Design Thinking Concepts - Empathize@Suprayitno
Design Thinking Concepts - Empathize@Suprayitno
Empathize
Empathize
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3/18/2021
Empathize
• WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—
they are those of a particular group of people; in order to design for them, you
must gain empathy for who they are and what is important to them.
Observing what people do and how they interact with their environment gives
you clues about what they think and feel. It also helps you learn about what they
need. By watching people, you can capture physical manifestations of their
experiences – what they do and say. This will allow you to infer the intangible
meaning of those experiences in order to uncover insights. These insights give
you direction to create innovative solutions. The best solutions come out of the
best insights into human behavior. But learning to recognize those insights is
harder than you might think. Why? Because our minds automatically filter out a
lot of information without our even realizing it. We need to learn to see things
“with a fresh set of eyes,” and empathizing is what gives us those new eyes.
Empathize
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3/18/2021
Empathize
• HOW to empathize
To empathize, you:
• Observe. View users and their behavior in the context of their lives. As
much as possible do observations in relevant contexts in addition to
interviews. Some of the most powerful realizations come from noticing a
disconnect between what someone says and what he does. Others come
from a work-around someone has created which may be very surprising to
you as the designer, but she may not even think to mention in conversation.
Empathize
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3/18/2021
Empathize
Transition:
Empathize >> Define
Unpack: When you move from empathy work to
drawing conclusions from that work, you need to
process all the things you heard and saw in order to
understand the big picture and grasp the takeaways
of it all. Unpacking is a chance to start that process
– sharing what you found with fellow designers and
capturing the important parts in a visual form. Get
all the information out of your head and onto a wall
where you can start to make connections—post
pictures of your user, post-its with quotes, maps of
journeys or experiences—anything that captures
impressions and information about your user. This
is the beginning of the synthesis process, which
leads into a ‘Define’ mode.