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CW COMP1649 Markingschemev2 1920

This document contains a grading rubric for a course on Human Computer Interaction and Design. It outlines several criteria for assessing a student report and prototype project. The report is evaluated on its literature review, discussion of interaction design frameworks, research supporting design requirements, and concept for a usability study. The prototype is assessed based on its links to the report, application of design principles, and suitability for testing concepts and as a learning tool. The student was given a total of 100 marks and received comments addressing their fulfillment of each criteria.

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0% found this document useful (0 votes)
62 views3 pages

CW COMP1649 Markingschemev2 1920

This document contains a grading rubric for a course on Human Computer Interaction and Design. It outlines several criteria for assessing a student report and prototype project. The report is evaluated on its literature review, discussion of interaction design frameworks, research supporting design requirements, and concept for a usability study. The prototype is assessed based on its links to the report, application of design principles, and suitability for testing concepts and as a learning tool. The student was given a total of 100 marks and received comments addressing their fulfillment of each criteria.

Uploaded by

Christine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COMP1649

 Human  Computer  Interaction  and  Design    


   
ID:       Final  Grade:  
Maximum     Actual  
Report                                                                                                                        Assessor  Comments   Marks   Marks    
Appropriate  referencing  in  Harvard  style  of  relevant  
background  literature  (journal  papers,  conference  
    papers,  academic  books)  throughout  the  report.  The   5  
   
quality  and  relevance  of  the  included  resources  and  
their  suitability  to  support  your  writing  are  important.  

A  discussion  of  different  frameworks  for  Interaction  


Design  followed  by  a  justification  for  a  framework  
that  has  been  used  for  the  design  task  of  this  
          15  
coursework.  Include  a  discussion  and  visual    
representation  of  the  design  process  that  has  been  
followed.  
Evidence  that  appropriate  research  activities  
have  been  carried  out  to  generate  
requirements  for  the  Interaction  prototype.  
There  needs  to  be  a  clear  link,  documentation  
and  justification  for  each  core  requirement.  
    Relevant  background  literature  (e.g.  cognitive         20  
 
psychology,  interaction  design  theory)  needs  
to  be  integrated.  At  the  end  of  the  section  you  
need  to  provide  a  summary  of  the  scope  of  
your  prototype,  how  it  is  informed  by  the  
contents  of  this  sections  and  how  it  will  work.  

A   presentation   of   a   detailed   concept   for   an  


empirical   research   study   that   uses   your  
prototype  to  test  at  least  one  assumption  that  
you   have   made   when   designing   your  
prototype.   In   this   step   you   need   to   present  
the   design   of   a   research   study   including   the  
question(s)  that  your  research  study  attempts  
          20  
to  answer,  who  the  participants  of  your  study    
will   be,   how   the   study   will   be   run   and   how  
you  will  analyse  the  data.  You  do  not  need  to  
run   the   study   but   you   need   to   create   all  
necessary   instruments   and   documentation  
that   is   required   for   a   usability   expert   to   run  
the  study.  
A  conclusion  drawing  together  the  key  facts,  
critical  reflections  on  the  limitations  of  the  
work  that  has  been  carried  out  and  a  
discussion  of  potential  future  work  if  the  
    project  would  be  developed  further.  The         10      
conclusion  needs  to  go  beyond  repeating  
what  has  been  said  elsewhere  and  show  a  
clear  vision  of  what  the  next  steps  for  such  a  
project  would  be.    

Mid-­‐fidelity  prototype  

Clear  links  between  coursework  report  and  


the  corresponding  prototype  so  that  design  
decisions  are  well  documented.  Evidence  of  
the  effective  and  successful  application  of  
        30      
Interaction  Design  principles  to  create  a  
prototype  that  can  be  used  to  test  core  
concepts  of  your  design  and  that  is  suitable  as  
a  learning  tool  for  researchers  and  designers.  

                   
Total   100  
 
 

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