IPDirector Userman IPEdit
IPDirector Userman IPEdit
IPEdit
Version 7.92 - May 2021
IPDirector
USER MANUAL IPDirector 7.92 IPEdit
Disclaimer
This manual and the information contained herein are the sole property of EVS Broadcast
Equipment SA and/or its affiliates (EVS) and are provided “as is” without any expressed or
implied warranties, including, but not limited to, the implied warranties of merchantability
and fitness for a particular purpose. In particular, EVS makes no warranty regarding the
use or the consequences of use of this manual and the information contained herein.
Furthermore, EVS may not be held liable for any direct or indirect, incidental, punitive or
consequential loss, damage, cost or expense of any kind whatsoever and howsoever
resulting from the normal or abnormal use of this manual and the information contained
herein, even if advised of the possibility of such loss, damage, cost or expense.
While every effort has been made to ensure that the information contained in this manual
is accurate, up-to-date and reliable, EVS cannot be held liable for inaccuracies or errors
that may appear in this publication. The information in this manual is furnished for
informational purpose and use only and subject to change without notice.
This manual cancels and replaces any previous versions thereof.
Copyright
Copyright © 2003-2021 EVS Broadcast Equipment SA. All rights reserved.
This manual may not be reproduced, transcribed, stored (in a database or a retrieval
system), translated into any language, computer language, transmitted in any form or by
any means – electronically, mechanically, printed, photocopied, optically, manually or
otherwise – in whole or in part without the prior written consent of EVS.
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All product and brand names are registered trademarks and trademarks of EVS or of their
respective owners.
Improvement Requests
Your comments will help us improve the quality of the user documentation. Please send
improvement requests, or report any error or inaccuracy on this user manual by e-mail to
[email protected].
Regional Contacts
You will find the full list of addresses and phone numbers on the following webpage:
http://www.evs.com/contact.
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EVS Broadcast Equipment SA Issue 7.92.B - May 2021
II
USER MANUAL IPDirector 7.92 IPEdit
Table of Contents
TABLE OF CONTENTS III
WHAT'S NEW? IX
1. INTRODUCTION 1
1.1. Purpose 1
1.2. Main Features 1
1.3. Limitations 2
1.4. Opening IPEdit 2
1.5. User Interface 3
1.5.1. Overview of IPEdit 3
1.5.2. Activating a Pane in IPEdit 5
2. MANAGING CHANNELS 6
2.1. Assigning Player Channels to IPEdit 6
2.1.1. Principle 6
2.1.2. Automatic PGM Assignment 7
2.1.3. Display 7
2.1.4. How to Assign Player Channels Manually to IPEdit 7
2.2. Automatic Lock Timeline Function 8
2.2.1. Description 8
2.2.2. Display of Channels in Timeline Mode 8
2.2.3. Automatic Unlock 8
2.3. Controlling a Player with another Device 9
2.3.1. Controlling a Player with the ShuttlePRO 9
2.3.2. How to Control a Player Channel with the BEPlay 10
3. BROWSER 11
3.1. Introduction 11
3.2. Searching For Media in the Browser 12
3.2.1. General Search and Filtering Features 12
3.2.2. Multi Camera Timecode Filter 13
4. PLAYER 15
4.1. Overview of the Player Pane 15
4.1.1. Main Functions 15
4.1.2. Player Pane Outline 16
4.2. Video Display 17
4.2.1. Purpose 17
4.2.2. Prerequisites 17
4.2.3. Activation and Deactivation 17
4.2.4. How to Associate a Video Display with the Player 18
4.3. Display on the Timeline Engine 18
4.4. Loaded Media Information 19
4.4.1. Lock Button 19
4.4.2. Loaded Media Field 20
4.4.3. LSM ID Field 20
4.4.4. Timecode Field 21
4.4.5. Train Name Field 21
4.4.6. Remaining Time / Capacity Field 21
4.5. Transport and Creation Functions 23
4.5.1. Purpose 23
4.5.2. Transport Functions 24
4.5.3. Clip Creation Functions 29
4.6. Timeline Editing Buttons 32
4.6.1. Purpose 32
4.6.2. Insert Function 33
4.6.3. Overwrite Function 33
4.6.4. Marking the Media to be Added to the Timeline 33
4.6.5. Match Frame Replace 34
4.7. Player Track Selection 34
4.7.1. Purpose 34
4.7.2. Tracks Selected when the Media is Added to the Timeline 35
4.7.3. Possible Audio Configurations in the Player 35
4.7.4. Example 37
4.8. Audio Monitoring 37
4.8.1. Definition 37
4.8.2. How to Access the Audio Monitoring Parameters 38
4.8.3. Adjusting the Audio Level Output to the Headphones 39
4.8.4. Assigning the Audio Channels to the Headphones 40
4.8.5. Saving the Audio Monitoring Parameters in a Template 40
4.9. Loading Media onto the Player 41
4.9.1. General Information 41
4.9.2. How to Load Media from the Browser into the Player 42
4.9.3. Ways to Load Clips 42
4.9.4. Ways to Load Trains 43
4.9.5. Ways to Load Logs 43
4.9.6. Changing the Camera Angle 43
5. TIMELINE 45
5.1. Overview of the Timeline Elements 45
5.1.1. Timeline Pane Outline 45
5.1.2. Timeline Name and IDs 46
IV Table of Contents
USER MANUAL IPDirector 7.92 IPEdit
Table of Contents V
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VI Table of Contents
USER MANUAL IPDirector 7.92 IPEdit
GLOSSARY 254
What's New?
In the User Manual, the icon has been added next to the text to highlight
information on new and updated features.
The sections updated to reflect the new and modified features in IPEdit7.92 are listed
below.
Video Display
When no AVH card is present or in case the AVH card has not been configured, it is
possible to preview media on the Player with the Software Player. With an AVH card, you
can use either the Software Player or the configured player channel.
• See section "Principle" on page 6.
• See section "How to Associate a Video Display with the Player" on page 18.
NOTE
From version 6.55, the interface skin has slightly changed, so the color shade
of some user interface elements (such as title bar, buttons) may differ from the
screenshots included in the current manual.
What's New? IX
USER MANUAL IPDirector 7.92 IPEdit
1. Introduction
1.1. Purpose
IPEdit is a video editing solution fully integrated in the IPDirector framework that delivers
real-time performance through a new server-based architecture. It offers complete timeline
editing with no rendering process required.
Long form editing is available for quick program fixing, while short form editing can be used
for highlights creation.
Intuitive editing functions, like drag-and-drop and keyboard shortcuts, make it easy to do
video and audio transition effects, and the enhanced replace process lets you add video
graphics and voice-over.
Up to four audio tracks (a total of 16 audio channels) provide flexible audio editing,
including audio swap, mute, and volume automation. IPEdit also allows multiple channel
access over the entire media network.
The timeline engine is based on the server's field-proven reliability, and up to two
simultaneous timelines can be created per server. GPI Out allows for external device
automation, and the ability to play out while editing ensures a 'speed to air' workflow.
NOTE
The IPEdit module is a software option, which requires the license key 60 being
imported to XSecure.
For more information on the required license key, contact the Support or Sales
team.
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1.3. Limitations
• No audio mix-down internally on the XT. It requires an external audio mixer for mix
down to stereo or other formats.
• No real-time edit redundancy.
• No simultaneous editing on a timeline panel and a Remote Panel.
• No software player support for timeline.
• IPEdit cannot work with nearline storage or with XL[2] server material.
• Frame-based editing only (even in Progressive format, no field editing).
• No server native flatten process of timeline (need replace).
• No support for playing timeline in playlist.
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USER MANUAL IPDirector 7.92 IPEdit
Illustration
The IPEdit window contains the areas highlighted on the screenshot below:
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Area Description
The table below describes the various parts of the IPEdit window:
Area Description
1. Player The Player allows editors to load and browse existing media, i.e. clips,
record trains or logs, as well as create new clips based on the loaded
media.
See section "Player" on page 15.
The editors can also directly include the media loaded and selected on
the Player into a timeline. This is extensively described in "Placing
Media in the Timeline" on page 91.
2. Browser The Browser pane allows users to perform the following actions:
• Searching for media referenced in the IPDirector Database, just as
a normal Database Explorer. Several search methods are
available, as well as the use of saved filters.
• Adding the selected clip to the timeline. This is only possible if the
clip includes a hi-res clip element on a server.
Compared to the Database Explorer, the Browser pane has a filter tool
specific to the timeline, which is called Multi camera timecode
filtering. See section "Multi Camera Timecode Filter" on page 13.
However, the Browser does not have the Auto-Play, Assign and Print
modes.
3. Timeline The timeline allows editors to create, manipulate and organize the
video and audio media into elements to produce a final edit, ready for
playout.
The timeline in IPEdit provides the following editing features that will
be detailed in the Timeline chapter: insert, overwrite, cut, extend, trim,
slip, slide, delete, and move.
In addition, the timeline makes it possible to perform the following
actions:
• Add video and audio transition effects
• Replace partial video and audio tracks after having added audio or
video effects to them via external devices.
• Manipulate the audio channels by swapping, muting them or
modifying their audio level.
Use GPIs OUT to trigger some actions related to video or audio
elements, to video transitions, or to the Replace feature.
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USER MANUAL IPDirector 7.92 IPEdit
• To toggle between the Player and Timeline panes, press the key.
NOTE
The keyboard shortcut definition is based on the key position on the keyboard,
not on a dedicated letter. IPEdit automatically detects the keyboard used,
hence it supports default shortcuts on Qwerty and Azerty keyboards. The
following shortcuts are applicable to Qwerty keyboards. When working with
Azerty keyboards, the default shortcuts are located on the same keyboard
position, i.e. Q -> A, … Users can always edit the default keyboard shortcuts in
the Tools > Define Shortcuts window.
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2. Managing Channels
2.1.1. Principle
The IPEdit module requires two player channels to work. This pair of player channels is
called the Timeline Engine. The Timeline Engine can be PGM1/PGM2 or PGM3/PGM4:
• PGM1 or PGM3 is the Timeline output channel (also called 'timeline PGM').
An external video monitor needs to be linked to PGM1 or PGM 3 for the user to
preview the timeline.
Warning
If PGM1 or PGM3 is set to 'Mix on one channel', there will be no preview when
the timeline is played.
• PGM2 or PGM4 is the Player output channel (also called 'player PGM'). It can be a
normal channel or a channel with the 'Mix on one channel' functionality.
In case no AVH card is present or if the AVH card has not been configured in the
Remote Installer, it is possible to preview media on the Player with the Software
you can use either the Software Player or the player channel
to preview the media on the Player Video Display. See section "How to
Associate a Video Display with the Player" on page 18.
When PGM1/PGM2 are used as Timeline Engine, the LTC output of the server generates
a timecode based on the TC Track. This does not work with PGM3/PGM4.
With a 12-channels EVS server, the pairs of channels may differ, depending on the
Multicam configuration.
When two player channels are selected from IPEdit, the Timeline mode is automatically
activated. The Timeline mode can be activated from the Channel Explorer as well.
NOTE
A 32 audio channel PGM cannot be assigned to IPEdit.
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2.1.3. Display
The player channels assigned to IPEdit are visible in the PGM Assignment Display field
in the lower left corner of the IPEdit main window:
NOTE
If one of the selected player channels is connected to an IN port of a
video router, itself associated to OUT ports, the name of the router
OUT port(s) is displayed after the player channel name.
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You can now load media to the Player and to the Timeline panes.
NOTE
To un-assign the player channels, double-click the PGM Assignment Display
field.
2.2.1. Description
When player channels are associated to IPEdit, the so-called Lock Timeline mode is
automatically activated in IPDirector. The Lock Timeline mode prevents you and other
users from using the players of the Timeline Engine in another mode than the timeline
mode, which means that:
• Other users will still have the possibility to use both PGMs in another instance of
IPEdit.
• You and other users will have the possibility to load a timeline in a Control Panel.
You and other users will NOT be allowed to use one of the assigned PGMs to play a clip in
the Control Panel, or to load a playlist in the Playlist Panel, or in any use other than the
timeline mode.
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USER MANUAL IPDirector 7.92 IPEdit
Introduction
The ShuttlePRO device can control a player channel by means of the device keys. As
soon as the player channel is assigned to IPEdit and associated to the ShuttlePRO, users
will be able to perform actions on the panel by using the ShuttlePRO.
Refer to the ShuttlePRO section of the manual for more information on the controller.
NOTE
The Software Player will be displayed in the list provided that it has
been assigned to a Control Panel or a Playlist Panel. However, it
cannot be assigned to IPEdit.
2. Use the jog dial to move through the list and highlight the required player channel.
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3. Press the Select Player key again to assign the player and exit the menu.
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USER MANUAL IPDirector 7.92 IPEdit
3. Browser
3.1. Introduction
The Browser pane allows users to perform the following actions:
Action Description
Searching for media referenced Several search methods are available, as well as the
in the IPDirector Database use of saved filters. However, the Auto-Play, Assign
and Print modes are not available in the Browser.
For full details, refer to the Database Explorer chapter.
Filtering material based on the See section "Searching For Media in the Browser" on
position of the loaded material page 12 for full details.
in the Player or in the timeline
Loading material onto the Useful to check the material content before adding it,
Player or part of it, to the timeline.
See section "Loading Media onto the Player" on page
41 for full details.
Adding material to the timeline Only possible if the clip includes a hi-res clip element
on a server. Lo-res clips or nearline files cannot be
directly added to an IPEdit timeline.
See section "Adding Media in Insert or Overwrite
Using Drag-and-Drop Actions" on page 102 for full
details.
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USER MANUAL IPDirector 7.92 IPEdit
or
The Browser provides an additional filtering tool: the Multi camera timecode filter.
