Mobile Gaming Benchmarks: A Global Analysis of
Mobile Gaming Benchmarks: A Global Analysis of
A Global Analysis of
Mobile Gaming
Benchmarks
Global insights from 75,000+ mobile games
and over 3 billion players.
H1 2019 Edition
Engagement
D1 Retention Page 6 - 7
D7 Retention Page 8 - 9
D28 Retention Page 10 - 11
Average Session Length Page 12 - 13
Stickiness Page 14 - 15
Our Customers
Hear it from the best Page 16 - 17
JoyPac Case Study Page 18 - 19
Voodoo Case Study Page 20 - 21
Revenue
ARPPU Page 22 - 23
ARPDAU Page 24 - 25
Conversion Page 26 - 27
75K+ games studied From 3 billion devices Over a full calendar year
We crunched data from Our analysis presents Data for a full calendar
a selection of our 75K+ findings from 850 million year, running from June 1st
games which are currently monthly active players. 2018 to May 31st 2019.
active on the app stores.
This is all of the genre data aggregated This graph looks specifically at how each
to show industry trends over the last year. genre is performing and highlights the top,
It has been broken down into top, median median, and underperforming KPIs for each
and under-performing titles (green, yellow genre category (star, grey line and red arrow).
and red lines).
Any game with a metric Games with a metric near Games with KPIs near this red
near the green line or star is this yellow line or symbol are line or arrow are amongst the
performing in the top 15% of performing OK, but there’s still lowest performers compared to
games. Good job! some room for improvement. industry averages.
3
Stats at a glance...
5
Retention (Day 1)
7
Retention (Day 7)
9
Retention (Day 28)
Word and card games are in the lead, with the top
performing games having day 28 retention as
high as 12%.
11
Average Session Length
The average session length looks at how long Users ultimately control how
users play a game, from initially opening the app to when long they play for, so it’s
important to not limit their
the session is closed and sent to the background. gameplay. If they complete 10
levels within a game and end
up playing for 20 minutes, these
At a glance... players should be rewarded to
make sure they have a good
experience.
People play longer in winter (by around 2 minutes),
This should apply to any stage
especially around Christmas.
of gameplay, whether they are
returning after 1 day, 7 or 28.
ASL is decreasing for the top performing games,
but is starting to pick back up for the low performing
ones.
Casino and Card still reign kings, having the longest Makes sense!
ASL (these genres have a great deal of overlap).
13
Stickiness
15
Hear what the
best have to say
60,000+ game developers use GameAnalytics in
more than 75K titles. Here’s what some of them have to say...
“I use GameAnalytics
daily to track core KPIs
for our range of our games.
It’s an essential tool for all
data driven gaming studios.
Highly recommended.”
“GameAnalytics is an essential
tool to help us understand how
Matti Kallonen | CEO people are playing Crossy Road
- love it!”
“We absolutely love
GameAnalytics. The real-
time metrics are a lifesaver
for tracking our campaigns.”
17
CASE STUDY
CHALLENGE SOLUTION
When JoyPac first set out to build a Today JoyPac uses GameAnalytics to evaluate
data-driven mobile games publisher in 2018, all of the games they publish. They start by
they knew they needed an analytics tool that asking developers to integrate one of the
could scale as the business grew, without GameAnalytics SDKs into their games.
significantly driving up costs.
They then analyze this data to learn more about
More importantly, because they specialize in the behavior of different players, and get a clear
APAC markets like China and Japan, they were picture of what is and isn’t working, usually
aware that they’d need to track players in both based on the changes that their Beijing-based
the East and the West, and do it accurately. ops teams make to the game.
Power Painter
CHIMPWORKS
They’ve now released a string of hit titles in
China, including Skip School, Radish Girl,
Master of War, and one of their most successful
releases, Fluffy Fall, published by the Paris-based
What(Games) and created by the talented
developers at Kilosaurus.
“We use GameAnalytics across the whole company. It’s an important part of our tech stack
that helps us understand player data and monitor the health of titles internally, but also update
our partners externally with helpful updates. We use the REST API to pull specific data points
into own own reporting platform and share with them automatically.”
