Kinematics Class 11 Physics - Notes
Kinematics Class 11 Physics - Notes
Kinematics:
The branch of physics which deals with the study of motion as the function of time is known as
kinematics. I t does not give any information about force that causes it to move.
Rest:
An object is said to be in rest if it does not changes its position with respect to a reference
point.
Motion:
An object is said to be in motion if it changes its position with respect to a reference point.
Distance:
The total length of actual path moved by an object from its initial position to final position is
known as distance. I t is a scalar quantity.
The distance of a moving body can be never be zero. I ts unit is metre (m).
Displacement:
The shortest distance between any two points in specified direction. (i.e. initial to final) is known
as displacement. I t is vector quantity and denoted by ($\overrightarrow{S}$)
Q. An object moves 3.5 times around a circular path of radius 100m. Calculate its total distance
and total displacement.
Solution:
Given,
Radius, r = 100 m
Q. A car is moving on a circular track of radius 70m. Find the distance and displacement made
when the car reaches to opposite end of the track.
Solution:
Here,
Radius, r = 70m.
= $\frac{\text{22}}{\text{7}}$×70
= 220m
Displacement, ($\overrightarrow{S}$)= 2r
= 2×70
= 140m
Speed:
Types of Speed:
I t is defined as the ratio of total distance covered to the total time taken.
The speed of an object is said to be uniform if it covers equal distances in equal interval of
time.
The speed of an object is said to be non-uniform if it covers unequal distances in equal interval
of time.
The speed of an object calculated for very small interval of time is called instantaneous
speed.
Mathematically, Vins = $\underset{\Delta t\to 0}{\mathop{\lim }}\,\text{ }\frac{\Delta s}
{\Delta t}$
Velocity:
Types of velocity:
The velocity of an object is said to be uniform if it covers equal displacements in equal interval
of time.
The velocity of an object calculated for very small interval of time is called instantaneous
velocity.
(i) The object always moves in a straight line and in the same direction.
(iv) Since velocity is constant, acceleration is zero and hence net force (resultant force) is
also zero.
I t is a vector quantity retardation. The negative value of acceleration is called retardation (or
deceleration).
1. v = u+at
2. S = ut + $\frac{1}{2}$at 2
3. V2 = u2 + 2as
Types of acceleration
Graphical treatment:
Let us consider a body initially at So is moving with constant velocity for time ‘t’ where it covers
distance ‘S’. Let this motion is represented by line AB in a s-t graph.
OA = MN = So
OM = AN = t
BN = BM – MN = S – So
We have,
= $\frac{BN}{AN}$
= $\frac{S-{{S}_{o}}}{t}$ = velocity
(i) Derivation of S = So + vt for a body moving with constant velocity by graphical method.
Fig: Displacement-time graph for uniform motion
Let us consider a body initially at So is moving with constant velocity for time ‘t’ where it covers
distance ‘S’. Let this motion is represented by line AB in a s-t graph.
OA = MN = So
OM = AN = t
BN = BM – MN = S – So
Slope of line AB = V
$\frac{BN}{AN}$ = V
$\frac{S-{{S}_{o}}}{t}$ = v
OA = MN = u
OM = AN = t
BN = BM – MN = v -u
We have,
= $\frac{BN}{AN}$ = $\frac{v-u}{t}$ = a
OA = MN = u
OM = AN = t
BN = BM – MN = v -u
We know,
Or, $\frac{BN}{AN}$ = a
Or, $\frac{v-u}{t}$ = a
OA = MN = u
OM = AN = t
BN = BM – MN = v -u
We know,
Or, $\frac{BN}{AN}$ = a
Or, BN = at
Or, ut + $\frac{1}{2}$ t × at = S
OA = MN = u
OM = AN = t
BN = BM – MN = v – u
We know,
Or, $\frac{BN}{AN}$ = a
Or, $\frac{{{v}^{2}}-{{u}^{2}}}{2a}$ = S
Or, v2 – u2 = 2as
The distance covered by a body in the interval of ‘n’ sec and (n-1) sec is called Snth formula.
