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Appendix C - Machine Language: Code Operand Description

The document describes the machine language opcodes and their functions used by a computer. It lists 10 opcodes (1-A) that perform operations like loading registers from memory, storing to memory, arithmetic, logic, and conditional jump. Opcode 1 loads a register from memory. Opcode 5 adds the values in two registers. Opcode B conditionally jumps to a memory address if two registers are equal.

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0% found this document useful (0 votes)
44 views

Appendix C - Machine Language: Code Operand Description

The document describes the machine language opcodes and their functions used by a computer. It lists 10 opcodes (1-A) that perform operations like loading registers from memory, storing to memory, arithmetic, logic, and conditional jump. Opcode 1 loads a register from memory. Opcode 5 adds the values in two registers. Opcode B conditionally jumps to a memory address if two registers are equal.

Uploaded by

Amine Abdellatif
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Appendix C – Machine Language

Op-
code Operand Description
1 RXY LOAD the register R with the bit pattern found in the memory cell whose address is XY.
Example: 14A3 would cause the contents of the memory cell located at address A3 to be placed
in register 4.
2 RXY LOAD the register R with the bit pattern XY.
Example: 20A3 would cause the value A3 to be placed in register 0.
3 RXY STORE the bit pattern found in register R in the memory cell whose address is XY.
Example: 35B1 would cause the contents of register 5 to be placed in the memory cell whose
address is B1.
4 0RS MOVE the bit pattern found in register R to register S.
Example: 40A4 would cause the contents of register A to be copied into register 4.
5 RST ADD the bit patterns in registers S and T as though they were two’s complement representations
and leave the result in register R.
Example: 5726 would cause the binary values in registers 2 and 6 to be added and the sum placed
in register 7.
6 RST ADD the bit patterns in registers S and T as though they represented values in floating-point
notation and leave the floating-point result in register R.
Example: 634E would cause the values in registers 4 and E to be added as floating-point values
and the result to be placed in register 3.
7 RST OR the bit patterns in registers S and T and place the result in register R.
Example: 7CB4 would cause the result of ORing the contents of registers B and 4 to be placed in
register C.
8 RST AND the bit patterns in register S and T and place the result in register R.
Example: 8045 would cause the result of ANDing the contents of registers 4 and 5 to be placed in
register 0.
9 RST EXCLUSIVE OR the bit patterns in registers S and T and place the result in register R.
Example: 95F3 would cause the result of EXCLUSIVE ORing the contents of registers F and 3 to
be placed in register 5.
A R0X ROTATE the bit pattern in register R one bit to the right X times. Each time place the bit that
started at the low-order end at the high-order end.
Example: A403 would cause the contents of register 4 to be rotated 3 bits to the right in a circular
fashion.
B RXY JUMP to the instruction located in the memory cell at address XY if the bit pattern in register R
is equal to the bit pattern in register number 0. Otherwise, continue with the normal sequence of
execution. (The jump is implemented by copying XY into the program counter during the execute
phase.)
Example: B43C would first compare the contents of register 4 with the contents of register 0. If
the two were equal, the pattern 3C would be placed in the program counter so that the next
instruction executed would be the one located at that memory address. Otherwise, nothing would
be done and program execution would continue in its normal sequence.
C 000 HALT execution.
Example: C000 would cause program execution to stop.

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