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EC-ch 1

The document provides an overview of electronic commerce (EC), including definitions and concepts, classifications of EC, and the EC framework. It defines EC as the process of buying, selling, or exchanging products, services, or information via computer networks. EC can involve business-to-business, business-to-consumer, consumer-to-business, and consumer-to-consumer transactions. The framework supports areas like people, public policy, marketing, support services, and business partnerships. Networked computing provides the infrastructure to allow geographically dispersed users and organizations to access and share information.

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0% found this document useful (0 votes)
40 views

EC-ch 1

The document provides an overview of electronic commerce (EC), including definitions and concepts, classifications of EC, and the EC framework. It defines EC as the process of buying, selling, or exchanging products, services, or information via computer networks. EC can involve business-to-business, business-to-consumer, consumer-to-business, and consumer-to-consumer transactions. The framework supports areas like people, public policy, marketing, support services, and business partnerships. Networked computing provides the infrastructure to allow geographically dispersed users and organizations to access and share information.

Uploaded by

Ruka Ruka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 1

Overview of Electronic Commerce


Learning Objectives

1. Define electronic commerce (EC) and describe


its various categories.
2. Describe and discuss the content and framework
of EC.
3. Describe the major types of EC transactions.
4. Describe the digital revolution as a driver of EC.

EC 2006 Prentice Hall 2


Learning Objectives

5. Describe the business environment as a driver of


EC.
6. Describe some EC business models.
7. Describe the benefits of EC to organizations,
consumers, and society.
8. Describe the limitations of EC.
9. Describe the contribution of EC to organizations
responding to environmental pressures.

EC 2006 Prentice Hall 3


Electronic Commerce:
Definitions and Concepts

electronic commerce (EC)


The process of buying, selling, or exchanging
products, services, or information via computer
networks
Or
the use of the Internet, the Web, and mobile apps and
browsers running on mobile devices to transact
business. More formally, digitally enabled commercial
transactions between and among organizations and
individuals.

EC 2006 Prentice Hall 4


Electronic Commerce:
Definitions and Concepts

e-business
A broader definition of EC that includes not just the
buying and selling of goods and services, but also
servicing customers, collaborating with business
partners, and conducting electronic transactions within
an organization

EC 2006 Prentice Hall 5


E-Business VS Ecommerce

The Difference Between E-commerce And E-


business:
• E-commerce is not “anything digital” that a firm does.
• e-business refers primarily to the digital enabling of transactions and
processes within a firm, involving information systems under the control
of the firm.

• For the most part, e-business does not include commercial transactions
involving an exchange of value across organizational boundaries.

• It is true, however, that a firm’s e-business infrastructure provides support


for online e-commerce exchanges; the same infrastructure and skill sets
are involved in both e-business and e-commerce.
EC 2006 Prentice Hall 6
UNIQUE FEATURES OF E-COMMERCE
TECHNOLOGY

• UBIQUITY:
- it is available just about everywhere, at all times. It liberates the market
from being restricted to a physical space and makes it possible to shop
from every where.

- From a consumer point of view, ubiquity reduces transaction costs.

• GLOBAL REACH :
- E-commerce permits commercial transactions to cross cultural, regional,
and national boundaries far more conveniently and cost-effectively than
is true in traditional commerce.

EC 2006 Prentice Hall 7


UNIQUE FEATURES OF E-COMMERCE
TECHNOLOGY

• UNIVERSAL STANDARDS
❑ standards that are shared by all nations around the world.
❑ The universal technical standards of e-commerce greatly lower market entry
costs— the cost merchants must pay just to bring their goods to market.
❑ For consumers, universal standards reduce search costs—the effort required to
find suitable products.

• RICHNESS
❑ Information richness refers to the complexity and content of a message.
❑ Traditional markets and retail stores have great richness.

EC 2006 Prentice Hall 8


UNIQUE FEATURES OF E-COMMERCE
TECHNOLOGY

• Interactivity:
❑ meaning they enable two-way communication between merchant and consumer
and among consumers.
❑ Comment features, community forums, and social networks with social sharing
functionality all enable consumers to actively interact with merchants and other
users.

 information density
• EC increase information density—the total amount and quality of information
available to all market participants.

