Chapter 5: CPU Scheduling
Operating System Concepts Silberschatz, Galvin and Gagne ©2018
Chapter 5: Outline
Basic Concepts
Scheduling Criteria
Scheduling Algorithms
Thread Scheduling
Multi-Processor Scheduling
Real-Time CPU Scheduling
Operating Systems Examples
Algorithm Evaluation
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Objectives
Describe various CPU scheduling algorithms
Assess CPU scheduling algorithms based on scheduling criteria
Explain the issues related to multiprocessor and multicore scheduling
Describe various real-time scheduling algorithms
Describe the scheduling algorithms used in the Windows, Linux, and
Solaris operating systems
Apply modeling and simulations to evaluate CPU scheduling
algorithms
Design a program that implements several different CPU scheduling
algorithms
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Basic Concepts
Almost all computer resources
are scheduled before use
Maximum CPU utilization
obtained with multiprogramming
CPU–I/O Burst Cycle – Process
execution consists of a cycle of
CPU execution and I/O wait
CPU burst followed by I/O burst
CPU burst distribution is of main
concern
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Histogram of CPU-burst Times
Generally, frequency curve shows
Large number of short bursts
Small number of longer bursts
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CPU Scheduler
The CPU scheduler selects one Scheduling under 1 and 4 is
process from among the nonpreemptive
processes in ready queue, and
No choice in terms of
allocates the CPU core to it scheduling
Queue may be ordered in
various ways: FIFO, priority,
All other scheduling is
tree, linked list preemptive, and can result in
race conditions
CPU scheduling decisions may
Consider access to shared
take place when a process:
data
1. switches from running to
Consider preemption while in
waiting state
kernel mode
2. switches from running to
ready state Consider interrupts occurring
during crucial OS activities
3. switches from waiting to ready
4. terminates
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Dispatcher
Dispatcher module gives control of the
CPU to the process selected by the short-
term scheduler; this involves:
switching context
The number of context switches can be
obtained by using the #vmstat command or
the /proc file system for a given process
switching to user mode
jumping to the proper location in the user
program to resume that program
Dispatch latency – time it takes for the
dispatcher to stop one process and start
another running #vmstat
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Scheduling Criteria
CPU utilization – keep the CPU as busy as possible
Throughput – number of processes that complete their execution per
time unit
Turnaround time – amount of time to execute a particular process
Waiting time – amount of time a process spends waiting in the ready
queue
Response time – amount of time it takes from when a request was
submitted until the first response is produced, not outputting the
response (for time-sharing environment or in an interactive system)
#top
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Scheduling Algorithm Optimization Criteria
Max CPU utilization
Max Throughput
Min Turnaround time
Min Waiting time
Min Response time
In most cases, it is necessary to optimize the average measure
For interactive systems (such as a PC desktop or laptop system), it is
more important to minimize the variance in the response time
Note: For next examples of the comparison of various CPU-scheduling
algorithms
Consider only one CPU burst (in milliseconds) per process
The measure of comparison: average waiting time
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First-Come, First-Served (FCFS) Scheduling
Motivation: for simplicity, consider FIFO-like policy
Process Burst Time (ms)
P1 24
P2 3
P3 3
Suppose that the processes arrive at time 0 in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3
0 24 27 30
Waiting time for P1 = 0; P2 = 24; P3 = 27
Average waiting time = (0 + 24 + 27)/3 = 17
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FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order: P2 , P3 , P1
The Gantt chart for the schedule is:
P2 P3 P1
0 3 6 30
Waiting time for P1 = 6; P2 = 0; P3 = 3
Average waiting time = (6 + 0 + 3)/3 = 3
Much better than previous case
Convoy effect – short processes behind a long process, all the other
processes wait for the one big process to get off the CPU
Consider one CPU-bound and many I/O-bound processes
Result in lower CPU and device utilization
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Shortest-Job-First (SJF) Scheduling
Motivation: Moving a short process before a long one decreases the
waiting time of the short process more than it increases the waiting
time of the long process
The shortest-next-CPU-burst algorithm
Associate with each process the length of its next CPU burst
When the CPU is available, it is assigned to the process that has the
smallest next CPU burst
FCFS scheduling is used if the next CPU bursts of two processes are the
same
SJF is provably optimal – gives minimum average waiting time for a
given set of processes
The difficulty is how to know the length of the next CPU request
Could ask the user
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Example of SJF scheduling
Processiv Burst Time (ms)
P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3
SJF scheduling Gantt chart
P4 P1 P3 P2
0 3 9 16 24
Average waiting time = (3 + 16 + 9 + 0) / 4 = 7
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Determining Length of Next CPU Burst
