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Tjalling Goedemoed Leeuwarden 11-11-2015 List of Terms: All Positions Are Categorized by Game Types

This document provides instructions and explanations for a book about winning positions in the game of draughts. It thanks those who helped produce the book, provides a list of terms used and their explanations, and briefly describes some of the content and examples that will be shown, including different types of combinations or "forcings" to demonstrate how to win positions in the game.

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ferdinando16
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0% found this document useful (0 votes)
142 views16 pages

Tjalling Goedemoed Leeuwarden 11-11-2015 List of Terms: All Positions Are Categorized by Game Types

This document provides instructions and explanations for a book about winning positions in the game of draughts. It thanks those who helped produce the book, provides a list of terms used and their explanations, and briefly describes some of the content and examples that will be shown, including different types of combinations or "forcings" to demonstrate how to win positions in the game.

Uploaded by

ferdinando16
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

I want to thank Frits Luteijn, treasurer of

FMJD, for making it financially possible to offer


this course to the international draughts world!
Edwin Twiest did a great job correcting the
analyses. He spent a lot of time and effort to
do this properly, for which I am grateful. Martijn
The hardest thing to learn in the game of van der Klis helped with correcting the text.
draughts is winning a winning position. In The cover was drawn by Sylvia Edelenbos.
draughts there often is only one way to win.
Any deviation from the main line will result in Tjalling Goedemoed
the opponent being able to defend his position. Leeuwarden 11-11-2015

Calculating the winning line is hard, but the List of terms


way to win is often beautiful. This book shows
many examples from games, but compositions W+ White wins
(forcings) are also shown. Forcings are B+ Black wins
included for several reasons. You can learn = Equality
useful ideas that might be implemented in your ? Bad move, mistake
own games. You will enjoy the beauty of our ?? A huge mistake or blunder
game and get inspired by the compositions. ?! Strong or surprising move
We only show forcings in game-like positions, !? Questionable or exciting move
since otherwise (if I included other * Obliged move
compositions too) the amount of compositions  The scissors
that I could show, is huge. There are some  Dirod (difference in rate of
rare exceptions (direct shots instead of development)
forcings), when I wanted to show a useful
endgame, emerging after the combination. List of sources

Only winning positions are shown in this book. Truus – Stef Keetman
Probably there will be positions in which there Kingsrow – Ed Gilbert
is still an escape possible. Although most Endgame database – Klaas Bor
positions are checked with an engine (Truus or Compositions 2013 – Klaas Bor
Kingsrow) mistakes are inevitable, for the Mega Database 2013 – Klaas Bor
matter of draughts analysis is very complex. Tournament Base – Piet Bouma
De Problemist – Kring voor
In some rare cases we show a best chance Damproblematiek
situation. In this case the position isn’t Hoofdlijn – Dutch draughts magazine edited
analytically winning, but you have a great by H. Van Westerloo and Nico Leemberg
chance to win in a practical sense. These Kleine schuifdwangproblemen – Arie van
positions are denoted as BCS. der Stoep
Dammen – Harm Wiersma, A. Scholma, W.
You can use this book in different ways. You v.d. Kooij
can use the positions to practice your Collected training material – T. Goedemoed
calculations skills. You can also study the Atlas van het dammen – G. Bakker
solutions or enjoy the compositions by Damspel kleingoed – G. Bakker & G.L. de
replaying the winning lines. You can use the Bruijn
book to select positions for training sessions. Kleine schuifdwangproblemen – A. van der
All positions are categorized by game types. Stoep
Miniatuurforcings – A. van der Stoep
This book focuses on the right moves to win. In Strategie der honderd velden – J.F. Moser
many cases the best moves were not played in Geforceerd winnen – Harry de Waard
the game. Usually the right line is given without W Warabach – E. Watutin
commenting on the game, since the focus is on 25 jaar Nijmegen open – E. Sanders, Tj.
beauty and the ego of the players is neglected. Harmsma, P. Visser
Spelling of the names of players is according Liefhebbers en topdammers – S. Nagel, P.
to the spelling used in Turbo Dambase. Tuik e.a.
Damclub Huizum 1932 – 2007 – S. Nagel
I hope the reader will be able to improve his or 100 jaar WK dammen – Jan Apeldoorn
her skills in finishing off winning positions. Most Kombineren op een randschijf – Hylke
of all, I wish that the reader enjoys the beauty Hylkema
of the shown positions.

