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The document summarizes the initialization of Yamagi Quake II v7.42 on Windows. It lists the client build options as including OpenAL audio. It then provides details on the initialization of audio, video, input and networking components. These include the audio device and format, available SDL video modes, and loading of the OpenGL3 rendering backend.

Uploaded by

Daniel Ionut
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
30 views

Stdout

The document summarizes the initialization of Yamagi Quake II v7.42 on Windows. It lists the client build options as including OpenAL audio. It then provides details on the initialization of audio, video, input and networking components. These include the audio device and format, available SDL video modes, and loading of the OpenGL3 rendering backend.

Uploaded by

Daniel Ionut
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

Yamagi Quake II v7.

42
=====================
Client build options:
+ OpenAL audio
Platform: Windows
Architecture: AMD64
Byte ordering: little endian

Added packfile './baseq2/pak0.pak' (3307 files).


Added packfile './baseq2/pak1.pak' (279 files).
Added packfile './baseq2/pak2.pak' (2 files).
Added packfile 'C:\Users\Daniel\Desktop\quake 2\Quake.2.HD.Edition\Quake
II\/baseq2/pak0.pak' (3307 files).
Added packfile 'C:\Users\Daniel\Desktop\quake 2\Quake.2.HD.Edition\Quake
II\/baseq2/pak1.pak' (279 files).
Added packfile 'C:\Users\Daniel\Desktop\quake 2\Quake.2.HD.Edition\Quake
II\/baseq2/pak2.pak' (2 files).
Added packfile 'C:\Users\Daniel\Desktop\quake 2\Quake.2.HD.Edition\Quake
II\/baseq2/pak0.pak' (3307 files).
Added packfile 'C:\Users\Daniel\Desktop\quake 2\Quake.2.HD.Edition\Quake
II\/baseq2/pak1.pak' (279 files).
Added packfile 'C:\Users\Daniel\Desktop\quake 2\Quake.2.HD.Edition\Quake
II\/baseq2/pak2.pak' (2 files).
Using 'C:/Users/Daniel/Documents/YamagiQ2//baseq2' for writing.
execing default.cfg
couldn't exec yq2.cfg
execing config.cfg
couldn't exec autoexec.cfg
Winsock Initialized
Console initialized.

------- sound initialization -------


LoadLibrary(openal32.dll)
...opening OpenAL device:ok
...creating OpenAL context: ok
...making context current: ok

OpenAL settings:
AL_VENDOR: OpenAL Community
AL_RENDERER: OpenAL Soft
AL_VERSION: 1.1 ALSOFT 1.19.1
AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW
AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES
AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex
AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler
AL_SOFT_source_spatialize

Available OpenAL devices:


- OpenAL Soft on Speakers / Headphones (Realtek High Definition Audio)
- OpenAL Soft on Internal AUX Jack (DroidCam Virtual Audio)

Current OpenAL device:


- OpenAL Soft
Number of OpenAL sources: 31

Sound sampling rate: 0


------------------------------------

SDL version is: 2.0.10


SDL video driver is "windows".
SDL didplay modes:
- Mode 0: 1920x1080@60
- Mode 1: 1920x1080@30
- Mode 2: 1680x1050@60
- Mode 3: 1680x1050@59
- Mode 4: 1600x900@60
- Mode 5: 1440x900@60
- Mode 6: 1400x1050@60
- Mode 7: 1366x768@60
- Mode 8: 1360x768@60
- Mode 9: 1280x1024@85
- Mode 10: 1280x1024@75
- Mode 11: 1280x1024@60
- Mode 12: 1280x960@85
- Mode 13: 1280x960@60
- Mode 14: 1280x800@60
- Mode 15: 1280x768@60
- Mode 16: 1280x720@60
- Mode 17: 1152x864@75
- Mode 18: 1024x768@85
- Mode 19: 1024x768@75
- Mode 20: 1024x768@70
- Mode 21: 1024x768@60
- Mode 22: 848x480@60
- Mode 23: 800x600@85
- Mode 24: 800x600@75
- Mode 25: 800x600@72
- Mode 26: 800x600@60
- Mode 27: 640x480@85
- Mode 28: 640x480@75
- Mode 29: 640x480@73
- Mode 30: 640x480@60
- Mode 31: 640x480@59
- Mode 32: 640x400@70
- Mode 33: 512x384@85
- Mode 34: 512x384@75
- Mode 35: 512x384@70
- Mode 36: 512x384@60
- Mode 37: 400x300@85
- Mode 38: 400x300@75
- Mode 39: 400x300@72
- Mode 40: 400x300@60
- Mode 41: 320x240@85
- Mode 42: 320x240@75
- Mode 43: 320x240@73
- Mode 44: 320x240@60
- Mode 45: 320x240@59
- Mode 46: 320x200@70
----- refresher initialization -----
LoadLibrary(ref_gl3.dll)
Byte ordering: little endian
Refresh: Yamagi Quake II OpenGL3 Refresher
Client: 7.42