Can only estimate the length – should be similar to the previous one
Then pick process with shortest predicted next CPU burst
Can be done by using exponential averaging of the measured lengths
of previous CPU bursts as follows
1. t n = actual length of n th CPU burst
2. n +1 = predicted value for the next CPU burst
3. , 0 1
4. Define : n =1 = t n + (1 − ) n .
Commonly, α controls the relative weight of recent and past history in
the prediction and sets to ½
Preemptive version called Shortest-Remaining-Time-First (SRTF)
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Prediction of the Length of the Next CPU Burst
An exponential average with ⍺ = 1/2 and τ0 = 10
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Examples of Exponential Averaging
=0
n+1 = n
Recent history does not count
=1
Since both and (1 - ) are
n+1 = tn less than or equal to 1, each
Only the actual last CPU burst successive term has less
counts weight than its predecessor
If we expand the formula, we get:
n+1 = tn + (1 - ) tn -1 + …
+ (1 - )j tn -j + …
+ (1 - )n +1 0.
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Shortest-Remaining-Time-First (SRTF)
Motivation: now, we add the concepts of varying arrival times and
preemption to the analysis
Process Arrival Time Burst Time (ms)
P1 0 8
P2 1 4
P3 2 9
P4 3 5
Preemptive SJF Gantt Chart
P1 P2 P4 P1 P3
0 1 5 10 17 26
Average waiting time = [(10-1)+(1-1)+(17-2)+(5-3)]/4 = 6.5
The value for nonpreemptive SJF scheduling?
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Round Robin (RR) Scheduling
Motivation: try scheduling algorithm similar to FCFS scheduling, but
preemption is added to enable the system to switch between
processes
Each process gets a small unit of CPU time (time quantum q), usually
10-100 milliseconds. After this time has elapsed, the process is
preempted and added to the end of the ready queue
If there are n processes in the ready queue and the time quantum is
q, then each process gets 1/n of the CPU time in chunks of at most q
time units at once. No process waits more than (n-1)q time units
Timer interrupts every quantum to schedule next process
Performance
q large FIFO
q small q must be large with respect to context switch, otherwise
overhead is too high
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Example of RR with Time Quantum q = 4
Process Burst Time
P1 24
P2 3
P3 3
The Gantt chart is:
P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30
Average waiting time = ?
Typically, higher average turnaround than SJF, but better response
q should be large compared to context switch time
q usually 10ms to 100ms, context switch < 10𝜇sec
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Time Quantum and Context Switch Time
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Turnaround Time Varies With The Time
Quantum
80% of CPU
bursts should be
shorter than q
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Priority Scheduling
Motivation: A priority number (integer) is associated with each
process
The CPU is allocated to the process with the highest priority
(smallest integer highest priority). Equal-priority processes are
scheduled in FCFS or RR
Preemptive
Nonpreemptive
SJF is priority scheduling where priority is the inverse of predicted
next CPU burst time
Problem Starvation – low priority processes may never execute
Solution Aging – as time progresses, increase the priority of the
process
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Example of Priority Scheduling
ProcessA ari Burst TimeT Priority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2
Priority scheduling Gantt Chart
Average waiting time = 8.2
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Priority Scheduling w/ Round-Robin
ProcessA arri Burst TimeT Priority
P1 4 3
P2 5 2
P3 8 2
P4 7 1
P5 3 3
Run the process with the highest priority. Processes with the same
priority run Round-Robin
Gantt Chart with time quantum q = 2 ms
Average waiting time = ?
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Multilevel Queue
Motivation: with priority scheduling, have separate queues for each
priority
Schedule the process in the highest-priority queue!
