CSE-405 Computer Graphics Homework No: 1 Submitted By: Shubham Verma
CSE-405 Computer Graphics Homework No: 1 Submitted By: Shubham Verma
HOMEWORK NO: 1
Submitted by : Shubham Verma
Roll.No.- RE1801A09
Reg.no.- 10812557
Q1)Contrast the implementation of Display File/Frame Buffer for a Random Scan
System & Raster Scan System. Which type of system shall offer more consistent refresh
rate and why?
Ans.
A- Raster Scan displays have less resolution. The lines produced are ziz-zag as the
plotted values are discrete. High degree realism is achived in picture with the aid of
advanced shading and hidden surface technique. Decreasing memory costs have made
raster systems popular. In this case, the electron beam is swept across the screen, one
row at a time from top to bottom. Picture definition is stored in a memory area called
the refresh buffer/frame buffer. Refreshing on raster scan displays is carried out at the
rate of 60 to 80 frames/second.
Random Scan displays have high resolutions since the picture definition is stored as a
set of line drawing commands and not as a set of intensity values. Smooth lines are
produced as the electron beam directly follows the line path. Realism is difficult to
achieve.
Random-scan system's are generally costlier. Here CRT has the electron beam directly
only to the parts of the screen where a picture is to be drawn. Picture definition is
stored as a set of line drawing commands in an area of memory referred to as refresh
display file. Random scan systems are designed to draw all the component lines of a
picture 30 to 60 times each second.
Q2)Using Polynomial method (by definition), scan-convert the line joining the points:
a) (20,15) and (10, 20)
b) (10,10) and (15, 20)
Ans.a) x1=20,x2=10,y1=15,y2=20
M= y2-y1/x2-x1
M= 20-15/10-20
M= 5/-10
M= -0.5
15=20*-0.5+c
15 = -10+c
15+10 = c
25 = c
We will do sampling of y
Y X
15 20
16 18
17 16
18 14
19 12
20 10
b) X1=10, x2=15
y1=10, y2=20
M=y2-y1/x2-x1
M=20-10/15-10
M=10/5
M=2
Y=m*x + c
10=2*10 + c
10=20 + c
10-20 = c
-10 = c
X Y
10 10
11 12
12 14
13 16
14 18
15 20
Q3)Determine the most appropriate pixels that will be plotted when DDA algorithm is
used to draw a line joining the points (10,12) and (20,20)
Ans) X1=10,X2=20,Y1=12,Y2=20
M=Y2-Y1/X2-X1
M=20-12/20-10
M=8/10
M=0.8
K Pk (Xk+1,Yk+1)
0 10 (12.0,12)
1 11 (12.8,13)
2 12 (13.6,13)
3 13 (14.4,14)
4 14 (15.2,15)
5 15 (16.0,16)
6 16 (16.8,17)
7 17 (17.6,18)
8 18 (18.4 ,18)
9 19 (19.2,19)
10 20 (20,20)
P0=3-2r
P0=3-2(10)
P0=3-20
P0=-17
K Pk (Xk+1,Yk+1)
0 -17 (1,10)
1 -11 (2,10)
2 -1 (3,10)
3 13 (4,9)
4 -5 (5,9)
5 17 (6,8)
6 11 (7,7)
When value of k is 0 then pixels are (11,30) (9,30) (11,10) (9,10) (20,21) (0,21) (20,19) (0,19)
When value of k is 1 then pixels are (12,30) (8,30) (12,10) (8,10) (20,22) (0,22) (20,18) (0,18)
When value of k is 2 then pixels are (13,30) (7,30) (13,10) (7,10) (20,23) (0,23) (20,17)
(20,17)
When value of k is 3 then pixels are (14,24) (6,24) (14,16) (6,16) (19,24) (1,24) (19,16) (1,16)
When value of k is 4 then pixels are (15,29) (5,29) (15,11) (5,11) (19,25) (1,25) (19,15) (1,15)
When value of k is 5 then pixels are (16,28) (4,28) (16,12) (4,12) (18,26) (2,26) (18,14) (2,14)
When value of k is 6 then pixels are (17,27) (3,27) (17,13) (3,13) (17,27) (3,27) (17,13) (3,13)
Q5)Explore the technology behind the 3D LCD TVs available in the consumer market.
Compare the features of their models manufactured by LG and Samsung electronics.
Ans.
The key to understanding how 3D technology works is in understanding how we see. When
we look at an object, especially one that is close, each eye sees it at a different angle. The
brain then calculates depth using this information. One of the reasons we are able to see depth
because of the space between our eyes and manufacturers try to mimic that. They send signals
in a way that each eye gets a different image.
Processing speed will be one of the battlegrounds between these competing technologies.
Refresh rates in LCD and LED TVs have been increasing lately to 120Hz and 240Hz
specifications. In some simple interpolation we can see that most LCD/LED TVs will not be
able to produce full 1080p HD viewing through both eyes. In fact one is likely to see
something in the nature of 700 to 900 lines of effective resolution in a 240Hz specification
LCD/LED TV. For the simple reason that LCD TVs will typically not be able to show 3D
content in full HDTV 1080p. Through some light math and experimentation, our best
estimates come in at about 600 lines of effective resolution capability for a 120Hz LCD
HDTV, and 700 to 800 lines of effective resolution for a true 240Hz LCD TV.
