Chief Architect x9 Users Guide House Tutorial
Chief Architect x9 Users Guide House Tutorial
Tutorial
This House Design Tutorial shows you how to get started on a design project. The tutorials that
follow continue with the same plan. When you are finished, you will have created a sample
plan named “Stucco Beach House.” You can then apply the tools and techniques learned to
your own plans.
In this tutorial you will learn about:
• Before You Begin • Creating Rooms
• Getting Started • Creating a 3D View
• Setting Defaults • Adding Floors
• Drawing Walls • Adding Stairs
• Creating Dimension Lines • Placing Doors and Windows
• Adjusting Wall Positions
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Chief Architect X9 User’s Guide
Getting Started
Begin by opening a new, blank plan.
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Setting Defaults
For more information about saving files, see “Saving, Exporting, and Backing Up Files” on
page 57 of the Reference Manual.
Setting Defaults
Default settings determine the initial characteristics of objects when they are first drawn. When
set up in advance, they can help you both save time and avoid mistakes. Before you draw walls
and create rooms, therefore, you should always make sure the defaults will meet your needs for
the current project. For more information about defaults, see “Preferences and Default
Settings” on page 75 of the Reference Manual.
While all defaults are important, there are several that can be considered critical because they
help determine the size and structural characteristics of the building. These critical defaults are:
• Normal Room Defaults • Wall Defaults
• Floor Defaults • Dimension Defaults
• Framing Defaults • Annotation Sets
It is recommended that whenever possible, you set these defaults before drawing anything in
your plan. Changes made to these settings later on are possible, but may require extra work to
review and adjust heights and wall positions.
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Chief Architect X9 User’s Guide
Floor Defaults
The Floor Defaults dialogs let you set the default floor and ceiling structure and finish
definitions for the each floor as well as the default ceiling heights and room moldings. The
Floor Defaults dialogs draw their default floor and ceiling structure and finish definitions from
the Normal Room Defaults dialog. For more information, see “Floor Defaults Dialog” on page
438 of the Reference Manual.
Framing Defaults
The Framing Defaults dialog influence how all of the major structural components of the
model are created: including floors and ceilings, walls, and the roof. For more details, see
“Framing Defaults” on page 584 of the Reference Manual.
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Setting Defaults
• On the FOUNDATION panel, set the Floor Joist Width and On-Center Spacing.
• On the 1ST FLOOR panel, Set the Floor Joist Width and On-Center Spacing.
• On the ROOF panel, set the On Center Rafter Spacing, Rafter Type, and the Height and
Width of the roof framing members.
3. When your Framing Defaults suit your needs, click OK.
Wall Defaults
The Wall Defaults dialogs let you specify the thickness, materials, and other characteristics of
the walls that are drawn by each of the Wall Tools. For more information, see “Wall Type
Definitions” on page 302 of the Reference Manual.
To learn more about defining Wall Types, see “Wall Type Definitions”
on page 302 of the Reference Manual.
Dimension Defaults
Dimension lines are important for both positioning walls and other objects and for annotating
your drawing. It is a good idea, therefore, to specify how you want dimensions to locate objects
as well as their appearance before you begin drawing.
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Chief Architect X9 User’s Guide
3. Review each of the panels and settings available for setting up your Dimension Defaults.
4. For more information, see “Dimension Preferences and Defaults” on page 994 of the
Reference Manual.
Annotation Sets
While not directly involved in the structural properties of a drawing, if you intend to produce a
full plan set for your project you should consider using Annotation Sets to increase your
efficiency and productivity. An Annotation Set is a collection of saved defaults for text,
dimensions, and other similar objects. When you select an Annotation Set, you are simply
enabling a pre-defined group of defaults set up for a particular purpose. For more information,
see “Annotation Sets” on page 82 of the Reference Manual.
Other Defaults
You may want to review some of the other available defaults when setting up your template.
For example, you can modify your Cabinet defaults, where you can set up your materials for
Base, Wall and Full Height Cabinets so that any future cabinets placed in the plan will initially
use these default settings.
You can save this plan as a Template for use when creating new
plans. See “Creating Templates” on page 87 of the Reference Manual.
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Drawing Walls
Drawing Walls
Once your defaults are set, a new drawing can be started by drawing some exterior walls. When
drawing walls, do not try to size or position them precisely - they can be more easily positioned
after they are created. For more information, see “Walls, Railings, and Fencing” on page 259 of
the Reference Manual.
