Transmission Control Protocol (TCP) : Reliable Connection-Oriented Point-To-Point Full-Duplex Streams, Not Messages
Transmission Control Protocol (TCP) : Reliable Connection-Oriented Point-To-Point Full-Duplex Streams, Not Messages
Reliable
Connection-oriented
Point-to-point
Full-duplex
Streams, not messages
Initialization: 3 Way Handshake
Initiator Participant
SYN (Synchronization Sequence Number )
SYN = ISN + Port #
• The client begins it's active open by sending a SYN to the server. SYN
stands for "Synchronization Sequence Number", but it actually contains much
more.
• The SYN message contains the initial sequence number (ISN). This ISN is
the starting value for the sequence numbering that will be used by the client to
detect duplicate segments, to request the retransmission of segments, &c.
• The message also contains the port number. Whereas the hostname and IP
address name the machine, the port number names a particular processes. A
process on the server is associated with a particular port using bind().
Initialization: 3 Way Handshake
Initiator Participant
SYN + ACK of SYN
(ACK of SYN using initiator-ISN+1)
• The server performs the passive open, by sending its own ISN to the client.
It also sends an Acknowledgement (ACK) of the client's SYN, using the ISN
that the client sent plus one.
Initialization: 3 Way Handshake
Initiator Participant
ACK of SYN
(ACK of SYNC uses participant-ISN + 1)
• The last step is for the client to acknowledge the server’s SYN
Initialization: 3 way Handshake
Initiator Participant
SYN (Synchronization Sequence Number )
SYN = ISN + Port #
Initiator Participant
SYN + ACK of SYN
(ACK of SYN using initiator-ISN+1)
Initiator Participant
ACK of SYN
(ACK of SYNC uses participant-ISN + 1)
How and Why is the ISN Chosen?
Why do we send the ISN, instead of just always start with 1?
The answer to this is that we don't want to misinterpret an old segment. For example,
consider a short-lived client process that always talked to the same server. If the ISN's
would always start with one, a delayed segment from one connection might be
misinterpreted as the next segment for a newer instance of the same client/server-port
combination. By doing something more random, we reduce the bias toward low
sequence numbers, and reduce the likelihood of this type of situation.
RFC 793 specifies that the ISN should be selected using a system-wide 32-bit counter
that is incremented every 4 microseconds. This approach provides a "moving target" that
makes segment number confusion unlikely.
4.4BSD actually does something different. It increments the counter by 64K every half-
second and every time a connection is established. This amortizes to incrementing the
counter by one every 8 microseconds.
Connection Termination
When either side of a TCP connection is done sending data, it sends a FIN
(finished) to the other side. When the other side receives the FIN, it passes an
EOF up the protocol stack to the application.
Although TCP allows for this half-closed state, in practice, it is very rarely
used. For the most part, when one side closes a connection, the other side will
immediately do the same. It is also the case that both sides can concurrently
sends FINs. This situation, called a simultaneous close is perfectly legal and
acceptable.
We wait 2MSL after sending the ACK of the FIN, before actually
closing the connection, to protect against a lost ACK.
If the ACK is lost, the FIN will be retransmitted and received. The
ACK can then be resent and the 2MSL timer restarted.
What About Crashes, &c.
But wait, if both sides need to close the connection, what happens if the power
fails on one side? Or a machine is shut off? Or the network goes down?
Well, the answer to this is very simple: Nothing. Each side will maintain at
least a half-open connection until the other side sends a FIN. If the other side
never sends a FIN, barring a reboot, the connection will remain at least half-
open on the other side.
What happens if neither process ever sends data? The answer to this is also
very simple: Nothing. Absolutely nothing is sent via TCP, unless data is being
sent.
TCP Keep-Alive Option
Well, some people were as upset as you were by the idea that a half-open connection
could remain and consume resources forever, if the other side abruptly died or retired.
They successfully lobbied for the TCP Keepalive Option.
This option is disabled by default, but can be enabled by either side. If it is enabled on a
host, the host will probe the other side, if the TCP connection has been idle for more
than a threshold amount of time.
This timer is system-wide, not connection wide and the RFC states that, if enabled, it
must be no less than two hours.
Many people (including your instructor) believe that this type of feature is not rightfully
in the jurisdiction of a transport layer protocol. We argue that this type of session
management is the rightful jurisdiction of the application or a session-level protocol.