• The results:
• information asymmetry.
• Price and Cost transparency
• price discrimination
9
UNIQUE FEATURES OF E-COMMERCE
TECHNOLOGY

 Personalization And Customization:


 E-commerce permit personalization: merchants can target their marketing
messages to specific individuals by adjusting the message to a person’s name,
interests, and past purchases.
 It also permits customization—changing the delivered product or service based
on a user’s preferences or prior behavior.

 Social Technology:
 e-commerce is allowing users to create and share content with a worldwide
community.
 Using these forms of communication, users are able to create new social
networks and strengthen existing ones.

EC 2006 Prentice Hall 10


11
Electronic Commerce:
Definitions and Concepts

• Pure Versus Partial EC


– EC takes several forms depending on the degree of
digitization (the transformation from physical to digital)
(1) the product (service) sold,
(2) the process,
(3) the delivery agent (or intermediary)

EC 2006 Prentice Hall 12


Exhibit 1.1 The Dimensions of
Electronic Commerce

EC 2006 Prentice Hall 13


Electronic Commerce:
Definitions and Concepts

• EC organizations
brick-and-mortar organizations
Old-economy organizations (corporations) that
perform their primary business off-line, selling
physical products by means of physical agents
virtual (pure-play) organizations
Organizations that conduct their business activities
solely online
click-and-mortar (click-and-brick) organizations
Organizations that conduct some e-commerce
activities, but do their primary business in the
physical world
EC 2006 Prentice Hall 14
Electronic Commerce:
Definitions and Concepts

• Where EC is conducted
electronic market (e-marketplace)
An online marketplace where buyers and sellers meet
to exchange goods, services, money, or information

EC 2006 Prentice Hall 15


The EC Framework,
Classification, and Content

• Networked computing is the infrastructure for EC, and it is


rapidly emerging as the standard computing environment
for business, home, and government applications

– Networked computing connects multiple computers and other


electronic devices located in several different locations by
telecommunications networks, including wireless ones
– Allows users to access information stored in several different
physical locations and to communicate and collaborate with
people separated by great geographic distances

EC 2006 Prentice Hall 16


The EC Framework,
Classification, and Content

• An EC Framework—supports five policymaking


support areas
– People
– Public policy
– Marketing and advertisement
– Support services
– Business partnerships

EC 2006 Prentice Hall 17


Exhibit 1.2 A Framework for
Electronic Commerce

EC 2006 Prentice Hall 18


EC Classification

• Classification by nature of the transactions or


interactions
business-to-business (B2B)
E-commerce model in which all of the participants are
businesses or other organizations

business-to-consumer (B2C)
E-commerce model in which businesses sell to
individual shoppers

EC 2006 Prentice Hall 19


EC Classification

e-tailing
Online retailing, usually B2C

business-to-business-to-consumer
(B2B2C)
E-commerce model in which a business provides some
product or service to a client business that maintains its
own customers

EC 2006 Prentice Hall 20


EC Classification

consumer-to-business (C2B)
E-commerce model in which individuals use the Internet
to sell products or services to organizations or
individuals seek sellers to bid on products or services
they need

consumer-to-consumer (C2C)
E-commerce model in which consumers sell directly to
other consumers

EC 2006 Prentice Hall 21


EC Classification

peer-to-peer
Technology that enables networked peer computers to
share data and processing with each other directly; can
be used in C2C, B2B, and B2C e-commerce

mobile commerce (m-commerce)


E-commerce transactions and activities conducted in a
wireless environment

EC 2006 Prentice Hall 22


EC Classification

location-based commerce (l-commerce):


M-commerce transactions targeted to individuals in
specific locations, at specific times

Social e-commerce:
• e-commerce that is enabled by social networks and online
social relationships.
• Social e-commerce is often intertwined with m-commerce,
particularly as more and more social network users access
those networks via mobile devices.