1
Terms explained Most standard shots are covered in A course
in draughts part 1. One can find the names of
The heart the combinations in this e-book. Some extra,
special names for combinations are explained
The heart is piece <38> for white, piece <13> here.
for black. The absence of the heart makes a
position tactically vulnerable. Heartshot

A heartshot is a shot through the heart. Often


the heart is removed during the combination.

White can exploit the absence of black’s heart.

1.42-38!
T. Goedemoed
White is going to build the springboard 33/39,
activating the threat of 37-31 W+. Black just played 21-26?, thinking to force the
gain of a piece, because of the 16-21 threat.
1… 19-24 White forces a win however. After 1.22-17
black must attack, after which white removes
Black can't close the gap on <13>, since 2-8 is piece <13> and goes to king. If black changes
punished by a kingshot: 1...2-8 2.37-31 26x28 piece 17 white can also force a win, exploiting
3.38-33 28x30 4.35x2 W+ black’s lack of control over <24>.
1.. 6-11 is met by 2.43-39! and 11-17 is
punished by a Harlem shot with 27-22 17x28 1.22-17! 7-12
34-29 W+.
1… 8-12 2.17x8 13x2 3.28-22 9-13 4.22-17 7-
2.38-33 10-14 3.43-39! 12

Threatening to invade black's position, by The surprising shot with 4...23-28 5.32x1 19-24
changing 37-31 26x28 33x13 W+. 6.30x8 3x43 is met by 7.34-29 43-48 8.44-39
48x41 9.46x37 16-21 10.33-28 and white wins.
3... 14-19 4.48-43 6-11 5.37-31 26x28 6.33x13
19x8 7.34-30 25x34 8.39x28 W+ 5.17x8 3x12 and now the typical podkowa
move 6.33-29! is decisive.

2.44-39 12x21 3.30-24 19x30 4.28x19 13x24


5.37-31 26x28 6.33x2 21x43 7.39x48 30x39
8.2x43 25-30 9.43x25 9-14 10.25x9 3x14

The ending will result in double opposition.

11.48-43 14-19 12.43-39 19-23 13.39-33 16-21


14.46-41 21-27 15.41-37 W+

2
The term bicycle shot is derived from the world
of football (soccer). In football an attempt of
scoring backwards is called a bicycle kick. In
this position the backwards shot
25x34x23x14x3x1 is shown.

1.27-21! 16x29 2.49-43 26x37 3.48-42 37x48


4.39-34 48x30 5.25x1 13-18 6.1x20 15x24
7.50-44

The Scissors
Martijn van Gortel playing Tjalling
Goedemoed during Golden Praha 2015 The scissors are a technique to ‘cut’ the enemy
king from the board in the endgame.

The next forcing shows a beautiful and


spectacular example of a heartshot.

Black to move

Magic triangle

D.H. Mollenkamp The black king can’t escape from the scissors.

 1... 8-3 2.49-21  3.18-31 W+


1.41-37! 22-27

1... 11-16 2.28-23 16x27 3.32x21 leads to a  1... 8-2 2.48-30  3.18-40 W+
lost position for black.
Boomerang
2.37-31! 27x16 3.24-19 14x34 4.32-27 15x24
5.47-41 36x47 6.46-41 47x36 7.26-21 17x37 A boomerang is a shot that is met by a
8.38-32 36x22 9.28x39 37x28 10.33x15 W+ (winning) counter shot.

Bicycle shot

A move that seems to be unplayable, but turns


out to be a good move, I call an impossible
T. Goedemoed move.

