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Lecture 1 - Computer Abstractions and Technology

This document provides an overview of computer systems and their components. It discusses the evolution of computer technology driven by Moore's law. It describes the different classes of computers and what determines program performance. It explains the levels of program code from high-level languages to machine code. It outlines the typical components of a computer including input, output, memory, and processing units. It provides diagrams of the anatomy of desktop PCs and internal components like processors and memory. It discusses technology trends in electronics capacity and cost reduction over time.

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Xrsamix
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0% found this document useful (0 votes)
60 views

Lecture 1 - Computer Abstractions and Technology

This document provides an overview of computer systems and their components. It discusses the evolution of computer technology driven by Moore's law. It describes the different classes of computers and what determines program performance. It explains the levels of program code from high-level languages to machine code. It outlines the typical components of a computer including input, output, memory, and processing units. It provides diagrams of the anatomy of desktop PCs and internal components like processors and memory. It discusses technology trends in electronics capacity and cost reduction over time.

Uploaded by

Xrsamix
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 34

Lecture 1

Computer Abstractions
and Technology
Introduction
§1.1
The Computer Revolution
◼ Progress in computer technology
◼ Underpinned by Moore’s Law
◼ Makes novel applications feasible
◼ Computers in automobiles
◼ Cell phones
◼ Human genome project
◼ World Wide Web
◼ Search Engines
◼ Computers are pervasive(spreading
through every part of something)
Chapter 1 — Computer Abstractions and Technology — 2
Classes of Computers
◼ Desktop computers
◼ General purpose, variety of software
◼ Subject to cost/performance tradeoff
◼ Server computers
◼ Network based
◼ High capacity, performance, reliability
◼ Range from small servers to building sized
◼ Embedded computers
◼ Hidden as components of systems
◼ Stringent power/performance/cost constraints

Chapter 1 — Computer Abstractions and Technology — 3


What You Will Learn
◼ How programs are translated into the
machine language
◼ And how the hardware executes them
◼ The hardware/software interface
◼ What determines program performance
◼ And how it can be improved
◼ How hardware designers improve
performance
◼ What is parallel processing
Chapter 1 — Computer Abstractions and Technology — 4
Understanding Performance
◼ Algorithm
◼ Determines number of operations executed
◼ Programming language, compiler, architecture
◼ Determine number of machine instructions executed
per operation
◼ Processor and memory system
◼ Determine how fast instructions are executed
◼ I/O system (including OS)
◼ Determines how fast I/O operations are executed

Chapter 1 — Computer Abstractions and Technology — 5


§1.2 Below Your Program
Below Your Program
◼ Application software
◼ Written in high-level language
◼ System software
◼ Compiler: translates HLL code to
machine code
◼ Operating System: service code
◼ Handling input/output
◼ Managing memory and storage
◼ Scheduling tasks & sharing resources
◼ Hardware
◼ Processor, memory, I/O controllers

Chapter 1 — Computer Abstractions and Technology — 6


Levels of Program Code
◼ High-level language
◼ Level of abstraction closer
to problem domain
◼ Provides for productivity
and portability
◼ Assembly language
◼ Textual representation of
instructions
◼ Hardware representation
◼ Binary digits (bits)
◼ Encoded instructions and
data

Chapter 1 — Computer Abstractions and Technology — 7


Benefits of high-level languages
◼ Allow programmers to think in natural
language, often specific to their intended
use
◼ Fortran for scientific computations, Cobol for
business, LISP for symbol processing, etc
◼ Increase productivity
◼ Fewer lines of code required
◼ Allow programs to be independent of
computer on which they are developed
◼ portable; use of compilers
Chapter 1 — Computer Abstractions and Technology — 8
Under the cover
◼ Hardware performs same basic functions
across different types of computers
◼ inputting data
◼ outputting data
◼ processing data
◼ storing data

Chapter 1 — Computer Abstractions and Technology — 9


§1.3 Under the Covers
Components of a Computer
The BIG Picture ◼ Same components for
all kinds of computer
(Desktop, server,
embedded)
◼ input
◼ output
◼ memory
◼ datapath
◼ control

