Animation is the illusion of motion created by displaying a series of pictures or frames in quick succession. It has its origins in techniques like cave paintings, Egyptian murals, and early devices like the zoetrope from ancient China, which used spinning disks or wheels to simulate movement. Modern animation developed through technologies like the phenakistoscope, flipbooks, and cel animation. Computer animation now allows for highly realistic 2D and 3D animated films by enhancing and making hand-drawn characters appear more real. Students are instructed to create their own flipbook with a sequence of up to 20 pictures to demonstrate the basic principles of animation.
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1 - Introduction To Animation
Animation is the illusion of motion created by displaying a series of pictures or frames in quick succession. It has its origins in techniques like cave paintings, Egyptian murals, and early devices like the zoetrope from ancient China, which used spinning disks or wheels to simulate movement. Modern animation developed through technologies like the phenakistoscope, flipbooks, and cel animation. Computer animation now allows for highly realistic 2D and 3D animated films by enhancing and making hand-drawn characters appear more real. Students are instructed to create their own flipbook with a sequence of up to 20 pictures to demonstrate the basic principles of animation.
Download as ODP, PDF, TXT or read online on Scribd
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Introduction To
Animation
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Animation - Definition ● A simulation of movement created by displaying a series of pictures, or frames
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What is animation ● Animation is about creating illusion. It is the art of making still drawings to appear move on film. Nothing is real, nothing exists as it does in drama- yet we are able to relate to animation characters as if they were real, and we can believe the world where these characters live ● Animated films are created by filming individual drawings. Each single drawing is called a set-up and is filmed in sequence for a certain number of frames. When twenty- four frames per second – each one slightly different – move in front of our eyes, we 'see' the picture moving. This movement gives us the impression that the characters are really moving and it brings the cartoon stories to life.
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History of animation ● Paleolitic cave painting - where animals are depicted with multiple sets of legs in superimposed positions, clearly attempting to convey the perception of motion
● Egyptian mural – approximately 4000 years
old - shows wrestlers in actions
● Zoetrope - created in China around 180 AD
by the prolific inventor Ting Huan Made from translucent paper or mica panels, Huan hung the device over a lamp. Digital Animation / GRD2113 4 ● Thaumatrope - (disk with one image on each side) twirl it and the two images superimpose on each other. two frame animation
Phenakistoscope - The device consisted of a
wheel with the animation sequence (what we define as separate frames of motion now) drawn in succession around its circumference. Slits were cut in the wheel, and it was mounted vertically in front of a mirror.
● Flip book - creates the illusion of motion. A
set of sequential pictures flipped at a high speed creates this effect. Digital Animation / GRD2113 5 Types of animation ● Cel Animation The most traditional form of animation. It consists of drawings that progressively change in order animate certain actions.
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●Clay Animation Also called claymation, clay animation is a type of stop ● motion animation that uses clay figures and objects
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●Computer Animation Computer Animation is the latest technique of animation that includes 2D and 3D animation. These animations not only enhance the hand-drawn characters but also make them appear real as compared to the above mentioned animations.
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Create a flipbook ● Create your own flipbook . Make a sequence up to 20 pictures