Game Evaluation A
Game Evaluation A
When choosing a game to be used in the classroom, many things need to be considered in order for the game to be an effective
classroom tool. The game play, navigation, interface tools, educational content, Bloom’s Taxonomy, Thoughtful Education
strategies, differentiation of instruction, teacher guidance, and resources must all be considered. The following rubric can be
used to evaluate games and simulations for use in the elementary classroom.
Explanation of Points
19-27: Game has value on multiple levels and can be used in the classroom for student learning enhancement. The game uses
teacher resources, Bloom’s taxonomy, current and proven research-based education practices. It also has teacher resources and
supplements to help integrate the game into the classroom. This game also scaffolds and differentiates play for all learners
including ELL students, Exceptional Education learners, below grade level, on level, and above level learners including Gifted
Students. It also requires the student to use a variety of strategies and skills in order to complete the goals and objectives. It is
also user friendly, tracks student progress, and engages students on multiple levels.
10-18: Game meets at least 5 categories of criteria. It can be used in the classroom as a supplement but not as the main lesson.
It uses some research-based education practices and provides some material to be used in lesson plans and game play. The
teacher may still need to bring in additional material to integrate the game in the classroom. It engages students’ on a few
levels and is mostly user friendly. Tracks some student progress but does not gather data. Game may differentiate for some
students, but not all students. Students may use 1-2 strategies in order to complete game play but not a variety of skills.
0-9: This game should not be used in the classroom or for learning purposes.
answer correctly their opponent will be attacked, incorrect answers will result in a miss. As a teacher, I can monitor what questions
students are answering correctly and what questions they are missing. I can also send out placement tests, and other assessments.
The assessments are created based on standards.
The student struggles with navigation Navigation is somewhat intuitive for Navigation is intuitive to the age 3
which does not allow for easier game the student or age group. Tools and group. Tools and buttons are within
play. Tools and buttons are not within buttons are simple but may not be easy reach of students. Minimum
easy reach and so students cannot easily reached by all students. There is thought required by students to use
navigate easily. There is no audio some thought required by students to tools to navigate their Avatar through
option available to read students navigate but it does not interfere in game screens and interact with game
Navigation dialog or other game information if game play. Students have more than characters. Audio available for lower
needed. Students are given a generic once choice if the Avatar is a generic level learners and ELL students. Tools
avatar to play game. Too much one. They can customize the Avatar and buttons are intuitive to the
thought is required to navigate game somewhat. Audio is available only in student playing so as not to interfere
pathways causing interruption in some parts of the game. Tools and in game play or thought process.
game play for the student. buttons are somewhat intuitive and
do not interfere in game play.
The game is very easy to navigate with buttons that are easy to use. It does not take much thought for students to navigate their
Summary of
avatar through game screens. The words are written on the screen, but it also reads them out loud for students who may struggle
Navigation to read. The tools are located on the bottom of the screen and are easy to access, but they do not interfere with gameplay.
Keyboard and other navigational tools Medium difficulty in keyboard and Easy keyboard or mouse controls to 3
are complicated or hard to use mouse controls. Allows some point move through screens and levels. Uses
through the screens and levels. Uses and click action to move through point and click and indicator arrows
keyboard letters or keys that are too screens but may need the keys such as for important information and has a
spread out interfering in game play W, S, A, D in order to move forward, “hint” box students can use to prevent
and natural flow of the game. There backward and left and right. May frustration and allow students to stay
are no hints or ways to indicate to require the student to practice more engaged in game. Hint box needs
Interface Tools students’ important information. with the controls in order to navigate specific types of items collected to use
the game. There is a hint box available which are indicated in the game
in some parts of the game such as tutorial. Hint box must “reload” in
new levels or new quests. Tutorial can order to use.
be repeated but may interfere in
game play.
The game is very easy to navigate. It is completely navigated through clicking, and no keys are used. There are hints that students
Summary of
can use to help answer the math problems. It will define math vocabulary and even sometimes give examples to help students
Interface Tools answer problems during a battle.
Game has no educational content or Game has some educational value and Game is clearly aligned with 3
concepts that integrate into teachers’ can be identified as a useful tool in educational standards. Teacher can
planned curriculum. Game is not some content areas. Game may be easily integrate game into lesson plans
Educational aligned with Educational Standards. somewhat aligned with educational and classroom activities.
Content standards. Teacher may need to pull
supplemental material in order to
integrate game into lesson plans and
classroom activities.
Summary of This game is clearly aligned with educational standards. Teachers can easily see which math standards that students are struggling
with by looking at the teacher dashboard. Teachers can also assign placement tests as well as other standards based assessments.
Educational This could easily be incorporated into a lesson plan or classroom activities by choosing the standards that you are working on in
Content class.
Only the lower levels of Bloom’s Some higher-level Bloom’s taxonomy The higher order thinking skills of 2
taxonomy are used. These include is addressed but game is mostly Bloom’s taxonomy are required for
remembering, understanding, and middle to lower level Bloom’s. These students to play the game. These
applying. include applying, remembering, include evaluating, synthesizing, and
understanding, and some evaluation analyzing multiple pieces of
Bloom’s and analyzing of game situations in information and multiple parts of the
Taxonomy order to solve problems and combine game in order to solve problems.
multiple pieces of information in order Allows students to create items
to complete game. Does not allow including their Avatar to engage
students to create items or completely students.
customize their Avatar.
Summary of Students answer math questions that require applying, remembering, understanding. Students can create their avatar based on
Bloom’s premade options for hairstyle, eye color, hair color, and skin color. However, the higher levels of thinking, such as analyzing
multiple pieces of information is not present.
Taxonomy
Thoughtful There are no thoughtful education Some thoughtful education strategies Thoughtful Education strategies and 2
Educational strategies integrated into game play are used and integrated into the game other researched based criteria are
and other research-based strategies play. May introduce students to new subtly integrated into game play such
Strategies are not used concepts such as word relationships as being introduced to new concepts
but does not allow comparison and ideas using comprehension
between relationships. strategies in relation to Bloom’s
taxonomy. These may include new
vocabulary concepts, word and
situation relationships and comparing
Summary of The interface of this game allows teachers to view students’ progress, however it does not provide strategies or mini-lessons in
order to help students. It does not allow students to practice problem solving. The teacher would need to pull additional
Teacher Interface resources and create lesson plans in order to help struggling students.
Game has no teacher resources to be Some graphic organizers for student Includes thoughtful education graphic 1
used with students in the classroom to usage during gameplay. Instructions or organizers students can use during
help integrate game into lesson plans. Teacher Resource book included. May game play and mini-lessons that
not include lesson plan activities for teachers can use to help students
Game Resources
integration into classroom and through a particular difficult concept.
teacher may have to pull in and create Supplements include videos and
own resources. activities that can be used to integrate
game into classroom lessons.
Summary of The game has no teacher resources to be used with students in the classroom to help integrate the game into lesson plans.
Game Resources
Total Score 22
Weaknesses:
The weaknesses of this game are teacher resources, bloom’s taxonomy, and educational strategies. Although the game shows
teachers what the students are struggling with, it does not give any mini-lessons or other strategies to help students. The game
also does not help students learn educational strategies, it is more for practicing things they know. Students can read a definition
or view an example, but if they are not already familiar with the topic that may not be enough.
Improvements:
This game could be improved by putting in mini lessons after students miss so many questions from a certain topic. The game
could also provide mini lessons or other resources for teachers to use with students. The extra resources would be very beneficial
for teachers and would make the game more aligned with lessons. Adding in mini lessons would keep students from just guessing
on ones they do not know. This would help them advance and learn skills rather then the game just pushing them down a level.