Chapter 1 — Computer Abstractions and Technology — 10


Components of a Computer
◼ Input/output includes
◼ User-interface devices
◼ Display, keyboard, mouse
◼ Storage devices
◼ Hard disk, CD/DVD, flash
◼ Network adapters
◼ For communicating with other computers

Chapter 1 — Computer Abstractions and Technology — 11


Anatomy of a Computer

Output
device

Network
cable

Input Input
device device

Chapter 1 — Computer Abstractions and Technology — 12


Anatomy of a desktop PC

Chapter 1 — Computer Abstractions and Technology — 13


Anatomy of a desktop PC

Chapter 1 — Computer Abstractions and Technology — 14


Anatomy of a Mouse
◼ Optical mouse
◼ LED illuminates
desktop
◼ Small low-res camera
◼ Basic image processor
◼ Looks for x, y
movement
◼ Buttons & wheel
◼ Supersedes roller-ball
mechanical mouse

Chapter 1 — Computer Abstractions and Technology — 15


Through the Looking Glass
◼ LCD screen: picture elements (pixels)
◼ Mirrors content of frame buffer memory

Chapter 1 — Computer Abstractions and Technology — 16


Opening the Box

Chapter 1 — Computer Abstractions and Technology — 17


Inside the Processor (CPU)
◼ Datapath: performs operations on data
◼ Control: sequences datapath, memory, ...
◼ Cache memory
◼ Small fast SRAM memory for immediate
access to data

Chapter 1 — Computer Abstractions and Technology — 18


Inside the Processor
◼ AMD Barcelona: 4 processor cores

Chapter 1 — Computer Abstractions and Technology — 19


Abstractions

◼ Abstraction helps us deal with complexity


◼ Hide lower-level detail
◼ Instruction set architecture (ISA)
◼ The hardware/software interface
◼ Application Binary Interface
◼ The ISA plus system software interface
◼ Implementation
◼ The details underlying and interface

Chapter 1 — Computer Abstractions and Technology — 20


A Safe Place for Data
◼ Volatile main memory
◼ Loses instructions and data when power off
◼ Non-volatile secondary memory
◼ Magnetic disk
◼ Flash memory
◼ Optical disk (CDROM, DVD)

Chapter 1 — Computer Abstractions and Technology — 21


Networks
◼ Communication and resource sharing
◼ Local area network (LAN): Ethernet
◼ Within a building
◼ Metropolitan Area Network (MAN)
◼ Within a city
◼ Wide area network (WAN)
◼ Covering wider geographical area (country, continent, and
beyond)
◼ Wireless network: WiFi, Bluetooth

Chapter 1 — Computer Abstractions and Technology — 22


Technology Trends
◼ Electronics
technology
continues to evolve
◼ Increased capacity
and performance
DRAM capacity
◼ Reduced cost
Year Technology Relative performance/cost
1951 Vacuum tube 1
1965 Transistor 35
1975 Integrated circuit (IC) 900
1995 Very large scale IC (VLSI) 2,400,000
2005 Ultra large scale IC 6,200,000,000

Chapter 1 — Computer Abstractions and Technology — 23


Architecture & Organization 1
◼ Architecture is those attributes visible to
the programmer
◼ Instruction set, number of bits used for data
representation, I/O mechanisms, addressing
techniques.
◼ e.g. Is there a multiply instruction?
◼ Organization is how features are
implemented
◼ Control signals, interfaces, memory
technology.
◼ e.g. Is there a hardware multiply unit or is it
Structure & Function
◼ Structure is the way in which components
relate to each other
◼ Function is the operation of individual
components as part of the structure
Function
◼ All computer functions are:
◼ Data processing
◼ Data storage
◼ Data movement
◼ Control
Functional View
Operations (a) Data movement
Operations (b) Storage
Operation (c) Processing from/to storage
Operation (d) Processing from storage to
I/O
Structure - Top Level

Peripherals Computer

Central Main
Processing Memory
Unit

Computer
Systems
Interconnection

Input
Output
Communication
lines
Structure - The CPU

CPU

Computer Arithmetic
Registers and
I/O Login Unit
System CPU
Bus
Internal CPU
Memory Interconnection

Control
Unit
Structure - The Control Unit

Control Unit

CPU
Sequencing
ALU Login
Control
Internal
Unit
Bus
Control Unit
Registers Registers and
Decoders

Control
Memory

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