Derivation:
Let us consider a body moving initially with velocity ‘u’ is accelerated to distances Sn and Sn-1 in
‘n’ sec and (n-1) sec respectively.
As we know, S = ut + $\frac{1}{2}$ at 2
Projectile
Projectile:
An object which is thrown in space and falls under the action of gravity alone is known as
projectile. We neglect air resistance during the projectile motion. The path followed by
projectile is known as trajectory.
Examples of projectile:
1. The acceleration along y–axis is only considered, i.e. the projected object falls under the
action of gravity alone.
2. The acceleration along x–axis is zero (ax = 0). The horizontal velocity does not change at all
throughout the projectile motion, i.e. ux = Vx
Fig: Motion of object when projected making an angle ‘$\theta $’ with the horizontal
Let us consider an object projected from ground with an initial speed ‘u’ making an angle
‘$\theta $’ with horizontal (ground) as shown in figure.
Resolving the initial velocity ‘u’ into its rectangular components, we get,
Sx = uxt + $\frac{1}{2}$axt 2
Sy = uyt + $\frac{1}{2}$ayt 2
vy2 = uy2 + 2 ay sy
Sy = uyt + $\frac{1}{2}$ayt 2
R = u cos$\theta $.T
i.e. $\operatorname{sin}2\theta $ = 1
Let $\overrightarrow{V}$ be the velocity of the projectile at any instant. Let ‘Vx’ and ‘Vy’ be
the components of velocity $\overrightarrow{V}$along x-axis and y-axis respectively and
‘$\alpha $’ be the angle made by the velocity with the horizontal.
Vx = ux + axt
Or, Vy = usin$\theta $ – gt
For the velocity with which the projectile hits the ground, we replace the time ‘t’ by time of
flight ‘T’ and angle ($\alpha $) by the striking angle ($\beta $) then magnitude and direction
become
For the angle of projection ‘$\theta $’, the horizontal range is given by,
Again, for the angle of projection (90 –$\theta $), the horizontal range is given by
R1 = R2
Hence, two angles of projection for the same horizontal range are $\theta $ and (90 –$\theta
$ ).
Case II: When an object is projected horizontally from height (h) above
the ground.
Fig: Motion of object when projected horizontally from height (h) above the ground.
Let us consider an object projected horizontally from a height ‘h’ above the ground with initial
velocity ‘u’. Here angle made by initial velocity with horizontal is zero (i.e. $\theta $= 0). I n
projectile motion, vertical velocity changes continuously but the horizontal velocity remains
constant throughout the motion because the acceleration due to gravity doesn’t act in
horizontal direction. Let ‘Vx’ and ‘Vy’ be the rectangular components of velocity ‘V’ after time
‘t’, uy = usin0o = 0.
Sx = uxt + $\frac{1}{2}$axt 2
Or, t = $\frac{x}{u}$………….(ii)
Sy = uyt + $\frac{1}{2}$ayt 2
Or, y = $\frac{g}{2{{u}^{2}}}$x2
where, a = $\frac{g}{2{{u}^{2}}}$
The total time of a projectile spent in air is known as time of flight. When the projectile
reaches the ground.
Sy = uyt + $\frac{1}{2}$ayt 2
Or, h = $\frac{1}{2}$g T 2
T 2 = $\frac{2h}{g}$
$\therefore $T = $\sqrt{\frac{2h}{g}}$
Sx = uxt + $\frac{1}{2}$axt 2
Sx = uxt {$\because $ ax = 0}
Or, R = u $\sqrt{\frac{2h}{g}}$
Let $\overrightarrow{V}$ be the velocity of the projectile at any instant. Let ‘Vx’ and ‘Vy’ be
the rectangular components of velocity $\overrightarrow{V}$along x-axis and y-axis
respectively and ‘$\alpha $’ be the angle made by the velocity with the horizontal.
