Podcast Uses and Gratifications Scale Development: Lisa Glebatis Perks, Jacob S. Turner, and Andrew C. Tollison
Podcast Uses and Gratifications Scale Development: Lisa Glebatis Perks, Jacob S. Turner, and Andrew C. Tollison
Development
Lisa Glebatis Perks, Jacob S. Turner, and Andrew C. Tollison
This study explored reasons for podcast listenership, with a focus on the
construction and validation of a Podcast Uses and Gratifications (U&G)
Scale. A total of 737 podcast listeners, across two studies (Study 1: 333
participants; Study 2: 404 participants), were recruited through Amazon’s
Mechanical Turk (mTurk) human intelligence marketplace. Results from
the two-study design elicited a reliable and valid 18-item Podcast U&G
Scale, which loaded cleanly onto four factors: Controlling Edutainment,
Storytelling Transportation, Social Engagement, and Multitasking. The the-
oretical and practical applications of the Podcast U&G Scale are also
discussed.
Lisa Glebatis Perks (Ph.D., University of Texas at Austin) is an Associate Professor of Communication and
Media at Merrimack College. Her research interests include emerging media engagement patterns, audience
reception processes, and media representations of marginalized groups.
Jacob S. Turner (Ph.D., Bowling Green State University) is an Associate Professor of Communication and
Media at Merrimack College. His research interests include sports communication, intercultural commu-
nication, and media processes and effects.
Andrew C. Tollison (Ph.D., University of Texas at Austin) is an Associate Professor of Communication and
Media at Merrimack College. His research interests include health communication, stereotyping, quantita-
tive research methods.
© 2019 Broadcast Education Association Journal of Broadcasting & Electronic Media 63(4), 2019, pp. 617–634
DOI: https://doi.org/10.1080/08838151.2019.1688817 ISSN: 0883-8151 print/1550-6878 online
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Edison’s 2018 survey also found that U.S. podcast listeners, in comparison to
the broader population, are more highly educated, more likely to be employed full
time, and more likely to have a smart speaker in their home (“The Podcast
Consumer,” 2018). Home is the most common place that people listen to pod-
casts, followed by in a vehicle and at work (“The Podcast Consumer,” 2018).
Given podcasts’ “loyal, affluent, and educated” audience (“2018 Podcast Stats,”
2018), market research from Nielsen declared that podcasts are “becoming
a darling of advertisers” (“A Marketers’ Guide,” 2018). Contemporary market
research provides a sense of who podcast listeners are and how they interact
with brands, yet there is limited clarity in how people are using this audio
medium. Further, researchers should explore the unique gratifications that listen-
ers receive from podcasts, particularly considering its competition for one’s media
time, from well-established audio media and other sensory-rich media
alternatives.
Scholars have conducted studies on uses and gratifications (U&G) of podcasts
(Albarran et al., 2007; McClung & Johnson, 2010), but these studies all preceded
podcasts’ “golden age.” Berry (2015) and Wade and Patterson (2015) placed this
golden age in late 2014, coinciding with the rise of investigative journalism podcast
Serial. Berry (2015) argued that Serial “forced many to re-evaluate the medium, as it
not only raised the production quality bar […] but presented podcasting as a viable
alternative platform for content creators and storytellers” (p. 176). At the same time,
the proliferation of podcast applications, automatic downloads using Wi-Fi, and
more reliable streaming technologies have likely contributed to the increase in
podcast listeners and programming (see, for example, predictions from Menduni,
2007). Despite the technological and creative innovations, as well as audience
growth, there has not yet been a great deal of systematic research on podcast
listening (Markman, 2015).