It allows the editor to search in the entire IPDirector database for the
• clips (including XT clips, files or growing clips),
• record trains
• logs
that contain the same date and timecode as the actual image displayed
◦ at the current position on the Player OR
◦ at the nowline position in the timeline
When he refreshes the view in the Browser, the grid will display only the material including
the same date and timecode as the position in the clip loaded on the Player.
When he refreshes the view in the Browser, the grid will display only the material including
the same date and timecode as the nowline position in the timeline.
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2. Click the Multi Camera Timecode Filtering button to activate this filtering
mode.
3. If you want to search the database based on the TC of the clip loaded on the Player:
◦ In the Player pane, position the nowline or click the Pause button on the
requested timecode in the loaded clip.
4. If you want to search the database based on the TC of an element present in the
timeline:
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4. Player
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Illustration
The Player pane contains the areas highlighted on the screenshot below:
Area Description
The table below describes the various parts of the Player pane:
Area Description
1. Video This pane is used to view the loaded item. It can be displayed when
Display the user has selected a player channel connected to the input of the
Pane IPDirector Workstation video card.
See section "Video Display" on page 17 for a detailed description of
the Video Display.
3. Transport This pane provides a jog bar and transport functions to navigate
Functions within the loaded item and play it.
Pane See section "Transport Functions" on page 24.
For the PGM and SWP buttons, see section "Assigning Player
Channels to IPEdit" on page 6.
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USER MANUAL IPDirector 7.92 IPEdit
Area Description
4. Clip This pane provides the functions to create new clips and to get the
Creation timecode information of a loaded item.
Pane See section "Clip Creation Functions" on page 29.
5. Timeline The Insert, Overwrite and Match Frame Replace buttons allow to
Editing perform some editing actions on the timeline, from the Player.
buttons See section "Timeline Editing Buttons" on page 32.
6. Track The Player Track Selection allows you to select the tracks to be
Selection taken into account when you play the loaded media and when you
add the media to a timeline.
The Track Selection area is displayed by clicking the Audio Track
Selection button. By default, the area is hidden.
See section "Player Track Selection" on page 34.
7. Audio The Audio Monitoring feature allows you to monitor and adjust the
Monitoring global audio level that is output when playing the media loaded on
the Player through headphones.
See section "Audio Monitoring" on page 37.
4.2.1. Purpose
The video display makes it possible to view any media loaded on the Player that is
available on the XNet network.
4.2.2. Prerequisites
The video display needs to be connected to the server's PGM2 (or PGM4) SDI output to
be operational. See section "Assigning Player Channels to IPEdit" on page 6 for more
information.
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Prerequisite
In all cases, the video display will only be available in the Player if the PGM2 or PGM4 of
the server is physically connected to the IPDirector workstation on which the AVH board
is installed.
Automatic Association
If the AVH board is associated with the player PGM in the Remote Installer, the video
display will automatically be displayed when the user selects the Timeline Engine. For
more information on the association between the player channel and the AVH board in the
Remote Installer, refer to the IPDirector Technical Reference manual.
In case no AVH card is present or the AVH card has not been configured in the Remote
Installer, a message is displayed over the Video Display area. In those cases, you can
use the Software Player as Player output channel.
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• a black screen or the next timeline element to be played when the focus is on the
Timeline pane and when a timeline is being played in positive speed.
You will see the previous clip if the timeline is being played in negative speed. The
display on the video preview (black or material) depends on the setting Video Preview
Display Option defined in the category IPEdit > General.
This button makes it possible to lock both player channels associated to IPEdit, i.e. to
prevent any operation from any other module or instance of IPDirector. This is a manual
lock process, which differs from the automatic lock timeline function.
Unlock Channels
You need to click again the Lock button to unlock the channels that you have locked.
When you unlock the PGM assigned to the IPEdit Player, it remains locked to the other
users. You or other users will have to unlock it in the Channel Explorer to make it fully
available again. Right-click and select Unlock to unlock the channel.
Display
The Lock Timeline status is visible in the Channel Explorer: the Timeline Mode button
is displayed next to both PGMs assigned to IPEdit.
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Description
This Lock Timeline prevents you and other users from using the players of the Timeline
Engine in another mode than the timeline mode, which means that:
• Other users will still have the possibility to use both PGMs in another instance of
IPEdit.
• You and other users will be able to load a timeline in a Control Panel.
• You and other users will NOT be allowed to use one of the assigned PGMs to play a
clip in the Control Panel, or to load a playlist in the Playlist Panel, or in any use other
than the timeline mode.
This field displays the name, UmID or VarID of the clip, growing clip or record train that is
loaded on the channel (not the name of the clip element). When a loaded clip is protected,
it will be displayed on a blue background.
The value displayed in this field (name or ID) depends on the setting Default Clip ID
Display Mode in the Clips category.
The field on the right of the Loaded Media field displays the LSM ID of the loaded element
or train. If the user wants to load a clip numerically from the XNet network, it is possible to
enter the LSM ID directly in this field.
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The Timecode field shows the current timecode of the media being controlled by the
panel:
• If a record train is loaded, the field shows the timecode of the record train.
• If a clip (XT clip, growing XT clip, protect media) is loaded, the field shows the current
timecode position of the clip.
Display Mode
The user can select the timecode information to be displayed. The following display
modes are available when right-clicking the Timecode field. IPEdit supports the various
types of timecodes.
For more information on the timecode display mode, refer to the Control Panel chapter.
The Duration field will have a different meaning and display color according to the activity
being performed on the channel.
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Pause After OUT point Duration from the OUT point Grey
Play After OUT point Count down of the remaining time to White
the end of guardband (Protect OUT
point)
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Position
Play/Pause IN/OUT Point Timecode Value Color
Indicator
Play/Pause No IN, no Before the head of Delay time from the Yellow
OUT record train head of record train
Play/Pause Only OUT Before OUT point Duration to OUT point Yellow
defined
Play/Pause Only OUT After OUT point Duration from OUT White
defined point
Play/Pause IN and OUT After OUT point Duration from OUT White
defined point
4.5.1. Purpose
As already mentioned, editors cannot update existing clips in IPEdit. However, they can
create a new clip based on a loaded clip on which a new mark IN and/or mark OUT has
been defined.
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Clip
When a clip is loaded, the Jog bar is a graphical representation of its duration.
The blue sections represent the guardbands between the Protect IN and the IN point and
then between the OUT point and the Protect OUT point.
The gray section between the guardbands represents the clip length, between the IN point
and the OUT point.
The bullet indicator shows the current relative position in the clip.
Train
When a local train is loaded, the jog bar displays as follows:
The bullet indicator shows the current relative position in the train. It is at the extreme right
when the current position is on the head of train (E/E).
Recording Ingest
When an ingest being recorded is loaded, the bullet indicator cannot be moved further to
the right than the timecode position currently being recorded.
• A green position indicator is shown when the IN button has been clicked and
represents the temporary IN point position until the SAVE button is clicked.
• A red position indicator is shown when the OUT button has been clicked and
represents the temporary OUT point position until the SAVE button is clicked.
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User Interface
Operation ShuttlePRO key Description
Button
Snap back Returns the media to the last point where the
to train + E/E mode was exited, effectively "snapping"
back to where the user left off in the record
media.
User
Keyboard
Operation Interface ShuttlePRO key Description
Shortcut
Button
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User
Keyboard
Operation Interface ShuttlePRO key Description
Shortcut
Button
(field by field)
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User
Keyboard
Operation Interface ShuttlePRO key Description
Shortcut
Button
(field by field)
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You can cancel the operation by pressing the Escape key instead of pressing
ENTER.
• Press or on the numeric pad when the focus is on the Player pane (Player
pane surrounded by a blue line to indicate it is active).
Enter a duration in the field which appeared to move the current timecode to the right or
to the left according to the entered duration:
10 frames 10
10 seconds 1000
10 minutes 100000
10 hours 10000000
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NOTE
The GoTo IN and GoTo OUT functions are described in section
"Transport Buttons and Shortcuts" on page 24.
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4.6.1. Purpose
The Insert and Overwrite buttons in the Player make it possible to add the media loaded
on the Player pane into the timeline loaded on the Timeline pane.
The Match Frame Replace button in the Player makes it possible to change the camera
angle of a timeline element in the Timeline pane.
This section only provides an overview on the Insert, Overwrite and Match Frame Replace
functions. The various ways to use these functions will be further explained in "Timeline"
on page 45.
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The Insert function adds the media in the timeline without overwriting any media already
included in the timeline. It inserts the media in the selected position and pushes further
right the existing elements of the timeline placed after this position.
The Overwrite function adds the media in the timeline, overwriting the media already
included in the timeline from the selected position. In other words, the media in the
timeline will be removed by the duration of the added media.
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If one of both Mark points has not been defined in the Player, the original IN or OUT
point of the clip will be taken into account.
NOTE
The guardbands of the clip remain available for further editing once the element
has been added to the timeline.
See section "Position Applied to the Timeline Element" on page 100 for full information on
how and where the media loaded and marked on the Player is added to a timeline.
The Match Frame Replace button allows you to replace timeline elements or parts of
them by matching the current position on the clip or train loaded on the Player to the
nowline position in the timeline. The system calculates automatically the mark IN and
mark OUT in the Player that will match the (part of the) timeline element(s) to be replaced.
See section "Adding Media Using the Match Frame Replace" on page 104 for detailed
information.
4.7.1. Purpose
The Player Track Selection allows you to select the tracks to be taken into account when
you play the loaded media and when you add the media to a timeline:
• Check boxes in front of the video track and of each audio mono channel allow the
selection of the channels individually. The video channel is named with v (video).
Each audio mono channel is named with a1 (audio), a2, etc.
• Check boxes for each audio track allow the selection of all audio mono channels of a
track at a go. Each audio track is named with G1 (group), G2, etc.
By default, the Track Selection area is hidden:
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4.7.4. Example
The editor wants to add the clip loaded on the Player to the timeline using the Insert button
in the Player.
The clip contains 4 audio tracks of 2 mono channels. All the tracks are selected in the
timeline. The editor performs the following selection in the check boxes of the Player
Track Selection:
4.8.1. Definition
The Audio Monitoring feature allows you to monitor and adjust the global audio level that is
output when playing the media loaded on the Player through headphones.
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Where?
You can adjust the global audio level that will be output to the headphones in the Input
Gain area of the Audio Output Channels window:
How?
To adjust the audio level output to the headphones, move the slider up or down on the
scale to specify how many dBs you want to add to or remove from the initial audio level of
the media to be played.
The audio level gain or reduction is displayed in the field in the middle of the Input Gain
range.
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Where?
You can select the audio channels you want to assign to the right and left headphones in
the Audio Channels area of the Audio Output Channels window.
How?
To assign the audio channels to the headphones, proceed as follows:
1. On the left line, click the cell corresponding to the channel you want to associate to the
left ear.
2. On the right line, click the cell corresponding to the channel you want to associate to
the right ear.
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2. Click OK.
The values defined in the loaded template are applied.
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Loadable Media
The following media can be loaded to the Player:
• A clip that contains at least a hi-res clip element (local or distant) present on a server.
• A growing clip that contains at least a hi-res clip element (local or distant) which
material is partially available on a server.
• A hi-res record train (local or distant) present on a server.
• A log: When a log is dragged to the Player, this loads either the protect media clip or
the associated record train (if still available on the server).
Limitations
If the Player is being used or if the IPEdit panel is locked, the user will not be able to load
media into the Player.
NOTE
Growing clips are loaded into the Player with an IN point but no OUT point.
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• Change on the fly by right-clicking the button and select the requested recorder
channel.
• Pause the record trains by clicking the button. Then, right-click the same
button and select the requested recorder channel.
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5. Timeline
Illustration
The Timeline pane contains the areas highlighted on the screenshot below:
Area Description
The table below describes the various parts of the Timeline pane:
1. Edit Command bar "Edit Command Bar and General Editing Functions"
on page 51.
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10. Scale bar and Move bar "Scale Bar and Move Bar" on page 63.
11. Audio Level, Swap and "Audio Volume Automation, Swap & Mute Buttons"
Mute buttons on page 63.
The Timeline Name field displays the name of the loaded timeline on the XNet network.
Characteristics
The Timeline Name field contains a maximum of 32 characters. It is not mandatory.
Timeline VarID
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LSM ID
Description
The LSM ID identifies the timeline position in the XNet network. The timeline can be
stored on bank 10 of any page of a server.
The timeline ID is made up as follows: <timeline number>/<server> where:
• The timeline number is between 1 and 99.
• The server number is between 1 and 29.
Example
Timeline ID: 31/02. This indicates that the timeline is stored on page 3, position 1 (of bank
10) on the server 02 of the XNet network.
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Timecode Bar
It displays a graduation of the timecode in the timeline. The timecode of the timeline track
starts with the timecode defined in the Control Track Initial Timecode setting. To
modify this setting, go to the menu Tools > Settings, in the category IPEdit > General.
The most precise graduation is a graduation by frame, i.e. from frame 0 to 24 in PAL and
from frame 0 to 29 in NTSC.
Nowline
The nowline is the blue vertical line that displays the current position on the timeline. It is
used to browse in the timeline or mark an insertion position.
In the following cases, the nowline in the timeline will act as a mark IN or mark OUT when
performing editing actions:
Timeline Element
Definition
The timeline element is the portion of media that is added to the timeline and displayed as
a block in the timeline.
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Information Displayed
Growing Clips
When a growing clip is inserted into the timeline, the growing clip icon, and the percentage
of material already recorded on the EVS server is specified on the timeline element.