3
White plays the impossible move 30-24. The Black put his pieces on the right squares and
shot with 13-19 turns out to be a boomerang. now can attack piece 37 from behind (10. 16-7
is also fine).
1.30-24!! 13-19* 2.24x13 8x48 3.29-23! 18x29 10.16-2 31-36 11.2-19 36-41 12.47x36 37-42
4.38-32 27x38 5.42x24 48x31 6.36x7 W+ 13.19-37 42x31 14.36x27 W+

Strategy

Strategy is about long term planning. The way


any strategy will win the game is by:

- Breaking through faster than the


opponent, getting a king, winning the
endgame
- Freezing out the opponent
Edwin Twiest

G.L. de Bruijn
T. Goedemoed (study)
White breaks through, sac-ing a piece and due
The surrounding of black’s center is aimed at
to the strong defender on <47> he can win the
freezing black out. The strategy white performs
endgame. There are two lines in which white
is called podkowa (see the chapter on
wins uniquely and sharp.
Classics).
1.48-43? would be a major mistake, since
1.21-16 11-17 2.26-21 17x26 3.16-11 13-19
black can make a winning shot (16-21, 18-22,
4.11-7
7-11 & 13x44 B+).

1.39-33!

Black can’t play 1... 12-17 now, because of the


kingshot with 30-24 and 27-22 W+. After the
forced 1... 7-11 white uses the chain lock to
reduce black’s space to play.

1... 7-11 2.33-28! 12-17 3.29-24!!

A typical podkowa move, aiming at a complete


There are two lines: freeze out.

1) 4... 19-24 5.7-2 24-29 6.2-7 29-33 7.7-11 3… 17-21 4.38-33 11-17 5.33-29
22-28 8.11-17 26-31 9.17-26 31-36 10.26-17
28-32 11.17x39 32-37 12.39-28 36-41
13.47x36 37-42 14.28-37 42x31 15.36x27 W+

2) 4… 22-27 5.7-2 19-23 6.2-16 27-31 7.16-7


23-28 8.7-11 28-32 9.11-16 32-37

4
it turns out that there is still a defence leading
to a draw.

It is completely over for black. At 5… 21-26


6.27-22 wins (6.28-22 first, followed by 7.27-22
will also do) and 9-14 gives white the choice to
either play 24-20 at once, or play 48-42 and
freeze out black slowly.

5... 9-14 6.48-42 21-26 7.24-20! T. Goedemoed – Savané


Rapid game 2015
7.42-38 16-21! 8.27x16 18-22 9.29x20 22x31
10.24x13 25x14 = 1.38-32!

7... 17-21 8.20x9 13x4 9.42-38 4-9 10.38-33 9- I did not see a draw for black after a short
13 11.29-24 calculation. 1... 17-22 2.28x17 21x12 3.32-28
12-17 4.31-27 leads to an ideal position for
Black is completely frozen out. 11… 23-29 white, who possesses all strategic squares (27,
12.34x12 25x34 13.12-7 19x30 14.33-29 28, 24). So black must play 18-22, after which
34x23 15.28x8 is very convincing for white. 24-19 looks wining for white.

1… 18-22 2.24-19 22x33

2...14x23 3.28x19 22-28 4.32x23 17-22 5.19-


14 21-27 6.14-10 27x36 7.23-18 22x13 8.10-5
is a win, white simply waits for black to go to
27 and then changes 37-31x46: 8… 13-18 9.5-
14 18-22 10.14-19 22-27 11.37-31 26x37
12.19x46 W+.

3.19x10 17-22!!

Game over. My calculation was 3… 33-39 4.10-5 and black


has to sac two pieces with 21-27 and white
becomes dominant, since otherwise the tactic
About the drawing margin
with 32-27 21x41 5x46 26x37 46x… is winning.
Black takes the time to change back 21-27x17,
It is very hard to win a game, when the
flying in an endgame of 3 kings against one ….
opponent is not tactically trapped. Strategy
must be very precise over a long period of
4.10-5 21-27! 5.32x21 26x17 6.5-28 33-38
moves in order to be successful.
7.28-39
Winning positions are not common in
international draughts. Many times, a position
7... 22-28 8.39x11 38-43 is punished by 9.11-
that seems a winning one, contains a hidden
16 and black is ambushed.
defence. The drawing margin in the
international game is huge. Three kings are not
7… 17-21 8.39x26 38-43
able to beat one, so in many endgames the
player who is behind, still reaches a draw. You
And I offered my opponent a draw.
need to be aware of the drawing margin in any
position in order to play correctly in a winning
position.
I will give an example of how disappointing it
can be if you think the position is won, but then

5
Alexeï Chizhov teaching Chinese pupils
G. Ngankou – W. Sipma

1... 11-16 2.44-40 20-25(!)