The present study, then, offers inherent utility as it investigates a medium that recently
passed into its golden age and in many ways encapsulates current media engagement
practices. And while podcasts might never be as ubiquitous as say, television, recent
trends demonstrate that overall listener numbers have increased and the segment of the
population who does listen represents a desirable sub-group of users for marketers,
advertisers, and media scholars alike to better understand. It is imperative to reassess
podcast U&G in the wake of this evolution. Toward that end, our research has been
framed by two research questions: 1) What gratifications do listeners report seeking
from podcast use? and 2) What motivates their selection of this audio-only medium?
For this paper, we conducted two studies to assess podcast listening U&Gs. The
initial list of survey questions was drawn from McClung and Johnson’s (2010) quanti-
tative study of podcast fans as well as Perks and Turner (2019) qualitative study of
podcast listeners. Our goal with the current research was to identify valid and reliable
U&G typologies for podcast listeners that would help us 1) identify gratifications that
listeners sought and obtained through podcasts and 2) better understand gratifications
offered and accepted from other forms of digital or traditional media.
Perks et al./PODCAST USES AND GRATIFICATIONS SCALE 619
The current project looks to the uses and gratifications perspective (see, for
example, Rubin, 1994) to guide a systematized investigation of podcast listenership
using the “most traditional approach” in U&G research: the pursuit of a validated
media consumption motives questionnaire (Krcmar & Strizhakova, 2009, p. 53).
Furthermore, this study draws from “the classic two-step [U&G] methodological
approach of focus groups followed by surveys” (Sundar & Limperos, 2013; see also
Ruggiero, 2000), by building on findings from focus group research to identify
gratifications-sought among several small groups of podcast listeners (McClung &
Johnson, 2010; Perks & Turner, 2018).
This theoretical and methodological framework also makes good conceptual
sense in a study attempting to understand podcast listening, because one of
U&G’s central assumptions is that audience members are motivated to actively,
freely, and knowingly make their own media choices to meet their self-identified
needs (Katz, Blumler, & Gurevitch, 1973; Katz, Haas, & Gurevitch, 1973). This
notion of the self-aware, active audience member is salient within the realities of
this user-directed medium that begets the “hyper-personalization of audio content”
(Wade & Patterson, 2015, p. 222).
Since the 1970s, new communication media led to questions of how U&G
scholars would apply the tenets of the perspective to better understand audience
engagement with each emergent media. Commonly, typologies from existing media
are selected and analyzed in relation to emergent media. For example, Rubin’s
(1984) instrumental and ritualized media use categories (based on television
engagement) have since been applied to talk radio listening (Rubin & Step, 2000),
internet use (Sundar & Limperos, 2013), and media multitasking (Wang & Tchernev,
2012), among others. Ruggiero (2000) asserted that typologies furnish “a benchmark
base of data for other studies to further examine media use,” while acknowledging
that typologies do not offer “what some scholars would consider a refined theore-
tical perspective” (p. 12). Past studies have identified numerous gratifications-sought
related to podcast listening and the devices that enable access like MP3 players,
tablets, and mobile phones, among others.
For example, in Zeng’s (2011) examination of the U&G of MP3 players, five
distinct factors emerged: control, companionship, entertainment, status, and con-
centration. Similarly, Leung and Zhang (2016) used factor analysis methods to look
at the gratifications-sought during tablet use and identified several motivations
salient in the current research: social connection/anytime anywhere, ease of use,
620 Journal of Broadcasting & Electronic Media
and relaxation. Additionally, Leung and Zhang (2016) highlighted that tablet use
mostly occurred while multitasking, either with other media (e.g., TV) or while
engaging in activities in the lived world (e.g., cooking). Along the same lines, Wang
and Tchernev (2012) applied an established U&G media use typology to media
multitasking and found that individuals multitask to meet emotional, cognitive,
social, and habitual needs.
