8-Bit Chip User Manual
8-Bit Chip User Manual
1
Getting Started
My virtual instrument sample libraries use the SFZ format, and are designed to work
best withbasil Plogue's sforzando (or ARIA Player). sforzando is free to download for Mac or
Windows and functions as both standalone application and a VST/AU/RTAS/AXX plugin, which
can be used in most DAWs or notation software.
Thank you for downloading 8-Bit Chip! I hope that you enjoy it and find it useful!
It all began when I was asked, out of the blue, to create a short 8-bit intro theme. Up to
that point, I haven’t really dabbled in vintage video game music, so I started researching how
the Nintendo Entertainment System (NES) sound chip worked and sought out tools to replicate
it. My search led me to a couple of free synthesizer plugins, and while they could produce the
sounds I needed, The UI was incredibly overwhelming and confusing to use. Not to mention,
the sounds weren’t perfect matches to those heard coming from an actual NES. So, I was
inspired to create my own 8-bit virtual instrument.
Let me quickly explain how the sound is created in an NES. There are five channels: 2
Pulse Waves, 1 Triangle Wave, one Noise Wave, and one DPCM channel (don’t worry about
this one). The Pulse Wave channels had the ability to change their timbre, by decreasing the
duty cycle (50%, 25%, 12%) of the wave. Each channel was monophonic, meaning that more
than one pitch could not be played at the same time. However, because there were two
separate Pulse Wave channels, you could have the same-sounding voice playing in harmony.
Here are a few tips, when writing your first 8-bit tracks. Keep in mind, this is coming
from someone with a classical background. You can think of the channels as a quartet, where
the 2 Pulse Waves are the soprano and alto voices, the Triangle Wave is the bass, and the
Noise Wave is percussion accompaniment. Quantize your MIDI data, both the beginning and
end of the note. You don’t want the notes in a single channel to bleed into one another (unless
you are taking advantage of the legato function, see pg. 6). Keep the velocities of each note in
a phrase uniform, though you can use velocity as a crude form of volume control. The more
robotic it sounds, the better! Finally, try experimenting by mixing and matching the duty cycles
of the two Pulse Wave channels.
When using the “Mono” SFZ files, slightly extend the length of the each note past the
succeeding note for a smoother legato sound. Also, notice how the velocity is uniform.
1) MIDI CC:
2) Attack: By default, this control is set at 0%. A higher value will give you a softer beginning to
the sound.
3) Release: By default, this control is set at 0%. A higher value will increase the time it takes for
the note to fade out.
4) Vibrato Speed: By default, this control is set at 0%. A higher value will increase the rate of
the effect. This effect is disabled at 0%.
5) Vibrato Depth: By default, this control is set at 50%. A higher value will increase the distance
between the oscillating pitches.
6) Tremolo Speed: By default, this control is set at 0%. A higher value will increase the rate of
the effect. This effect is disabled at 0%.
8) Duty Cycle: By default, this control is set at 0%. This control allows you to choose between
three Pulse Wave variants.
0-33% (0-41)= 50% (Flute/clarinet-like sound)
34-66% (42-84)= 25% (String-like sound)
67-100% (85-127) 12% (Brassy/double reed-like sound)
9) Slide Speed: This is a portamento effect. By default, this control is set at 0%. A higher value
will decrease the time it takes to glide to the next pitch. This effect is disabled at 0%.
11) Legato Effect: This is an effect unique to the “Mono” SFZ files. It is designed to soften the
transition between two or more notes, so that there is less of an obvious “click” sound during
note changes. It’s not perfect, but it’s better than nothing. To take advantage of this effect,
slightly extend the MIDI note past the succeeding note in the legato sequence, or hold down
the sustain pedal (CC64).
12) Weird Symbols: In the “Full Layout” SFZ file, the following make-shift symbols, meant to
represent the shape of the waves, are used as a shorthand for the different waves names.
By downloading my virtual instrument sample libraries, you agree and are bound to the
terms of this License Agreement.
All audio files, included as part of any sample library created by Michael Picher, are his
sole property, unless otherwise stated, and are licensed, not sold. The aforementioned sample
libraries, excluding versions explicitly marked as a “Demo” version, CAN be use as part of any
published commercial or non-commercial work, within the context and purpose of a musical
composition or performance. You are NOT allowed to modify, transfer, rent, lease, loan, resell,
distribute, network, electronically transmit, upload, duplicate, or copy any of the files that make
up the aforementioned sample libraries, especially any audio sample files, without expressed
permission from Michael Picher.
Furthermore, you are NOT allowed to use the audio sample files from the
aforementioned sample libraries, or any recordings using the audio sample files, with the
intention of using them in the context of an audio sample, as part of any other sample library,
virtual instrument, game, or related software. The aforementioned sample libraries and any files
included therein are licensed "as is" without warranties of any kind.
If you have any questions regarding my virtual instrument sample libraries or this license
agreement, feel free to send me an Email at [email protected], or you can visit
my website, https://www.michaelpichermusic.com, for more contact options.