Marvel Entertainment
Marvel Entertainment
Entertainment company
formed from merger of Marvel Entertainment group Inc and Toy biz, Inc. Marvel
end of the Great Depression and grows rapidly during the remainder of the 1930s
industry suffers a setback in the 1950s, but grows stronger in the 1960s as a new
crop of popular
characters appeal to the children of the baby boom. After another slump in the
in the 1980s, growing even larger and more popular. The company begins to
seeks to reap full value from its stable of superheroes through licensing
outlets. Marvel counts among its characters such well-known properties as Spider-
Four, the Incredible Hulk, Thor, Iron Man, Captain America, the X-Men (notably
Most of Marvel's fictional characters operate in one single reality known as the
Marvel Universe.
Marvel achieves success during a time of economic recovery and post war boom. This
makes sense as
young adults growing up in that period seek inspiration and empowerment through creative,
fictional
to one of its
downtrodden superheroes that battles rivals and fights injustices. As it transitioned from
traditional
publisher and toy maker into a new media and entertainment company Marvel is struggling
hard to
emerge as a winner over the intense competition from other players such DC Comics and
various
licensing agreements.
In first quarter of 2008, Marvel eliminated its toy division and reorganized into three
operating
on creation and
publishing comic books, trade paperbacks, custom comics and digital comics of
Ghost Rider.
The Licensing segment typically delivered over half of the company’s net sales in a
segment focused on the licensing, promotion and brand management of all Marvel
Characters
appetite. The Film Production include self-produced feature film. Marvel is planning
to strategize itself
into producing the movies of the characters which are not licensed to the third
films and
developing film
obtaining production
insurance and completion bonds. Marvel Entertainment, Inc. has joint venture
interests in Spider-Man
Merchandising L.P.
The ability to stay relevant and competitive Marvel need to retain attention of the
Also attracting the attention of new readers over time. The advent of new
Class of readers is also keeping Marvel on the toes for constant innovation in their
products and
strategy. There is always a challenge of adding teenage readers and putting efforts
to address following
related issues
The above study can provide the foundation for target customer segment analysis.
The study can be used as an input for introducing new “Superhero” figure among
any target customer group. This activity may help create another Marvel characters
There is always a challenge from DC Comics which has a tight hold in the market as
well.
Another major underlying issue was the exclusive agreement with Hasbro to make
action figures, plush toys, and certain role play toys, and non exclusive rights of
several other toys made by using Marvel’s characters. Marvel faced intense
competition in the toy industry and relied on the expertise of Hasbro to reach its
major segments. There was drop in revenues in year 2008 in the toy market
segment.
including countries from Africa, Asia, Europe, Middle East, Latin America which are
The first step in stake holder analysis is to assess the influence and Importance of
Perlmutter, 65, had been Marvel’s Chief Operating officer since Jan 1, 2005 and was
employed by Marvel as Vice chairman of the board of Directors since Nov 2001.
Peter Cuneo, Sid Ganis, James Halpin, James Breyer, Laurence Charney, Morton
Handel, Richard Solar are some of the other Key Board of Directors or Primary Stake
holders of the company. The other key corporate officers include Alan Fine, David,
Maisel, John Turitzin, Kenneth West which concludes the major primary stakeholders
of the company whose influence and importance in the organization place them as
primary stakeholders.
The Board of Directors held eleven meetings during 2006. Each incumbent
meetings and applicable committee meetings during the year. The Board of
chairman is a non-management director, as is the case with Mr. Handel. Mr. Handel
the Board of Directors; (ii) to recommend individuals for selection by the Board of
stockholders; and (iii) to develop and recommend to the Board of Directors a set of
Corporate Governance Guidelines and the modification of such guidelines from time
registered public accounting firm; (ii) to assist the Board in its oversight of the
function and the independent registered public accounting firm; and (iii) to prepare
the report required to be included in Marvel’s annual proxy statement, which
follows.1
shareholders. Marvel’s growth does not seem sustainable as their current business
culture of investing in low capital intensive projects are yielding low and safe
returns that are hindering Marvel from extending their current growth rate; and in
they can rely on their prominent characters for a large portion of the company’s
earnings. Four major forces shape the media and entertainment industry:
pressure; and increase in unpredictability and risk. Marvel needs to ensure that they
can utilize these forces both efficiently and effectively in their favor to build the
enter the business of producing digital and online media, such as movies, television
and online web streams; and using the new business medium to help introduce
other characters while continuing to leverage Marvel’s more popular assets to grow
• Monetizing the content library via licensing characters for use with media and
consumer products
• Retaining some control over the creative process to ensure the quality of the
content.
1
www.marvel.com
There is under utilization of the characters from Marvel’s Character library. There
generate more stream of revenue. Marvel has low penetration in small screen
media market, which can be another great revenue source for the corporation.
Following can be another short term and long term strategy recommendations:
also focus on the lesser known characters and try to turn them into potential
blockbusters.
• To look into the current business model of creating contents in two areas:
comic books and toys and slowly shift the focus toward the content
• To carry out more market research of its audience’s psyche from a superhero
prospective and the look internally to the characters available in its content
library to identify the next superhero that will connect well with the audience.