Turning now to studies that looked specifically at podcast engagement, Menduni
(2007) compared the affordances of podcasts to that of terrestrial AM/FM radio and
found podcasts featured greater mobility, an increased social aspect (including
interaction with those producing podcasts and others sharing podcasts), and better
individualized content choice-making. Basing their questionnaire items on past
U&G surveys developed for older media, McClung and Johnson (2010) identified
five reasons why people use podcasts: entertainment, timeshifting, library building,
advertising, and social aspects. Library building and advertising motivations were
not salient in Perks and Turner’s (2019) findings, but additional motivations
emerged: cognitive needs such as–feeding one’s brain; using podcasts as a form
of multitasking while completing a boring/mundane activity; feeling parasocial
connections with podcast hosts– and pleasurably losing oneself in compelling
stories.
Several podcast gratifications, such as multitasking during boring activities and
immersing oneself in a story (Perks & Turner, 2018), suggest some resonance with
transportation. Green and Brock (2000) “conceived of transportation as
a convergent process, where all mental systems and capacities become focused
on events occurring in the narrative” (p. 701). During transportation, the listener’s
world of origin (their “real” world) may “become inaccessible” (Green & Brock,
2000, p. 702). Green, Brock, and Kaufman (2004) argued that one’s involvement in
the narrative is what causes them to lose track of time—which could also make time
feel like it is passing more quickly. However, audio transportation may function
differently than transportation enabled by visual stimuli. The audio immersion
leaves the visual sense free in the lived world (to keep one safe and productive)
while the imagination enjoys its trip to the fictive world. Transportation could thus
be a desired state while one is commuting, cooking, organizing physical space, or
aiming to finish any other number of mundane tasks.
Sundar and Limperos (2013) urged U&G scholars seeking to understand the
gratifications of emergent media to consider the following related cautionary ques-
tions: “Do we seek and obtain new gratifications from new technologies? Perhaps
more fundamentally, do new media create new needs, which they then proceed to
gratify?” (p. 505). Again, these important questions seem to run counter to the
common and long-held U&G practice of relying on established media typologies
from older media when developing typologies to be applied to newer media (for
other examples, see Ferguson & Perse, 2000; Krcmar & Strizhakova, 2009; McClung
& Johnson, 2010; Papacharissi & Rubin, 2000). For this reason, the current study
seeks a compromise by both relying on previous research that looked at
Perks et al./PODCAST USES AND GRATIFICATIONS SCALE 621
gratifications related to podcast listening (i.e., McClung & Johnson, 2010), while
also making space for gratifications that emanated out of discussions with frequent
podcast listeners in several focus groups (Perks & Turner, 2018).
Method. The objective of Study One was to pretest 44 items for the purpose of
developing a Podcast U&G Scale. Seven items were adapted from McClung and
Johnson (2010).1 The remaining items were generated from Perks and Turner’s
(2019) focus group investigation of podcast U&Gs, which identified new
gratifications such as temptation bundling (e.g., “I can get housework done when
I listen to podcasts”) and expanding the mind (e.g., “I like to learn about other
people’s experiences through podcasts”).2 Additionally, the Perks and Turner study
built on existing gratifications by describing unique social gratifications and
avenues for parasocial interaction. Examples of these items are “I use social
media to recommend podcasts to others” and “I feel like I’m part of the host/guest
conversation when I listen to podcasts.”
Participants. The pretest was deployed in fall 2017, surveying 333 participants
(216 male, 114 female, 3 nonbinary/gender fluid) through Amazon’s Mechanical
Turk (mTurk) human intelligence marketplace. The mean age of the sample was
32.66 years (SD = 8.13 years).
A majority of the sample self-identified as White/Caucasian (62.8%, n = 209),
while the additional representations of race/ethnicity were as follows: Asian/Pacific
Islander (n = 15%, 50), African-American/Black (5.4%, n = 18), Hispanic/Latino(a)
(5.1%, n = 17), Middle-Eastern (5.1%, n = 17), Multi-Racial (3.0%, n = 10), American
Indian (1.2%, n = 4), self-identified as “Other” (1.8%), and no response (.6%).
