This document provides an overview of system design topics for an IB Computer Science course. It discusses defining hardware, software, peripherals and networks. It outlines identifying relevant stakeholders when planning a new system, such as end-users, and considering their needs. The importance of iterative design and testing prototypes with stakeholders is also covered.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
146 views8 pages
System Design Basics: IB Computer Science
This document provides an overview of system design topics for an IB Computer Science course. It discusses defining hardware, software, peripherals and networks. It outlines identifying relevant stakeholders when planning a new system, such as end-users, and considering their needs. The importance of iterative design and testing prototypes with stakeholders is also covered.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8
System Design
basics IB Computer Science
Content developed by Dartford Grammar School Computer Science Department HL Topics 1-7, D1-4
1: System design 2: Computer 3: Networks 4: Computational
Organisation thinking
5: Abstract data 6: Resource 7: Control D: OOP
structures management
Content developed by Dartford Grammar School Computer Science Department
1: System design
HL & SL 1.2 Overview 2: Computer
Organisation
Components of a computer system
1.2.1 Define the terms: hardware, software, peripheral, network, human resources 3: Networks 1.2.2 Describe the roles that a computer can take in a networked world 1.2.3 Discuss the social and ethical issues associated with a networked world System design and analysis 1.2.4 Identify the relevant stakeholders when planning a new system 4: Computational 1.2.5 Describe methods of obtaining requirements from stakeholders thinking 1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution 1.2.7 Construct suitable representations to illustrate system requirements 5: Abstract data structures 1.2.8 Describe the purpose of prototypes to demonstrate the proposed system to the client 1.2.9 Discuss the importance of iteration during the design process 6: Resource 1.2.10 Explain the possible consequences of failing to involve the end-user in the design process management 1.2.11 Discuss the social and ethical issues associated with the introduction of new IT systems Human interaction with the system 1.2.12 Define the term usability 7: Control 1.2.13 Identify a range of usability problems with commonly used digital devices 1.2.14 Identify methods that can be used to improve the accessibility of systems 1.2.15 Identify a range of usability problems that can occur in a system 1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the D: OOP interaction between humans and machines
Content developed by Dartford Grammar School Computer Science Department
Topic 1.2.4 Identify the relevant stakeholders when planning a new system
Content developed by Dartford Grammar School Computer Science Department
Stakeholder • A person, group or organization that has interest or concern in an organization. • Some examples of key stakeholders are creditors, directors, employees, government (and its agencies), owners (shareholders), suppliers, unions, and the community from which the business draws its resources. • Not all stakeholders are equal. A company's customers are entitled to fair trading practices but they are not entitled to the same consideration as the company's employees.
Content developed by Dartford Grammar School Computer Science Department
Internal vs External stakeholders
Content developed by Dartford Grammar School Computer Science Department
When identifying stakeholder for a new system, be sure to ask: • Who will be affected by the new system? • Who will the new system affect? • Who will the end-users be? • What are their needs?
Content developed by Dartford Grammar School Computer Science Department
Utilitarianism • When designing a new system, we usually try to design it for the greatest good for the greatest number of people. • This is approach is called utilitarianism.
Content developed by Dartford Grammar School Computer Science Department