Background Color
The background color of the timeline element indicates the clip status:
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select Transitions to Perform Trim Actions "Activating and Deactivating the Trim
Modes" on page 131.
select Transitions to Perform Slide Actions "Activating and Deactivating the Slide
Mode" on page 154.
select Transitions to Perform Slip Actions "Activating and Deactivating the Slip
Mode" on page 145.
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The Edit Command bar provides access to the main editing functions. The command
buttons are enabled when a timeline is loaded. Other general editing functions are
available using keyboard shortcuts or ShuttlePRO keys.
This section provides an overview of the general editing commands accessible via the
buttons of the Edit Command bar, the keyboard shortcuts or the ShuttlePRO keys.
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• If the Overwrite mode is enabled, IPEdit leaves a blank at the position of the deleted
media on the selected tracks.
Extend Slow/Fast
The Extend Slow/Fast function makes it possible to extend or shorten a timeline element
without adding new material. This action will stretch the existing material of the element to
fit in the new length. The playout speed of the whole element will be adapted accordingly.
You will find detailed information on this feature in "Extending Timeline Elements" on page
119.
The Extend Slow/Fast button is enabled when a mark IN or mark OUT is defined on the
loaded timeline. When the function is applied, IPEdit only takes into account the tracks
selected in the timeline track selection.
The buttons in the Transition Effects bar allow you to add and remove transition effects to
existing or future elements in the timeline. See section "Transition Effects" on page 157
for full information on how to handle transition effects.
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User
Operation Interface Description
Item
Apply Video When the VFX check box is selected, the last transition
Transition effects defined will be added to the video track of any new
Effect to element added to the timeline.
New
Elements
Apply Audio When the AFX check box is selected, the last transition
Transition effects defined will be added to the audio track(s) of any
Effect to new element added to the timeline.
New
Elements
See section "Using Locators in IPEdit" on page 222 for more information on locators.
The Transport Command bar provides access to the main transport functions. The
command buttons are enabled when a timeline is loaded. Other transport functions are
available using keyboard shortcuts or ShuttlePRO keys.
This section provides an overview of the general transport commands accessible via the
buttons of the Edit Command bar, the keyboard shortcuts or the ShuttlePRO keys.
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NOTE
If you press the L keyboard shortcut when the timeline is being rewinded at -
300%, for example, the play speed will increase by steps (according to the
speed levels defined on J and L) from -300% to +300% each time the key is
pressed.
NOTE
If you press the J keyboard shortcut when the timeline is being played forward
at +300%, for example, the play speed will slow down by steps (according to
the speed levels defined on J and L) from +300% to -300% each time the key is
pressed.
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Area Description
1. Nowline TC The Nowline TC field displays the timecode of the nowline position
on the timeline. If you want to position the nowline to a given TC of
the timeline, type this timecode in the Nowline TC field, press
ENTER.
2. Mark IN TC The Mark IN TC field displays the timecode of the mark IN position
on the timeline, if any mark IN point is defined.
If you want to position the mark IN point on a given TC of the
timeline, type this timecode in the Mark IN TC field and press
ENTER.
3. Duration The middle field displays the duration between the mark IN and
between mark OUT points defined on the timeline. It is not editable.
Mark IN and
Mark OUT
4. Mark OUT The Mark OUT TC field displays the timecode of the mark OUT
TC position on the timeline, if any mark OUT point is defined.
If you want to position the mark OUT point on a given TC of the
timeline, type this timecode in the Mark OUT TC field and press
ENTER.
5. Timeline The Timeline Duration field displays the effective duration of the
Duration timeline loaded, calculated from the start of the first element to the
end of the last element.
The Timeline Track Selection buttons allow the editor to select the tracks that will be
taken into account in the editing actions the user will perform in the timeline or via drag-
and-drop actions.
Click the Track Selection button to activate or deactivate the track:
• When the button is blue, the track is active and will be taken into account in the
following editing actions.
• When the button is grey, the track is inactive and will NOT be taken into account in the
following editing actions.
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To (de)select multiple contiguous tracks, select the first one, then press SHIFT as you
click the last track.
Description
The Video Timeline Track Selection button is named with V (video). Each Audio
Timeline Track Selection button is named with G1 (group), G2, etc. The audio mono
channels are named with a1 (audio), a2, etc.
The Audio Timeline Track Selection buttons reflect the audio configuration of the
created timeline.
Examples are given hereafter:
Keyboard Shortcuts
The following keyboard shortcuts allow you to select and deselect the tracks directly from
the keyboard.
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The Locator Selection button allows the user to activate the locators, which means
they are displayed in their respective color. You need to click this button to be able to
select locators.
The GPI Selection button allows the user to activate the GPI, which means they
remain grey, but the related track is displayed on the GPI marker. You need to click this
button to be able to select GPIs.
Move Bar
The Move bar makes it possible to move within the timeline when the whole timeline is not
displayed in the timeline pane at the defined scale.
• To move within the timeline, move the scroll box right or left.
The Volume Automation Mode button displays the timeline in a mode that allows the
user to correct the volume of one or more mono channels of each audio track in a timeline
element.
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You will find detailed information on this mode in "Adjusting the Audio Volume on the
Timeline" on page 195.
The Swap / Mute Zoom Mode button displays the timeline in a mode that allows the user
to zoom on an audio track in order to:
• swap or mute one or more mono channels of the selected track. You can also define
swaps and mutes from the general timeline display mode.
• view how the audio swaps and mutes have been defined on the individual mono
channels of an audio track.
You will find detailed information on audio swaps and mutes in "Audio Swaps and Mutes"
on page 176.
Mute Button
The Mute button allows the user to temporarily mute all the mono channels of a track on
the whole timeline. When the track is muted, the button is as follows
Create Timeline
Opens the Create a Timeline window to create a new timeline and makes it directly
editable in the Timeline pane.
See section "Creating a New Timeline" on page 66.
Close Timeline
Closes the current timeline loaded in the Timeline pane.
Clear Timeline
Removes all elements of the current timeline loaded in the Timeline pane. The timeline
remains available in the Database Explorer or Browser as an empty timeline.
Reload Timeline
Reloads the timeline from the EVS server.
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Add Blank
Allows you to add a blank of the desired duration from the nowline on the selected tracks
in the active mode (Insert or Overwrite).
Copy/move Timeline
Opens the Copy Timeline window that allows you to create a copy of the timeline and all
timeline elements to another server.
Publish
Opens the Publish window in which you can specify the user groups, or the individual
users, the selected item should be published to.
The item will be published to the selected groups, or to the individual users, provided that
they have the adequate rights.
Properties
Opens the Edit a Timeline window from which you can modify the timeline properties as
entered when the timeline was created. The audio configuration can however not be
modified.
IPEdit Settings
Opens the Settings window directly from the IPEdit user interface, instead of navigating to
the Tools > Settings menu.
Delete Timeline
Deletes the loaded timeline from the IPDirector database and from the server. This does
not delete the related clips.
Send to
Provides a list of possible destinations to which the selected timeline can be sent.
Possible destinations are:
• the user's default bin
• any target destination visible on the GigE network that has been defined in the Remote
Installer (CleanEdit targets, Avid targets, Final Cut Pro targets, File targets, EVS
servers targets).
• any target that has been defined in the connected Xsquare.
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The Create New Target (X²) option gives access to the Xsquare interface to create or
delete an Xsquare target. It is available provided that the user has rights for target creation
in User Manager and in Xsquare.
Flatten to XT
This option is available if the user has the Restore to XT user right set to All or to a
Selection of servers.
Displays a list of high resolution EVS servers and pages available on the XNet network to
which the user can store a consolidated clip out of the selected timeline.
The flattened clip will have the same VarID as the original timeline. That is the reason why
the flattened clip cannot be stored on the same EVS server as the original timeline,
otherwise, this would result in a VarID conflict.
Backup to Nearline
Used for the storage or the backup of the selected timeline to the default nearline or to a
nearline directory.
Provides a list of possible nearline destinations to which the selected item can be sent as
file, that is to say any destination folder visible on the GigE network that has been defined
in the Remote Installer to allow transfer. The file format is defined in the Remote Installer.
Users can access the A/V material of nearline folders in IPDirector, or restore it on an
EVS server.
Export Timeline
Allows exporting the definition (EDL) of the selected timeline, in other words the timeline
structure and related information, in .xml format. This does not export the timeline
material.
Import Timeline
Allows importing the definition of the selected timeline (EDL), as long as the clips included
in the EDL are already present on the network.
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5. If requested, make the timeline available to a group of users by ticking the requested
user groups in the Publish to group box. The user groups who are entitled to see the
timelines are displayed in the group box.
6. If requested, associate metadata to the timeline as follows:
◦ click the right rectangle on the Pane Display button to open the metadata pane.
◦ select the profile to associate to the timeline in the Current Profile field.
◦ select the requested values for each metadata field displayed below.
7. Click OK.
The timeline is created and visible in the Browser.
Name
User-defined name for the timeline. It can contain up to 32 alphanumeric characters.
It is mandatory.
Description
Description of the timeline in maximum 256 characters
LSM ID
ID identifying the timeline position in the XNet network. This numbering is based on the
numbering of the LSM operational mode.
The timeline can be stored on bank 10 of any page of a server.
The timeline ID is made up as follows:
<timeline position>/<server number> where:
• The timeline position is between 01 and 99.
• The server number is from 1 to 29.
If you enter a requested position that is already used, the application will display an error
message. You will have to enter a new position.
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VarID
VarID is a 32-character ID with variable length and format. It is automatically assigned to
a new timeline. It is mainly used to ensure redundancy on the system. It can be unique for
a clip on the EVS server level or on the XNet network level, depending on EVS video
server settings.
TC Track
First TC value of the timeline.
If you do not enter a value for the TC Track in the Create a New Timeline window, the
default TC track assigned is 00:00:00:00.
Estimated Duration
Duration of the timeline estimated by the user. Based on this duration, IPEdit will calculate
the most appropriate display range. This value is the default timeline duration visible when
you zoom the created timeline.
Send To
Destinations where the timeline can be transferred to.
Select the check boxes corresponding to the requested destinations.
Publish To
User groups, or individual users, to which the timeline can be published, i.e. made
available.
TIP
• Select / clear the Groups checkbox or the Users checkbox at the top of the
lists to select / unselect all the groups or all the users at once.
• Use the Search field to search for a group or to search for a user from the
corresponding lists.
Audio Configuration
Audio configurations which can be used in the timeline.
According to the audio configuration of the EVS video server, the audio configurations
available for the timeline may differ. See section "Possible Audio Configurations in the
Player" on page 35 for the possible audio configurations.
Keywords
This area allows you to assign up to five keywords to a timeline to qualify its content.
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Metadata Pane
The Metadata pane contains the following fields:
Current Profile
Drop-down list from which the users with appropriate user rights can select the metadata
profile to be associated with the timeline.
For users who do not have the right to choose a metadata profile, the profile set as default
in the Metadata Profile Management window is automatically applied with its fields and
default values.
For users who have the right to choose a metadata profile, the default profile will be
displayed the first time each user create an item. Afterwards, each user who will have
chosen another metadata profile at timeline creation will get this new current profile at
creation of the next item.
NOTE
IPEdit does not support 32-audio channels.
When the server is configured in 4 or 8 mono audio channels, the following audio
configurations will be available for the new timeline:
• 1 track of 4 mono channels
• 2 tracks of 2 mono channels
• 4 tracks of 1 mono channel
When the server is configured in 8 mono audio channels, the following audio
configurations will be available for the new timeline, in addition of those available with 4
mono audio channels:
• 1 track of 8 mono channels
• 2 tracks of 4 mono channels
• 4 tracks of 2 mono channels
• 1 track of 2 mono channels, 1 track of 6 mono channels
When the server is configured in 16 mono audio channels, only the following audio
configurations will be available for the new timeline:
• 1 track of 16 mono channels
• 2 tracks of 8 mono channels
• 4 tracks of respectively 2, 6, 2 and 6 mono channels
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Conversion Methods
You can convert a playlist to a timeline from different modules;
• In IPEdit, by dragging a local playlist from the Browser to the Timeline pane.
• In the DB Explorer, by selecting the Convert to Timeline command from the
contextual menu in the Playlist grid.
• In the Playlist Panel, by selecting the Convert to Timeline command from the
Playlist contextual menu.
Performing one of these actions opens the Make Timeline Online window.
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The following table describes briefly how you can use the various fields in this window:
Field Description
Destination XT EVS server on which the new timeline will be created. By default, it
is the server on which the original playlist is stored.
Delete Original Check box to be ticked if you want to delete the original playlist
Playlist when it is converted to a timeline.
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Unconverted Features
The conversion process will not preserve:
• the Hide tag
• the Start mode settings
• the Stop mode settings
• the Loop mode settings
• the record train delay
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The following checks are performed when you drag a timeline from the Browser:
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• If the timeline is not compatible with the audio configuration of the local server, it will
not open.
• If the timeline is not on the local server, you will be asked to make a local copy of the
timeline definition before the timeline is loaded.
"Appending a Timeline to the Open Timeline" on page 110.
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The table describes the various fields in the window above displayed:
Destination List of all servers on the XNet network to which the Yes
XT timeline can be copied.
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The timeline is copied or moved onto the selected server. You can monitor the copy or
move process in the Transfer Monitoring box in the main window and in the Database
Explorer.
Context of Use
Publishing a timeline makes it visible to members of the group(s), or to individual users, it
is published to.
A timeline can be published at creation, from the Create a New Timeline window, or
afterwards from IPEdit or from the Database Explorer.
See also sections "Fields in the Create Timeline Window" on page 67 and the "Publishing"
sections in the Database Explorer user manual.
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3. Select the user group(s), or the individual users, to which you want to publish the
timeline in the Available Groups area on the left. Keep CTRL pressed to select
multiple groups.
TIP
Use the Search field to search for a group or to search for a user from the
corresponding lists.