The game was 2...16-21 and white got a


drawing endgame, but lost after a mistake.

3.40-34 9-14 4.38-33

This is a move, that nearly all humans would


play, but white has a better defence…

4... 14-20 5.34-29 25-30 6.42-38 18-22

T. Goedemoed (study)

After 1.26-21 22-27 2.21-17 27x40 3.35x44 23-


29 4.17-11 8-12 white's king will always be
caught.

1.32-27? 22x31 2.26x37 8-13

 3.34-29 is losing without a chance:


23x34 4.37-32 24-29 5.33x24 19x30
The white position is lost. 6.35x24 34-39 7.32-28 39-43 8.28-23
25-30 9.24x35 43-48 B+.
 7.37-31 (or 7.37-32) is punished by 30-
34 & 24-29 B+.  3.35-30 24x35 4.37-32 13-18 5.32-27
 7.38-32 is punished by 30-34 & 24-30 19-24 6.27-21 35-40 is also an obvious
B+. win.
 7.28-23 is met by 7... 22-28 8.33x11
24x31 9.26x37 16x7 10.35x24 20x18 1.35-30 24x35 2.33-29 25-30 3.29x27 30x39
B+. 4.27-22 39-44 5.22-18 44-49 6.32-28 gives
 7.29-23 is met by 30-34 and it is game black a wide array of winning lines, for
over. example 6... 49-44 7.28-22 44x11 8.18-13 8-12
9.13x24 11-28 B+.
So, if white responds to the black threat of
building the fork (with the 24-30 threat) he 1.45-40!
loses. But he can still save his butt by
sacrificing a piece. This incredible move is the key to a correct
4.37-32! 14-20 5.28-23!! 18x40 6.35x44 gives defence, leading to a draw. All other lines are
white enough compensation for a draw. A lost.
sample line:
6… 24-29 7.32-27 20-24 8.42-37 15-20 9.44- 1... 8-13 2.35-30 24x44 3.33-29 13-18 4.34-30
39 24-30 10.37-32 29-34 11.27-21 16x27 25x34 5.29x49
12.32x12 34x32 13.12-7 =.

6
White’s advantage is huge. Pieces 16 / 21 / 26
are passive. White can freeze out black,
forcing him to sac two pieces, but this turns out
to be not enough to win the game, which can
be quite shocking for the untrained mind.

1.44-39

Prosman is a very strong player, with brilliant


calculating skills. He probably calculated that
the other line did not yield the wanted result
White will escape in an endgame with two and so he chooses another plan., but his
pieces less, but this type of endgame, K + 3 opponent found the right defence.
versus K + 1 is usually a draw. The majority The game was 1.27-22 7-12 2.32-28 21-27!
player only wins when his pieces are protected 3.22x31 13-18=
well. In this case they are too vulnerable,
although white needs an accurate defence in 1... 25-30 2.50-44 7-12 3.39-33 30-34 4.33-28
order to hold the draw. It is a complex matter. It looks like a loss for black, but he can still
We give only one line, but the computer make a draw by sacrificing two pieces. 4... 13-
engines (with 6 pieces endgame database) 18 5.23-19 12-17 6.19-14 18-23 7.28x19 17-22
claim it is always a draw if white defends 8.27x18 21-27 9.32x21 16x27 white has two
correctly. pieces more and goes to king faster. Still, black
can make a draw without problems, because
5… 23-29 6.26-21 22-27 7.21-17 27x38 8.17- the endgame will boil down to three kings
11 38-42 9.11-7 42-48 10.7-1 19-23 11.1-6 48- against one which is not winning ...
25 12.6-17 29-34 13.17-3 34-40 14.49-43
25x48 15.3-9 =

Chinese youth delegation on the World


championship draughts Beilen
(Netherlands) 2015

A young Chinese draughts student tries to


solve a composition shown in the Art of
winning (first edition) assigned to him
E. Prosman – K. ter Braake by Jasper Lemmen

7
About the author A Course in Draughts contains 7 courses,
from A Precourse in Draughts to the
Other publications by Tjalling Goedemoed: Exercise book at part 3 of A Course in
Draughts:
Friesch Dagblad weekly column
The regional newspaper Friesch Dagblad http://www.fmjd.org/promo/cid.php
publishes a column on draughts every week.
Since 1994 I wrote this weekly article on
draughts.