setting mode -2: 1920 1080


Real display mode: 1920x1080@60 (vid_fullscreen: 1)
Successfully loaded OpenGL function pointers using glad, got version 3.2!

OpenGL setting:
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4600
GL_VERSION: 3.2.0 - Build 20.19.15.4835
GL_SHADING_LANGUAGE_VERSION: 1.50 - Build 20.19.15.4835
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements
GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture
GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine
GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord
GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat
GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square
GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program
GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias
GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel
GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier
GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB
GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent
GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync
GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2
GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array
GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range
GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query
GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4
GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays
GL_ARB_base_instance GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader
GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering
GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine
GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects
GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing
GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack
GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport
GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object
GL_EXT_polygon_offset_clamp GL_ARB_clear_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts
GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels
GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture
GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode
GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access
GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location
GL_ARB_multi_bind GL_ARB_indirect_parameters WGL_EXT_depth_float
WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read
WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float
WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile
WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile
WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing
WGL_NV_DX_interop2 WGL_ARB_create_context_robustness

Probing for OpenGL extensions:


- Anisotropic Filtering: Max level: 16x
- OpenGL Debug Output: Supported (but disabled with gl3_debugcontext = 0)
Loading shaders succeeded!

Successfully loaded ref_gl3.dll as rendering backend


------------------------------------

------- input initialization -------


0 joysticks were found.
Most likely mouse isn't haptic
------------------------------------

------- curl initialization -------


LoadLibrary(curl.dll)
------------------------------------

-------- game initialization -------


Game is starting up.
Game is baseq2 built on Nov 30 2019.
------------------------------------

------- server initialization ------


0 entities inhibited.
0 teams with 0 entities.
------------------------------------
==== Yamagi Quake II Initialized ====

*************************************

[0.0.0.0]:0: client_connect
You must be in a game to save.
You must be in a game to save.
Loading game...
==== ShutdownGame ====
-------- game initialization -------
Game is starting up.
Game is baseq2 built on Nov 30 2019.
------------------------------------

------- server initialization ------


41 entities inhibited.
4 teams with 18 entities.
------------------------------------

Server restarted
Server disconnected, reconnecting
Connecting to localhost...
[0.0.0.0]:0: challenge
[0.0.0.0]:0: client_connect

-===================================-

Comm Satellite
Map: space pics
maps/space.bsp models/weapons/v_blast/tris.md2
models/objects/gibs/sm_meat/tris.md2
models/objects/gibs/arm/tris.md2
models/objects/gibs/bone/tris.md2
models/objects/gibs/bone2/tris.md2
models/objects/gibs/chest/tris.md2
models/objects/gibs/skull/tris.md2
models/objects/gibs/head2/tris.md2
models/items/ammo/slugs/medium/tris.m
models/weapons/g_rail/tris.md2
models/weapons/v_rail/tris.md2
models/items/adrenal/tris.md2
models/items/armor/shard/tris.md2
models/items/ammo/bullets/medium/tris
models/monsters/flyer/tris.md2
models/monsters/hover/tris.md2
models/items/healing/stimpack/tris.md
models/items/healing/large/tris.md2
models/items/ammo/shells/medium/tris.
models/deadbods/dude/tris.md2
models/monsters/float/tris.md2
models/items/ammo/rockets/medium/tris
models/monsters/boss2/tris.md2
models/items/healing/medium/tris.md2
models/items/band/tris.md2
models/items/armor/body/tris.md2
models/items/ammo/grenades/medium/tri
models/weapons/v_handgr/tris.md2
models/items/ammo/cells/medium/tris.m
models/items/armor/shield/tris.md2
models/objects/debris1/tris.md2
models/objects/debris2/tris.md2
models/weapons/v_rocket/tris.md2
models/weapons/v_shotg/tris.md2 images
client 0 sky
Player died.

----------- shutting down ----------


==== ShutdownGame ====
Shutting down curl.
Shutting down OpenAL.
Shutting down input.

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