4. Click the Right Arrow button to move the selected groups / users from the Available
Groups to the Selected Groups area on the right.
5. Click the Publish button.
When a user group has been selected, all users belonging to the selected user group and
having visibility rights on the timelines will be able to view it.
To un-publish a timeline to a group of users, or the individual users, repeat steps above
and perform the opposite operation: select the user group, or user, in the Selected Groups
area and click the Left Arrow button.
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WARNING
Refer to the IPDirector Remote Installer Technical Reference manual
for more information on the configuration of targets and nearline folders
and to the Xsquare user manual for the configuration of Xsquare
targets.
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Transfer Types
There are different ways to transfer a timeline to a target or nearline. This is set when
defining the target or nearline in the Remote Installer, and cannot be modified from
IPDirector.
The possible transfer types are briefly described below. All transfer types are possible
with nearlines. However, the supported transfer types to a target depend on the target
itself.
EDL and clips Creation of an EDL file (XML format) that describes the timeline
and backup of each clip used in the timeline.
EDL and flatten file Creation of an EDL file (XML format) that describes the timeline
and of a consolidated file that represents the A/V result of the
timeline, with the defined A/V effects.
EDL only Creation of an EDL file (XML format) that describes the timeline.
Flatten file only Creation of a consolidated file that represents the A/V result of the
timeline, with the defined A/V effects.
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Placing media in the timeline using "Placing Media in the Timeline" on page 91.
the
• Insert or Overwrite mode
• Match Frame Replace mode
Deleting elements from the timeline "Deleting Elements from the Timeline" on page
111.
Moving elements within the timeline "Moving Elements Within the Timeline" on page
115.
Transition effects are described in section "Transition Effects" on page 157, and the
specific action of editing timeline elements containing an effect is mentioned in section
"Editing Timeline Elements with Effects" on page 175.
Introduction
Several features offer the possibility to speed up or slow down the playout of the video or
audio element of the timeline, in other words to perform slow/fast motion editing.
Set Speed command available from the "Contextual Menu on the Timeline Element"
contextual menu of the timeline on page 84.
element.
4-Point Edit that matches media with "Adding Media in Insert or Overwrite via the
(mark) IN and OUT points to a timeline Keyboard, ShuttlePRO or Player Buttons" on
element. page 97 and "Position Applied to the Timeline
Element" on page 100.
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All editing actions are possible on growing clips placed in timelines, except extend actions
when the growing clip is stopped before reaching the size of the corresponding element in
the timeline.
The setting Growing Clip Display Option available in the category IPEdit > General
defines what the EVS server will display on the player channels when users browse the
growing clip over a TC where data is not yet recorded. Depending on the setting, the EVS
server displays either a black video or the head of the record train where the clip is being
recorded. The timecode displayed on the OSD is the TC of the record train head.
Rename Allows you to rename the selected timeline elements. This is also
available via the CTRL+R keyboard shortcut.
This will not affect the original clip name.
Modify Allows you to modify the audio swaps or mutes previously defined.
swap/mute See section "Modifying Audio Swaps" on page 193.
Delete Allows you to delete the audio swaps or mutes previously defined.
swap/mute See section "Deleting Audio Swaps" on page 194.
Fit to content Adapts the timeline zoom to display the whole timeline in the
Timeline pane.
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Set Timecode Allows you to slip the selected elements by defining a new TC IN or
(slip) TC OUT. As in all slipping actions, the element duration, its position
in the timeline and the surrounding elements are not impacted.
See section "How to Slip an Element by Setting a New Timecode"
on page 150.
Select Camera Allows you to select the timeline elements recorded on the camera
you will choose from the list displayed in the contextual menu. This
command is used in combination with the Replace by command.
See section "Selection Based on the Recorded Camera Angle" on
page 90.
Replace by … Allows you to change the source clip used for the selected timeline
element(s). This makes it possible to change the camera angle:
• If the selected clip(s) in the timeline are part of a linked clip
group, the sub-menu displays the other clips from the group.
If another linked clip is selected, the clip in the timeline is
replaced by the selected clip.
• If the selected clips are not part of a linked clip group, the sub-
menu displays the other recorders available on the XNet
network.
If another recorder is selected, a new clip is created at the same
timecode as the source clip and the timeline elements are
replaced by this new clip.
See section "Changing the Camera Angle of Timeline Elements" on
page 108.
Set Speed Allows you to modify or reset to 100% the speed in which the
selected timeline elements have to be played out. Selecting multiple
elements is possible, but only one element per track at a time.
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to a specific position within • Left-click the mouse in the Timecode bar at the
an element position where you want to place the nowline.
• Select the nowline by left-clicking the mouse in the
Timecode bar at the nowline position and drag it to the
requested position
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by a requested number of
frames to the right.
Press (if no element selected)
+ requested number of frames on the numeric pad +
ENTER.
by a requested number of
frames to the left. Press (if no element selected)
+ requested number of frames on the numeric pad +
ENTER.
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NOTE
If you have already defined a mark OUT point in the timeline and if you
position the nowline before the mark OUT point, the nowline will act as
a mark IN point when you perform an editing action.
NOTE
If you have already defined a mark IN point in the timeline and if you
position the nowline after the mark IN point, the nowline will act as a
mark OUT point when you perform an editing action.
and click .
This works when no timeline element is selected.
Adding Mark IN and OUT points (on the boundaries of several contiguous clips)
Select an element of the first clip and an element of the last clip and click .
all timeline elements of the Press SHIFT while clicking one timeline element of
same clip the clip.
all timeline elements of several Press SHIFT + CTRL while clicking one timeline
clips element of each clip.
all timeline elements from a Place a mark IN and OUT points, then press CTRL +
mark IN to a mark OUT A. Whole elements will be selected.
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one timeline element Press CTRL while clicking the timeline element to
deselect.
Selection
Result
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positioned, click .
This selection is used in combination with the Replace by command to replace all
selected clips by another camera angle.
The selection based on the recorded camera angle is done according to the following
rules:
• Only elements on the activated A/V tracks will be selected.
• Only elements recorded on the selected camera will be selected.
• If mark IN and mark OUT points are defined, only relevant elements between the
marks are taken into account for the selection.
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• If no mark IN/OUT are defined, all relevant elements on the selected tracks are taken
into account for the selection.
Introduction
The following principles are applicable when you want to place media in the timeline.
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◦ If the recorder channel used to create the clip is ganged to other recorder
channels, clips will automatically be created on all the recorder channels from the
group, provided that the Create Clips on all Synchronized Recorders setting
has been selected under Tools > Settings > Clips > General.
NOTE
Contrary to what happens when linked clips are created in the Player
pane, the clips created by addition of a portion of record train to the
timeline will be identified as follows:
• the clip created from the loaded recorder train gets the name of the
recorder channel without any extension
• the clips created from all the other ganged recorders get the same
name, followed by the extension 00, 01, 02, etc. depending on the
number of ganged recorders.
WARNING
In such a case where clips are created, from ganged recorder
channels, by addition of a portion of record train to the timeline, only
the first clip gets the Created in IPEdit flag.
• When you add a growing clip without mark OUT, a popup message is displayed to
force the user to specify a duration for the timeline element, and consequently a mark
OUT:
◦ When you select the first option, the mark OUT is the current TC of the record
head of the growing clip.
◦ When you select the second option, the mark OUT is calculated based on the
duration you have specified.
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Insert
User Interface Button Keyboard Shortcut ShuttlePRO key
(Player mode)
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When the Insert mode is active, the clip will be added to the requested position AND the
media located after the insertion point will be shifted further to the right of the timeline. The
timeline will accommodate the new element in the timeline without impacting the length of
the existing elements.
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Overwrite
User Interface Button Keyboard Shortcut ShuttlePRO key
(Player mode)
When the Overwrite mode is active, the clip will be added to the requested position AND
the media located after the insertion point will be overwritten by the length of the added
media.
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The Match Frame Replace button allows you to replace timeline elements or parts of
them by matching the current position on the clip or train loaded on the Player to the
nowline position in the timeline. The system calculates automatically the mark IN and
mark OUT in the Player that will match the (part of the) timeline element(s) to be replaced.
See section "Adding Media Using the Match Frame Replace" on page 104 for detailed
information.
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The media is added to the timeline with the Insert of Overwrite mode, from the mark IN
and OUT points.
General Principles
When you use the Editing buttons in the Player, the keyboard shortcuts or the
ShuttlePRO keys, the tracks added to the timeline are the combination of the track
selection in the Player and in the Timeline.
The channels in the audio tracks are added to the timeline in the same sequence as they
are defined in the source media. In other words, a1 in the source media will be matched to
a1 in the timeline, a2 in the source media to a2 in the timeline, etc.
Possible Cases
The following table summarizes the impact of the track selection in the Player and the
Timeline on the element added to the timeline:
Track selected
Track selected
in the Track available in the timeline element?
in the Player?
Timeline?
Warning
The elements after the insertion
position will be desynchronized.
NOTE
When one or more audio channels of a track (but not all of them) are deselected
in the Player, these channels will be muted in the timeline.
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Principle
The position of the element added to the timeline will depend on the following elements:
• IN/mark IN points and OUT/mark OUT points are defined in the Player pane. When a
clip is loaded in the Player, the mark IN and mark OUT points supersede the original
IN/OUT points.
• Mark IN, mark OUT and/or nowline are defined in the Timeline pane.
3-Point Edit
The user performs a 3-point edit when only one reference point is defined in the Player
pane, and two reference points are defined in the Timeline pane.
In this case, IPEdit calculates the portion of the source media to be added between the
mark IN and mark OUT points in the Timeline pane.
4-Point Edit
The user performs a 4-point edit when two reference points are defined in the Player pane
and two reference points are defined in the Timeline pane.
In this case, the material defined between the (mark) IN and (mark) OUT in the Player is
inserted between the mark IN and mark OUT in the Timeline. The speed is automatically
calculated to fit in the space between boundary marks.
Possible Cases
The following table summarizes all possible cases:
Points/Marks in
Edit Type Marks in Timeline Element Position
Player
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Points/Marks in
Edit Type Marks in Timeline Element Position
Player
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3. In the Browser pane, select the media to add and drag it to the requested position in
the timeline.
The media is added to the timeline from the mark IN to the mark OUT points based on the
Insert/Overwrite mode selected in the timeline.
General Principles
The track selection defined in the timeline is NOT taken into account when media is
dragged to the timeline. If IPEdit cannot determine the tracks to be added, all of them are
added to the timeline.
The channels in the audio tracks are added to the timeline in the same sequence as they
are defined in the source media. In other words, a1 in the source media will be matched to
a1 in the timeline, a2 in the source media to a2 in the timeline, etc.
Possible Cases
The principles applied to define which tracks will be added to the timeline are the following:
the Player pane the Player track selection is taken into account to
add tracks to the timeline.
the Browser pane all the tracks of the media are added to the timeline.
another IPDirector module all the tracks of the media are added to the timeline.
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See section "Overview of the Ways to Define Swaps and Mutes" on page 177 for more
information on the automatic audio swap.
Principle
You always need to define an IN and OUT points in the media to be dragged since it is
added to the timeline from its IN to its OUT point. This is not applicable when you drag
media from the Player since the 3-point Edit is possible.
In all cases, the IN point of the media dragged will be snapped to the insertion position.
To disable the snap effect, press CTRL during the drag-and-drop action. The media will be
dropped at the position where you will release the mouse.
Possible Cases
When you drag the media in the timeline, you can drop the media on the following
positions:
• any element transition
• nowline
• mark IN point (when defined)
In this case, the IN point or mark IN point defined in the media to add is matched to the
mark IN point in the timeline.
• mark OUT point (when defined).
In this case, the IN point or mark IN point defined in the media to add is matched to the
mark OUT point in the timeline.
The Match Frame Replace button allows you to replace timeline elements or parts
of them by matching the current position of the clip or train loaded on the Player to the
nowline position in the timeline. The system calculates automatically the mark IN and
mark OUT in the Player that will match the (part of the) timeline element(s) to be replaced.
The Match Frame Replace feature comes in three variants:
• Replacing one or more timeline element(s) of the same source clip from their IN point
to their OUT point.
• Replacing the portion of the timeline element(s) of the same source clip from the
nowline position to the OUT point of the element(s).
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• Replacing a portion of timeline element(s) between a mark IN and mark OUT points
defined in the timeline.
General Rules
Track Selection
The rules for the track selection (described in the "Track Selection Applied to the Timeline
Element" on page 99) apply to the Match Frame Replace function when you use the
Player buttons or keyboard shortcuts.
Available Material
The general principles about available material remain valid for the Match Frame Replace
function. See section "Applicable Principles" on page 91.
Description
The following schema shows how the Match Frame Replace is performed when timeline
elements are replaced from their IN to OUT points:
Procedure
To replace one or more timeline element(s) of the same source clip using the Match Frame
Replace function, proceed as follows:
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1. In the Player and Timeline panes, select the tracks to be taken into account when you
will insert the media. See section "Track Selection Applied to the Timeline Element"
on page 99.
2. In the Player panel, load the clip or train that contains the material to be inserted into
the timeline.
3. Click in the jog bar to define the reference frame position in the loaded media.
4. In the loaded timeline, place the nowline on the element(s) to be replaced.
5. Do one of the following to execute the Match Frame Replace:
Description
The following schema shows how the Match Frame Replace is performed when timeline
elements are replaced from the nowline to the OUT point:
Procedure
To replace one or more timeline element(s) of the same source clip from the nowline to the
OUT point using the Match Frame Replace function, proceed as follows:
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1. In the Player and Timeline panes, select the tracks to be taken into account when you
will insert the media. See section "Track Selection Applied to the Timeline Element"
on page 99.
