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TheWitchIsDead GHowitt

A kind witch was murdered by a witch-hunter who is now hiding in the village. The animal familiar of the witch seeks revenge against the witch-hunter to resurrect their mistress. Traveling to the village, the familiar discovers the residents may be complicit or that other sinister forces are at work based on a secret rolled by the gamemaster. The familiar must use their magical abilities and animal traits cunningly to confront the witch-hunter and unravel the mystery under threat of serious danger.

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0% found this document useful (0 votes)
46 views

TheWitchIsDead GHowitt

A kind witch was murdered by a witch-hunter who is now hiding in the village. The animal familiar of the witch seeks revenge against the witch-hunter to resurrect their mistress. Traveling to the village, the familiar discovers the residents may be complicit or that other sinister forces are at work based on a secret rolled by the gamemaster. The familiar must use their magical abilities and animal traits cunningly to confront the witch-hunter and unravel the mystery under threat of serious danger.

Uploaded by

berkay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE WITCH IS DEAD.

AN RPG ABOUT MURDER


Once upon a time, there was a kind and wise and beautiful witch who lived in the forest with her familiars, and her life was
peaceful and happy until a FUCKING WITCH-HUNTER broke into her cottage and dragged her our and FUCKING
MURDERED HER and now she’s DEAD. But if you get revenge and kill him and bring his EYES to her corpse within a week
she’ll come back to life. Or so you’ve heard. Even if it doesn’t work, at least he’s dead. The Witch-Hunter has retreated to the
village, the FUCKING COWARD. Get him.
THE VILLAGE IS (ROLL TWICE):
YOU ARE A CUTE WOODLAND ANIMAL. 1. Under the thumb of the baron
You have four traits: 2. Filled with cheery gnomes
3. Controlled by a creepy cult
CLEVER (understand/interact with humans) 4. Devoutly religious
FIERCE (scare, drag, push, carry, bite, scratch) 5. Incredibly superstitious
6. At war with forest tribes
SLY (sneak, steal, hide) 7. Built around a wizard college
QUICK (outpace, climb, evade) 8. Full of hardy mining folk
9. Shady and dangerous
10. Oppressively perfect
ROLL A D10 TO SEE WHAT YOU ARE:
1. Fox C2 F2 S1 Q1 6. Hare C2 F2 S1 Q1 THE WITCH-HUNTER IS (ROLL ONCE):
2. Cat C0 F1 S3 Q2 7. Magpie C2 F1 S1 Q2
3. Toad C1 F0 S2 Q1 8. Crow C2 F1 S2 Q1 1. Armed and tough
2. Wizened and wise
4. Spider C2 F0 S3 Q1 9. Dog C1 F3 S0 Q1
3. Drunk and violent
5. Owl C3 F1 S1 Q2 10. Rat C1 F0 S2 Q2
4. Pious and aggressive
5. Guarded and cowardly
YOUR WITCH TAUGHT YOU A SPELL (D10): 6. Magical and jealous
7. Clever and cruel
None of these are flashy—little bits of hedge magic 8. Duplicitous and hidden
to help out around the house. But they’ll have to do. 9. Jolly and well-meaning
1. Unseen hand 6. Make flame 10. Headstrong and wild
2. Conjure light 7. Tidy, clean, and mend
3. Speak human 8. Plant Growth BUT HERE’S THE TWIST
4. Lock/unlock, 9. Distract/Confuse
open/close (GM: ROLL, BUT KEEP IT A SECRET)
5. Conjure dinner 10. Make a book read itself aloud 1. The village folk are in on it
2. A rival witch set her up
When you try to do something, roll a D10 and add your most 3. The Witch-Hunter didn’t do it
relevant trait. The GM tells you what number you need to equal 4. The Witch-Hunter is waiting for you
or beat. If the task is dangerous, you gain a point of DANGER if 5. The village folk are having a festival
you fail. If you ever roll equal to or under your DANGER, you’re 6. The Witch-Hunter died, and is being buried
in serious trouble—dead, trapped, lost, or captured. 7. There are two (rival) Witch-Hunters in the village
8. The village is abandoned
USING MAGIC IS ALWAYS DANGEROUS. 9. The Witch-Hunter has dragged a suspect up for
interrogation
The GM’s characters don’t use dice; they force you to roll them. 10. The village folk hate the Witch-Hunter
Remember: Most tasks that are normal to humans are really
difficult for animals, unless they’re broken down into smaller steps:
remember, you don’t have opposable thumbs, and all you know Task Ratings 8 - Challenging
of the human world is what the witch taught you. You can talk to 6 - Simple 9 - Difficult
other animals of the same or similar species. (You can lower your 7 - Basic 10 - Near-impossible
danger by solving, or running away from, your problems.)
A Grant Howitt Creation

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