The document appears to be a log file that details two errors encountered in a game. The first error occurred during bill delivery in the game and resulted in an AttributeError related to an object's GUID. The second error occurred during an animation state transition and resulted in an exception due to an invalid path between animation states. Both errors point to specific files and lines that caused the issues.
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The document appears to be a log file that details two errors encountered in a game. The first error occurred during bill delivery in the game and resulted in an AttributeError related to an object's GUID. The second error occurred during an animation state transition and resulted in an exception due to an invalid path between animation states. Both errors point to specific files and lines that caused the issues.
We take content rights seriously. If you suspect this is your content, claim it here.
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Game Version: 1.73.57.1030 | OS: Windows 10.0.
19042 | Created at: 2021-05-11
17:45:27.952570 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 754, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1213, in allow_bill_delivery File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1244, in _place_bill_in_hidden_inventory File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1286, in trigger_bill_notifications_from_delivery File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1611, in _send_notification AttributeError: 'NoneType' object has no attribute 'guid64' Cause: Exception in Sim Timeline: Exception running Element ---------------
Game Version: 1.73.57.1030 | OS: Windows 10.0.19042 | Created at: 2021-05-11
17:24:19.180241 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\wickedwhims\main\hacks\asm_states_traversal.py", line 33, in _replace_exception_of_asm_request File ".\WickedWhims_v163h\wickedwhims\main\hacks\asm_states_traversal.py", line 21, in _replace_exception_of_asm_request File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 64576)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:28489 on None running interaction = running sim_Chat:28459 on (guaranteed) Running Interaction Mixers: Interaction <class 'sims4.tuning.instances.socialMixer_Greetings_Wave'> on ; id:28458, sim: Cause: Exception in Sim Timeline: Exception resuming Element ---------------