Now,Comparing the features(almost reviewing the product)
Samsung:
The Samsung UN55C7000 features a 240Hz LCD flatpanel capable of full 1080p display. 3D
Display is enabled by the display of time-sequential 3D content which is in sync with
Samsung’s Active Shutter 3D Glasses. If you are curious about how 3D TVs work, be sure to
read our comprehensive 3D TV technology guide. Samsung will be releasing these 3D glasses
to the market shortly as new 3D content is made available. You can read ourguide on 3D
glasses technology to learn more about how these glasses will work.
Samsung 3D Glasses have been released just in time for the new 3D content that is being
made available. These 3D Glasses from Samsung are bundled along with a free copy of the 3-
D Blu-Ray version of Monster’s vs Aliens and are meant to be used with the C7000, C8000
and C9000 series of Samsung 3D HDTVs. The 240Hz display of the UN46C7000 allows for a
120Hz viewing refresh rate per eye, thus minimizing flickering and eye fatigue and providing
a smooth viewing experience.
240Hz Refresh Rate – The 240Hz refresh rate of the UN55C7000 enables smooth display of
fast moving video content by minimizing ghosting and motion blur. In addition, since 240Hz
is a direct multiple of 24, the TV is capable of a 10:10 pull down of 24fps video content (all
movies) thus allowing for a judder free image. Finally, the increased refresh rate results in
aneffective refresh rate of 120Hz per eye when viewing 3D content using the Active 3D
Glasses. This results in a very smooth, flicker-free 3D experience.
The Samsung UN55C7000 features a beautiful swivel stand with a chrome finish
3D Technology
LG, like most other manufacturers in 2010, has adopted Active shutter based 3D technology
for the LX9500 series. Given that the advantages of Active Shutter technology when it comes
to LCD and Plasma panels, this seems to be the right choice. The 240Hz refresh rate per eye
will allow for an immersive and smooth 3D viewing experience. In addition, the 1080p
display will enable HD enjoyment of 3D content on the 47LX9500.
Conclusion
The LG 47LX9500 is a very capable 3D TV with a great feature set. In particular, we liked
the aesthetics of this television, coupled with its 240 zone, locally dimmable LED display,
Wireless HD support and internet support. While the 480Hz rating is certainly nice to look at,
we highly doubt that it will produce any easily discernible benefit over 240Hz displays. We
believe that if the 47LX9500 has a competitive price in comparison to Toshiba and
Samsung’s latest 3D TV offerings, then it will certainly be an attractive option for consumers.
Stay tuned for a more comprehensive review of this 3D TV.
LG were the first of all the major TV manufacturers to announce the new 3D TV sets on the
Wednesday prior to the CES 2011 event. They mentioned about a 47” and a 65” model that
would be coming out later in 2011 with the lighter 3D glasses. They also said that there would
be more than wer normal 2 pairs in a box, they would be stepping it up to 4. Great news if we
don’t want to be handing out another $100 per pair.
There are 2 different types of 3D glasses at the moment. There’s the passive and the active
styles, both with their own pro’s and con’s. There were a few problems with the battery
powered active glasses that use shutters as they had flickering images, which has been one of
the major frustrations with 3D TV.
The passive ones are the glasses that we receive if we are going to watch a 3D movie at the
cinema; they are lightweight at not manufacturer specific. The downside to them is they only
work with LCD TVs that have the extra layer on the screen.
Of course the major leap forward that everyone is now trying to get to is non-glasses 3D
effects on televisions, the technology has already been utilized for gaming with the Nintendo
3DS. What is to stop the same technology being replicated onto larger devices?
Toshiba are already aiming to start shipping glasses-free television sets in 2011 and 2012 as
they announced at CES and surely that is the next step. We can read another opinion on the
matter over at WSJ.com where Daisuke Wakabayashi has provided us with lots of
information about both passive and shutter controlled imaging as well as the sales for each of
the manufacturers. Wakabayashi also mentions how if consumers do go with the passive
glasses style then it would allow both LG and Vizio to close the gap on market share in the
TV retailing industry.
We have to wonder, if there was more available software from the movie industry and also
from the gaming industry, then perhaps the TV sets would rank slightly higher on peoples
wish lists. As things stand they are becoming a bit of an afterthought with the way things
stand on the quality of HD being so high. People will not make the jump to 3D if they do not
see it being any better than their current TV set, fact.
Q6)Suppose a system with 12 inches by 8 inches wide-screen video monitor that can
display 200 pixels per inch. If memory is organized as one byte words, and each pixel is
assigned three-bytes of storage in memory, what is the total size of frame buffer.
Ans. Now the system is 12*8 wide screen video monitor
With 200 pixels per inch
So no of pixels will be: 12*200=2400
8*200=1600
Hence total will be:2400*1600=3840000
Hence the total size of frame buffer=3840000*3=11520000