2. In the Player panel, load the clip or train that contains the material to be inserted into
the timeline.
3. Click in the jog bar to define the reference position in the loaded media.
4. In the loaded timeline, place the nowline on the element(s) to be replaced from the
nowline to the OUT point.
5. Do one of the following to execute the Match Frame Replace:
Description
The following schema shows how the Match Frame Replace is performed when a part of
timeline between a mark IN and a mark OUT points is replaced.
You can perform a similar action to replace a portion of the timeline between a mark IN and
the nowline, or the nowline and a mark OUT. In this case, you define only the nowline and
the mark IN or OUT.
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Procedure
To replace parts of a timeline between a mark IN and mark OUT points using the Match
Frame Replace function, proceed as follows:
1. In the Player and Timeline panes, select the tracks to be taken into account when you
will insert the media. See section "Track Selection Applied to the Timeline Element"
on page 99.
2. In the Player panel, load the clip or train that contains the material to be inserted into
the timeline.
3. Click in the jog bar to define the reference position in the loaded media.
4. In the loaded timeline, place the mark IN and Mark Out to define the timeline portion to
be replaced.
5. Do one of the following to execute the Match Frame Replace:
Introduction
You can change the camera angle of timeline elements according to the following rules:
• Changing the elements of a single clip by a linked clip
• Changing the elements (max. 20) of one or more clips by A/V material having the
same TC IN and OUT and recorded on other recorders on the XNet network.
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Procedure
To change one or more timeline elements by another one, which would allow you to
change the camera angle, proceed as follows:
1. Select the timeline elements you want to replace (see section "Selecting and
Deselecting Timeline Elements" on page 88).
To select specifically elements created on a given camera angle, do the following:
a. Activate the tracks to be taken into account in the selection.
b. If requested place a mark IN and mark OUT points to delimit the portion where to
apply the selection.
c. Right-click in the timeline and select Select Camera from the contextual menu.
The requested elements are selected.
2. Right-click one of the elements and select Replace by in the contextual menu.
3. Do one of the following:
◦ If the current timeline element belongs to a group of linked clips, select one of the
other linked clips.
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◦ If the current timeline element does not belong to a group of linked clips, select
another recorder on which you will create a new clip. This clip will have the same
IN and OUT points and will replace the selected timeline element.
Introduction
You can append a timeline to the open timeline, provided both timelines have the same
configuration.
The append action brings about the following results:
• All tracks of the selected timeline are appended to the open timeline.
• Effects at the end of the open timeline are removed.
• If the tracks do not have the same duration, the appended timeline is placed at the end
of the longest timeline element of the open timeline.
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Procedure
To append a timeline to an open timeline, proceed as follows:
1. Select the timeline to append in the Browser area.
2. Press CTRL as you drop the timeline to the Timeline Display area.
The timeline is directly appended to the current timeline.
NOTE
If you simply drop the selected timeline to the Timeline Display area, a dialog
box will open to ask you whether you want to open or append the dropped
timeline:
5.6.1. Introduction
The elements of a timeline are said to be 'lifted' when they are deleted from the timeline in
Overwrite mode.
The elements of a timeline are said to be 'extracted' when they are deleted from the
timeline in Insert mode.
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First Method
To lift elements in Overwrite mode, you can proceed as follows:
3. Press .
The selected elements are deleted and replaced by blank elements.
Second Method
To lift elements from a timeline in Overwrite mode, you can proceed as follows:
1. Select the elements of the timeline to be lifted by clicking or lassoing them. See
section "Selecting and Deselecting Timeline Elements" on page 88 for more
information.
2. Press .
The selected elements are deleted and replaced by blank elements.
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2. Activate the Timeline Track Selection buttons for which you want to delete a part of
the timeline.
3. Add a mark IN point and a mark OUT point to delimit the part of the timeline to delete.
4. Press .
The part of the timeline selected is deleted and replaced by a blank element.
First Method
To delete elements from a timeline in Insert mode, proceed as follows:
3. Press .
The selected elements are deleted and the remaining elements in the timeline are shifted
to the left.
Second Method
To delete elements from a timeline in Insert mode, proceed as follows:
1. Select the elements of the timeline to be extracted by clicking or lassoing them. See
section "Selecting and Deselecting Timeline Elements" on page 88 for more
information.
2. Press .
The selected elements are deleted and the remaining elements in the timeline are shifted
to the left.
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4. Press .
The selected elements are deleted and the remaining elements in the timeline are shifted
to the left.
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5.7.1. Introduction
You can move one or several elements of a timeline to any requested position, using the
Insert or Overwrite mode. The element speed is preserved.
This section gives an overview of the various aspects to consider when performing a
move.
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Magnet Effect
By default, a magnet effect allows the selected element(s) to be moved to a transition or to
the nowline. However, you can deactivate this magnet effect by pressing CTRL on the
keyboard while moving the elements.
One element on
one track
Contiguous
elements on one
track
One or more
contiguous
elements on
several tracks
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◦ To move the elements so that they can be dropped anywhere in the timeline, click
CTRL and drag the elements to the requested position (magnet effect
deactivated).
4. Release the mouse at the position where you want to move the elements.
The elements are moved to the requested position taking into account the global mode
defined.
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◦ To move the element to the left, press the Minus key on the numeric pad,
◦ To move the element to the right, press the Plus key on the numeric pad.
A Minus or Plus sign appears on the first selected element.
4. Type the number of frames you want to shift the selected elements.
5. Press ENTER.
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5.8.1. Introduction
Definition
The Extend function consists of extending a timeline element by redefining its IN point
(Extend IN) or OUT point (Extend OUT).
This function will apply to the element that is in Extend mode, in other words:
• to the element located after the mark IN that is placed to perform an Extend IN.
• to the element located before the mark OUT that is placed to perform an Extend OUT.
The length of the next or previous element will be impacted in Overwrite mode.
NOTE
A standard Extend applied to an element with modified speed will not modify
the element speed, but only the element length.
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Example of Extend
In the example below, the user wants to extend the point OUT of a timeline element and
reduce the next element in the timeline.
This means that the Extend function is applied:
• to the OUT point of the timeline element
• in Overwrite mode
When the user clicks the Extend button , IPEdit automatically shifts the OUT point
of the clip to the position of the mark OUT point. As the user is in Overwrite mode, the
duration of the next timeline element is reduced.
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When the user clicks the Extend Slow/Fast button , IPEdit automatically shifts the
OUT point of the clip to the position of the mark OUT point and adapts the playout speed
of the timeline element and displays it on the extended elements.
As no new material is added, the duration of the extended element is not modified.
As the user is in Overwrite mode, the duration of the next timeline element is reduced.
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Extend IN The user wants to extend a timeline element by shifting its IN point to
in Insert or the left in the available A/V material:
in Overwrite
Mode
Extend OUT The user wants to extend the timeline element by shifting its OUT
in Insert or point to the right in the available A/V material.
in Overwrite
Mode
Extend IN & The user wants to extend the timeline element by shifting its IN point
OUT to the left or its OUT point to the right in the available A/V material.
in Insert or In this case, IPEdit asks the user to make a choice between Extend
in Overwrite IN or Extend OUT.
Mode
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Before
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The Extend IN or OUT action generate the same results as the Extend IN or Extend OUT
actions:
3. In the timeline loaded, click to add a mark IN point before the transition of the
elements whose IN point you want to extend.
Define precisely the position of the mark IN point: IPEdit will indeed calculate the
duration of the extension based on the duration between:
◦ the mark IN point added
and
◦ the transition of the element to extend.
4. Do one of the following:
◦ Click the Extend Slow/Fast button to perform the Extend Slow/Fast action.
The Extend or the Extend Slow/Fast action is performed according to the defined settings:
• on the selected tracks
• in the selected Insert or Overwrite mode
• on the elements after which the mark IN point has been added
• with the duration between the mark IN point and the element transition.
NOTE
When you place a mark IN and mark OUT before using the Extend function,
IPEdit will ask you which extend action you want to perform.
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3. In the timeline loaded, click to add a mark OUT point after the transition of the
elements whose OUT point you want to extend.
Define precisely the position of the mark OUT point: IPEdit will indeed calculate the
duration of the extend based on the duration between:
◦ the transition of the element to extend
and
◦ the mark OUT point added.
4. Do one of the following:
NOTE
When you place a mark IN and mark OUT before using the Extend function,
IPEdit will ask you which extend action you want to perform.
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5.9.1. Introduction
Definition
The Trim function consists of adjusting the IN or OUT point of a timeline element. This
function is used to fine-tune transitions between two elements after you have performed
the first rough cuts.
The Trim function will shorten or lengthen the element that is in trim mode. The length of
the following or previous element will be impacted in Overwrite mode.
The elements can be trimmed up to the limits of the media still available before the IN
point and after the OUT point of the timeline element:
• If a record train including the timeline element is still available, the material from the
record train is made available.
• If a clip including the timeline element is available, the trim can be performed up to the
Protect IN or Protect OUT of the clip.
Example
In the example below, the trim mode is applied to the OUT point of a timeline element and
to the IN point of the following element (trim left and right). This is the only case where the
Insert/Overwrite mode does not have an impact on the result.
In this case, the following actions are performed:
• The OUT point of the first element is rolled to the right and the element is extended.
• The IN point of the following element is rolled to the right and the element is trimmed.
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Trim Left & Right The transition between both elements in trim mode is moved left
- Roll mode: or right within each element but the overall length of both
elements is preserved:
• The duration of each individual element is modified.
• One element is extended, one element is trimmed.
Trim Left Insert The OUT transition of the element in trim mode is moved to the
- Ripple A mode: right or to the left:
• The element is extended or trimmed around its OUT point.
• This does not impact the next element in the timeline.
Trim Left Overwrite The OUT transition of the element in trim mode is moved to the
- Ripple A mode: right or to the left:
• The element is extended or trimmed around its OUT point.
• If the element is trimmed, a blank element is added after it.
• If the element is extended, the following element is trimmed
at its IN point.
Trim Right Insert The IN transition of the element in trim mode is moved to the
- Ripple B mode: right or to the left:
• The element is extended or trimmed around its IN point.
• This does not impact the previous element in the timeline.
Trim Right Overwrite The IN transition of the element in trim mode is moved to the
- Ripple B mode: right or to the left:
• The element is extended or trimmed around its IN point.
• If the element is trimmed, a blank element is added before it.
• If the element is extended, the previous element is trimmed
at its OUT point.
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The trim mode is activated on all the selected tracks and is in roll mode by default.
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• In the user interface, click next to the transition on the left element:
• On the keyboard, press P.
The yellow vertical bar is displayed on the left element and the Trim Left mode is active.
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• In the user interface, click next to the transition on the right element:
• On the keyboard, press ].
The yellow vertical bar is displayed on the right element and the Trim Right mode is active.
Principles
When the trim mode is moved to the next or previous transition, it is set back to the roll
mode by default.
The trim will only be activated on the next or previous transition where all the selected
tracks are vertically consecutive.
Procedures
To activate the trim mode on the next transition, press on the keyboard.
To activate the trim mode on the previous transition, press on the keyboard.
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To leave the trim mode with the ShuttlePRO, press the Trim key .
Principle
In the trim left and right action, the transition is moved to the right or to the left. Both
elements around the transition are modified:
• When the transition is rolled to the right:
The 1st element is extended, i.e. its OUT point is shifted to the right.
The 2nd element is trimmed, i.e. its IN point is shifted to the right.
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Principle
In a trim left performed in Insert mode, the OUT point of an element is shifted to the right
(i.e. element extended) or to the left (i.e. element trimmed) in the available A/V material,
without impacting what follows in the timeline.
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Principle
In a trim left performed in Overwrite mode, the OUT point of an element is shifted to the
right (i.e. element extended) or to the left (i.e. element trimmed), impacting what follows in
the timeline:
• When the OUT point of the element is shifted to the right, the next element is reduced
by an equivalent duration.
• When the OUT point of the element is shifted to the left, a blank of an equivalent
duration is added after the trimmed element.
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Principle
In a trim right performed in Insert mode, the IN point of an element is shifted to the right
(i.e. element trimmed) or to the left (i.e. element extended) in the available A/V material,
without impacting what comes before in the timeline.
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Principle
In a trim right performed in Overwrite mode, the IN point of an element is shifted to the
right (i.e. element trimmed) or to the left (i.e. element extended), impacting what comes
before in the timeline:
• When the IN point of the element is shifted to the right, a blank of an equivalent
duration is added before the trimmed element.
• When the IN point of the element is shifted to the left, the previous element is reduced
by an equivalent duration.
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3. If required, refine the track selection by selecting or deselecting the tracks using the
Track Selection buttons on the left of the timeline display.
4. If required, change the trim mode by clicking on:
◦ the left of the transition to activate the Trim Left mode
◦ the right of the transition to activate the Trim Right mode
◦ the transition itself to activate the Trim Left and Right mode (roll mode) again.
5. Left-click the transition and, keeping the left mouse button pressed, drag the transition
to the right or to the left to perform the trim action.
6. Release the left mouse button where you want the element to be trimmed.
The selected tracks of the element are trimmed according to the active trim mode up to the
requested position.
NOTE
If the limits of the A/V material are reached, you cannot drag the transition
further.
◦ to activate the Trim Left and Right mode (roll mode) again.
4. Use the following keyboard shortcuts to perform the trim action:
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NOTE
If the limits of the A/V material are reached, the trim actions are no longer taken
into account.
NOTE
If the limits of the A/V material are reached, you cannot drag the transition
further.
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5.10.1. Overview
Definition
Slipping an element in a timeline consists of adjusting the content of the clip without
changing:
• the element position in the timeline
• the duration of the element included in the timeline
• the surrounding elements in the timeline.
