Male Names: Aldoi, Behera, Bilo, Dolo, Errepide, Fazati,
Giratoki, Helbura, Hodei, Ibilbaza, Jarle, Kathlo, Kuilu,
Lerro, Mortuko, Rafi, Sasoa, Tamani, Tegiko, Tikoa, Unitoa
Female Names: Abesti, Ahrea, Beltzae, Daia, Erdi, Hegaldi,
Ilargi, Itala, Kapena, Lehoi, Melu, Mendi, Miakatu, Nietu,
Panka, Rensugi, Serriko, Simaurra, Tzaile, Ubide, Xume
Bridges: co (still together), pe (less than a week), ji (less than
a month), bu (less than 4 months), sa (more than 4 months)
Community Names: Arrunt, Basoan, Bildum, Eskutitz,
Gutun, Hankak, Herrdoil, Izotz, Larruj, Lokaz, Migrad,
Munitat, Oinez, Oihanean, Yo-an, Zerutz, Zikinkerit
Any bejuk character you make will have the following traits in
common with the other members of their race.
Ability Score Increase. Your Wisdom score increases by
1, and another ability score of your choice increases by 2. A
bejuk is always expected to become the apprentice of a crafts-
person, hunter, trader, lorekeeper, scout, warrior, or caretaker
so that their abilities can be specialized by their early 20s.
Age. Bejuk mature in their early teens and live a bit over a
century, typically between 125 and 135 years.
Alignment. Most bejuk cultures preach social neutrality as
a virtue. The fact that they interact with as many races as they
can further reinforces it as a necessity. Even if a bejuk
becomes evil, lawful, good, or chaotic, they will usually keep
some attributes of their neutral upbringing.
Size. Bejuk heights vary greatly between 5 and 7 feet tall,
The sight (and scent) of bejuk caravans are not easily ignored. and shorter ones are known to have larger horns, on average.
Horned and antlered humanoids with bestial eyes and ears Regardless of your specific dimensions, your size is Medium.
ride atop fantastic animals, each decorated with trinkets, Speed. Your base walking speed is 30 feet.
dyes, and other adornments that celebrate bejuk aesthetics. Darkvision. Accustomed to long nights of work, you have
Once a caravan stops at a city to trade goods and information, superior vision in dark and dim conditions. You can see in
young bejuks feed and clean the mounts while the adults dim light within 60 feet of you as if it were bright light, and in
handle transactions until they all quietly pack up and move darkness as if it were dim light. You can't discern color in
on. They do not own land, nor do they wish to do so: their darkness, only shades of gray.
Baubles. You have proficiency with your choice of jeweler's
caravan holds all their needs and all they care for. tools, weaver's tools, or woodcarver's tools. Using these tools,
you can spend 1 hour and 2 sp worth of raw materials to craft
a Tiny bauble worth 3 sp, such as a string of beads, a clothing
Migration is a necessity for the bejuk. They seek to collect all patch, or an earring. If a creature that is not hostile to you
beautiful things that the world and its races have to offer. This accepts one of your baubles as a gift, you gain advantage on
goes for their beasts of burden as well, which they often treat all Charisma and Wisdom checks directed at that creature
better than themselves. It is common to see a bejuk's mount for the next minute. You can carry up to 2 baubles at once.
eating a more colorful meal than its rider. And while bejuks Bejuk Composure. You have advantage on saving throws
can't digest meat, they are happy to hunt and provide it for against being frightened, as well as any saving throw that a
their carnivorous and omnivorous friends. This is made all beast forces you to make.
the more impressive after seeing that bejuk caravans hold Stotting. When you make a standing long or high jump,
some of the largest beasts in the known world. If necessary, you jump as if you had made a running start. Additionally,
bejuks will subsist on bark and grasses in order to feed them. your jump height is doubled, which often helps with mounting
creatures that are much larger than you.
Tamer's Touch. Whenever you make a Wisdom (Animal
Handling) check related to taming a wild animal or riding a
The nomadic bejuks take great care in naming their children. tamed one, you are considered proficient in the Animal
Many variables matter: the locations of celestial bodies at the Handling skill and add double your proficiency bonus to the
time of birth, the first animal to approach the newborn, where check, instead of your normal proficiency bonus.
the umbilical cord was cut, etc. It is exceedingly rare for a Languages. You know how to speak, read, and write
bejuk to be named on their parents' whim alone. Common, Bejuk, and two other standard languages of your
Because family structures are loose and monogamy is rare, choice. Most people hear the Bejuk tongue as a gibberish
bejuk surnames match the name of the community they hail dialect of Common. In reality, it is a sublanguage composed
from. A two-letter "bridge" connects their given name to this of idioms, metaphors, slang, and other figures of speech that
surname and expresses how long an individual has been require months of daily exposure to understand fully.
apart from their community. Therefore, an example of a full
bejuk name would be Itala sa Zerutz.
45
Original Homebrew Content by Acenm5. Take the Survey.
Context: D&D 5th Edition by Wizards of the Coast, LLC.
Page 45 Art: Original Character - Sheep Girl by Lorena
Carricondo.
Page 46 Art: deer boy by Kaleidic (Jasper).
Made using GM Binder.
46 RANGER | CRYSTALLINE TRAPPER
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