Get Away
Get Away
Milestone 1 - GDD
Game Design II
Dillon Hemphill
0004889393
Table of Contents
MILESTONE 1 GDD 3
Overview 4
Theme 4
Detailed Mechanics 4
Goals 4
Rules 4
Actions 4
Transitions 4
Items 5
Setup 5
Milestone 2 Playtest Report 7
Individual Playtests 7
Analysis 12
Action Plan 14
Milestone 3 Playtest Report 16
Individual Playtests 16
Analysis 21
Action Plan 23
Milestone 4 Playtest Report 24
Individual Playtests 24
Analysis 29
Action Plan 32
GET AWAY GAME DESIGN DOCUMENT
MILESTONE 1 GDD
Overview
The basic idea of the game is to survive the woods you have become lost in, while being attacked by
different monsters. You must roam around trying to find a way out of the woods and kill or avoid the
monsters. While trying to escape you are able to come across random objects that give you
advantages including putting distance between you and the monsters. There are various safe areas
that the monsters are unable to access and once you reach them you can sleep for a little while until
you must continue on your journey. Only once you complete your quest can you find the path to leave
the woods and escape the monsters hunting you.
Theme
This month’s theme is you can’t stop and the way that this game adheres to that theme is that you
can’t stop running from the monsters. If you stop running then they can catch up to you and kill you.
Thus the only time you can stop is when you reach a safe point at which time you fall asleep and wake
up to start all over again trying to get out of the woods. The game will be designed so that you are
constantly on the move and the player will be on guard and can’t and won’t want to stop to continue
to avoid the monsters. This is especially truthful in the beginning when you won’t be able to harm
them in any way because you don’t have any weapons. So because you can’t stop running in the
game, the game adheres to the theme of you can’t stop.
Detailed Mechanics
The main mechanics of the game are…
Goals
The main goal is to escape the woods by completing a quest while the sub-goal is to survive
against the monsters chasing you. A sub-goal to that sub-goal is to find various advantages and
safe points that help you survive.
Rules
• Player: Keep running and survive the monsters attacking you using items you find in the
woods
• Enemies: Chase the player throughout the level at a certain distance and attack if the player
stops moving for 3.5 seconds or more. Enemies do not attack together so have no
interactions with each other (each type hunts/attacks at different points in the level)
• Speed Advantage: only lasts for 5 seconds and you can only activate one at a time with a
cool down of 45 seconds.
• Random objects: will not kill monsters and only dazes monsters for 1.5 seconds to provide
player more distance and time
• Winning: to win each level the player must reach the safe area. To win the game the player
must complete the quest to find trail markers which allow for the player to exit the woods.
• Losing: if the player is attacked by monsters and dies they restart the level. If they die three
times in the same level the player restarts the game.
Actions
The player can walk, run, jump, stab, shoot, collect, and throw objects.
Transitions
● Main menu will have option for player to click play (takes to game) or exit along with the
controls for the game
● In game player can pause and pull up sub-menu which allows player to click play, options
(for settings) and quit
● Level to Level: once the player reaches the safe area the player will fall asleep and wake up
to the next level.
● When the player dies they restart at the beginning of the level. For example if they reached
level two and died in it, they would restart at the beginning of level two. They can only
restart 3 times at which point it takes you to the very beginning of the game.
Items
● Weapon: Machete – a long knife the player can use to stab monsters
● Weapon: Gun and ammo – AK-47 and ammo that the player can use to shoot and kill
monsters
● Random objects: tree branches – player can pick up and throw these branches at monsters
to provide more time to run away
● Random objects: rocks – player can pick up and throw rocks at monsters to provide more
time to run away
● Enemy: werewolf – a monster that lives in the woods and comes out at night during a full
moon to hunt for food and believes the player is prey (speed and strength high –
intelligence low)
● Enemy: vampire – a monster that lives in the woods and hunts the player to feast upon
their blood (speed and strength high – intelligence high)
● Enemy: spiders – human-sized monsters that live in the woods and are hunting the player to
eat him (strength high – intelligence and speed low)
● Advantage: Speed – a collectible that once activated allows the player to be faster than the
monsters to get away and reach a safe area
Player Tree Branch Rock Gun Machete Werewolf Vampire Spider Speed Adv.
Player X X X X X X X X
Tree
Branch X X X X
Rock X X X X
Gun X X X X
Machete X X X X
Werewolf X X X X X
Vampire X X X X X
Spider X X X X X
Speed
Adv. X
Setup
• Initial state of game: Story of how the player got lost and has been hearing weird noises and
feels like something is watching and following him.
• Initial state of level 1: Player starts deep in the woods and are warned to never stop moving
until they reach the safe area because what lives in the woods is out to get them.
• Initial state of level 2: Player wakes up from their sleep in the safe area and must continue
their journey to find a way out of the woods (once they leave the safe space they cannot
enter or find it again).
Milestone 2 - Alpha
Game Design II
-- SOLO --
Dillon Hemphill
0004889393