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Example of Multilevel Queue
Prioritization based upon process type
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Multilevel Feedback Queue
Motivation: A process can move between the various queues; aging
can be implemented this way
Multilevel-feedback-queue scheduler defined by the following
parameters:
number of queues
scheduling algorithms for each queue
method used to determine when to upgrade a process
method used to determine when to demote a process
method used to determine which queue a process will enter when that
process needs service
This scheme leaves I/O-bound and interactive processes — which
are typically characterized by short CPU bursts — in the higher-
priority queues and a process that waits too long in a lower-priority
queue may be moved to a higher-priority queue
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Example of Multilevel Feedback Queue
Three queues: Scheduling
Q0 – RR with time quantum 8 A new job enters queue Q0
milliseconds which is served FCFS
Q1 – RR with time quantum 16 When it gains CPU, job
milliseconds receives 8 milliseconds
Q2 – FCFS If it does not finish in 8
milliseconds, job is moved to
queue Q1
At Q1 job is again served
FCFS and receives 16
additional milliseconds
If it still does not complete, it is
preempted and moved to
queue Q2
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Thread Scheduling
Distinction between user-level and kernel-level threads
When threads supported, threads scheduled, not processes
Many-to-one and many-to-many models, thread library schedules
user-level threads to run on Light-Weight Process (LWP)
Known as Process-Contention Scope (PCS) since scheduling
competition is within the process
Typically done via priority set by programmer
Kernel thread scheduled onto available CPU is System-Contention
Scope (SCS) – competition among all threads in system
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POSIX Pthread Scheduling
API allows specifying either PCS or SCS during thread creation
PTHREAD_SCOPE_PROCESS schedules threads using PCS
scheduling
PTHREAD_SCOPE_SYSTEM schedules threads using SCS scheduling
Can be limited by OS – Linux and macOS only allow
PTHREAD_SCOPE_SYSTEM
Pthread IPC (Inter-process Communication) provides two functions
for setting
pthread attr setscope(pthread attr t *attr, int scope)
pthread attr getscope(pthread attr t *attr, int
*scope)
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Pthread Scheduling API
#include <pthread.h> int main(int argc, char *argv[]) {
#include <stdio.h> int i, scope;
pthread_t tid[NUM THREADS];
#define NUM_THREADS 5
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}
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Pthread Scheduling API (Cont.)
/* set the scheduling algorithm to PCS or SCS */
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
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Multiple-Processor Scheduling
CPU scheduling more complex when multiple CPUs are available
Multiprocessor may be any one of the following architectures:
Multicore CPUs
Multithreaded cores
NUMA systems
Heterogeneous multiprocessing
Multiprocessor scheduling
There is no one best solution
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Multiple-Processor Scheduling (Cont.)
Symmetric multiprocessing (SMP) is where each processor is self-
scheduling
Two possible strategies
All threads may be in a common ready queue (Fig. a)
Each processor may have its own private queue of threads (Fig. b)
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Multicore Processors
Recent trend to place multiple processor cores on same physical chip
Faster and consumes less power
Multiple threads per core also growing
Takes advantage of memory stall to make progress on another thread
while memory retrieve happens
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Multithreaded Multicore System
Each core has > 1 hardware threads.
If one thread has a memory stall, switch to another thread!
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Multithreaded Multicore System
Chip-multithreading (CMT)
assigns each core multiple
hardware threads (Intel
refers to this as
hyperthreading)
Each hardware thread
maintains its architectural
state, such as instruction
pointer and register set
On a quad-core system
with 2 hardware threads
per core (e.g., Intel i7), the
operating system sees 8
logical processors
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Multithreaded Multicore System
Two levels of
scheduling:
1. The operating
system deciding
which software
thread to run on a
logical CPU
2. How each core
decides which
hardware thread to
run on the physical
core.
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Multiple-Processor Scheduling – Load Balancing
If SMP, need to keep all CPUs loaded for efficiency
Load balancing attempts to keep workload evenly distributed
Push migration – periodic task checks load on each processor, and if
found, pushes task from overloaded CPU to other CPUs
Pull migration – idle processors pulls waiting task from busy
processor
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Multiple-Processor Scheduling – Processor Affinity
When a thread has been running on one processor, the cache
contents of that processor stores the memory accesses by that
thread.
We refer to this as a thread having affinity for a processor (i.e.
“processor affinity”)
Load balancing may affect processor affinity as a thread may be
moved from one processor to another to balance loads, yet that
thread loses the contents of what it had in the cache of the processor
it was moved off of.
Soft affinity – the operating system attempts to keep a thread running
on the same processor, but no guarantees.
Hard affinity – allows a process to specify a set of processors it may
run on.
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NUMA and CPU Scheduling
If the operating system is NUMA-aware, it will assign
memory closes to the CPU the thread is running on.