In other words, slipping a timeline element moves its IN and OUT points to another frame
in the A/V material still available. The IN and OUT points will be moved simultaneously by
the same number of frames in the same direction.
NOTE
All slip actions are possible on timeline elements whose playout speed has
been modified.
Limits
The A/V material still available on the server, i.e. the source media or the record train, will
determine the limits of a slip action:
• If the record train of the source media is still available around the source media, the
record train will be loaded and the user can perform the slipping action on the loaded
record train.
• If only the source media is still available, the source media will be loaded and the user
can perform the slipping action up on the available guardbands.
Methods
Two methods are available in IPEdit to perform a slip:
• Slipping the element by dragging it once it is selected.
Use this method if you do not know precisely the new mark IN and OUT points you
want to define.
• Slipping the element by setting a new timecode.
Use this method if you know precisely the new mark IN and OUT points you want to
define.
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Example
In the following example, the first method mentioned above is used. In the example, the
TC IN and TC OUT of the elements are specified on the element block.
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Final Situation
The IN points of the slipped elements have been shifted 6 frames to the left. They are now
11:27:27:00.
The OUT points of the slipped elements have been shifted 6 frames to the left. They are
now 11:27:28:03.
The element position and duration in the timeline have not changed, nor have the
surrounding elements been impacted by the slip action.
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OR
The slip mode is activated on the tracks that are completely lassoed.
The elements on which the slip mode is active have yellow vertical bars displayed inside
the element, close to the transitions:
NOTE
When the slip mode is active on given elements, the ShuttlePRO can also be
used in slip mode on these elements.
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->
2. Click the requested Timeline Track Selection buttons to select or unselect the
tracks you want or do not want to slip.
3. Click the mouse on one of the elements in slip mode and drag it to the left or right to
slip the elements respectively to the left or to the right.
The TCs of the IN point and OUT point that correspond to the slip action applied are
displayed in the Timecode bar.
When you release the mouse, the slip action is applied within 1 sec.
4. Click anywhere in the Lasso Selection area to leave the slip mode.
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->
2. Click the requested Timeline Track Selection buttons to select or unselect the
tracks you want or do not want to slip.
3. Rotate the jog to the left or to the right to slide the elements respectively to the left or
to the right.
When you stop turning the jog, the slip action is applied within 1 sec.
4. Click anywhere in the Lasso Selection area to leave the slip mode.
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3. Enter the new requested TC IN or TC OUT and click ENTER to validate the new TC
value.
4. Click Apply.
The TC IN and TC OUT of the selected elements have been modified according to the
new TC information entered.
If the new timecode defined is not available in the record train, an error message will be
displayed.
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5.11.1. Overview
Definition
Sliding an element on a timeline consists of moving its position in the timeline without
changing:
• the element duration included in the timeline
• the element TC IN and OUT points
Moving the position of the timeline element will reduce or extend the length of the
surrounding elements in the timeline as the contiguous limits of the surrounding elements
will be modified.
Limits
The A/V material still available on the server for the previous and next elements in the
timeline, i.e. the source media or the record train of these elements, will determine the
limits of a slide action:
• If the record train of the adjacent elements is still available around the source media,
the record train of these elements will be loaded and the user can perform the slide
action on the loaded record train.
• If only the source media of the adjacent elements is still available, the source media of
these elements will be loaded and the user can perform the slide action up on the
available guardbands.
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The slide action is NOT possible if one or more elements surrounding the selected one
have a modified speed.
Example
Initial Situation
The initial elements of the clips adl_clp_10, adl_clp_11 and adl_clp_12 are present in the
timeline. Their TC IN and OUT of the elements are specified on the element blocks and
displayed on the screenshots:
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Final Situation
The position of the slid element in the timeline has been shifted to the right. However, the
IN and OUT point of the slid elements have not changed.
The element before the slid element has been lengthened: its TC OUT has changed from
09:49:09:18 to 09:49:11:13.
The element after the slid element has been reduced: its TC IN has changed from
09:49:39:17 to 09:49:41:12.
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OR
The slide mode is activated on the tracks that are completely lassoed.
The elements on which the slide mode is active have yellow vertical bars displayed
outside the element, close to the transitions:
NOTE
When the slide mode is active on given elements, the ShuttlePRO can also be
used in slide mode on these elements.
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->
2. Click the requested Timeline Track Selection buttons to select or unselect the
tracks you want or do not want to slide.
3. Click the mouse on one of the elements in slide mode and drag it to the left or right to
slide the elements respectively to the left or to the right.
The new position of the slid element in the timeline, which corresponds to the slide
action applied, is displayed in the Timecode bar.
When you release the mouse, the slide action is applied within 1 sec.
4. Click anywhere in the Lasso Selection area to leave the slide mode.
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2. Click the requested Timeline Track Selection buttons to select or unselect the
tracks you want or do not want to slide.
3. Rotate the jog to the left or to the right to slide the elements respectively to the left or
to the right.
When you stop turning the jog, the slide action is applied within 1 sec.
4. Click anywhere in the Lasso Selection area to leave the slide mode.
5.12.1. Introduction
Principles and Limitations
In IPEdit, the transition effects follow the principles below:
• Effects can be added on the transitions of the audio and video elements of any
timeline track.
• They can be heard and seen when browsing the timeline.
• A transition effect is always linked to the beginning of the element.
• It is possible to perform transitions from and to mute or blank elements.
• The video and audio transition effects can have a different duration.
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• The transition effect will not impact the duration of the element as it is created beyond
the IN or OUT points of the element, using the material available in the guardbands or
on the record train.
• No effect can be defined on an element for which no guardband or record train is
available.
To access it, click the Add Transition Effects button . See section "Add/
Modify Transition Effect Window" on page 163 for more information.
• You can add transition effects automatically on all future elements that will be added
to the loaded timeline.
The settings for the automatic transition effects are defined in the settings.
To access the settings, go to the Tools > Settings menu, Timeline category, General
sub-category: Transition Effects group box and select Automatic Video or
Automatic Audio in the Mode drop-down list.
the transitions and tracks on which the "Selection of Transitions and Tracks on
effects will be applied Which to Apply the Effects" on page 159.
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Transition Selection
When you want to add
Do the following …
effects …
on one or several Position the nowline close to the transitions on which to add
transitions of elements the effects.
that belong to the same Then define the effects via the Add/Modify Transition
clip Effects window.
on the transitions of Add a mark IN and mark OUT points that will cover all the
several contiguous transitions on which to add the effects.
elements Then define the effects via the Add/Modify Transition
Effects window and select the check box Apply to all
transitions between mark IN and mark OUT.
Track Selection
When you add transition effects
Specify the tracks with …
…
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Mix (Dissolve) -
Audio Effects
The following audio effects can be defined on transitions.
Mix (Dissolve) -
NOTE
If you select video and audio tracks to apply effects but you define a Wipe
effect in the Add/Modify Transition Effects window, IPEdit will apply a Mix
effect by default on the audio tracks.
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NOTE
No effect can be defined on an element for which no guardband or record train
is available.
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Before Cut
(on the previous element)
Centered
After Cut
(on the element where the
transition is defined)
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Overview
This window is made up of four main group boxes, in addition to the usual Add and
Cancel buttons:
• Tracks
• Transition Effect
• Options
• Video Transition GPI
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NOTE
By default, the pre-existing transition effects will be preserved when you define
new transition effects between mark IN and a mark OUT points. However, you
can overwrite the pre-existing transition effects by selecting the option
Overwrite existing transitions effects when you define the new effects.
The Tracks group box in the Add/Modify Transition Effects window allows you to select
the tracks on which the defined transitions effects will be added in the timeline. The
effects will only be added to the tracks whose buttons are highlighted in blue. The
selection in this group box is reflected in the Timeline Track Selection and vice versa.
For a quick selection from the keyboard, you can use the same keyboard shortcuts as for
the track selection in the Timeline pane. See section "Timeline Track Selection Buttons"
on page 61.
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When you first access the window in a session, the default value defined in the Timeline
settings is displayed. Then, the last value used is restored each time you open the
window.
Field Description
The following table provides a short description of the fields:
Field Description
Duration Duration of the effect that will be applied to the selected transitions. The
duration is defined in frames must fulfill the following conditions:
• Even number
• Minimum of 3 frames
• Maximum recalculated based on the transition selection
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Field Description
1. In the Add/Modify Transition Effect window, click the Pane Display button to
display the left part of the window.
2. In the Video Transition GPI group box, tick the check box Link GPI(s) to video
transition effect.
3. Tick the Start Transition GPI check box to a GPI at the beginning of the transition
effect.
The two drop-down lists on the right of the check box become available.
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4. In the first drop-down list, select the number of the GPI OUT to be used:
5. In the second drop-down list, select the type of the GPI OUT to be used:
6. If you need to associate a GPI OUT to the end of the transition, apply steps 3 to 5 to
the End Transition GPI.
7. If you want the GPI to be sent to the external device before the start and the end of the
transition effect, specify the number of fields for the advance in the GPI offset spin
box.
8. Click the Add or Modify button.
When the transition effect is added to the timeline, the Start transition and End transition
GPIs are displayed on the Timecode bar as orange markers. The GPI number is
mentioned on the marker and the marker position takes the advance into account:
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2. Click the Add Fx button to open the Add Transition Effect window.
3. In the Tracks group box, select the tracks on which transition effects should be added.
For example:
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4. In the Transition Effect group box, modify the default settings for the effect type,
duration and position, if needed. For example:
5. In the Video Transition GPI, specify a Start transition GPI and an End transition GPI, if
requested.
6. Click the Add button.
The transition effects are added to the beginning transitions of the elements that are
closest to the nowline and that are selected in the Track group box. The effects have
settings defined in the Transition Effect group box and GPIs defined on the video track, if
any.
In the given example, the result is as follows:
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NOTE
To add the same transition effect than the last one without displaying the
Transition Effects dialog box, select the clip transition on which the effect
should be added and press SHIFT+ x.
2. Click the Add Fx button to open the Add Transition Effect window.
3. In the Tracks group box, click the tracks on which transition effects should be added.
For example:
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4. In the Transition Effect group box, modify the default settings for the effect type,
duration and position, if needed. For example:
5. In the Video Transition GPI, specify a Start transition GPI and an End transition GPI, if
requested. For example, no GPIs are defined.
6. Tick the check box Apply to all transitions between mark in and mark out.
7. If you want to overwrite any transition effect that may have been previously defined on
the selected transitions, tick the check box Overwrite existing transition effects.
8. Click the Add button.
The transition effects are added to the beginning transitions of the elements that are
covered by the mark IN and mark OUT points and that are selected in the Track group
box. The effects have the settings defined in the Transition Effect group box and the GPIs
defined on the video track, if any:
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3. In the Transition Effects group box, select Automatic Audio in the Mode drop-down
list.
Then specify the settings the transition effect settings to be applied automatically to
the audio track(s) of new clips placed in the timeline:
◦ effect duration in seconds and frames (even number, min. 2 frames)
◦ effect position (before cut, centered, after cut)
The effect type is automatically 'mix'.
For example:
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5. In Timeline pane, tick the following check boxes in the Transition Effects bar:
◦ VFX check box if you want to add automatic transition effects to the video track of
new clips added to the timeline.
◦ AFX check box if you want to add automatic transition effects to the audio tracks
of new clips placed to the timeline.
In the IPEdit module, each time you will add a new media to the timeline, the transition
effects will be defined on the video and/or audio tracks of the new clip with the settings
defined in the Timeline tab.
For example:
◦ Press .
◦ Press .
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◦ Press + .
The effects are deleted on the selected transitions for the selected tracks.
◦ Press +
The effects are deleted on the selected transitions for the selected tracks.
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Swap/Mute Function
The swap function makes it possible to change the source audio channel to be played on a
given output audio channel, for example to play the source channel a4 onto the output
channel a6.
The mute function makes it possible to mute the content of an audio channel or track.
The swap and mute functions can be defined:
• on one or several elements of an audio track
• from the nowline position up to the end of the element where it is placed
• on a part of a track, from a mark IN point to a mark OUT point placed on the track.
NOTE
No swap or mute can be added or modified on timeline elements whose speed
is different than 100%. However, swaps or mutes can be deleted on such
elements.
Where is it defined?
You perform an automatic swap when you drag an audio track of the source media onto a
different output audio track in the timeline.
See section "Automatic Swap Definition" on page 179 for more information.
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Where is it defined?
This is defined when you add the source media to the timeline: the channels or tracks not
selected in the source are muted in the timeline.
The Swap icon is displayed on the timeline, as well as the active channels affected by
the swap .
Where is it defined?
This is defined in the general timeline display: right-click (one of) the element(s) of the
audio track on which to apply the swap and select Add Swap/Mute:
See section "Manual Swap Definition in the General Display Mode" on page 182 for more
information.
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Where is it defined?
This is defined in the Swap/Mute Zoom display of a track. Click the button for a given
track to access this mode for the track.
Then, right-click the track display where you want to define the swap and select Add
Swap/Mute:
See section "Manual Swap Definition in the Swap/Mute Zoom Mode " on page 184 for
more information.
Description
When you add an element to the timeline, you can perform an automatic audio swap as
you drag the source media into the timeline by placing, for example, the G1 track of the
source media to the G2 track of the timeline.
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Example
Initial Situation
The source media has 4 tracks of 2 channels. All tracks and channels are selected. In the
timeline, all buttons of the Timeline Track Selection are selected.
Result
The automatic swap action performed generates the following swaps on the output audio
channels of the timeline element:
The source channels are sent to the output channels of the timeline element …
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NOTE
If you position the mouse on the G3 track, the a1 source channel is sent to the
a5 output channel, and so on. In this situation, the channels of the source
tracks G3 and G4 are muted in the timeline.
