Module in PE3 Lesson 2
Module in PE3 Lesson 2
Volleyball is played by two teams in a rectangular court, divided into two equal halves across the length by a
net tightly stretched between two poles fixed at either sides of the court. It is one of most popular games and is
today widely played across the world. This tutorial will provide you with a bird’s-eye-view of this popular
game and its rules.
• Bumps - shrug shoulders and squeeze arms together, arms straight out in front, bend at the waist, “push”
and/or lean towards the direction you want the ball to travel
- TIP: think of your arms as a wooden board, bumping is simply deflecting the ball to where you want it to go,
so making the correct angle with your arms is critical
• Serve - feet close together, hold ball straight out with non-hitting arm, hitting arm pulls behind head, toss
ball straight up, step with opposite foot and hit the ball with the palm of the hitting arm, do not snap the wrist
– it is a float serve because the ball should not spin
- TIP: stare at the ball and aim dead centre as you hit it
Spikes - start from just behind the attack line, take 2 big steps for your approach then jump, (as you jump,)
swing your arms to get more height, throw your hands up towards the ball, Pull your hitting arm back, and snap
your wrist as you hit the ball with your entire hand (this creates topspin)
- TIP: focus on timing your jump, the hitting part will improve dramatically
- TIP – jump as if hitting a hard spike, gently guide the ball with the fingers
• Blocking - stand almost at an arm’s length from the net, jump a split second after the hitter
Jumps, reach over the net as far as you can with your hands, with fingers spread out, tighten up your
body to get some “attitude” in your block
- TIP: blocking is 50% technique/timing, and 50% attitude!
• Switching - players may switch places as soon as the ball is served, just make sure you don’t cross
with the players that are adjacent to you (before the serve)
Rally − A ball is serviced by a player and players of both teams hit it till a foul is committed or ball
falls on the ground. This period, from the point it is put to service till it halts is called a rally. It is a
complete rally if one of the teams scores a point.
Service − Players hit the ball with their fist, wrist, or arm, from the service zone and it has to move
above the net to the other teams play zone.
Warm up sessions − Players can get used to the environment and practice in a short six to ten minute
warm up sessions before the actual game begins.
Attack hit − The hit that sends the ball to the opponent side.
Positional Fault − Players are numbered in anti-clockwise starting from the player in extreme right
position in the back row. So, players in the front row are numbered 4, 3 and 2 and players in the back
row are numbered 5, 6 and 1 from left to right. They should lie in the same positions declared before
beginning a set, when ball is served, else they earn a fault. However, after the service they may move
within their court.
Rotational Fault − If a receiving team earns a chance to serve, its players change positions and move
clockwise, i.e. player in 1st position moves to 6th player in 2nd position moves to 1st, etc. Not
changing positions according to this order leads to a fault. An exception to this rule is the Libero who
cannot serve or enter the front court.
Four Hit Foul − Three players in the receiving team may hit the ball consecutively and the fourth hit
should deliver the ball to the other side, failing so will earn them a four hit fault.
Double Contact − Players should hit the ball to a teammate or to the other team. Simultaneous hitting
leads to a fault.
Assisted Hit − Players shouldn’t receive help from their teammates or any other objects like posts to hit
the ball.
Serving Fault − Players should serve according to the serving order. They should hit the ball according
to the rules and when instructed. Not complying with these rules leads to a serving fault.
Double fault − If opponents commit faults successively, they have to play the rally again. This scenario
is called a Double Fault
Blocking − Players near the net may jump and hit the ball near the net after an attack hit. Sometimes the
ball doesn’t even completely cross the net. This action is referred to as blocking.
Crossing space − The gap or space between the antennae and above the net is termed as Crossing
Space. This space can also extend to the roofs inside the indoor courts. The ball should cross the net
only through the crossing space.
GAME APPLICATION