Potion of Water Breathing Potion of Water Breathing Potion of Water Breathing Potion of Water Breathing
Potion U N Potion U N Potion U N Potion U N
You can breathe underwater for 1 You can breathe underwater for 1 You can breathe underwater for 1 You can breathe underwater for 1
hour after drinking this potion. Its hour after drinking this potion. Its hour after drinking this potion. Its hour after drinking this potion. Its
cloudy green �luid smells of the sea cloudy green �luid smells of the sea cloudy green �luid smells of the sea cloudy green �luid smells of the sea
and has a jelly�ish-like bubble and has a jelly�ish-like bubble and has a jelly�ish-like bubble and has a jelly�ish-like bubble
�loating in it. �loating in it. �loating in it. �loating in it.
Potion of Water Breathing Potion of Water Breathing Dagger of Venom Bead of Force
Potion U N Potion U N Weapon (dagger) R N Wondrous item R N
You can breathe underwater for 1 You can breathe underwater for 1 You gain a +1 bonus to attack and This small black sphere measures 3/4 of an inch in
diameter and weighs an ounce. Typically, 1d4 + 4 beads
hour after drinking this potion. Its hour after drinking this potion. Its damage rolls made with this magic of force are found together. You can use an action to
cloudy green �luid smells of the sea cloudy green �luid smells of the sea weapon. throw the bead up to 60 feet. The bead explodes on
impact and is destroyed. Each creature within a 10-foot
and has a jelly�ish-like bubble and has a jelly�ish-like bubble You can use an action to cause thick, radius of where the bead landed must succeed on a DC
�loating in it. �loating in it. black poison to coat the blade. The 15 Dexterity saving throw or take 5d4 force damage. A
sphere of transparent force then encloses the area for 1
poison remains for 1 minute or until minute. Any creature that failed the save and is
an attack using this weapon completely within the area is trapped inside
this sphere. Creatures that succeeded on the
hits a creature. That creature +1 save, or are partially within the area, are
must succeed on a DC 15 pushed away from the center of the sphere
until they are no longer inside it. Only
Constitution saving throw or breathable air can pass through the sphere's
take 2d10 poison damage and CON wall. No attack or other effect can.
DEX
15 An enclosed creature can use its action to 15
become poisoned for 1 push against the sphere's wall, moving the
minute. The dagger can't be sphere up to half the creature's walking
speed. The sphere can be picked up, and its
used this way again until the magic causes it to weigh only 1 pound,
next dawn. regardless of the weight of creatures inside.