Description
When you mute one, more or all channels of a track on the source media loaded on the
Player, these channels or tracks will be muted once the source media is added to the
timeline.
Example
Initial Situation
The source media has 4 tracks of 2 channels. The a1 channel has been muted from the
Player In the timeline, all buttons of the Timeline Track Selection are selected.
Result
The channel(s) muted on the source media in the Player are muted on the timeline:
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Description
You can swap one or more channels of one or more elements selected on an audio track
when you are in the general timeline display. In this case, the swap is applied to the
swapped channels from the IN point to the OUT point of the selected elements.
You can define such a swap in the Swap/Mute Configuration window accessible when
right-clicking a given audio track of the selected elements and selecting Add Swap/Mute.
See section "Swap/Mute Configuration Window" on page 186 for a description of this
window.
Example 1
Initial Situation
The timeline audio configuration is 4 tracks of 2 channels. You want to play the channels
a3 and a4 (G2 track) of the source media onto the output channels a1 and a2 respectively
(G1 track) of one timeline element.
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Result
In the general timeline display (left screenshot below), you can see the global swap icon
on the G1 track, which means that channels are swapped on this track.
In the Swap/Mute Zoom display (right screenshot below), you can see that the channels
a3 and a4 are played instead of a1 and a2 on track G1 from the IN to the OUT point of the
element.
Example 2
In this example, the audio configuration of the source media is 2 tracks of 8 channels.
From the Swap/Mute Configuration window, you swap the a3/a4 channels of the source
media to the a1/a2 output channels of the selected track on the timeline, the a5/a6
channels to the a3/a4 output channels, the a7/a8 channels to the a5/a6 output channels.
The a7/a8 output channels are muted:
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When you click the Swap/Mute Zoom Mode button, the final situation is reflected by:
1. Click the Swap/Mute Zoom Mode button to access the Swap/Mute Zoom
mode.
Depending on the audio configuration of the output channels, an audio track may
contain up to 16 channels. In Swap/Mute Zoom mode, the audio track shows a
number of lines reflecting the number of audio mono channels.
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Example
Initial Situation
The timeline audio configuration is 4 tracks of 2 channels. You want to play the channels
a7 and a8 (G4 track) of the source media onto the output channels a5 and a6 respectively
(G3 track) of the selected part of the track.
Result
In the general timeline display (upper screenshot below), you can see the swap icons on
the G3 track, which means that channels are swapped on this track.
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In the Swap/Mute Zoom display (lower screenshot below), you can see that the channels
a7 and a8 are played instead of a5 and a6 on track G3 from the mark IN point to the mark
OUT point.
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Some additional fields are available at the bottom of the Swap/Mute Configuration window
when you access it from the Swap/Mute Zoom display. For this reason, this window will
be described below.
NOTE
IPEdit does not support 32-audio channels.
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Description
The swap sources are the audio mono channels available in all the audio tracks of the
source media added to the timeline.
The swap outputs are the audio channels of the element as they have to be played in the
timeline.
Therefore, the window can display up to 16 audio channels, depending on the audio
configuration.
Window for an audio configuration of 2 tracks of 8 channels:
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Uses
In the Swap/Mute Configuration window of a given track, you can define the following:
• which source channels will be sent to the audio channels of this track when the
timeline is played.
To do this, click at the intersection between the source and the output channels to
associate.
• which output channels will be muted.
To do this, click the bullet that corresponds to the output channel. This removes the
bullet, which means that the output channel will be muted.
Summary Information
The information at the right of the output channels summarizes the channel allocation:
• means that the source channel a7 is assigned to the output channel a5.
• means that no source channel will be assigned to the output channel a2.
This will be muted.
Additional Options
These options are only available when you access the Swap/Mute Configuration window
from the Swap/Mute Zoom display of a track.
You can add a mix audio effect at the beginning and end of the swap. In this case, specify
the duration of the swap mix in this spin box.
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NOTE
If an audio transition effect is defined where the swap mix is defined, the
transition effect will have priority on the swap mix. The latter will not be applied.
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The swap and mutes are defined on the requested elements of the audio track. This is
symbolized with the global swap icon or the mute icon displayed on the element
in the general display of the timeline.
The swaps and mutes can be viewed on the Swap/Mute Zoom display:
1. In the general timeline display, click the Swap/Mute Zoom button on the right of
the track on which to add the swap or mute.
The track is displayed in Swap/Mute Zoom mode.
2. Do one of the following to specify the start and end point of the swap:
◦ Place a mark IN at the start point and a mark OUT at the end point.
◦ Place the nowline at the start point if you want the end point to be the end of the
element.
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3. Right-click after the nowline or between the mark IN and mark OUT points and select
Add Swap/Mute.
The Swap/Mute Configuration window opens:
This is symbolized with the swap icon or the mute icon displayed on the relevant
elements in the general display of the timeline.
The swaps and mutes can be viewed on the Swap/Mute Zoom display:
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1. In the general timeline display, click the Swap/Mute Zoom button on the right of
the track on which to add the swap or mute.
The track is displayed in Swap/Mute Zoom mode.
2. Select the swaps you want to modify in one of the following ways:
◦ Lasso the swap point(s) to select from right to left.
◦ Right-click the swap point(s) to select, keeping CTRL pressed for multiple
selections.
3. Right-click and select Modify Swap/Mute.
The Swap/Mute Configuration window opens.
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1. In the general timeline display, click the Swap/Mute Zoom button on the right of
the track on which to add the swap or mute.
The track is displayed in Swap/Mute Zoom mode.
2. Select the swaps you want to delete in one of the following ways:
◦ Lasso the swap point(s) to select from right to left.
◦ Right-click the swap point(s) to select, keeping CTRL pressed for multiple
selections.
3. Right-click and select Delete Swap/Mute.
The Swap/Mute Configuration window opens.
4. Answer Yes to the message asking whether you want to delete the swaps or mutes.
The selected swaps or mutes are deleted.
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5.14.1. Introduction
You can adjust the audio volume for each track, i.e. group of audio channels, of a timeline
by means of the Volume Automation mode.
NOTE
You cannot use the volume automation feature on timeline elements whose
speed is different than 100%.
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1. Audio Track Name The Audio Track Name shows the name of the audio track
that is displayed in Volume Automation mode.
5. 0 db line The 0 db line represents the original audio level of the track
in the timeline.
When it is added to the timeline, each element on the track
has the same audio level as its source media.
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• As you modify the audio level on the track, on a portion of the track and/or on given
points, you draw a volume automation curve that reflects the volume variation of the
track compared to its initial volume.
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increase the graphic the upper arrow in the MaximumGraphic Volume Range
volume range above the 0
db line,
spin box
until the requested value for the range is displayed
decrease the graphic the lower arrow in the MaximumGraphic Volume Range
volume range above the 0 spin box until the requested value for the range is
db line, displayed.
increase the graphic the upper arrow in the MinimumGraphic Volume Range
volume range below the 0
db line,
spin box
until the requested value for the range is displayed.
decrease the graphic the lower arrow in the MinimumGraphic Volume Range
volume range below the 0 spin box until the requested value for the range is
db line, displayed.
click the Volume Automation Mode button next to the track where you want to
increase or decrease the volume.
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of 1 db
the button on the left of the volume
automation curve.
of 0,1 db
the button while pressing SHIFT.
of 1 db
the button on the left of the volume
automation curve.
of 0,1 db
the button while pressing SHIFT.
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After
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3. Release the mouse button when the part of the track selected is positioned at the
requested audio level.
During
After
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During
After
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Replace Function
The Replace function aims at replacing a part of a timeline by the initial A/V material as
well as A/V effects added by external devices. Typical use is to add graphical effects
inside a video track or to add mixed audio as voice-over to an audio track, by means of
external devices.
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Description
The Live to Tape function aims at replacing a part of a timeline by A/V material recorded
live or previously ingested from a different camera angle. The video and audio tracks can
be desynchronized, so it is possible to have different mark IN points on video and audio
and to start the replacement of A/V material at different points in time for video and audio.
After a pre-roll period, the newly ingested material is automatically displayed on the
monitoring screen.
Typical use is for productions such as daily games or daily shows recorded in studio using
several cameras and a switcher for director's cut ingest. Such productions use the same
environment every day, sound and light are calibrated and they seldom require post-
production. IPEdit is then used instead of VTR devices.
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• In order to achieve a frame accurate monitoring of a new take, the internal frame
synchronizer must be temporarily disabled eventually causing a video line shifting.
This video line shifting is obviously not present anymore when the take ingest has
been done and the timeline mode re-established.
Cabling
The director's cut switcher must be connected to the EVS video server as follows.
• It is connected to the recorder channel selected in the Associated Recorder Channel
zone of the IPEdit Status bar. This channel will be used to ingest the new take back to
the server.
• It is connected to the recorder channel corresponding to the player channel used as
Timeline output channel. This channel will be used to automatically display the new
take being recorded on the monitoring screen, after the pre-roll duration.
Replace
The Replace process can be summarized as follows:
2. The user defines the Replace settings, including "Replace Settings" on page
Preroll, audio remapping and optional GPI triggers 233.
for external devices in use.
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3. The user specifies the range of the timeline to be "How To Render Part of a
replaced by defining a mark IN point and, possibly Timeline Using the Replace
a mark OUT point in the timeline. The mark OUT Function" on page 217.
point for the Replace function is optional. If no
OUT point exists, the user is performing an open-
ended replace and can stop the replace when
desired.
4. The user initiates the Replace process. This can "How To Render Part of a
Timeline Using the Replace
be done by clicking the button above the Function" on page 217.
timeline or pressing CTRL + <SPACE BAR>.
5. The resulting A/V material is ingested back to the "How To Render Part of a
server via the assigned recorder channel. Timeline Using the Replace
Function" on page 217.
2. The user specifies the part of the timeline to be "How To Consolidate a Part
replaced by defining a mark IN point and, possibly a of a Timeline Using the Clip
mark OUT point in the timeline. The mark OUT Creation From Timeline
point for the Create Clip function is optional. If no Function" on page 218.
OUT point exists, the user is performing an open-
ended rendering and can stop the rendering process
when desired.
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4. The resulting A/V material is ingested back to the "How To Consolidate a Part
server via the assigned recorder channel. of a Timeline Using the Clip
Creation From Timeline
Function" on page 218.
Live to Tape
The Live to Tape process can be summarized as follows:
2. The user defines the Replace settings, including "Replace Settings" on page
Preroll and optional GPI triggers for external 233.
devices in use.
3. The user specifies the range of the timeline to be "How to Use the Live to
replaced by defining a mark IN point and, possibly a Tape Function" on page
mark OUT point in the timeline. The mark OUT 219.
point for the Live to Tape function is optional. If no
OUT point exists, the user is performing an open-
ended replace and can stop the replace when
desired.
If required, the user can define a mark IN point for
all the audio tracks which is different than the mark
IN point for the video track.
4. The user initiates the Live to Tape process. This "How to Use the Live to
Tape Function" on page
can be done by clicking the button above the 219.
timeline or pressing SHIFT + <SPACE BAR>.
5. The resulting A/V material is ingested back to the "How to Use the Live to
server via the assigned recorder channel. Tape Function" on page
219.
6. A newly created clip based on this ingested "How to Use the Live to
material will directly replace the defined portion in Tape Function" on page
the timeline. The new clip includes a fixed 219.
guardband IN and OUT of 3 seconds.
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You can now set up and use the Replace feature in IPEdit.
NOTE
To un-assign the recorder channel, double-click the Associated Recorder
Channel zone.
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NOTE
IPEdit does not support 32-audio channels.
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The Audio Settings and Audio Channel Input Matrix may vary according to the audio
configuration. Up to 16 channels may be displayed in the matrix for sources and for
outputs (for a configuration of 1 track of 16 channels).
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NOTE
IPEdit does not support 32-audio channels.
The default Replace settings are described in the sections below. The specific Replace
settings are similar, but specific to the open timeline. For this reason, they will not be
further described.
Introduction
A pre-roll of minimum 1 second can be defined, for example, to allow the user to listen to
the content of the timeline before starting its voice-over.
A post-roll of minimum 2 seconds is defined to allow the Replace process to be finalized
and the replaced part to be made available in the timeline.
In a replace process, the timeline will be played including the pre-roll and post-roll but only
the part of the timeline between the mark IN and the mark OUT will be replaced in the
timeline.
When the external devices add a delay to process the A/V material, you can compensate
this delay by entering a delay compensation equivalent to the delay brought about by the
external device. You specify this delay compensation in the Video/Audio Delay
Compensation group box.
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A delay can be entered individually for the audio or video material to take into account a
different delay generated by the audio device or by the video device.
How to Define a GPI OUT for Mark IN and Mark OUT points
1. Right-click anywhere in the timeline and select Replace Settings.
The Replace Settings window opens.
2. To define a GPI on the mark IN point, do the following in the Boundary Mark GPIs
group box:
◦ Select the number of the GPI OUT to use on the mark IN in the Mark IN GPI OUT
field.
◦ Select the type of GPI OUT pulse in the Output Mode drop-down box.
◦ For Pulse GPIs, specify the pulse duration in the related field.
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◦ If requested, type the offset to apply to the GPI in the Post Mark IN Offset spin
box.
3. To define a GPI on the mark OUT point, perform the operations described in step 2 for
the Mark OUT GPI fields.
4. Click Apply to save the Replace settings.
When the mark IN and mark OUT for the replace function are placed on the timeline, the
Replace GPIs are displayed on the Timecode bar as a green marker for the mark IN GPI
and a red marker for the mark OUT GPI. The GPI number is mentioned on the marker and
the marker position takes the offset into account:
NOTE
When you define a GPI for the mark IN and for the mark OUT points of the
Replace function, you need to define compatible GPI types, for example a level
high GPI for the mark IN GPI and a level low GPI for the mark OUT GPI. The
application will not prevent you from defining incompatible types.