The mean time participants spent listening to podcasts weekly was 253.54 min (SD
= 360.63), with a range of 2 to 2,500 min. Eleven participants were identified as
potential outliers due to their listenership being on the high end of this range.
However, Hoaglin and Iglewicz (1987) previously demonstrated the inaccuracy of
the 1.5 multiplier of the interquartile range (IQR) for outlier identification. Further,
controlling for these cases, no outlier effects were observed on the study data, so all
participants were retained for the entirety of Study One. A majority of participants
were college educated: Bachelor’s degree (45.6%), Graduate degree (11.4%), or an
Associate’s degree (10.8%). All participants received payment for their participation.
Procedure. Upon accessing the survey, participants were shown the informed
consent materials. Those who provided informed consent were then presented with
the 44 pretest items, which were anchored on a 7-point Likert-type scale by 1
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Results and Discussion. The pretest was designed to establish item reliabilities,
which Singleton and Straits (2005) explained, “is concerned with questions of stability
and consistency” (p. 91). The initial reliability coefficient across all 44 items was α =
.93, which demonstrates increased levels of covariance among the scale items and an
overall high level of scale reliability. Further examination, through the use of
corrected inter-item correlations, identified a range of scores and indicated that two
items had low and problematic inter-item correlation coefficients below .35. This
reduced the Podcast U&G items from 44 to 42 items.
These 42 items were factor analyzed (principal component extraction, varimax
rotation). Burgoon and Hale (1987) established a set of four evaluative criteria for
exploratory factor analyses: 1) eigenvalues had to exceed 1.0; 2) a factor had to
have at least three items meeting the .50/.30 strength/purity standard for factor
loadings; 3) the scree test had to show each additional factor was making
a reasonable improvement in the variance accounted for; and 4) any item in
a given factor had to have a primary factor loading of .50 or better. Following
these criteria, 15 items were removed from the scale.3 This trim produced
a preliminary 27-item Podcast U&G Scale (reliability coefficient α = .90), with
items loading cleanly on one of three factors (see Table 1).
The main purpose of Study One was to identify relevant scale items that would
inform Study Two. Responses for all 27 items ranged from 2.78 to 7.00 with a mean
of 6.00 (SD = .75). The three factors were all approximately normally distributed
with skewness reports falling within an acceptable range (between −1 and 1). This
initial scale satisfied the requirements of face validity, as the items used to construct
this scale were adapted from the examination of previous podcast U&G research.
Factor one loaded onto several gratifications, which centered on Controlling One’s
Immersive Edutainment. This amalgamation captures several related podcast grati-
fications, spanning how users can conveniently access that media to enjoy content
gratifications. Factors two and three neatly loaded onto Social Connections and
Multitasking and Productivity, respectively.
A further test of construct validity identified an omission when it comes to the study
of the U&Gs surrounding podcast use, which was centered on one’s ability to multi-
task while listening to podcasts. While Factor 3 from Study One initiated our multi-
tasking investigation, these items lacked depth/clarity and failed to accurately reflect
the multitasking literature. Multitasking is a prevalent subject within media research
(see, for example, Leung & Zhang, 2016; Wang & Tchernev, 2012), with some results
indicating that people of all ages engage in this practice (see, for example, Voorveld &
Perks et al./PODCAST USES AND GRATIFICATIONS SCALE 623
Table 1
Preliminary Podcast Uses and Gratifications Scale Items
van der Goot, 2013). More specifically, Voorveld and van der Goot (2013) concluded
that multitasking often occurs with audio media and Perks and Turner (2019) found
that podcast listeners, in particular, were likely to multitask.
Based on the research cited above, we incorporated five revised items into the
scale to further investigate podcast listeners’ affinity for multitasking: 1) “I work on
tasks in a sequential manner”; 2) “I usually accomplish several tasks simulta-
neously”; 3) “I am usually occupied with several things simultaneously”; 4) “I
usually work on more than one task at a time”; 5) “I like to do more than one
thing at a time.” The first four were adapted from measures by König, Oberacher,
and Kleinmann (2010), while this study’s authors constructed the latter. These five
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items were used in replacement of the five items in Factor 3 within Study One.