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• Wall angles are restricted to increments of 15° when Angle Snaps are on. In most
instances, this makes drawing straight walls easy and is desirable; however, you can
toggle Angle Snaps on and off by selecting Edit> Snap Settings> Angle Snaps
or pressing the F10 key. See “Snap Behaviors” on page 164 of the Reference Manual
for more information.
4. Continue drawing walls, creating a rough outline of the building’s exterior, as shown in the
following image.
• Exact dimensions are not important yet, but keep the final size of the structure in mind
as you draw. The overall lengths of this building’s sides are 41’ x 39’6".
• It is helpful to draw exterior walls in a clockwise direction to ensure the proper
orientation of wall surfaces.
• When the walls enclose an area completely, a Living Area label is created. See “Living
Area” on page 340 of the Reference Manual.
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Drawing Walls
Interior walls are drawn the same way that exterior walls are.
To delete a wall
1. While the Select Objects tool is active, click on a wall with the pointer to select it.
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Chief Architect X9 User’s Guide
2. For a closer view of a certain area, click the Zoom tool, click and drag a box around
the area you want to see in detail, and release the mouse button. That area fills the screen.
For more information, see “Window and View Tools” on page 889 of the Reference
Manual.
3. To return to the previous zoom factor, select Window> Undo Zoom .
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Creating Dimension Lines
4. If you can’t see all the exterior dimension lines at once, select Window> Fill Window
Building Only to center your plan on screen.
3. Notice that Interior Dimension lines locate the interior side of exterior walls, while other
types of dimension lines locate the exterior side.
Note: Interior Dimensions locate the Main Layer of walls by default rather than wall sur-
faces. See “Wall Type Definitions Dialog” on page 305 of the Reference Manual. This
and other options can be changed in the Dimension Defaults dialog. See “Dimension
Defaults Dialog” on page 995 of the Reference Manual.
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Selected Wall
Associated Dimension
4. With the Pointing Hand icon visible, click on the associated dimension and enter a new
value.
• Remember: Type an apostrophe to denote feet and quotes to denote inches.
• If neither apostrophes nor quotes are included, inches will be used.
5. Press the Enter key on your keyboard to move the wall to the newly specified distance.
6. Repeat this process for the adjacent exterior wall, continuing in a clockwise direction.
When using dimensions to reposition walls, you should always work in the same
direction, adjusting one wall section after another.
When you are finished, your dimensions should match those in the following image:
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Adjusting Wall Positions
Dimensions can also be used to change the length of a selected wall. Bear in mind, though, that
the when a wall is resized in this manner its Start point will always be locked and its End point
will always be moved. Because of this, it is often easier to move walls than to resize them. See
“Editing Walls” on page 285 of the Reference Manual.
When your exterior walls are in position, you may find it helpful to delete the dimensions.
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Chief Architect X9 User’s Guide
Although using dimensions is generally the fastest and most accurate way to move walls, you
can also move them using their edit handles and edit tools.
Creating Rooms
When the exterior walls enclose an area, a single, large room is created. Once the exterior walls
are in position, you can add interior walls and to create multiple rooms. Rooms can be assigned
a Room Type that applies attributes such as flooring that are typical of that type of room. For
more information about rooms, see “Room Types and Functions” on page 332 of the Reference
Manual.
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Creating Rooms
2. Select Build> Wall> Break Wall and click to place two breaks at the locations shown
in the following image.
3. Click the Select Objects button, then select the top wall section created by the breaks
and delete it. Repeat this process for the bottom wall section, so that only the middle
section remains, which is hatched in the image below for illustrative purposes.
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Chief Architect X9 User’s Guide
4. Draw a horizontal Interior Dimension inside this new room, then use it to move the
vertical interior wall 9’ 7 3/4” from the opposing exterior wall.
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Creating Rooms
If you need to adjust how a wall intersection displays, see “Wall Layer
Intersections Edit Handles” on page 290 of the Reference Manual.
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Chief Architect X9 User’s Guide
2. Using the Select Objects tool, select one of the Room Dividers, and click the Open
Object edit tool. On the GENERAL panel of the Wall Specification dialog, note that
Invisible and No Locate are checked.
3. Uncheck No Locate and click OK. When No Locate is selected, it will prevent dimensions
from locating the wall.
