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Dxarts 200 Final Project 2021

The document is a project proposal for an interactive hypertext game titled "Sorry" about over-apologizing in American culture. The game will present users with scenarios where they have to reject offers and choose response options that either include the word "sorry" and increase ringing, or exclude apologies and decrease ringing. The goal is to show that apologies are unnecessary and have negative outcomes for rejection. The project will be created using the Twine program and displayed online.

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0% found this document useful (0 votes)
656 views9 pages

Dxarts 200 Final Project 2021

The document is a project proposal for an interactive hypertext game titled "Sorry" about over-apologizing in American culture. The game will present users with scenarios where they have to reject offers and choose response options that either include the word "sorry" and increase ringing, or exclude apologies and decrease ringing. The goal is to show that apologies are unnecessary and have negative outcomes for rejection. The project will be created using the Twine program and displayed online.

Uploaded by

api-532876733
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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[ DXARTS 200 2021 Sorry]

Sorry

Interactive game Hypertext with sound

DXARTS 200 Section A Winter Quarter 2021

Vivienne Tran

[email protected]

#ID: 2065159


[ DXARTS 200 2021 Sorry]

Sorry

2021

Interactive game Hypertext with sound

No dimensions; displayed on a computer display.

Materials: Computer, Twine

No venue; Online Hypertext website link

Project description

“Sorry” is a hypertext that is inspired by studies done on rejection and the use of

apologizing when having to reject an offer. Americans tend to use the word ‘sorry’ when

rejecting an offer, or simply in conversation when it is not needed. Therefore the work

explores the negative effects of over-apologizing. Although this work only focuses on

American culture’s use of over-apologizing, other English-speaking countries tend to

overuse the expression as well.

This work aims to provoke themes of changing language and culture trends, along with

the fading meanings of words in the English language.

This hypertext is to be made interactive on the Internet with a game-like format. The user

will be prompted with three scenarios to choose from: a date, roommate interview, or a

business meeting. Once the user has chosen a scenario, the person in the scenario will ask

[ DXARTS 200 2021 Sorry]

questions where the user will have to disagree or agree with. Although, most of the

questions will be questions that users will most likely disagree with. Answer options are:

I’m sorry, no (I don’t)/No (I don’t)/Yes (I do).

If the user picks the ‘I’m sorry, no (I don’t)’ option, a ringing hum will start off small, but

increase volume each time that option is clicked. If the user clicks the ‘No (I don’t)’ option,

no ringing hum will occur. Unless a ringing hum was already humming, then the volume of

it will decrease. If the user clicks the ‘Yes (I do)’ option, the ringing hum will stop.

Last part of the scenarios is that the user has to reject the offer that the other person in the

scenario makes. The answer options are: I’m sorry no (I don’t)/No (I don’t). If the user picks

the option with the apology, the screen will blacken and the ringing will be at max volume.

If the user picks the other option without the apology, the image of the scenario will still

be on the screen and will end with the other character humbly accepting the rejection.

The loud ringing aims to say that ‘sorry’ is not needed and rather has a more negative

outcome, while the humble rejection acceptation leads to a positive outcome.

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[ DXARTS 200 2021 Sorry]

Vivienne Tran (b. 2002) was born in Berkeley, California. She primarily works in the

mediums of video, photo, and 2D art installations. Her artwork focuses on how in America,

people over-apologize in response to things that do not need apologies. It explores how

the word, ‘sorry’, has become an automatic expression for when one does not want to

offend another. Tran is also interested in exploring types of language and culture trends of

different countries in comparison to America.

Tran is currently a rst-year Honors student at the University of Washington studying Asian

Languages & Cultures. She is a part of the design committee of the student organization,

HOMEROOM. Her work has not been shown anywhere yet, but she continues to make an

effort to explore different mediums and create a variety of installations.

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fi

[ DXARTS 200 2021 Sorry]

Sketches

Roommate Example:


[ DXARTS 200 2021 Sorry]

LAST SCENE: REJECTION


[ DXARTS 200 2021 Sorry]

Equipment List

Equipment Items

Computer 1

Twine program 1


[ DXARTS 200 2021 Sorry]

References

Hypertext Art: Queers in love at the end of the world (2013) by Anna Anthropy

Net Art: My Boyfriend Came Back from the War (1996) by Olia Lialina

The above works have inspired me to investigate the over-apologizing culture in America

in a Hypertext game format because they were in a similar format with different stories

and incorporated different things. Anthropy’s Hypertext had a short game-like format and

the incorporation of the ticking timer and options to choose from helped inspire the

format of my idea. Lialina’s work used not only hypertext, but different animated images

and browser frames to tell an intriguing story. Both works leave the user with lingering

thoughts, which is what I hope to do with my work.

Bibliography

Anthropy, A. (2013). Queers in love at the End of the World. Retrieved March 14, 2021,

from https://webenact.rhizome.org/queers-in-love-at-the-end-of-the-world/http://

auntiepixelante.com/endoftheworld/

Ayduk,Ö., Gyurak, A., and Luerssen, A. (2008). Individual differences in the rejection-

aggression link in the hot sauce paradigm: the case of rejection sensitivity. J. Exp. Soc.

Psychol. 44, 775–782. doi: 10.1016/j.jesp.2007.07.004

Bernstein, M. J., Young, S. G., Brown, C. M., Sacco, D. F., and Claypool, H. M. (2008).

Adaptive responses to social exclusion: social rejection improves detection of real and

fake smiles. Psychol. Sci. 19, 981–983. doi: 10.1111/j.1467-9280.2008.02187.x

[ DXARTS 200 2021 Sorry]

DeWall, C. N., Twenge, J. M., Bushman, B., Im, C., and Williams, K. D. (2010). A little

acceptance goes a long way: applying social impact theory to the rejection-aggression

link. Soc. Psychol. Pers. Sci. 1, 168–174. doi: 10.1177/1948550610361387

Freedman G, Burgoon EM, Ferrell JD, Pennebaker JW and Beer JS (2017) When Saying

Sorry May Not Help: The Impact of Apologies on Social Rejections. Front. Psychol. 8:1375.

doi: 10.3389/fpsyg.2017.01375

Holmes, L. (2017, September 14). The counterintuitive reason you shouldn't say 'sorry'.

RetrievedMarch 14, 2021, from https://www.huffpost.com/entry/stop-saying-

sorry_n_59b95175e4b0edff971875de

Lialina, O. (1996). My boyfriend came back from the war. Retrieved March 14, 2021, from

https://anthology.rhizome.org/my-boyfriend-came-back-from-the-war

Wesselmann, E. D., Butler, F. A., Williams, K. D., and Pickett, C. L. (2010). Adding injury to

insult: unexpected rejection leads to more aggressive responses. Aggress. Behav. 36, 232–

237. doi: 10.1002/ab.20347

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