Additionally, a single reverse-coded item was added into the scale: “Podcasts
discuss experiences that are similar to my own.”
Overall, five new multi-tasking items were developed to replace the five multi-
tasking items from Study One (Factor 3), and a single reverse-coded item was
added for Study Two. These changes put forth a 28-item Podcast U&G Scale.
Method. The objective of Study Two was to further assess the psychometric
properties of the updated 28-item Podcast U&G Scale. A second goal of this study
was to focus our data collection on individuals who demonstrate a weekly
commitment to listening to podcasts. Within Study One, a floor was never set for
listenership per week, which resulted in a large range (2–2,500 minutes/week). For
Study Two, we found it necessary to establish a floor for weekly listenership. Utilizing
the median score for weekly listenership from Study One, the floor was set at 2
hours per average week of podcast engagement, which at a minimum indicated that
participants were listening to at least a single long podcast episode or a series of
shorter episodes. This provides an important investigation to see if results from Study
One hold constant when eliminating participants who were infrequent listeners.
and 7 (“Strongly Agree”). Participants were also asked to provide basic demographic
and relevant podcast listenership information.
Results and Discussion. The 28-item Podcast U&G Scale produced a reliability
coefficient of α = .88, which again indicated increased levels of covariance among the
scale items and an overall acceptable level of scale reliability. The corrected inter-item
correlations within the scale identified a single item that contributed to an inter-item
correlation coefficient below .35: “I listen to podcasts while using other media like
Twitter, Facebook, or email.” Thus, this item was removed from the scale, which left
a 27-item Podcast U&G Scale. Using Burgoon and Hale’s (1987) criteria for analysis,
the 27 items were factor analyzed (principal component extraction, varimax rotation).
Nine problematic items were identified and subsequently removed from the scale.4
Upon the removal of these nine items, the remaining 18-item Podcast U&G Scale
produced a reliability coefficient of α = .839, with responses from all items ranging from
2.96 to 6.92 (M = 5.25, SD = .73). All factors were approximately normally distributed,
with skewness reports being within an acceptable range.
All items loaded cleanly onto one of three factors. Factor 1 from Study One
demonstrated greater clarity within Study Two by loading on two factors:
Controlling Edutainment and Storytelling Transportation. Factors 2 and 3 from
Study One – “Social Connections” and “Multitasking and Productivity” – loaded
onto a single factor within Study Two: Social Engagement/Multitasking. Based on
the exploratory factor analysis within Study Two, there appears to be three notable
factors within the Podcast U&G Scale, which are presented within Table 2.
Table 2
Updated Podcast Uses and Gratifications Scale Items
The reported fit indices fall within the commonly accepted levels as outlined
by Hu and Bentler (1999), which suggests a good model fit. Construct validity
for each factor was assessed using Nunnally’s (1978) criteria for each item
within a factor having a minimum standardized CFA factor loading of .60,
which was accomplished within the currently proposed model. Further, the
predictive validity for the overall Podcast U&G Scale on podcast listenership
demonstrates that as participant levels of podcast gratifications increase, so
does their listenership (β = .197, p = .000). This similar trend was observed
for three of the four individual factors – Edutainment (β = .19, p < .001),
Storytelling (β = .12, p < .05) and Social Engagement (β = .160, p < .001) –
with Multitasking being the single factor that failed to demonstrate significant
predictive validity (β = .06, p > .05).
Additionally, the four individual factors of the Podcast U&G Scale demonstrated
acceptable reliabilities: Controlling Edutainment (α = .89); Storytelling
Transportation (α = .80); Social Engagement (α = .86); and Multitasking (α = .87).
See Figure 1 for the four-factor path model. The 18-item Podcast U&G Scale is
available in the Appendix.
