EC-ch 1
EC-ch 1
e-business
A broader definition of EC that includes not just the
buying and selling of goods and services, but also
servicing customers, collaborating with business
partners, and conducting electronic transactions within
an organization
• For the most part, e-business does not include commercial transactions
involving an exchange of value across organizational boundaries.
• UBIQUITY:
- it is available just about everywhere, at all times. It liberates the market
from being restricted to a physical space and makes it possible to shop
from every where.
• GLOBAL REACH :
- E-commerce permits commercial transactions to cross cultural, regional,
and national boundaries far more conveniently and cost-effectively than
is true in traditional commerce.
• UNIVERSAL STANDARDS
❑ standards that are shared by all nations around the world.
❑ The universal technical standards of e-commerce greatly lower market entry
costs— the cost merchants must pay just to bring their goods to market.
❑ For consumers, universal standards reduce search costs—the effort required to
find suitable products.
• RICHNESS
❑ Information richness refers to the complexity and content of a message.
❑ Traditional markets and retail stores have great richness.
• Interactivity:
❑ meaning they enable two-way communication between merchant and consumer
and among consumers.
❑ Comment features, community forums, and social networks with social sharing
functionality all enable consumers to actively interact with merchants and other
users.
information density
• EC increase information density—the total amount and quality of information
available to all market participants.
• The results:
• information asymmetry.
• Price and Cost transparency
• price discrimination
9
UNIQUE FEATURES OF E-COMMERCE
TECHNOLOGY
Social Technology:
e-commerce is allowing users to create and share content with a worldwide
community.
Using these forms of communication, users are able to create new social
networks and strengthen existing ones.
• EC organizations
brick-and-mortar organizations
Old-economy organizations (corporations) that
perform their primary business off-line, selling
physical products by means of physical agents
virtual (pure-play) organizations
Organizations that conduct their business activities
solely online
click-and-mortar (click-and-brick) organizations
Organizations that conduct some e-commerce
activities, but do their primary business in the
physical world
EC 2006 Prentice Hall 14
Electronic Commerce:
Definitions and Concepts
• Where EC is conducted
electronic market (e-marketplace)
An online marketplace where buyers and sellers meet
to exchange goods, services, money, or information
business-to-consumer (B2C)
E-commerce model in which businesses sell to
individual shoppers
e-tailing
Online retailing, usually B2C
business-to-business-to-consumer
(B2B2C)
E-commerce model in which a business provides some
product or service to a client business that maintains its
own customers
consumer-to-business (C2B)
E-commerce model in which individuals use the Internet
to sell products or services to organizations or
individuals seek sellers to bid on products or services
they need
consumer-to-consumer (C2C)
E-commerce model in which consumers sell directly to
other consumers
peer-to-peer
Technology that enables networked peer computers to
share data and processing with each other directly; can
be used in C2C, B2B, and B2C e-commerce
Social e-commerce:
• e-commerce that is enabled by social networks and online
social relationships.
• Social e-commerce is often intertwined with m-commerce,
particularly as more and more social network users access
those networks via mobile devices.
intrabusiness EC
E-commerce category that includes all internal
organizational activities that involve the exchange of
goods, services, or information among various units and
individuals in an organization
business-to-employees (B2E)
E-commerce model in which an organization delivers
services, information, or products to its individual
employees
exchange (electronic)
A public electronic market with many buyers and sellers
exchange-to-exchange (E2E)
E-commerce model in which electronic exchanges
formally connect to one another for the purpose of
exchanging information
e-government
E-commerce model in which a government entity buys
or provides goods, services, or information to
businesses or individual citizens
EC 2006 Prentice Hall 26
EC Business Models
business model
A method of doing business by which a company can
generate revenue to sustain itself
Benefits to Organizations
• Global Reach • Lower Communication
• Cost Reduction Costs
• Supply Chain • Efficient Procurement
Improvements • Improved Customer
• Extended Hours Relations
• Customization
• New Business Models
Benefits to Consumers
• It exists everywhere. • Instant Delivery
• More Products and • Information Availability
Services • Participation in Auctions
• Customized Products • Electronic Communities
and Services • No Sales Tax
• Cheaper Products and
Services
• Benefits to Society
– Telecommuting
– Higher Standard of Living
– Hope for the Poor
– Availability of Public Services