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Lesson 1 Information and Communication Technology

The document discusses key concepts in information and communication technology (ICT). It defines ICT as the use of communication technologies to store, access, transmit and edit information. ICT includes technologies like mobile phones, the internet, and telephone lines. The document outlines essential technologies for the world wide web like URLs, HTML, and HTTP. It describes the evolution of the web from static Web 1.0 pages to dynamic Web 2.0 pages that allow user participation and user-generated content. Trends in ICT discussed include technological convergence across devices, the rise of social media and mobile technologies, and assistive media to help those with disabilities.

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Kaizel Britos
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0% found this document useful (0 votes)
36 views

Lesson 1 Information and Communication Technology

The document discusses key concepts in information and communication technology (ICT). It defines ICT as the use of communication technologies to store, access, transmit and edit information. ICT includes technologies like mobile phones, the internet, and telephone lines. The document outlines essential technologies for the world wide web like URLs, HTML, and HTTP. It describes the evolution of the web from static Web 1.0 pages to dynamic Web 2.0 pages that allow user participation and user-generated content. Trends in ICT discussed include technological convergence across devices, the rise of social media and mobile technologies, and assistive media to help those with disabilities.

Uploaded by

Kaizel Britos
Copyright
© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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EMPOWERMENT TECHNOLOGIES

MODULE 1. THIRD QUARTER

“INFORMATION AND COMMUNICATION TECHNOLOGY”

ICT (INFORMATION AND COMMUNICATION TECHNOLOGY)


 extensional term for IT (Information Technology) which stresses the role of unified communications and the
integration of telecommunications (telephone lines and wireless signals), which enable users to access, store,
transmit and manipulate information
 deals with the use of different communication technologies such as mobile phones, telephone, Internet, etc. to
locate, save, send and edit information.

TECHNOLOGICAL CAPACITY (INFORMATION)


 as of 2014, the world’s technological capacity to store info. is 5 zettabytes

ESSENTIAL INFORMATION TECHNOLOGIES


 WWW (WORLD WIDE WEB)
 URL (UNIFORM RESOURCE LOCATOR) & URI (UNIFORM RESOURCE IDENTIFIER) – web address; reference to a
web resource or identifier that specifies its location on a computer network
 HTML (HYPERTEXT MARKUP LANGUAGE) – standard markup language for creating web pages and web
applications
 HTTP (HYPERTEXT TRANSFER PROTOCOL) – application protocol for distributed, collaborative and hypermedia
information systems

WORLD WIDE WEB


 an information space where documents and other web sources are identified by URL (Uniform Resource
Locators), interlinked by hypertext links (permit users to navigate between web pages) and accessible via the
Internet
 invented on 1989 by Tim Berners Lee

VERSIONS OF WEB
 WEB 1.0 (STATIC WEB PAGES) - also known as flat page or stationary page) in the sense that the page is “as is”
and cannot be manipulated by the user; the content is also the same for all users

 WEB 2.0 (DYNAMIC WEB PAGES) - the user is able to see a website differently than others; allows users to interact
with the page: instead of just reading a page, the user may be able to comment or create a user account; use web
browsers instead of just using their operating system. Browsers can now be used for their user interface,
application software (or web applications), and even for file storage.
Features of Web 2.0
1. Folksonomy. It allows users to categorize and classify/arrange information using freely chosen keywords (e.g.,
tagging).
2. Rich User Experience. Content is dynamic and is responsive to user’s input. An example would be a website
that shows local content. In the case of social networking sites, when logged on, your account is used to modify
what you see in their website.
3. Long Tail. Services are offered on demand rather than on a one-time purchase. In certain cases, time-based
pricing is better than file-size-based pricing or vice versa. This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the Internet, or a data plan that charges you for the amount
of bandwidth you used.
4. User Participation. The owner of the website is not the only one who is able to put content. Others are able
to place a content of their own by means of comment, reviews, and evaluation. Some websites allow readers
to comment on an article, participate in a poll, or review a specific product (e.g., Amazon.com, online stores).
5. Software as a Service. Users will subscribe to a software only when needed rather than purchasing them. This
is a cheaper option if you do not always need to use a software. For instance, Google Docs is a free web-based
application that allows the user to create and edit word processing and spreadsheet documents online. When
you need a software, like a Word Processor, you can purchase it for a one-time huge amount and install it in
your computer and it is yours forever. Software as a service allows you to “rent” a software for a minimal fee.
6. Mass Participation. It is a diverse information sharing through universal web access. Since most users can
use the Internet, Web 2.0’s content is based on people from various cultures.

 WEB 3.0 (SEMANTIC WEB) - a movement led by the World Wide Web Consortium (W3C); to have machines (or
servers) understand the user’s preferences to be able to deliver web content specifically targeting the user
According to the W3C, “The Semantic Web provides a common framework that
allows data to be shared and reused across application, enterprise, and community boundaries.”
Several Problems in Web 3.0
1. Compatibility – computers/ mobiles operating system, HTML files and current web browsers could not
support Web 3.0
2. Security – misleading/ redirecting the consumer of the information; The user’s security is also in question
since the machine is saving his or her preferences
3. Vastness – the web already contains many billions of pages
4. Vagueness – not completely formed leading to the information with overlapping but subtly different concepts
5. Logic - logical contradictions when separate sources are combined

TRENDS IN ICT
1. Convergence- Technological convergence is the synergy of technological advancements to work on a similar goal
or task.

2. Social Media- is a website, application, or online channels that enable web users to create, co-create, discuss,
modify, and exchange user-generated content.
Types of Social Media
 Social Networks - to connect with other people with the same interests or background
 Bookmarking Sites - to store and manage links to various websites and resources
 Social News - to post their own news items or links to other news sources.
 Media Sharing - to upload and share media content like images, music, and video
 Microblogging - focus on short updates from the user

3. Mobile Technologies- The popularity of smartphones and tablets has taken a major rise over the years. This is
largely because of the devices’ capability to do tasks that were originally found in personal computers.
(Kinds Of Operating System: iOS, Android, Blackberry OS, Windows Phone OS , Symbian, WebOS)

4. Assistive Media - nonprofit service designed to help people who have visual and reading impairments. A database
of audio recordings is used to read to the user.

“I fear the day that technology will surpass our human interaction. The world will have a generation of idiots.”
- Albert Einstein-

Prepared By:
Ms. Beverly Panganiban Cadacio, ECT

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