Perks et al./PODCAST USES AND GRATIFICATIONS SCALE 627
Figure 1
Four-Factor Path Model
Edu 1
.77
Edu 2 .71
Edu 3 .74
.70
Edu 4 Edutainment
Edu 5 .71
Edu 6 .76
.71
Edu 7
Sto 1 .60
Sto 2 .69
.68
Sto 3 Storytelling
Sto 4 .69
Sto 5 .68
.95
Soc 1
.84
Soc 2 Social
Soc 3 .87
Mul 1 .82
.82
Mul 2 Multitasking
Mul 3 .85
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Table 3
MANOVA Results
Low versus High Listenership. To test for model differences between low and high
listenership, groups were formed by performing a median split (four hours). The “Low”
podcast group (n = 226) averaged four or fewer hours a week of podcast listening per
week, while the “High” podcast group (n = 178) averaged above 4 h of listenership per
week. Controlling for Type I errors, a Multivariate Analysis of Variance (MANOVA) was
conducted with podcast listenership (low v. high) as the independent variable and the
four factors of the Podcast U&G Scale as the dependent variables.
The omnibus test revealed a significant main effect for podcast listenership (F (4, 399)
= 5.904, p = .000, ηρ2 = .056). Contrasts between podcast listenership on the four scale
factors demonstrated significant differences on three of the four factors, with gratifica-
tions being greater for those with increased podcast listenership (see Table 3). The
single factor that did not produce a significant difference was Multitasking, although
participants in the “High” podcast listenership group did report greater gratifications
surrounding multitasking. From these findings, we conclude that as listenership
increases, so too does an individual’s gratifications associated with podcasts.
General Discussion
listener to host backchanneling, the Social Engagement factor suggests that listeners
want to have more engagement with fellow listeners. Facilitating that kind of commu-
nication could cultivate a more engaged and loyal audience.
Conclusions
The goal of this research was to develop a Podcast U&G scale with heuristic
utility for scholars interested in a continued understanding of the gratifications users
seek when they turn to podcasts. In that sense, we hope this scale has fruitfully
addressed the questions: 1) What gratifications do regular podcast listeners report?
and 2) What motivates their podcast engagement?
Overall, the four factors that emerged from the above studies demonstrate that
podcasts enable listeners to connect to the world and the people around them—on
the listeners’ own terms. The four factors comprise a productive U&G typology that
could apply to other media engagement patterns. Furthermore, each factor may be
taken separately to offer explanatory value for various media gratifications. Our first
factor, Controlling Edutainment, has perhaps the most widespread applicability in our
media age of customization and selection. With user-programmable audio services,
television/film streaming services, and widespread availability of digital downloads,
audience members have become our own content curators. This factor addresses the
Perks et al./PODCAST USES AND GRATIFICATIONS SCALE 631
dual function of podcasts to both captivate audiences as well as expand their minds
as they gain exposure to new ideas put forth by interesting others.
The second factor, Storytelling Transportation, found that podcast listening is an
immersive experience, despite being relatively light on sensory engagement. The
transportative experience relates to feeling connected to a host whose voice is in
one’s ear (perhaps on a regular basis) and can serve as a stand-in for the engaging
protagonist in more traditional narrative formats, thus helping the time pass quickly
for the listener. Green et al. (2004) found that people in a state of transportation “often
lose track of time or fail to notice events occurring around them” because of their
attentiveness to the narrative (p. 315). Although this study cannot confirm a precise
relationship, the sense of time passing quickly also tied into focus group participant
explanations for why they multitasked using podcasts (Perks & Turner, 2019). These
findings can help other scholars investigate the constructions of mediated “presence,”
investigate relationships between temporality and media engagement, or to under-
stand the appeal of other related media such as audiobooks.