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Real-Time CPU Scheduling
Can present obvious challenges
Soft real-time systems – Critical real-time tasks have the highest
priority, but no guarantee as to when tasks will be scheduled
Hard real-time systems – task must be serviced by its deadline
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Types of Latencies
Event latency – the amount of time that elapses from when an event
occurs to when it is serviced.
Two types of latencies affect performance
1. Interrupt latency – time from arrival of interrupt to start of routine that
services interrupt
2. Dispatch latency – time for schedule to take current process off CPU and
switch to another
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Interrupt Latency
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Dispatch Latency
Conflict phase of
dispatch latency:
1. Preemption of any
process running in
kernel mode
2. Release by low-
priority process of
resources needed
by high-priority
processes
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Priority-based Scheduling
For real-time scheduling, scheduler must support preemptive, priority-
based scheduling
But only guarantees soft real-time
For hard real-time, it must also provide ability to meet deadlines
Processes have new characteristics: periodic ones require CPU at
constant intervals
Has processing time t, deadline d, period p
0≤t≤d≤p
Rate of periodic task is 1/p
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Rate Monotonic Scheduling
A priority is assigned based on the inverse of its period
Shorter periods = higher priority;
Longer periods = lower priority
P1 is assigned a higher priority than P2.
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Missed Deadlines with Rate Monotonic Scheduling
Process P2 misses finishing its deadline at time 80
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Earliest Deadline First Scheduling (EDF)
Priorities are assigned according to deadlines:
the earlier the deadline, the higher the priority;
the later the deadline, the lower the priority
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Proportional Share Scheduling
T shares are allocated among all processes in the system
An application receives N shares where N < T
This ensures each application will receive N / T of the total processor
time
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POSIX Real-Time Scheduling
The POSIX.1b standard
API provides functions for managing real-time threads
Defines two scheduling classes for real-time threads:
SCHED_FIFO – threads are scheduled using a FCFS strategy with a
FIFO queue. There is no time-slicing for threads of equal priority
SCHED_RR – similar to SCHED_FIFO except time-slicing occurs for
threads of equal priority
Defines two functions for getting and setting scheduling policy:
pthread_attr_getsched_policy(pthread_attr_t *attr, int
*policy)
pthread_attr_setsched_policy(pthread_attr_t *attr, int
policy)
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POSIX Real-Time Scheduling API
#include <pthread.h> int main(int argc, char *argv[])
#include <stdio.h> {
#define NUM_THREADS 5 int i, policy;
pthread_t_tid[NUM_THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* get the current scheduling policy */
if (pthread_attr_getschedpolicy(&attr, &policy) != 0)
fprintf(stderr, "Unable to get policy.\n");
else {
if (policy == SCHED_OTHER) printf("SCHED_OTHER\n");
else if (policy == SCHED_RR) printf("SCHED_RR\n");
else if (policy == SCHED_FIFO) printf("SCHED_FIFO\n");
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POSIX Real-Time Scheduling API (Cont.)
/* set the scheduling policy - FIFO, RR, or OTHER */
if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) != 0)
fprintf(stderr, "Unable to set policy.\n");
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
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Operating System Examples
Linux scheduling
Windows scheduling
Solaris scheduling
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Linux Scheduling Through Version 2.5
Prior to kernel version 2.5, ran variation of standard UNIX scheduling
algorithm
Version 2.5 moved to constant order O(1) scheduling time
Preemptive, priority based
Two priority ranges: time-sharing and real-time
Real-time range from 0 to 99 and nice value from 100 to 140
Map into global priority with numerically lower values indicating higher priority
Higher priority gets larger q
Task runnable as long as time left in time slice (active)
If no time left (expired), not runnable until all other tasks use their slices
All runnable tasks tracked in per-CPU run-queue data structure
Two priority arrays (active, expired)
Tasks indexed by priority
When no more active, arrays are exchanged
Worked well, but poor response times for interactive processes
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Linux Scheduling in Version 2.6.23 +
Completely Fair Scheduler (CFS)
Scheduling classes
Each has specific priority
Scheduler picks highest priority task in highest scheduling class
Rather than quantum based on fixed time allotments, based on
proportion of CPU time
2 scheduling classes included, others can be added
default
real-time
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Linux Scheduling in Version 2.6.23 +
Quantum calculated based on nice value from -20 to +19
Lower value is higher priority
Calculates target latency – interval of time during which task should run
at least once
Target latency can increase if say number of active tasks increases
CFS scheduler maintains per task virtual run time in variable
vruntime
Associated with decay factor based on priority of task – lower priority is
higher decay rate
Normal default priority yields virtual run time = actual run time
To decide next task to run, scheduler picks task with lowest virtual
run time
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CFS Performance
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Linux Real-time Scheduling
Real-time scheduling according to POSIX.1b
Real-time tasks have static priorities
Real-time plus normal map into global priority scheme
Nice value of -20 maps to global priority 100
Nice value of +19 maps to priority 139
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Linux Scheduling (Cont.)