Introduction
When you use the Replace function, the current track selection in the timeline determines
which track will be replaced.
NOTE
Those settings will not be taken into account with the Live to Tape
function.
If you want to route the result of the external mixing to a track other than the original one,
you can use the audio channel input matrix to configure how the audio channels should be
routed in the Replace process.
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You need to click the Config. button corresponding to the requested track to open the
Audio Channel Input Matrix for this track:
Example
You have four audio tracks with 2 mono channels on each of the track.
You want to:
• add a voice-over to the track G1 (including the channels a1 and a2)
AND
• replace the track G3 by the track G1 with the voice-over.
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The following drawing shows an overview of the swap you want to perform in the Replace
process:
As you want to output the track G1 into the track G3, you will do the following to set up the
audio channel input matrix:
• On the G1 track, click on the bullets to mute the channels a1 and a2.
• On the G3 track, click at the intersection of the a1 source channel and the a5 output
channel to route the a1 source to the a5 output.
• On the G3 track, click at the intersection of the a2 source channel and the a6 output
channel to route the a2 source to the a6 output.
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This setting makes it possible to specify which audio tracks should be muted during the
Replace process.
It is possible to either:
• mute the tracks selected in the timeline track selection.
In this case, select the Follow track selection check box
• force one or more stereo audio tracks to be muted whatever the timeline track
selection.
In this case, select the check boxes corresponding to the tracks to be muted.
NOTE
Those settings will not be taken into account with the Live to Tape
function.
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◦ Press +
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1. In the Timeline Track Selection buttons, activate the buttons of the tracks on which
the Replace process will be performed.
2. Set a mark IN point and, if requested, a mark OUT point to delimit the part of the
timeline to be replaced. You can also stop the process manually.
3. To start the Create Clip From Timeline process, click the button.
The Save Clip window opens:
◦ Fill in the window with the requested clip information, as described in the Control
Panel user manual.
◦ Tick the Replace in Timeline check box if you want the consolidated A/V
material to be replaced in the timeline.
4. The nowline is automatically positioned on the mark IN point. If a pre-roll is defined,
the nowline is positioned on the mark IN minus the pre-roll duration.
As the Replace process takes place, the nowline moves to the right and the area
already replaced is displayed on an orange background:
5. The Create Clip From Timeline process is stopped in one of the following ways:
◦ Automatically: you have defined a mark OUT and the process will be stopped
when it reaches the mark OUT.
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3. (optional) If requested, set a mark OUT point to delimit the part of the timeline to be
replaced. You can also stop the process manually.
4. To start the Live to Tape process, click the button or press SHIFT + <SPACE
BAR>.
5. The nowline is automatically positioned on the video mark IN point. If a pre-roll is
defined, the nowline is positioned on the video mark IN minus the pre-roll duration.
As the Live to Tape process takes place, the nowline moves to the right and the area
already replaced is displayed on an orange background:
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The consolidated clip is available in the Browser and you can play it.
To restore the consolidated material, you can click the Redo button.
When you have used the Create Clip from Timeline, the clip is only deleted if it is not
being used.
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Characteristics
The locators in IPEdit have the following characteristics:
• They are represented by a reverse triangle.
• They have a user-defined color,
• They need to be associated to a timeline element on a single video or audio track.
• You can add metadata to the locator.
NOTE
This is not possible to place more than one locator at the same timecode on the
same track.
If more than one locator are positioned at the same timecode, but on different
tracks, they will appear as follows on the timecode bar:
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◦ Press + .
The Add Locator window opens:
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You need to click the Locator Selection button (above the Timeline Track
Selection buttons) to be able to:
When you release the mouse key, the locator is selected: it is displayed with a white
border: .
To deselect a locator, simply click in the Lasso Selection area. The white border around
the locator disappears.
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Warning
IPDirector does not prevent the operator from using the same GPI OUT to the
Playlist panel and in IPEdit. This is up to the administrators and operators to
manage the use of GPIs OUT.
GPI offset Whether, and with how much advance or delay, the In frames and
GPI signal will be sent to the third-party device. seconds
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GPI Display
When the GPI Selection button is disabled, the GPIs are 'not active': they are displayed
in grey on the Timecode bar:
You need to click the GPI Selection button (above the Timeline Track Selection
buttons) to allow the GPI selection.
When the GPI selection is enabled, the marker for a clip GPI is grey and the letter
corresponding to the track on which it is defined is displayed on the marker:
When you select only the track on which the GPI is defined, the GPI turns purple:
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The GPI settings will display after one second when you position the mouse cursor on the
GPI marker:
When you release the mouse key, the clip GPI is selected and the marker is surrounded
by a white border .
To deselect a clip GPI, simply click in the Lasso Selection area. The white border around
the GPI disappears.
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5.18.1. Overview
What is a Macro Command?
You can apply some functions in a timeline by means of macro commands.
A macro command is a kind of shortcut to a function to which predefined values are
associated.
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5.19.1. General
Transition Effects
This option defines the default settings for the transition effects applied manually or
automatically. See section "Transition Effect Settings" on page 168.
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6.1. Introduction
6.1.1. Purpose
The Edit While Playout mode allows the users to play out a timeline in IPEdit while editing
the same timeline in the same instance of the IPEdit application.
Two timeline engines are required to use the Edit While Playout mode: one for timeline
editing and another one for timeline playout. See section "Channel Assignment" on page
234.
The "edit timeline" is called the TLE. The "on-air timeline" is called the TLO.
The on-air timeline is updated by applying the editing actions performed on the TLE to the
TLO, via a COMMIT button.
This is possible to use the EWP mode (Edit While Playout mode) in a Master/Slave
configuration, so that it offers a failover mechanism in a redundant setup.
Prerequisite
As the Edit While Playout mode requires 4 player channels, or 3 player channels with one
of them supporting the ‘Mix on one channel’.you need to ensure you are running a
compatible Multicam application on the EVS server with which you are working. When
you use the Master/Slave redundancy, IPEdit will thus require the same configuration on
each server. See section "Channel Assignment" on page 234.
Activation
To activate the EWP mode, click the button at the bottom of the IPEdit main
window.
When the EWP mode becomes active, the following occurs:
Deactivation
Prerequisites
• The BEPlay must be physically connected and recognized by the IPDirector
hardware.
• The channels must have been assigned to the Remote Function buttons as described
in the General Functions user manual.
• Pressing the Function button assigned to the odd player channel gives access to the
IPEdit Timeline pane.
• Pressing the Function button assigned to the even player channel gives access to the
IPEdit Player pane.
See sections "Locator Buttons" on page 56 and "Transport Command Bar and Transport-
Related Functions" on page 56.
3. Security zone (red) The TLO Security zone is the portion of the timeline after
the TLO nowline on which the Timeline Engine will not
be able to commit changes from the TLE to the TLO.
This zone is defined by the Timeline Engine.
The TLO preview bar is refreshed after a commit, and the nowline moves in real time.
Sync TLE The Sync TLE button is only relevant with the
Master/Slave redundancy.
In this configuration, the Sync TLE button allows
synchronizing the TLE on the Master and the Slave
instances of IPEdit. This means that:
• The TLE is copied from the "Master IPEdit" to the
"Slave IPEdit".
• The timeline elements are created as clips on the
Slave EVS server.
The user can execute this command from either the
Master or the Slave IPEdit.
A global message is displayed in the global status bar
to inform the user if the timeline has been successfully
synchronized, or if the synchronization has failed.
It is recommended to synchronize the TLEs regularly
after committing changes to the Master TLO.
User
Keyboard
Operation Interface Description
Shortcut
Button
Locator Buttons
User
Operation Interface Description
Button
/ or +
The COMMIT button allows applying the editing actions performed on the TLE to the TLO,
even when the TLO Control Panel is locked.
The button will have a white background, as long as the TLE is the same as
the TLO. In this case, no changes have to be committed.
The button will become red as soon as the user performs an editing action on
the TLE. This means the COMMIT button is active, and editing actions can be applied
from the TLE to the TLO.
The / button will blink red/white when the TLO Remaining Commit
duration (duration between the TLO nowline and the first changes still to be committed) is
equal or less than the value defined in the Remaining Commit Threshold Warning
setting. See section "Edit While Playout Settings" on page 243 for more information on
this setting.
NOTE
The Commit operation will result in a "commit and sync" operation or in
a "commit only" operation, depending on whether the Sync on
Commit setting has been selected or not. See section "Edit While
Playout Settings" on page 243.
This field displays the timecode position of the on-air nowline, or TLO nowline. This is the
red nowline on the Timeline Display area.
NOTE
If you want to position the TLO nowline to a specific timecode, you can
type the requested timecode in this field, and press ENTER.
TLO Remaining
This field displays the remaining time between the TLO on-air nowline position and the end
of the TLO.
This field displays the expected LTC value when the TLO will finish to play, based on the
TLO effective duration.
This field displays the duration between the TLO nowline and the first TLE element that
has not been committed yet.
The TLO Remaining Commit Duration is represented by a red area in the upper Lasso
Selection area on the Timeline Display:
Sync on Commit
This setting defines whether the Commit operation will result in a "commit and sync"
operation or in a "commit only" operation.
• Sync on commit enabled (default) = Commit and Sync: when the operator performs a
Commit operation, editions done on the TLE are committed to the TLO and are
synchronized between the master and the slave servers.
• Sync on commit disabled = Commit (without sync): when the operator performs a
Commit operation, editions done on the TLE are committed to the TLO. A Sync
operation must be done separately to synchronize the editions between the master
and the slave servers.
6.4.1. Introduction
The editing actions performed on the edit timeline must be committed to the on-air
timeline.
Afterwards, it is not possible to move back to the TLO as it was before the commit action.
Users have to undo the editing actions in the TLE and to re-commit to the TLO.
Editing actions performed on the TLE and not yet committed can also be canceled by
overwriting the TLE with the TLO.
All modifications are applied and committed for the future only, not in the past.
Before Commit
The TLO is being played out: the TLO nowline is moving forward.
The Remaining Commit Duration extends from 11:00:28:XX to 11:00:49:XX.
After Commit
After committing the changes, the TLE is the same as the TLO. The remaining Commit
Duration is no longer displayed, and all timeline elements have their usual color.
6.5.1. Principles
Connected to master On Slave The EVS server is available and the SDTI
server connection is established between the Master
and the Slave servers.
Connected to slave On Master The EVS server is available and the SDTI
server connection is established between the Master
and the Slave servers.
Error: not connected to On Slave The Master server is not available on the
server routing.
master
Error: not connected to On Master The Slave server is not available on the routing.
server
slave
Preliminary Steps
When you use the Edit While Playout mode in a Master/Slave configuration, proceed as
follow before you start using the Edit While Playout mode:
1. Start IPEdit on the IPD workstation working with the Master EVS server, and load the
timeline on which you want to work as usual.
2. Start IPEdit on the IPD workstation working with the Slave EVS server, and create a
timeline with the same A/V configuration as the timeline loaded on the Master IPEdit.
4. On the Master IPEdit, click to apply the changes from the TLE to the TLO.
◦ If the Sync on Commit setting has been selected in the Tools > Settings >
IPEdit > Edit While Playing category, the Commit operation results in a
"commit and sync" operation: editions done on the TLE are committed to the TLO
and are synchronized between the master and the slave servers.
Go to step 6.
◦ If the Sync on Commit setting has not been selected in the Tools > Settings >
IPEdit > Edit While Playing category, the Commit operation results in a
"commit without sync" operation: editions done on the TLE are committed to the
TLO. A Sync operation must be done separately to synchronize the editions
between the master and the slave servers.
Go to step 5.
6. On the Slave IPEdit, click to apply the changes from the TLE to the TLO.
The steps 4 to 6 will be repeated each time you perform changes on the TLE on the Master
IPEdit.
NOTE
The functions that allow synchronization between the Master and the
Slave timelines are Sync and PlaySync.
The TLO Play, Pause, Recue, Speed Nudging, and Commit functions
are used independently (hence not synchronized) on the Master and
the Slave IPEdit.
WARNING
This should be performed by an appropriate technical staff as it
involves a DEBUG screen on the EVS Video Server.
7. Supported Keyboards
7.1. Introduction
IPEdit supports the standard Qwerty and Azerty keyboards, as well as a number of hidden
shortcuts for transport controls.
NOTE
Users can always edit the default keyboard shortcuts in the Tools > Define
Shortcuts window.
K Pause - 0%
NOTE
The play speeds associated to the shuttle steps can only be modified using an
SQL script available in the installation package. For more information, please
contact the EVS customer service.
8. ShuttlePRO Keys
Glossary
Term/Abbreviation Definition/Explanation
a1, a2, a3, ... Writing convention to refer to an audio mono channel of a track
in a timeline
Blank Element A hole in the timeline track. The blank video element is played
as a black image. The blank audio elements are played as
muted elements.
Boundary Marks Term used to refer to the mark IN and mark OUT points that can
be added in a timeline or in media loaded on the Player
Insert Mode Mode to add media in the timeline without overwriting any media
already included in the timeline.
mark IN point IN point defined on the media loaded in the Player or in the
timeline and symbolized by a green vertical bar.
mark OUT point OUT point defined on the media loaded in the Player or in the
timeline and symbolized by a red vertical bar.
Overwrite Mode Mode to add media in the timeline, overwriting the media already
included in the timeline from the selected position
Timeline Engine Two player channels that are associated to IPEdit and makes it
possible for the module to run.
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Term/Abbreviation Definition/Explanation
Glossary 255
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The data contained herein is therefore subject to change without prior notice. Companies and product names are
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