Fries kampioenschap dammen 1999


(Het laatste FK van de twintigste eeuw)
Analyses of games from the championship of
Fryslân 1999

The course was translated in at least 8


languages.

The first copy of the book was presented to


arbiter Wim Meijer

Jeugdolympiade Londen 2000


The booklet contains commented games of the
Dutch youth team that won gold on the
Olympiad for country teams and pictures taken
by me (being the coach of the youth team)
during the mind Games 2000 in London.

Wereldkampioenschap dammen 2003


aspiranten & meisjes
This booklet shows the games with comments
Happy to be able to show the Chinese book
and some pictures of the Dutch players, who
version of A course in Draughts
participated in the world championship cadets
2003 in Beilen.

Oom Jan leert zijn neefje dammen


A Dutch book for beginning players, which was
printed by Tirion sport

Italian translation of ACID announced on


website of Italian draughts foundation

8
A video on A Course in Draughts:

https://www.youtube.com/watch?v=_bWqcxCF
vUM

On my Youtube channel many more videos


on draughts can be watched

Dam Mentor
A series of DVD’s containing lessons on
different levels. There are 5 DVD’s from
beginners level (Van der Wal) to expert
(Hoogland), one can do with a computer. The Screenshot of DamMentor
lessons are in Dutch and can be ordered at the
KNDB shop.
The art of winning (first edition) was covered
Compositions Tj. Goedemoed on Alldraughts.com by Jasper Lemmen:
A booklet with a selection of my best
compositions from 2001 till 2015 http://www.alldraughts.com/index.php/nl/sh
are/alldraughts-news/item/new-e-book-the-
art-of-winning

Hoofdlijn
Tjalling Goedemoed published many articles in
this draughts magazine edited by Herman van
Westerloo and Nico Leemberg. He published
48 articles on the opening so far. Most articles
cover the fascinating Keller opening (1.33-29
17-22)

Tjalling Goedemoed is not only plays the


international game of draughts, but he is also
interested in other draughts variation and other
Big Bang abstract mind games. He also plays the Frisian
version of draughts on a high level and made
1.22-18! 13x42 study of this fascinating game. Goedemoed
released two courses on Frisian draughts.
1... 29x40 2.28-23 leads to the same scenario
13x42 3.23x3 16x38 4.3x2 W+. Goedemoed has a strong opinion about the
drawing margin in the international game of
2.28-23 16x40 3.23x3 29x38 draughts. It is a rare situation in a draughts
game that three kings can’t beat one. In all
The white king can capture all 8 black pieces other variations accept the inferior Canadian
clockwise. two or three kings beat one. The international
game is an execption! Ktar draughts,
4.3x2 W+ hexdame, dameo, Frisian draughts, Thai
If piece <20> is removed white can also win by draughts, Turkish draughts, Russian draughts,
the same shot. In this case white captures all Brasilian draughts, checkers, bushka and all
seven pieces counter clockwise. other draughts variations always allow two or
three kings to beat one. In Ktar draughts the
boards are not (n by n) squares, but n by N+1
or n by N+2. We experimented with 10 x 11
and 10 x 12 boards and the most modern
variation is 11 x 9, which turns out to be a very
cool game. We played a competition 11 x 9
Ktar draughts on Facebook with some brave,
intelligent players, not afraid of exploring
unknown territories. The latest invention is
knights draughts, in which pieces move like a
Martijn van der Klis