EC 2006 Prentice Hall 23


EC Classification

intrabusiness EC
E-commerce category that includes all internal
organizational activities that involve the exchange of
goods, services, or information among various units and
individuals in an organization

business-to-employees (B2E)
E-commerce model in which an organization delivers
services, information, or products to its individual
employees

EC 2006 Prentice Hall 24


EC Classification

collaborative commerce (c-commerce)


E-commerce model in which individuals or groups
communicate or collaborate online
e-learning
The online delivery of information for purposes of
training or education

EC 2006 Prentice Hall 25


EC Classification

exchange (electronic)
A public electronic market with many buyers and sellers

exchange-to-exchange (E2E)
E-commerce model in which electronic exchanges
formally connect to one another for the purpose of
exchanging information

e-government
E-commerce model in which a government entity buys
or provides goods, services, or information to
businesses or individual citizens
EC 2006 Prentice Hall 26
EC Business Models

business model
A method of doing business by which a company can
generate revenue to sustain itself

• Business models are a subset of a business plan


or a business case

EC 2006 Prentice Hall 27


EC Business Models

• The Structure of Business Models


– A description of the customers to be served and the
company’s relationships with these customers
(customers’ value proposition)
– A description of all products and services the business
will offer
– A description of the business process required to make
and deliver the products and services

EC 2006 Prentice Hall 28


EC Business Models

• The Structure of Business Models


– A list of the resources required and the identification of
which ones are available, which will be developed in-
house, and which will need to be acquired
– A description of the organization supply chain, including
suppliers and other business partners
– A description of the revenues expected (revenue
model), anticipated costs, sources of financing, and
estimated profitability.(Financial viability)

EC 2006 Prentice Hall 29


EC Business Models

• Revenue Models • Major revenue models


revenue model – Sales
Description of how the – Transaction fees
company or an EC project – Subscription fees
will earn revenue – Advertising fees
– Affiliate fees
– Other revenue sources

EC 2006 Prentice Hall 30


Exhibit 1.6 Common Revenue Models

EC 2006 Prentice Hall 31


EC Business Models

• Typical EC Business Models


– Online direct marketing
– Electronic tendering systems
– tendering (reverse auction)
Model in which a buyer requests would-be sellers to
submit bids; the lowest bidder wins
– name-your-own-price model
Model in which a buyer sets the price he or she is
willing to pay and invites sellers to supply the good or
service at that price
EC 2006 Prentice Hall 32
EC Business Models

• Typical EC Business Models


❑Find the best price
A customer specifies a need and then an intermediate
company, such as Hotwire.com.
❑ affiliate marketing
An arrangement whereby a marketing partner (a
business, an organization, or even an individual) refers
consumers to the selling company’s Web site
❑ viral marketing
Word-of-mouth marketing in which customers promote
EC 2006
a product or service toPrentice
friends Hall
or other people 33
EC Business Models

• Typical EC Business Models


group purchasing
Quantity purchasing that enables groups of purchasers
to obtain a discount price on the products purchased

EC 2006 Prentice Hall 34


EC Business Models

• Typical EC Business Models


– Online auctions
– Product and service customization
customization
Creation of a product or service according to the
buyer’s specifications
– Information brokers
– Bartering
– Deep discounting

EC 2006 Prentice Hall 35


Benefits of EC

Benefits to Organizations
• Global Reach • Lower Communication
• Cost Reduction Costs
• Supply Chain • Efficient Procurement
Improvements • Improved Customer
• Extended Hours Relations
• Customization
• New Business Models

EC 2006 Prentice Hall 36


Benefits of EC

Benefits to Consumers
• It exists everywhere. • Instant Delivery
• More Products and • Information Availability
Services • Participation in Auctions
• Customized Products • Electronic Communities
and Services • No Sales Tax
• Cheaper Products and
Services

EC 2006 Prentice Hall 37


Benefits of EC

• Benefits to Society
– Telecommuting
– Higher Standard of Living
– Hope for the Poor
– Availability of Public Services

EC 2006 Prentice Hall 38


Exhibit 1.7 Limitations of EC

EC 2006 Prentice Hall 39

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