Linux supports load balancing, but is also NUMA-aware
Scheduling domain is a set of CPU cores that can be balanced
against one another
Domains are organized by what they share (i.e., cache memory.)
Goal is to keep threads from migrating between domains
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Windows Scheduling
Windows uses priority-based preemptive scheduling
Highest-priority thread runs next
Dispatcher is scheduler
Thread runs until (1) blocks, (2) uses time slice, (3) preempted by
higher-priority thread
Real-time threads can preempt non-real-time
32-level priority scheme
Variable class is 1-15, real-time class is 16-31
Priority 0 is memory-management thread
Queue for each priority
If no run-able thread, runs idle thread
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Windows Priority Classes
Win32 API identifies several priority classes to which a process can
belong
REALTIME_PRIORITY_CLASS, HIGH_PRIORITY_CLASS,
ABOVE_NORMAL_PRIORITY_CLASS, NORMAL_PRIORITY_CLASS,
BELOW_NORMAL_PRIORITY_CLASS, IDLE_PRIORITY_CLASS
All are variable except REALTIME
A thread within a given priority class has a relative priority
TIME_CRITICAL, HIGHEST, ABOVE_NORMAL, NORMAL,
BELOW_NORMAL, LOWEST, IDLE
Priority class and relative priority combine to give numeric priority
Base priority is NORMAL within the class
If quantum expires, priority lowered, but never below base
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Windows Priority Classes (Cont.)
If wait occurs, priority boosted depending on what was waited for
Foreground window given 3x priority boost
Windows 7 added user-mode scheduling (UMS)
Applications create and manage threads independent of kernel
For large number of threads, much more efficient
UMS schedulers come from programming language libraries like
C++ Concurrent Runtime (ConcRT) framework
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Windows Priorities
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Solaris
Priority-based scheduling
Six classes available
Time sharing (default) (TS)
Interactive (IA)
Real time (RT)
System (SYS)
Fair Share (FSS)
Fixed priority (FP)
Given thread can be in one class at a time
Each class has its own scheduling algorithm
Time sharing is multi-level feedback queue
Loadable table configurable by sysadmin
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Solaris Dispatch Table
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Solaris Scheduling
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Solaris Scheduling (Cont.)
Scheduler converts class-specific priorities into a per-thread global
priority
Thread with highest priority runs next
Runs until (1) blocks, (2) uses time slice, (3) preempted by higher-priority
thread
Multiple threads at same priority selected via RR
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Algorithm Evaluation
How to select CPU-scheduling algorithm for an OS?
Determine criteria, then evaluate algorithms
Deterministic modeling
Type of analytic evaluation
Takes a particular predetermined workload and defines the performance
of each algorithm for that workload
Consider 5 processes arriving at time 0:
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Deterministic Evaluation
For each algorithm, calculate minimum average waiting time
Simple and fast, but requires exact numbers for input, applies only to
those inputs
FCS is 28ms:
Non-preemptive SFJ is 13ms:
RR is 23ms:
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Queueing Models
Describes the arrival of processes, and CPU and I/O bursts
probabilistically
Commonly exponential, and described by mean
Computes average throughput, utilization, waiting time, etc
Computer system described as network of servers, each with queue
of waiting processes
Knowing arrival rates and service rates
Computes utilization, average queue length, average wait time, etc
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Little’s Formula
n = average queue length
W = average waiting time in queue
λ = average arrival rate into queue
Little’s law – in steady state, processes leaving queue must equal
processes arriving, thus:
n=λxW
Valid for any scheduling algorithm and arrival distribution
For example, if on average 7 processes arrive per second, and
normally 14 processes in queue, then average wait time per process
= 2 seconds
Operating System Concepts 72 Silberschatz, Galvin and Gagne ©2018
Simulations
Queueing models limited
Simulations more accurate
Programmed model of computer system
Clock is a variable
Gather statistics indicating algorithm performance
Data to drive simulation gathered via
Random number generator according to probabilities
Distributions defined mathematically or empirically
Trace tapes record sequences of real events in real systems
Operating System Concepts 73 Silberschatz, Galvin and Gagne ©2018
Evaluation of CPU Schedulers by Simulation
Operating System Concepts 74 Silberschatz, Galvin and Gagne ©2018
Implementation
Even simulations have limited accuracy
Just implement new scheduler and test in real systems
High cost, high risk
Environments vary
Most flexible schedulers can be modified per-site or per-system
Or APIs to modify priorities
But again environments vary
Operating System Concepts 75 Silberschatz, Galvin and Gagne ©2018
Summary
CPU scheduling is the task of selecting a waiting process from the
ready queue and allocating the CPU to it. The CPU is allocated to the
selected process by the dispatcher.