9
knight in chess, one square diagonal and one people are just to chauvinistic, defending
right (skipping the white square). simply what they are used to, without being
critical enough. Some authors of draughts
books even claimed that the many draws in the
international game, are not a problem of the
game, which is simply denying the obvious.
The opposite is true, it is a huge problem, that
is due to the rules. Too many draws will never
attract much enthusiasm by press and
sponsors. Therefore it is in the interest of the
draughts world itself to become more
progressive. My judgement is that they will not
change soon. It will take a long time before the
inevitable change will take place. The draughts
world simply is too conservative to have the
courage to develop in a serious way, like all
A 10 x 12 Ktar game T. Goedemoed – other sports have done recently in order to
K. Thijssen played in Nijmegen become more attractive for spectators and
sponsors. Instead they still try to solve the
Three kings not being able to beat one, is not problem by forcing decisions with blitz play. It
acceptable for a high level game in only creates more draws… Using blitz play to
Goedemoed’s view and therefore the future of force a decision after normal games are drawn,
draughts should be killer draughts. This game violates the principle of mind sports however,
has only one deviating rule, in order to take since it is about high quality decision making
care that advantage can be converted more and blitz does not allow this. In reality we see
easily than in the international game, which terrible blunders being made after long series
shows much too many draws. Goedemoed of draws in the blitz games, the grandmasters
published a course on killer draughts, which are forced to play. Goedemoed himself does
uses the (restricted) king’s demotion rule: If a not find these blitz games interesting at all.
king captures an enemy king as the last piece Draughts games Goedemoed likes to play are
in a capture, then and only then, the king has dameo, killer draughts, Ktar draughts
to stop directly at the square behind the (especially 11 x 9), knight draughts and chess.
captured king. Two kings can always beat one, There are more games that he played, like
like in Frisian draughts. A tournament with emerge, hex draughts (moving in three
these rules was played in Amsterdam during directions), bushka which can be played at the
the world championship 2004 and resulted in Mindsports Arena.
95% wins.
More about the author can be found at:

http://www.graficelly.nl/klant/tg-web/

Killer draughts can be played on the Internet at


the mind sports arena (webmaster Christian
Freeling is an expert on abstract mind games.

http://www.mindsports.nl/index.php/arena/drau Goedemoed playing Frisian draughts


ghts/382-killer-draughts-rules

It will surely take some time before people will


accept that the killer rule is necessary. Most

10
Table of contents:
6. Edge pieces 331
Compositions of the author 12 Playing with piece <15> 333
Playing against piece <36> 336
1. The endgame 17 Piece <25 / 26> 356
Blocking 20 Playing against <16 / 35> 359
Attacking 31 Playing with piece <16> 364
Catching the opponent’s king 39 Piece <6 / 45> 365
Locking the opponent’s king 49
- Main diagonal 49
- Trictrac 54 7. Locks 372
- 2 / 35/ 49 / 16 quadrant 56 Right wing lock 374
- 4 / 15 / 36 / 47 quadrant 58 Left wing lock 387
- 3 / 25 / 48 / 26 quadrant 60 Fork lock 395
- Special effects 62 Semi fork 402
3 Kings versus 1 king (+ a piece) 64 Chain lock 408
Ambushing 74 Arrow lock 411
Tricks 91
Becoming dominant 101
The main diagonal 110

2. Classics ` 114
Closed classical positions 118
Graveyard attack 128
Ghestem lock 134
Semi-classics 140
Tactical ideas 145
Wing control 160
Podkowa 174

3. Center play 188


Center positions 190
The power block 210
Playing with the cannon 211
Tactical ideas 213
Attacking a wing 219

4.Right wing attack 227


Right wing attack 231
Playing against a right wing attack 253
Attacking the outpost 253
Blocking the attack 258
Freezing out the opponent 261
Counter attack 264
Tactical web 265
Mutual outposts 272
Left wing attack 274

5. Attacking systems 290


Center attack 292
Playing against a center attack 302
Highland attack 319
Playing against a Highland attack 325

11
Compositions by T. Goedemoed 1.27-21 ad lib. 2.34-29 ad lib. 3.29x18 35x24
4.47-41 36x47 5.18-13! 47x29 6.37-32 27x38
A selection of compositions by the author of 7.49-43 38x40 8.45x5 8x19 9.5x1 2-7 10.1x20
The Art of Winning is shown. 15x24 11.48-43 24-29 12.43-39 W+

The round about (2001) Big Bang

1.39-34 35x44 2.32-28 23x43 3.16-11 21x41 1.22-18! 13x42


4.11x2 26x37 5.33-29 24x33 6.34-30 25x34
7.22-18 13x22 8.2x47 W+ 1... 29x40 2.28-23 leads to the same scenario
13x42 3.23x3 16x38 4.3x2 W+