4. Adjust the wall spacing of the interior, exterior, and Room Divider walls using Interior
Dimensions , just as you did with exterior walls, to match the following image:
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Creating Rooms
Room Types
Rooms in Chief Architect are given special attributes when they are assigned a Room Type. For
example, porches use a concrete floor material and have a ceiling and roof, while decks use
floor planking and have no ceiling or roof. For more information, see “Rooms” on page 329 of
the Reference Manual.
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Chief Architect X9 User’s Guide
Double-clicking inside of a room when the Select Objects tool is active will also open the
Room Specification dialog. For more information, see “Room Specification Dialog” on page
352 of the Reference Manual.
5. Open each of the rooms and assign room types as shown in the following image.
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Creating a 3D View
Creating a 3D View
You can create a 3D view of the model to see how it looks so far. For more information, see
“3D Views” on page 897 of the Reference Manual.
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Chief Architect X9 User’s Guide
C
B
A
4. Release the mouse button to create the 3D camera view. Where the mouse is released (C) is
the camera’s focal point.
5. You can use the Mouse-Orbit Camera tool to change the camera’s perspective. The
camera will revolve around its focal point (C). See “Repositioning Cameras” on page 921
of the Reference Manual for more information.
6. To return to floor plan view, select File> Close from the menu.
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Adding Floors
Adding Floors
Creating new floors in a plan is easy, but it is best to do so only after the first floor plan has
been finalized. With this first floor of this plan completed, you can now add a second story and
basement. For more information about working with multiple floors, see “Multiple Floors” on
page 437 of the Reference Manual.
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Chief Architect X9 User’s Guide
difficult to know where the second story walls should be without knowing where the first
floor walls are located.
4. Select Tools> Reference Floors> Floor Reference Display or press the F9 key. The
first floor walls are displayed for reference.
4. When you select the wall now, notice that the edit handles are located along its full length.
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Adding Floors
Note: Before merging walls, make sure Object Snaps are turned on. For more informa-
tion, see “Object Snaps” on page 164 of the Reference Manual.
Use the techniques described above and in “Drawing Walls” on page 7 and “Adjusting Wall
Positions” on page 12 to create exterior walls as shown in the following image:
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Chief Architect X9 User’s Guide
Notice the "S" Markers, which indicate steps in the foundation stem
wall top heights. For more information, see “Foundation Defaults” on
page 450 of the Reference Manual.
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Adding Floors
For best results, do not use the Deck Railing tool or specify the balcony room as a
Deck.
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Chief Architect X9 User’s Guide
5. If Object Snaps are on, the second story balcony railing will likely snap into
alignment with the walls on Floor 1 as they are drawn. If not, you can manually align
them:
• With a railing selected, click the Align with Wall Below edit button.
• If Align with Wall Below is not available, the selected railing either needs to be
moved closer to the wall below, or the railing is already aligned with the one below.
See “Aligning Walls” on page 292 of the Reference Manual.
6. Use the Select Objects tool to select one of the railings, then click the Open
Object edit button. On the GENERAL panel of the Railing Specification dialog,
increase the Thickness to 8 1/8” and click OK.
7. Repeat these steps for each section of railing that has a wall directly below it on Floor 1.
8. Finally, add interior walls to the second floor. When you are finished, it should look similar
to this:
Adding Stairs
Now that the structure has three floors, it will require stairs. For more information about stairs,
see “The Stair Tools” on page 539 of the Reference Manual.
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Adding Stairs
4. Draw another stair section from left to right, directly above the first:
5. While the Straight Stairs tool is still active, click in the space to the left of the two
stair sections to create a landing.
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Chief Architect X9 User’s Guide
6. Click on the landing with either the Straight Stairs or Select Objects tool active,
and if needed, resize it using its edit handles to fit it against the wall.
A stairwell is simply an interior room that has been assigned the Room Type “Open Below”.
See “Room Specification Dialog” on page 352 of the Reference Manual.
To create a stairwell
1. Select either of the two stair sections.
2. On the edit toolbar, click the Auto Stairwell button to create a stairwell.
3. Click the Up One Floor button to go to Floor 2. Notice that there is now a stairwell
room defined by railings directly above the stairs on Floor 1.