Please do realize that this is a religious issue for many and has received far more
discussion than it is probably worth. Independent of your beliefs, please don't forget that
the timer is system-wide -- this can be a pain and might even lead many keepalive-
worshipers opt for handling this within the applications.
Reset (RST)
TCP views connections in terms of sockets. A popular author, Richard Stevens refers to these
as connections -- this is wrong, but has worked its way into the popular vernacular.
A reset will generally be sent by a host if it receives a segment that doesn't make sense.
Perhaps the host crashed and then received a segment for a port that is no longer in use.
In this case, the RST would basically indicate, "No one here, but us chickens" and the side
that received the RST would assume a crash, close its end and roll-over or handle the error.
Transferring Data
• TCP operates by breaking data up into pieces known as segments.
• In order to send data, TCP breaks it up into segments that are not
longer than the MSL.
Acknowledgement
• Fundamentally, TCP sends a segment of data, including the segment
number and waits for an ACK. But TCP tries to avoid the overhead
involved in acking every single segment using two techniques.
• TCP will wait up to 200mS before sending an ACK. The hope is that
within that 200 mS a segment will need to be sent the other way. If this
happens, the ACK will be sent with this segment of data. This type of
ACK is known as a piggyback ACK.
• Note: My memory is that the RFC actually says 500mS, but the
implementations that I remember use a 200mS timer. No big deal,
either way.
More About the ACKs
In the case of TCP, the receiver's window is known as the advertised window or the
offered window. The side of the window is advertised by the receiver as part of the TCP
header attached to each segment. By default, this size is usually 4096 bytes.
The usable window is the portion of the advertised window that is available to receive
segments.
The only significant difference is the one that we mentioned before: TCP uses a
cumulative ACK instead of a bit-mask.
1 2 3 4 5 6 7 8 9 10 11 13
Set, but Sendable
Can’t send:
Sent and not ACKed “usable window”
Need ACKs
ACKed
Slow Start and Congestion Avoidance
The advertised window size is a limit imposed by the receiver. But the sender
doesn't necessarily need or want to send segments as rapidly as it can in an
attempt to fill the receiver's window.
This is because the network may not be able to handle the segments as rapidly
as the sender can send them. Intermediate routers may be bogged down or
slow. If the sender dispatches segments too rapidly, the intermediate routers
may drop them requiring that they be resent.
In the end, it would be faster and more bandwidth efficient to send them more
slowly in the first place.
TCP employs two different techniques to determine how many segments can
be sent before acknowledgement: slow start and congestion avoidance.
Then the sender will send two segments. Each time an ACK is received, the
congestion window will grow by two. (This results in 1,2,4,8,16,… growth)
This growth will continue until the congestion window size reaches the smaller
of a threshhold value, ssthresh and the advertised window size.
If the congestion window reaches the same size as the advertised window, it
cannot grow anymore.
If the congestion window size reaches ssthresh, we want to grow more slowly
-- we are less concerned about reaching a reasonable transmission rate than we
are about suffering from congestion. For this reason, we switch to congestion
avoidance.
This is done after a segment has been lost or after ssthresh has been
reached.
Let's assume for a moment that ssthresh has been reached. At this
point, we grow the congestion window by the greater of 1 segment and
(1/cwnd). This rate or growth is slower than it was before, and is more
appropriate for tip-toeing our way to the network's capacity.
This time it will start with a cwnd size of 1 and grow rapidly to half of
the prior congestion window size. At that point congestion avoidance
will be reinvoked to make tip-toe progress toward a more rapid
transmission rate.
This makes sense, because it allows the transmission rate to slow down
in response to a transient, but to make a substantial recovery rapidly. In
this respect, the exponential growth rate of "slow start" is actually a
"fast start".
An Example of Slow Start and Congestion
Avoidance
timeout
Cwnd/2
More Tweaking
It is clear that the traditional TCP slow start and congestion avoidance
schemes assume that a single missing AC indicates congestion. But, it
could actually represent just dumb, bad luck – and impose a really
nasty penalty upon being unlucky.
There are many newer variants, also options, that impose lesser
penalties earlier, in an attempt to balance the possibility of bad luck
against the harm caused by pumping segments into a suffocating
network.