2.28-23 16x40 3.23x3 29x38 4.3x2 W+

Coup Deslauriers
Forcing 2010

1.31-27 21-26* 2.37-31 26x37 3.32x41 23x21 The peacock (2010)


4.41-37 17x28 5.34-29 24x31 6.36x9 3x14
7.39-33 28x48 8.40-34 48x30 9.35x2 25-30 1.25-20 14x25 2.29-23 18x29 3.34x3 25x45
10.2x35 20-24 11.35x10 5x14 12.50-44 4.47-41 36x47 5.3-25! 47x50 6.25-3! 27x38
7.37-31 26x37 8.3x1 50-28 9.49-44 28x50
10.1-6 W+

The Terminator (2010)

12
Scrum (2012) The local group (2015)

1.35-30 24x35 2.44-40 35x44 3.29-24 19x46 1.35-30! 24x31 2.36x7 13-18 3.7-2 8-12 4.2-
4.28x8 46x39 5.8-3 21x32 6.3x49 16-21 11!
7.49x16 6-11 8.16x7 2x11 9.36-31 11-17
10.31-27 W+

Black still can’t catch the king, because of


opposition: 4...12-17 5.11x20 25x14 6.50-44
W+
4... 18-23
Fusion (2014) 4… 14-19 5.11-33, boils down to the main line.
1.33-29 30x50 2.48-43 50x22 3.29-23 18x29 5.11-33! 25-30
4.36-31 27x36 5.16x9 3x14 6.37-31 36x27
7.38-33 29x38 8.43x3 25-30 9.40-34 30x39 5… 14-19 6.50-44 19-24 7.33x15 23-28 8.15-
10.3-17 39-43 11.49x38 2-8 12.17x3 20-25 38! 25-30
13.3x20 25x14 14.38-33 14-19 15.33-29 W+ 8... 12-17 9.38-43 28-33 10.43-49 17-22 11.49-
43 22-28 12.43-49 25-30 13.44-39 33x44
14.49x32 W+
9.38-21! 30-34
9... 28-33 10.21x35 33-38 11.35-24 38-43
12.44-39 43x34 13.24-35 (or 24-33) 34-39
14.35-49 W+
10.21x3 28-32
10... 28-33 11.3-25 33-39 12.44x33 34-40
13.25-39 40-45 14.39-50 W+
11.3-26 32-38 12.26-48 W+

6.33-39 30-35 7.39-33 14-20


7… 14-19 8.50-45 12-18 9.33-50 W+

The resurrection (2015) 8.33x15 23-28 9.15-20! 28-32 10.20-3 12-18


11.3-9 18-23 12.9-14 23-28 13.50-45! 28-33
1.13-8 3x12 2.47-41 36x47 3.22-18 47x24 14.14x37 33-39 15.37-32 39-44 16.32-28
4.49-43 40x38 5.39-33 38x29 6.23x5 12x23
7.5x30 35x24 8.48-43 W+ With the famous motive of E. van Emden 1785

13
Kosmos (2014) Ermakov’s lasso

1.27-22 18x40 1.44-40 26x37 2.50-44 45x34 3.47-41 37x46


1... 16x40 2.22x2 23x32 3.42-38 32x43 4.33-29 46x24 5.39x10 4x15 6.25x1 W+
4.48x30 24x35 5.45x3 W+
2.21-17 23x32 3.17-11 16x7 4.42-38 32x43
5.48x30 24x35 6.45x1 W+

Arjen Robben (2015)

1.34-30! 24x35 2.28-22 17x28 3.32x23 21x41


Coup Kamikaze (2015) 4.36x47 26x37 5.49-43 18x29 6.47-42 37x39
7.44x4 35x44 8.50x39 12-18
1.27-22 18x40 2.45x34 23x41 3.34x3 26x48
4.3x25 48x34 5.25x46 W+ The ending is sharp, also in two side lines.

9.39-33 16-21 10.33-28

10... 18-23
Levitation shot 18/23 (2015) 10...21-27 11.4-15! 13-19
11...27-31 12.28-23 18x29 13.15x26 13-19
1.37-32 26x48 2.32-27 48x18 3.33-29 18x23 14.26-8 19-23 15.8-17 23-29 16.17-39 7-12
4.27x7 17x26 5.7-1 W+ 17.39-6 W+
12.15-38!

