C++ Storage Class: 1. Local Variable
C++ Storage Class: 1. Local Variable
Dear C++ students in this article, you'll learn about different storage classes in C++. Namely:
local, global, static local, register and thread local.
Every variable in C++ has two features: type and storage class.
Type specifies the type of data that can be stored in a variable. For example: int, float, char etc.
And, storage class controls two different properties of a variable: lifetime (determines how long
a variable can exist) and scope (determines which part of the program can access it).
Depending upon the storage class of a variable, it can be divided into 4 major types:
I. Local variable
II. Global variable
III. Static local variable
IV. Register Variable
V. Thread Local Storage
1. Local Variable
A variable defined inside a function (defined inside function body between braces) is called a
local variable or automatic variable.
Its scope is only limited to the function where it is defined. In simple terms, local variable exists
and can be accessed only inside a function.
The life of a local variable ends (It is destroyed) when the function exits.
void test();
int main()
{
// local variable to main()
int var = 5;
test();
// illegal: var1 not declared inside main()
var1 = 9;
}
void test()
{
// local variable to test()
int var1;
var1 = 6;
The variable var cannot be used inside test() and var1 cannot be used inside main() function.
Keyword auto was also used for defining local variables before as: auto int var;
But, after C++11 auto has a different meaning and should not be used for defining local
variables.
2. Global Variable
The scope of a global variable is the whole program. This means, It can be used and changed at
any part of the program after its declaration.
#include <iostream>
using namespace std;
void test();
int main()
{
++c;
// Outputs 13
cout << c <<endl;
test();
return 0;
}
void test()
{
++c;
// Outputs 14
cout << c;
}
Output
13
14
This variable is visible to both functions main () and test () in the above program.
... .. ...
int main()
{
Static float a;
... .. ...
}
A static local variable exists only inside a function where it is declared (similar to a local
variable) but its lifetime starts when the function is called and ends only when the program ends.
The main difference between local variable and static variable is that, the value of static variable
persists the end of the program.
#include <iostream>
using namespace std;
void test()
{
// var is a static variable
static int var = 0;
++var;
int main()
{
test();
test();
return 0;
}
Output
1
2
During the first call, variable var is declared as static variable and initialized to 0. Then 1 is
added to var which is displayed in the screen.
When the function test() returns, variable var still exists because it is a static variable.
During second function call, no new variable var is created. The same var is increased by 1 and
then displayed to the screen.
1
1
Register variables are similar to automatic variables and exists inside a particular function only.
It is supposed to be faster than the local variables.
If a program encounters a register variable, it stores the variable in processor's register rather
than memory if available. This makes it faster than the local variables.
However, this keyword was deprecated in C++11 and should not be used.
Thread-local storage is a mechanism by which variables are allocated such that there is one
instance of the variable per extant thread.