Cinematic Studio Sample Startup Guide
Cinematic Studio Sample Startup Guide
Startup Guide
Overview
Starting up with Unity
Installing the Cinematic Studio Sample
Resources
Support and feedback
Included features
Learning Unity
Installation
1. If you are new to Unity, create your Unity ID and install Unity.
2. In all cases, Get and install the Cinematic Studio Sample.
Tutorials
The Unity Learn platform includes tutorials that you can follow once you installed the Cinematic Studio Sample:
Cinematic Content Creation with Sequences
In this short introductory learning experience, you’ll explore the Cinematic Studio Sample and use some of Unity’s
key cinematic features to:
Get familiar with a cinematic built on Sequences
Create and adjust your own content within the sample
Export a video and other data from the sample
Requirements
1. Create a Unity ID.
2. Obtain the Unity license associated with your usage:
Personal / Plus / Pro license, OR
Trial license (contact your sales representative).
Unity Unity Editor 2020.3 LTS only (earlier and later versions not supported).
Editor See how to install Unity.
This project requires a GPU with compute shaders capabilities. Unity recommends gaming hardware, and
Hardware
ideally a VR-ready grade graphics card. See System requirements for HDRP for more information.
(GPU)
Note: Real-time raytracing features are only available on specific hardware.
Installation
1. Create a new Unity project:
a. In the Unity Hub, use the drop down beside the New button and select the required Unity Editor version
to create your project with.
c. A message warns you that the import will overwrite your current project settings. As you started from a
new empty project, you can safely click on Import.
d. Another message warns you that there are Package Manager dependencies. Click on Install/Upgrade.
Allow this phase of import to complete.
Included features To get a quick overview of the included features and access their documentation.
Learning Unity To get basic knowledge of Unity in the context of making cinematics.
FE ATU R E /
PACK AG E D ES CR IPTIO N / D O CU MENTATIO N
Alembic for Import and export Alembic files, playback and record animations in the Alembic format directly in Unity.
Unity (See documentation)
A suite of modules for operating the Unity camera to get sophisticated behaviors: tracking targets,
Cinemachine
composing, blending, and cutting between shots. (See documentation)
Import and export geometry, Lights, Cameras, and animation between Unity and other 3D modeling
FBX Exporter
software through FBX files. (See documentation)
High
A high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible)
Definition
platforms. (See documentation)
RP
Capture and save data during Play mode: animation clips, movies, image sequences, audio, and AOVs.
Recorder
Also record Alembic clips and FBX files. (See documentation)
Efficiently create movies, game cinematics or any other linear content. Organize your project's editorial
Sequences structure and your creative content, assemble the elements for easy authoring and collaboration, and try
out new ideas in a non-destructive way. (See documentation)
Create, manage and record cinematic content, game-play sequences, audio sequences, and complex
Timeline
particle effects. (See documentation)
Cinematics training
To get basic knowledge of Unity in the context of making cinematics, follow the
Cinematics training available online.
Note: This tutorial is targeting users with any kind of machine minimal requirement, hence uses Universal
Render Pipeline (URP) instead of High Definition Render Pipeline (HDRP) like in the Cinematic Studio Sample
project hereby described.
Additional resources
HDRP Achieving high fidelity graphics for games with the HDRP | Unite Now 2020 video
Lighting with HDRP How to create cinema-quality lighting with Unity blog article
Animation Rigging Improve your animation workflow with Animation Rigging | Unite Now 2020 video