Vx = ux + axt
Or, Vx = ucos0o = u
Vy = uy + ayt
Or, Vy = usin$\theta $ + gt
V = $\sqrt{{{V}_{x}}^{2}+{{V}_{y}}^{2}}$= $\sqrt{{{u}^{2}}+{{g}^{2}}{{t}^{2}}}$
Or, V = $\sqrt{{{u}^{2}}+{{g}^{2}}{{t}^{2}}}$
For the velocity with which the projectile hits the ground, we replace the time ‘t’ by time of
flight ‘T’ and angle ($\alpha $) by the striking angle ($\beta $) then magnitude and direction
becomes
Magnitude, V =$\sqrt{{{u}^{2}}+{{g}^{2}}{{T}^{2}}}$
Crossing of River:
(a) Direction:
Sin$\theta $ = $\frac{p}{h}$= ,
We have,
i.e. cos$\theta $ = 1
Or, $\theta $ = 0o
BC = $\frac{{{V}_{R}}}{{{V}_{s}}}$AB
$\therefore $Distance apart from the opposite end (BC) = $\frac{{{V}_{R}}}{{{V}_{s}}}$× width
of river {OR, BC Tan$\theta $ × width of river}
Let VS be the velocity of swimmer in still water and VR be the velocity of flow of river.
Vtotal = VS + VR Vtotal = VS – VR
Relative velocity:
The rate of change of displacement of an object with respect to another object when both
are in motion is known as relative velocity of one object w.r.t. another object.
$\overrightarrow{{{V}_{AB}}}$=$\overrightarrow{{{V}_{A}}}$ –$\overrightarrow{{{V}_{B}}}$
And,
Special Cases:
(i) When two objects are moving in the same direction i.e. $\theta $=0° then,
= $\sqrt{{{V}_{A}}^{2}-2{{V}_{A}}{{V}_{B}}+{{V}_{B}}^{2}}$
= $\sqrt{{{({{V}_{A}}-{{V}_{B}})}^{2}}}$
(ii) When two objects are moving in opposite direction i.e. $\theta $=180° then,
= $\sqrt{{{V}_{A}}^{2}+2{{V}_{A}}{{V}_{B}}+{{V}_{B}}^{2}}$
= $\sqrt{{{({{V}_{A}}+{{V}_{B}})}^{2}}}$
(iii) When two objects are moving perpendicular to each direction i.e. $\theta $=90°then,
(iv) When two objects are moving with same magnitude velocities:
then,
= $\sqrt{2{{V}^{2}}-2{{V}^{2}}cos\theta }$
= $\sqrt{2{{V}^{2}}(1-\theta cos)}$
= $\sqrt{2{{V}^{2}}.2si{{n}^{2}}\frac{\theta }{2}}$
1. The front windscreen of a moving car gets wet in rain while the behind screen remains dry.
2. Rain drops hitting the side of windows of a car in motion often leave diagonal streaks.
3. Person has to incline the umbrella forward with vertical while running in rain. etc.
Q. The front windscreen of a moving car gets wet in rain while the behind screen remains dry.
Why?
Answer:
This is due to the relative velocity of rain with respect to the car.
So, the raindrop strikes the front windscreen making an angle $\theta $= tan–1$\left(
\frac{{{V}_{C}}}{{{V}_{R}}} \right)$
with vertical direction. Thus, the front windscreen of a moving car
gets wet in rain while behind the screen remains dry.
Q. Two ships A and B are moving in a sea. If A moves with uniform velocity of 8 kmhr–1 due east
B moves with uniform velocity 6 kmhr–1 due south. Calculate the relative velocity of ship A with
respect to ship B.
ANURAG PATHAK
MAY 26, 2021 AT 5:09 PM
Excellent Notes, just a complete concept on kinematics. Thanks for your hard work!
Reply
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