0% found this document useful (0 votes)
1K views19 pages

Materiales Enscape 3.0

The document provides an overview of a keyword workflow for manually assigning material parameters and creating material maps. It lists various material types like glass, metal, ceramic, plastic and fabric along with their typical roughness values. It then discusses different map types including albedo, height, normal, displacement, bump and roughness maps and how they are used to add texture and surface detail to materials. It also provides some tips on using appropriate file formats and resolutions for material maps to balance quality and performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views19 pages

Materiales Enscape 3.0

The document provides an overview of a keyword workflow for manually assigning material parameters and creating material maps. It lists various material types like glass, metal, ceramic, plastic and fabric along with their typical roughness values. It then discusses different map types including albedo, height, normal, displacement, bump and roughness maps and how they are used to add texture and surface detail to materials. It also provides some tips on using appropriate file formats and resolutions for material maps to balance quality and performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

Agenda

• Simple Keyword Workflow


• Manual Material Parameters
• Material Maps

[email protected]
Keyword Workflow
Keyword Description Roughness Metallic Material Type
Glass, Glazing , Frosted Transparent glass material , frosted tag applies blurring 0 0 default
Chrome, Mirror Mirror 0 1 default
Steel, Copper, Metal, Aluminium Metals 0.3 1 default
Ceramic Shiny Ceramic 10% roughness 0.1 0 default
Marble Semi Polished Marble (worktops etc) 20% roughness 0.2 0 default
Plastic Mid gloss material 50% roughness 0.5 0 default
Fabric, Cloth Textureless 80% roughness 0.8 0 default
Foliage, leaf Allows shadows and light to pass through leaves/material default

Polished, Acryl Lacquered surface effect 0.02 0 Clearcoat


Carpaint , ClearCoat Metallic Paint with clear lacquer 0.02 1 Clearcoat

Water, Ocean, River Creates animated water , varies in style depending on tag N/A N/A Water
Vegetation, Foliage, Leaf Allows shadows and light to pass through leaves/material N/A N/A Foliage
Emissive Allows material glow and cast ambient light @ 5000CD/m” N/A N/A Self Illumination
Grass, Tall Grass, Short Grass, Wild Grass Generates grass on horizontal surfaces using colour/texture N/A N/A Grass
Long Carpet, Short Carpet Generates carpet fibres on horizontal surfaces colour/texture N/A N/A Carpet
Everything is shiny
Roughness
Roughness
Roughness \ Glossiness
Roughness \ Glossiness
https://3dtextures.me/

https://cc0textures.com/

https://texturehaven.com/

https://www.cgbookcase.com

https://www.3dxo.com/

https://sketchuptextureclub.com

https://poliigon.com/search?is_free=true

https://www.textures.com/
Texture map Overview
Albedo

Height

Reflections
Albedo
• Albedo
• Colour
• Base Colour
• Diffuse Colour
Height : Normal Map
• Purple/Blue

• Illusion of depth
• Suitable for texture or
relief <2mm
• Performant
/Lightweight
Height : Normal Map
• Purple/Blue

• Illusion of depth
• Suitable for texture or
relief <2mm
• Performant
/Lightweight
Height : Displacement Map
• Height /Bump

• Greyscale
• Black = down
• White = Up
• Illusion of depth
• Creates very deep “3D”
detail
Height : Bump Map
• Greyscale
• Black = down
• White = Up
• Suitable for texture or
relief <3mm

• Easy to make

• Older/Less precise
Versions of Normal
Maps
Reflections : Roughness Map
• Greyscale
• Black = 0% Roughness
• White = 100%
Roughness

• Creates additional
variations in glossiness
of surface

0 • Useful for adding


smudges, streaks,
fingerprints
Tips for Material maps
• PNG and TIFF will produce better results

• The higher resolution the maps – the more performance you


will need.
• The more maps you use – the more performance you will
need.

• Start at lower resolutions: 1K /2K and increase IF you need to.


[email protected]

You might also like