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History of Computer Graphics

The document provides a history of computer graphics from the 1950s to the 1990s. It describes the early use of printers and plotters to display data [1]. In the late 1950s and early 1960s, the first computer-driven displays using CRT screens were developed at MIT and for the SAGE air defense system [2]. Ivan Sutherland's Sketchpad system in 1963 is cited as the beginning of modern interactive computer graphics using a light pen for input [3]. The document then outlines the development of hardware such as vector graphics terminals in the 1960s and raster displays in the 1970s, as well as graphics software standards and platforms like OpenGL, Java, and X Windows.

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Glaire Sy
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0% found this document useful (0 votes)
267 views

History of Computer Graphics

The document provides a history of computer graphics from the 1950s to the 1990s. It describes the early use of printers and plotters to display data [1]. In the late 1950s and early 1960s, the first computer-driven displays using CRT screens were developed at MIT and for the SAGE air defense system [2]. Ivan Sutherland's Sketchpad system in 1963 is cited as the beginning of modern interactive computer graphics using a light pen for input [3]. The document then outlines the development of hardware such as vector graphics terminals in the 1960s and raster displays in the 1970s, as well as graphics software standards and platforms like OpenGL, Java, and X Windows.

Uploaded by

Glaire Sy
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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History of Computer Graphics

History of Computer Graphics (pre-


WIMP age)
• First Generation (1951 - 1959)
– UNIVAC (1951)
– Crude hardcopy devices (line printer pictures)
• Data was displayed on printers or hardcopy plotters
• Computers were “number crunchers”; hardware was
expensive!
• First computer-driven display (Late 50s and early 60s)
– attached to MIT’s Whirlwind I computer
– display was CRT similar to one used in TV sets
Computer Graphics History continued

• SAGE air-defense
system (mid 50s) used
command & control
CRT
• used CRT display
consoles on which
operators identified
targets with light pens
Computer Graphics History continued
• Beginnings of modern interactive graphics
attributed to Ivan Sutherland’s doctoral work
– presented work at Spring Joint Computer
Conference in 1963 in the form of a movie.
– He developed the Sketchpad drawing system
Sutherland’s work continued

– the system included interactive techniques that used


the keyboard and light pen for making choices,
pointing, and drawing
– the film showed Sutherland sketching a bolt on the
screen.
• He formulated the ideas of
– display primitives (lines, polygons, arcs, characters)
– constraints on primitives
– developed algorithms for dragging, rubberbanding, transforming
(rotating, scaling, translating)
– introduced data structures for storing hierarchies built up via easy
replication of standard components
More Sutherland

• Subsequently, Sutherland became director of DARPA, then


professor at Harvard and later founder of Evans & Sutherland,
a leading edge graphics firm
• He is considered to be the founder of the computer graphics
field
• Because of his work, CAD & CAM became attractive
• By the mid-sixties, much research was being done
Computer Graphics of the 60’s
• Hardware expensive
• large scale, expensive computing resources needed
• About 1965, IBM brought out the first widely
available interactive computer graphics terminal
– vector graphics display
– sold for more than $100,000
– only elite designers could use the display system
More Developments
• The next landmark was a special type of CRT
produced by Tektronix - the direct-view
storage tube (DVST)
• Introduced in 1968
– complete with keyboard, mouse, simple computer
interface for $15,000
– made interactive computer graphics affordable
Where did graphics go next?
• By late 60’s many researchers were concerned with
dynamic graphics.
• Realistic flight simulation applications were needed
• To make them realistic, solid colored surfaces were
needed (not wireframe)
• TV raster displays were used to create such images
• Systems built by GE for NASA were probably the
earliest examples of such displays
Raster Graphics continued
• Xerox Palo Alto Research Center designed a new graphics-
based personal minicomputer called the Alto
• Design was based on:
– cost of computing falling - every “knowledge worker” should have a
personal computer
– Alto computers should be connected for communication & resource-
sharing
– interface between user & computer should be graphical
– graphics display should be based on raster-graphics technology -- a
very bold idea
Xerox Alto
More hardware development’s
• PC’s in the 80’s
– costs decrease drastically
– built-in raster displays
– bitmap graphics used
Software Developments
• Sketchpad graphics
• Early days software was nontransportable at the assembly
language level
• Push in 70’s for high-level, machine- and device-independent
graphics subroutine packages
• Like FORTRAN virtualized I/O, these packages defined virtual
screens and virtual input devices
– locater to drive cursor & pass (x,y) back
– pick to select objects on screen
Software continued
• The awareness of the need for standards culminated in
– specification of the 3D Core Graphics System
– produced by an ACM SIGGRAPH Committee in late 70’s
– used as input to official standards projects within both ANSI and ISO
• First graphics standard was GKS (1985)
– like Core but 2D
• PHIGS (Programmer’s Hierarchical Interactive Graphics
System) was a 3D extension of GKS became an ANSI standard
in 1988
Software continued
• Also in the 80’s X Windows was developed
– goals of X are totally different
– X is a windowing management system
• allows for creation & manipulation of overlapping, resizable windows
• provides features of GUIs - pop-up, pull-down menus, dialog boxes, etc.
– Also includes functions for input devices such as a mouse as well as
simple 2D graphics operations
– Designed to operate transparently on a network with many dissimilar
computers & workstations
– development began at MIT in 1984
More Software
• OpenGL was introduced by SGI in 1992
– OpenGL is the “Assembler Language” of Computer
Graphics
– has portable, interactive 2D and 3D graphics applications
– low-level, vendor-neutral software interface
– broad platform accessibility in the industry
Software
• Sun formally announced Java in 1995
– Developed by James Gosling (originally called Oak)
– Considered to be a software development platform--
includes graphics & windowing capabilities
• Java AWT (Abstract Windowing Toolkit)
• Java 2D
• Java 3D
For a Complete History
• http://www.accad.ohio-
state.edu/~waynec/history/timeline.html

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