14
20.12-26! 43-48
20...33-39 21.4-22 +
21.4-18 33-39
21...33-38 22.18-29 38-43 23.27-21 16x27
24.29-42 +
22.18-40 39-43 23.40-49 and black is
tromboned.

12… 27-31
12...19-23 13.38x2 23x32 14.2-7 18-22 15.7-
11 22-27 16.11-16 27-31 17.16x38 31-37
18.38-47 is winning sharply.
13.28-22 18x27 14.38x24 31-37 15.24-47 is
also winning sharply.

11.4x2 23x32 12.2-24 32-37 13.24-47 W+

Pinball Wizard (2015)

1.37-31 27x36 2.47-41 36x47 3.32-27 47x49


4.27x20 25x43 5.24x2 15x24 6.2x35 W+

Tromboning (2015)

1.23-18! 13x42 2.29-23 34x45 3.44-40 45x34


4.43-39 34x43 5.32-27 21x32 6.28x39 19x28
7.33x15 14-19 8.36-31 1-7 9.31-27 7-12 10.26-
21 19-24 11.39-34 12-18 12.21-17 18-23
13.17-12 24-29 14.34-30 29-33 15.12-7 33-38
16.7-1 23-28 17.30-24

17… 5-10 Fierljeppen (2015)


17...28-33 18.24-19! 5-10 19.15x4 38-43 20.4-
22 43-49 1.48-42 22x31 2.15-10 5x14 3.25-20 14x25
20... 33-38 21.27-21 16x18 22.1x48 + 4.35-30 25x34 5.43-39 34x43 6.26-21 16x38
21.22x39 49x21 22.39-11! 16x7 23.1x26 + 7.42x4 31x42 8.47x49 3-9 9.4x29 7-12
18.15x4 38-43 19.1-12 28-33 10.29x7 1x12 11.49-43 12-17 12.43-38 17-21
19... 43-48 20.12-17 + 13.38-32 21-26 14.32-27 W+

15
16 20-24 8.16-38 24-30 9.38-43 30-35 10.43-
49 6-11 11.49-44 11-16 12.44-49 16-21
13.49x16 35-40 14.16-11 40-45 15.11-50 W+

Double slit experiment (2015)

1.29-23 18x36 2.27x7 11x2 3.34-29 36x27


4.29-24 20x29 5.39-33 29x38 6.43x5 4-10
7.5x8 2x13 8.44-39 13-18 9.39-33 16-21
10.49-43 18-22 11.33-28 22x33 12.37-31 W+ The pan within (2015)

1.24-19 23x14 2.47-42 36x47 3.32-28 22x24


4.31x11 16x7 5.26x8 2x13 6.38-33 47x29
7.34x1 14-19 8.1-34 13-18 9.34x12 19-23
10.12x20 15x24 11.40-34 W+

Phone call (2015)

1.43-38 32x43 2.33-28 23x32 3.34-29 25x23


4.47-42 43x34 5.24-20 15x24 6.42-38 32x43
7.48x6 23-29 8.6-1 18-23 9.1-12 23-28
10.12x34 28-32 11.34-29 32-37 12.29-47 W+
E. Zubov
Arrangement TG (2015)

1.21-17 24x44 2.27-21 16x36 3.32-28 23x41


4.34x3 12x21 5.3x49

This brilliant motive was discovered by E.


Zubov.
Black must go to king, since 21-27 is met by
42-37 41x32 43-39 32x34 49x48 W+.

5… 41-46 6.38-32 46x14

6... 46x28 also gives a sharp ending: 7.47-41


Hitchhiking (2015) 36x38 8.43x23 21-26 9.49-27 26-31 10.27x15
31-37 11.15-47 7-12 12.23-19 12-18 13.19-14
1.34-30! 18-23 14.14-10 23-29 15.47x24 37-41 16.24-
Note that 1.22-17 is not winning. 47 41-46 17.10-5 W+
1… 25x43 2.22-17 11x33 3.46-41 13x31
4.24x4 16x27 5.41-37 31x42 6.4x2 15-20 7.2- 7.47-41 36x38 8.43x32 14x46 9.49x5 W+

16

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