Making Multimedia: Stages of Multimedia Application Development
Making Multimedia: Stages of Multimedia Application Development
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Making Multimedia
Making Multimedia
Planning Meeting
A planning meeting is a crucial part of the multimedia development
process; it creates a shared vision for everyone working on the project.
The meeting usually kicks off a project, bringing together the team. During
the meeting, the project manager communicates the major goals and lays
out the milestones. The meeting may include a discussion of the target
audience and how each division can help support the overarching goal.
Script Writing
Most multimedia projects have a story behind them. After the initial
meeting, the people in charge of the background story write a script,
creative brief or outline. The text hits the main points of the project and
uses language that appeals to the audience in jargon, tone and style.
Story Boarding
A multimedia project usually includes multiple pieces: audio, video,
imagery, text for voiceovers and on-screen titles. Story boarding ties
everything together; a story board panel for a scene includes a sketch of
the visual elements, the voiceover or title text, and any production notes.
It guides the process, keeps everyone in check and gives structure to the
project.
Designing
During the design stage, designers take over the visual aspects of the
project to determine how it looks and feels. Using the notes from the
storyboard, they create graphics, design the navigation and give direction
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to photographers and videographers regarding the correct shots.
Depending on the project, the design stage might include graphic design,
web design, information design, and photography or image collection.
Design is always done with an eye toward the audience
Editing
Editing is one of the most involved and complex stages of the multimedia
development process. The people responsible for editing the project turn
the various pieces into a cohesive product, taking into consideration the
time constraints, story line and creative specifications. Depending on the
scope of the project, pieces of the project may be edited separately. For
projects with a large amount of video, editing is often the longest stage of
the process; a minute of final video can take hours of editing. The editing
stage usually involves internal review iterations and may also include
rounds of client review and editing.
Production
The production stage is when all the parts of a multimedia project come
together. The production staff gathers all of the edited assets in one place
and puts them together in a logical sequence, using the story board as a
guide. The rough draft is then put through rounds of review and final
edits, both internally and with the client. To ensure that a project has the
desired impact on the target audience, a company may engage in user
testing as part of production. During this stage, test members of the
audience use the multimedia piece while team members observe.
Depending on the goals of the project, the staff might observe users'
reactions or have them answer questions to see if the project hits the
right marks. After user testing, there are usually further adjustments to
the project. Once the team and clients are satisfied, the project goes out
for distribution.
Multimedia Hardware
To begin your quest with a
multimedia project you must
have a decent computer. A
decent computer means you
should have adequate
hardware. If you are asked to
develop a multimedia project,
you would ask for a fast
computer with lot of speed and
storage. There are many more
things that you need to know Figure 1 Components of a computer system
like which component makes a
computer fast, what is the device for storage, etc.
The components are thus divided into five categories:
1. System Devices
Microprocessor
Motherboard
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2. Memory and Storage Devices
RAM (Random Access Memory)
Hard disk
Compact Disc
3. Input Devices
Mouse
Keyboard
Trackball
Microphone
Voice Recognition Systems
Digital Camera
Touchscreens
Magnetic Card Encoders and Readers
Graphics Tablets
Scanners
Optical Character Recognition Devices
Infrared Remotes
4. Output Devices
Audio devices
Monitors
Video devices
Projectors
5. Communication Devices
Modems
Networks
Remote application sharing
Additional Hardware
You are now aware of the basic devices on your computer. However, there
are a few more devices that you should know.
Video-capture card
Sound card
Video adapter
The basic tool set for building a multimedia project can be divided into
five categories:
1. Painting and Drawing tools
2. 3-D Modeling and Animation Tools
3. Image Editing tools
4. Sound Editing tools
5. Animation, Video, and Digital Movie tools
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3-D Drawing Tools
Realism means that you depict things in the
way they actually are. With the help of 3-D
modeling and animation tools the objects that
appear in perception in your project can look
realistic. It has become conventional to use 3-D
modeling in multimedia design. These tools
offer features like multiple windows to view
your design in each dimension. They have
menus from where you can drop shapes into
your design and combine them to create
complex designs.
The following are examples of 3-D drawing
tools:
Figure 3 Examples of 3D drawing
tools
Blender
Inventor
SketchUp
Tinkercard
SolidWorks
ZBrush
AutoCAD
Cinema 4D
Maya
Fusion 360
3DS Max
ACDSee17
GIMP
ACDSee Pro 7
Paint.NET
Adobe Photoshop CS6
LightZone
Adobe Photoshop Elements 12
Hugin
Adobe Photoshop Lightroom 5
Picasa
Apple Aperture 3
WavePad
WaveLab
Adobe Audition
Audacity
Acoustica Digital Audio Editor
Ardour
AVS Audio Editor
Traverso
Sound Forge
QTractor
Diamond Cut
Linux Multimedia Studio
You can link the cards by allowing the user to click on buttons or
other elements and jump to a different card in the stack.
Examples: Hypercard, ToolBook, HyperNext Studio, Hyper Studio,
PhytonCard, Revolution
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Figure 9 Example of time-based and presentation tools
Object-based Tools
Organize the elements in an hierarchical order as related “objects”.
These tools make these objects perform according to properties
assigned to them.
Every object is modified.
Examples: mTropolis, AppleMedia Tool, MediaForge
Team Approach
The team approach consists of two groups of people:
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Making Multimedia
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8. Computer Programmer. The task of the computer programmer in
a multimedia development team is the programming of code lines
or scripts in the authoring language.
Glossary
Hardware - Computer hardware is the physical parts or components of a
computer, such as the monitor, keyboard, computer data storage, hard
disk drive (HDD), graphic cards, sound cards, memory (RAM),
motherboard, and so on, all of which are tangible physical objects.
Microprocessor - Is basically the heart of the computer. It is a computer
processor on a small microchip.
Motherboard - Is a device in the computer that contains the computer's
basic circuitry and other components. Motherboard contains computer
components like microprocessor, memory, basic input/output system
(BIOS), expansion slots and interconnecting circuitry. You can add
additional components to a motherboard through its expansion slot.
RAM (random access memory) - also called primary memory, locates the
operating system, application programs, and data in current use so that
the computer's processor reaches them quickly.
Hard Disk - A stores and provides access to large amounts of data on an
electro magnetically charged surface.
Compact Disc - A (CD) is a small medium that can store data pertaining to
audio, video, text, and other information in digital form
Software - is a collection of instructions that enable the user to interact
with a computer, its hardware, or perform tasks. Without software,
computers would be useless.
Multimedia Authoring - is the use of several types of communication
channels, such as texts, graphics, computers and videos, to convey
information to an audience.
References
Tay Vaughan, 2011. Multimedia: Making It Work, 8th Ed.: The McGraw-Hill
Companies
Richard E. Mayer, 2001. Multimedia Learning, UK: Cambridge University
Press
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Making Multimedia
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