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Mai Segawa - G7-Dj-B-Unit1-Scratch

The document outlines the criteria for developing a design specification and ideas for a video game. It provides levels of achievement for stating success criteria, presenting design ideas, and developing a planning drawing. The student develops 3 initial design ideas with pictures and features. They choose one design to focus on, presenting a picture with labels for key features. Finally, they provide a labeled planning drawing of their chosen design and justify in a paragraph why they selected this game to create.

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0% found this document useful (0 votes)
96 views5 pages

Mai Segawa - G7-Dj-B-Unit1-Scratch

The document outlines the criteria for developing a design specification and ideas for a video game. It provides levels of achievement for stating success criteria, presenting design ideas, and developing a planning drawing. The student develops 3 initial design ideas with pictures and features. They choose one design to focus on, presenting a picture with labels for key features. Finally, they provide a labeled planning drawing of their chosen design and justify in a paragraph why they selected this game to create.

Uploaded by

api-569060511
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Design Journal - Criterion B

DEVELOPING IDEAS

B.1 - DEVELOP A DESIGN SPECIFICATION

Level 1-2 Level 3-4 Level 5-6 Level 7-8

States one basic States a few success Develops a few Develops a list of
success criterion for a criteria for the success criteria for success criteria for
solution solution the solution the solution

What will my game do or not do? What will I look for to make sure my game is
working correctly?

My game will be very engaging. I will look for engagement by surveying the
players after they play.

My game will not glitch.

My game will look like the player moves


to the right aiming for the goal.

My game will make it easy to understand


what to do.

B.2 - DEVELOP DESIGN IDEAS


Level 1-2 Level 3-4 Level 5-6 Level 7-8
Presents one design Presents more than Presents a few Presents feasible
idea, which can be one design idea, feasible design ideas, design ideas, using an
interpreted by others using an appropriate using an appropriate appropriate
medium(s) or labels medium(s) and labels medium(s) and
key features, which key features, which outlines the key
can be interpreted by can be interpreted by features, which can
others others be correctly
interpreted by others

Grade:

In this strand, you will come up with at least 3 video game ideas and describe three
interesting features.

DESIGN IDEA 1

(picture) Features:
● Jump and avoid obstacles

● Move to right

DESIGN IDEA 2

(picture) Features:
● Move to right

● Use trampoline to Jump over the wall


DESIGN IDEA 3

(picture) Features:

B.3 - PRESENT THE CHOSEN DESIGN


Level 1-2 Level 3-4 Level 5-6 Level 7-8

States the key features Presents the chosen Presents the chosen
of the chosen design design stating the key design describing the
features key features

CHOSEN DESIGN

(picture)
B.4 - DEVELOP PLANNING DRAWING/DIAGRAM

Level 1-2 Level 3-4 Level 5-6 Level 7-8

Creates a planning Creates a planning Creates a planning


drawing/diagram or drawing/diagram and drawing/diagram,
lists requirements for lists the main details which outlines the
the creation for the main details for
of the chosen creation of the chosen making the chosen
solution. solution solution.

In this strand, you will label your drawing and describe why you have chosen this game
to create. Label key features and describe why they are important. Underneath describe
in a paragraph why you have chosen this game.

(display final design here)


This is the
character you
control

(using a full paragraph describe why you chose the design here)

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