Scratch Coding Lesson Plan 2
Scratch Coding Lesson Plan 2
Content Achievement Standard 1. Achievement Standard: Design, develop, test, and implement
- Listed in the NBEA Standards programs and applications.
book
Performance Expectations 2. Demonstrate the ability to code using programming tools.
(Level)
- Listed below each achievement
standard in the NBEA Standards
book
Learning Targets/Objectives 1. I can use block code to create a story.
- Re-write the performance
expectation so it is student-
oriented/user-friendly/specific
Academic Language Block code - an element in software programming used to convert text-based
software code into a visual block format
- In reviewing the standard,
performance expectations, and
learning objectives – clarify any
words that need to be explained
(content specific or cognitive
domain/action words).
Support Student Learning Story cards depict block combinations so students can see specific lines of code
(Modifications) in front of them
- What will be provided during the
instructional time to support
learning (graphic organizers, visual
aids, graphics, notes, word banks,
etc.)
Lesson Segment (Time) Activity Description (Teacher Does) Activity Description (Student Does)
Anticipatory Set (3) Show students a completed Scratch Watch the story, ask any questions that
story and how the events trigger the arise
- Engage students, connect with
prior learning, explain what sprites to tell a story
students will learn, explain what
students will do
Introduction of New Material ( ) Present “SCRATCH: Starfish story” Watch slides and ask any questions
slides that arise
- Provide direct instruction of
content, model new skills, explain • Slides 1-3, explain why teach
new concepts and terms, formative
assessment to check for coding and an overview of
understanding Scratch coding
• Slide 4, read the starfish story
aloud
Listen to the starfish story
Share a copy of SCRATCH
assignment with each student
• Slide 5, go through
requirements with students