover, consumers and organizational buyers pass through various mental and
behavioral stages before deciding to adopt an innovation. Consumers move from no
awareness to awareness, to interest, to evaluation, to trial, and finally to adoption.
No matter how well costs are driven or held down, no product can be profitable
unless it sells. Therefore all products must satisfy customer needs and wants. As all
customers are different and seek different benefits from products, businesses would ideally
tailor their products to satisfy each customer's wants and needs. However, for many
businesses this is not achievable, so they need a way of classifying products in a structure
aligned to customer segments, as defined by their needs and wants. The more flexibility a
business has to configure products to different customer segments at minimal cost, the
more segments they can target with the core product. Which is why it is vital to develop new
products with flexibility as a key feature. Philip Kotler, an economist, devised a model that
recognises customers have five levels of need, ranging from functional or core needs to
emotional needs. The model also recognises that products are merely a means to satisfy
customers' varying needs or wants. He distinguished three drivers of how customers attach
value to a product:
Customers will choose a product based on their perceived value of it. Satisfaction is
the degree to which the actual use of a product matches the perceived value at the time of
the purchase. A customer is satisfied only if the actual value is the same or exceeds the
perceived value. Kotler attributed five levels to products:
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Kotler's Five Product Level model provides businesses with a proven method for
structuring their product portfolio to target various customer segments. This enables them
to analyse product and customer profitability (sales and costs) in a structured way. By
organising products according to this model, a business' sales processes can be aligned to
its customer needs and help focus other operational processes around its customers – such
as design and engineering, procurement, production planning, costing and pricing, logistics,
and sales and marketing.
Grouping products into product families that align with customer segments helps
modelling and planning sales, as well as production and new product planning.
Read the Business Plan you submitted in ECC 13 (Business Plan Preparation) and
answer the following questions:
2. How will they shop for our products/services that you intend to offer in your
Business Plan?
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3. Can you structure your proposed products/services into families that align with
how your target customers value your products/services?
4. How can the product structure be optimised along common components to make
cost and price structures logical and accessible?
1. Don't attempt to shoehorn customer segments into existing products and structures.
2. Avoid too many customer segments, leading to overly complex product and
cost/price structures.
3. How will the framework for designing innovative solutions used at IDEO be
applied in your proposed business?
4. Analyze the scope of work for design consultancy firms and compare it with
your proposed business.
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