It makes sense to draw the basement stairs directly below the stairs to Floor 1. The Auto
Stairwell edit tool could be used to create another stairwell; however, in this situation, it
will be better to use the existing interior walls to define the stairwell, rather than by the railings
that the Auto Stairwell tool generates.
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Adding Stairs
2. Next, click on a stair section inside of the stairwell room and click the Select Next
Object edit button as many times as needed until the room is selected instead of the
stair.
3. With the room selected, click the Open Object edit button and in the Room
Specification dialog, select "Open Below" from the Room Type drop-down list and click
OK.
4. Go Down One Floor to the foundation (Floor 0) level, and press F9 to turn on the
Reference Floor Display .
5. Select Build> Stairs> Straight Stairs and draw two stair sections directly below the
stairs you drew on Floor 1. Do not draw the landing just yet, though.
6. Select each stair section and adjust its width and position using its edit handles so that it
fits within the walls forming the stairwell drawn on Floor 1.
7. When the stair sections are positioned properly, click with the Straight Stairs tool to
create a landing as you did on Floor 1.
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8. Next, use the Select Objects tool to select the landing, click the Break Line edit
button, and click along the landing’s edge to place a break. This divides the edge into two
sections with a corner handle between them, allowing you to reshape it so that it fits
against the foundation walls.
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Placing Doors and Windows
To add a door
1. If your views are still tiled, close the 3D view and maximize the floor plan view.
2. Select Build> Door> Hinged Door .
3. Move the pointer to the entry and click on the front wall, left of its center, to place a door.
To add a window
1. Select Build> Window> Window .
2. Move the pointer to the entry and click on the wall, right of center, to place a window.
To edit a door
1. To better see the results when the door is edited, create a Perspective Full Camera ,
view inside the structure, pointed at the entry.
2. Click the Select Objects tool, then click on the door to select it in the 3D view.
3. Click the Open Object edit button to open the Door Specification dialog. For more
information, see “Door Specification Dialog” on page 376 of the Reference Manual.
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Chief Architect X9 User’s Guide
4. On the GENERAL panel, set the Door Style to "Glass", the Width to 36", and the Panel
Frame Bottom to 8". Press the Tab key to update the preview image on the right side of
the dialog so that it reflects your change.
5. On the LITES panel, set the Lites Across to 3 and Lites Vertical to 5.
6. On the HARDWARE panel, set the Handle In from Door Edge to 2".
7. Click OK to return to the 3D view.
To edit a window
1. Next, click on the window to select it.
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Placing Doors and Windows
2. Click the Open Object edit button to open the Window Specification dialog. For
more information, see “Window Specification Dialog” on page 408 of the Reference
Manual.
3. On the GENERAL panel, select “Fixed Glass” from the Window Type drop-down list and
set the Width to 54".
4. On the LITES panel, change both the Lites Across and Lites Vertical to 4.
5. Click OK to close the Window Specification dialog.
To save time, make these changes in the Door Defaults and Window
Defaults dialogs before doors and windows are placed. For more informa-
tion, see “Default Settings vs Preferences” on page 76 of the Reference Manual.
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Chief Architect X9 User’s Guide
To create a doorway
1. Return to floor plan view and Zoom in on the entry room.
2. Select Build> Door> Doorway and click on the front Entry room wall to place a
doorway at that location.
3. Select 3D> Create Perspective View> Perspective Full Camera and create an
exterior camera view of the doorway.
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Placing Doors and Windows
5. On the ARCH panel, click the Type drop-down and select "Broken Arch" from the list. Set
the Height to 12".
6. Click OK to close the Door Specification dialog.
2. Click the Center Object edit button, then click inside the entry room, near the interior
wall containing the doorway.
3. When a dashed centering axis displays in the room, click once to center the door. For more
information, see “Using Center Object” on page 228 of the Reference Manual.
4. Return to the camera view to see the results.
Use the tools and techniques you’ve learned to add window and doors to the rest of the plan, as
shown in the following images. Hinged and Sliding Doors placed in interior walls become
interior doors and have different specifications than exterior doors. See “Interior vs Exterior
Doors” on page 364 of the Reference Manual.
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Chief Architect X9 User’s Guide
1st Floor
2nd Floor
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Placing Doors and Windows
2. Release the mouse button to create the 3D camera view then use the Mouse-Orbit
Camera tool to take a look around and see your progress so far.
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Chief Architect X9 User’s Guide
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