Five Critical Questions: You Need To Ask Yourself Before You Design A Learning Experience
Five Critical Questions: You Need To Ask Yourself Before You Design A Learning Experience
questions
you need to ask yourself before you design
a learning experience.
5. What's next?
1. What's your perspective?
What you put into it depends on your perspective. I believe that if you want to
find better ways to learn, you need to change your perspective. Because only
when you're able to let go of current assumptions about how we learn, will you
be able to actually see how we could and probably should learn.
The bottom line is, if your perspective on learning is a bit conservative, your
designs will probably be as conservative. If you are willing to open your mind and
unleash your creativity you will end up with more innovative and exciting designs.
Unleash your creativity
2. What role do you play?
Let's get straight to the point. The learning experiences that you design are not about
you. They are primarily about the learner and his or her goals.
This is called human-centered design. You want to pay attention to the goals and
characteristics of the learner throughout the design process. This ensures your design will
suit the wants and needs of the learner.
Your role is the designer. Maybe you will be taking part in the learning experience that
you are designing, for instance if you're a teacher or trainer. But for now, you are the
designer and your only purpose is to design the best possible learning experience.
A learning experience that's positive, personal and profound. *
*Check out and sign the manifesto on the goals of the learner and you, as a learning
experience designer: www.lxd.org/manifesto
You are the designer
3. What's your goal?
When you ask a teacher to formulate the goal of his or her class, the most common
answer is to teach a specific subject. For instance to teach adding and subtracting
numbers.
For me there are two things that stand out here. First of all, the focus is on teaching and
not on learning. I believe the focus should be on learning. Changing your focus from
teaching to learning may be hard for some but it's as refreshing as necessary.
Second, it is not about the subject, but about the relevance and meaning. Ask yourself *
why this subject is relevant and meaningful for the learner. Learning how to add and
subtract numbers is more than a basic algebra skill. It can be valuable for your personal,
professional and academic life. And that's what it's all about for the learner, value.
→ Start out by quickly creating a draft design in about thirty minutes to get an idea
of what you're talking about.
→ Do your research to create a foundation for your design.
→ Analyze the results of your research and formulate a strategy.
→ Design activities for your learning experience based on your strategy.
→ Design the process by placing the activities that you've designed in the right
order.
→ Now start over again and see how and where to improve your design.
Create your own path
5. What's next?
After thinking about the previous four questions you probably just want to get started.
That's exactly what I'd like you to do. To dive in and have fun designing learing
experiences.
Now you may end up with new questions, most people do. To answer these questions we,
the Learning Experience Canvas Team, can help you out.
We have several courses and more free information * available for you to improve your
learning experience design skills. Reading on lxd.org and taking part in a course can
really take you to the next level. Always feel free to email Henna via [email protected].
www.lxd.org/learning-experience-canvas