Scheduling algorithms may be either preemptive (where the CPU can
be taken away from a process) or nonpreemptive (where a process
must voluntarily relinquish control of the CPU). Almost all modern
operating systems are preemptive.
Scheduling algorithms can be evaluated according to the following
five criteria: (1) CPU utilization, (2) throughput, (3) turnaround time,
(4) waiting time, and (5) response time.
First-come, first-served (FCFS) scheduling is the simplest scheduling
algorithm, but it can cause short processes to wait for very long
processes.
Operating System Concepts 76 Silberschatz, Galvin and Gagne ©2018
Summary (Cont.)
Shortest-job-first (SJF) scheduling is provably optimal, providing the
shortest average waiting time. Implementing SJF scheduling is
difficult, how- ever, because predicting the length of the next CPU
burst is difficult.
Round-robin (RR) scheduling allocates the CPU to each process for a
time quantum. If the process does not relinquish the CPU before its
time quantum expires, the process is preempted, and another
process is scheduled to run for a time quantum.
Priority scheduling assigns each process a priority, and the CPU is
allocated to the process with the highest priority. Processes with the
same priority can be scheduled in FCFS order or using RR
scheduling.
Operating System Concepts 77 Silberschatz, Galvin and Gagne ©2018
Summary (Cont.)
Multilevel queue scheduling partitions processes into several
separate queues arranged by priority, and the scheduler executes the
processes in the highest-priority queue. Different scheduling
algorithms may be used in each queue.
Multilevel feedback queues are similar to multilevel queues, except
that a process may migrate between different queues.
Multicore processors place one or more CPUs on the same physical
chip, and each CPU may have more than one hardware thread. From
the perspective of the operating system, each hardware thread
appears to be a logical CPU.
Load balancing on multicore systems equalizes loads between CPU
cores, although migrating threads between cores to balance loads
may invalidate cache contents and therefore may increase memory
access times.
Operating System Concepts 78 Silberschatz, Galvin and Gagne ©2018
Summary (Cont.)
Soft real-time scheduling gives priority to real-time tasks over non-
real- time tasks. Hard real-time scheduling provides timing
guarantees for real- time tasks,
Rate-monotonic real-time scheduling schedules periodic tasks using
a static priority policy with preemption.
Earliest-deadline-first (EDF) scheduling assigns priorities according to
deadline. The earlier the deadline, the higher the priority; the later the
deadline, the lower the priority.
Proportional share scheduling allocates T shares among all
applications. If an application is allocated N shares of time, it is
ensured of having N∕T of the total processor time.
Operating System Concepts 79 Silberschatz, Galvin and Gagne ©2018
Summary (Cont.)
Linux uses the completely fair scheduler (CFS), which assigns a
proportion of CPU processing time to each task. The proportion is
based on the virtual runtime (vruntime) value associated with each
task.
Windows scheduling uses a preemptive, 32-level priority scheme to
determine the order of thread scheduling.
Solaris identifies six unique scheduling classes that are mapped to a
global priority. CPU-intensive threads are generally assigned lower
priorities (and longer time quantums), and I/O-bound threads are
usually assigned higher priorities (with shorter time quantums.)
Modeling and simulations can be used to evaluate a CPU scheduling
algorithm.
Operating System Concepts 80 Silberschatz, Galvin and Gagne ©2018
End of Chapter 5
Operating System Concepts Silberschatz, Galvin and Gagne ©2018