“Most importantly, GameAnalytics is the most reliable platform out there to help us
understand the behavior of our players in China. Very few other trusted systems actually work
in there, but with GameAnalytics it’s simple - and with very little effort we’re able to answer
questions like: what do Chinese players like about the game? What features are especially
sticky? How are they responding to ads? GameAnalytics helps us answer these questions in
an intuitive interface with dozens of well documented SDKs.”
Allison Bilas
CHIEF OPERATING OFFICER |
19
CASE STUDY
CHALLENGE SOLUTION
Taking a game from initial conception, through Voodoo uses GameAnalytics to get
prototype phases and on to a financially predictive insights about early-phase games.
successful launch is a difficult task for even the They’re able to quickly shortlist the most
most established of games studios. It’s even promising new titles from hundreds of different
more challenging for those in the hyper-casual games pitched to them each month by reviewing
space, especially when you consider the short KPIs like D1 and D7 retention.
lifespans of these types of mobile games.
What’s more, GameAnalytics helps Voodoo
For publishers like Voodoo, using data to identify gather crucial data feedback so they can consult
titles with the best potential, as well as optimize and help their partners improve the core metrics
core gameplay loops, is key to their continued and gameplay of their games.
success.
When it comes to predicting the success of a title, simply playing the game is rarely enough.
Data is key for recognizing the games with the greatest potential, and Voodoo reviews this
data with user-level access to multiple studios at any given time via GameAnalytics. They
typically look for D1 retention of 50% or greater.
Around 19/20 games with low retention get set aside, whilst studios with promising
numbers and a great concept are given consultation to help improve core gameplay
elements. Voodoo has now become a world leader at finding and refining diamonds in the
rough, using GameAnalytics to see critical KPIs (and even game error logs).
Once a game has been released, GameAnalytics still plays a role in progress tracking for
the entire Voodoo team, with custom integration via the GameAnalytics Rest API that feeds
GameAnalytics data into their own proprietary dashboard.
Within this platform, product managers, game designers, and even partner developers work
together, using GameAnalytics as a way to regularly monitor and optimize the lifecycle of
each and every game across their entire portfolio.
“At Voodoo we review hundreds of games each month. Thanks to the data collected
with GameAnalytics we’re able to help our partners with upcoming trends, clear creation
guidelines, features to increase retention and a unique ideation process.”
“One of the great perks of working as a publisher is seeing how the titles of enthusiastic
developers can be optimised to make a huge impact on their success. With the many different
GameAnalytics SDKs and a custom API integration into our own platform, we can synchronise
insights and feedback with our partners and streamline the consultancy process. Using data
to make judgements and informed decisions has proved critical to our success.”
Hugo Peyron
PUBLISHING EXPERT |
21
ARPPU
In this section, we look at the average revenue per paying How to increase
user across games on our platform. player spend
To keep the data clean and accurate, we’ve only There are loads of ways to
considered games with actual revenue. encourage players to spend
more in a game, including push
notifications, timely promotions
At a glance... and dynamic pricing to cater for
different player demographics.
Spending habits are highest in the lead up to the Before optimising IAP,
holidays and summer months, suggesting the developers should focus on
top performing studios ramp up their marketing overall gameplay. After all,
people can’t spend money if
efforts around here.
they aren’t playing that game.
23
ARPDAU
25
Conversion
How to increase
Conversion data is the percentage of users who made a conversion
purchase that day. In the following graphs, the conversion Developers should know what
rate is analysed on a daily basis. will help players with their
gameplay and push offers and
promotions relating to these.
At a glance...
A couple of examples include
knowing which level they get
Overall, conversion rate is declining for most games. stuck on, when they need extra
This is likely due to the rise in ad-monetization, lives or if they have run out of
which is something we’ll be exploring in our H2 hints.
benchmarks report.
Reactive in-game offers are a
Average games convert just north of 0.2% of players great way to remind players of
(compared to 0.4% in 2018), however the top the items they can purchase,
performing titles are getting 3x more in and can make the game more
helpful.
comparison.
27
Other cool stats
you should know
29
Features any great
analyst should use
We’ve listed some of the most powerful GameAnalytics features you
should use to level up your games and keep your players happy.
View your
entire portfolio
Easily search, find, pin, and access
your most important titles from one
convenient view. Get a quick snapshot
into the health of your studio, or even
the games that you’ve helped publish.
31
Take your game
to the next level
Sign up for free at:
www.gameanalytics.com
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