The Confirmatory Factor Analysis neatly split the latter six items into two factors of
three (Social Engagement and Multitasking). The first factor emerging from that split
focuses on listener-to-listener engagement. Two of the items specifically mention
social media as a way to connect with other listeners. Because podcasts are not
a mass medium, social media can be particularly useful to connect with niche listener
or fan communities—and to potentially connect with podcast hosts or guests.
Although podcast listening can easily be a solitary activity, this factor suggests that
asynchronous engagement with fellow listeners buttresses that solitary experience.
The fourth factor does not include items that mention podcasts; instead, it addresses
a proclivity for multitasking. The three items, which all reference working on multiple
tasks at one time, suggests that multitaskers may be drawn to podcasts because listening
helps them get things done or at least feel productive. Looping back to our first
and second factors, learning about a new subject or new experience through
a podcast can be a way of a) making time pass faster and b) helping expand the self.
Thus, we see a cohesive collection of gratifications in our first, second, and fourth
factors. The social aspect might be a way of mitigating the loneliness of this customiz-
able medium that people make fit to their own interests and circumstances. People may
listen by themselves, but offer the same gratifications to others by recommending
engaging content or by using podcast content to initiate conversations.
As mobile devices have gained processing power and Wi-Fi networks are more
widespread (among other tech and infrastructure advancements), it seems likely
that digital media can now more effectively support conjoined needs that have
been percolating for at least a century: for immersive and varied audio entertain-
ment that is now on-demand and on the go. This podcast U&G scale underscores
the many reasons that regular listeners engage with podcasts. In this scale, old and
new gratifications combine to give listeners edifying entertainment that enhances
what they know and what they can do—to make the most out of every fast-
passing minute.
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Notes
1. The original McClung and Johnson (2010) items are as follows, with our modifications in
brackets:“I can [listen to] the podcast I want when I want.”“Podcasts provide entertain-
ment at times that are convenient for me.”“Podcasts are entertaining.”“Podcasts allow me
greater control over my listening experience.”“I talk with friends about the podcasts I
[listen to].”“I talk with other fans about the podcasts I [listen to].”“I [listen to] podcasts
that my friends tell me about” (p. 90).
2. “Temptation bundling” is a phrase coined by Milkman, Minson, and Volpp (2014) to
describe pairing an activity one wants to do with an activity one feels they should do.
3. Please contact the first author for the list of removed items.
4. Please contact the first author for the list of removed items.
Disclosure statement
Funding
This work was supported by the Merrimack College school of liberal arts [N/A].
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Appendix
Podcast Uses and Gratifications Scale
Directions: Using the provided scale, please respond to the following items
regarding your podcast use.
1 = “Strongly Disagree” 2 = “Disagree” 3 = “Somewhat Disagree”
4 = “Neither Agree nor Disagree” 5 = “Somewhat Agree” 6 = “Agree” 7 = “Strongly Agree”
1. I can learn something new from podcasts.
2. I can picture the stories told through podcasts in my mind as I listen.
3. I use social media to recommend podcasts to others.
4. I usually accomplish several tasks simultaneously.
5. I can educate myself when I listen to podcasts.
6. I can expand my mind from podcasts.
7. Time passes quickly when I listen to podcasts that feature storytelling.
8. Podcasts make the time go quickly.
9. I use social media to discuss podcasts with my friends.
10. I am usually occupied with several things simultaneously.
11. I listen to the podcast I want when I want.
12. Podcasts provide entertainment at times that are convenient for me.
13. Podcasts allow me to consume fresh or novel content not otherwise available
in the media.
14. I talk to other fans about the podcasts I listen to.
15. Podcasts are entertaining.
16. I like to hear about the experiences of people who are different than me.
17. I like to do more than one thing at a time.
18. I like to learn about other people’s experiences through podcasts.
Controlling Edutainment: Items 1, 5, 6, 11, 12, 15, 18; Storytelling Transportation:
Items 2, 7, 8, 13, 16; Social Engagement: Items 3, 9, 14; Multitasking: Items 4, 10, 17
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