ACBF Varia Readme
ACBF Varia Readme
* Player Status:
- Health: can be locked if needed
- Use Godmode [Ctrl+G] primarily during Teleporting...
- Invisible: you will become undetectable
(when already in conflict, move out of sight...)
- Full Breath Underwater: can be locked if needed
* Inventory Supplies:
Only edit values for current protagonist; iow do not edit values NOT part of the
current play session...
- Map Waypoint:
0. Enable 'Map Waypoint' script first...
1. Open map and select an icon (such as chest, fragment, bottle, etc), or any
location
2. Press [Shift+T] while still in the map view...!
3. Press [ESC] and Player should now teleport to that particular location
Notes:
a. If you wind up in some structure (like rocks, hills, trees, building, etc),
simply teleport
to a different location; or use FastTravel. When you try/fail again, see pt b.
(this usually also means your 'Drop Height' is too low)
b. If you keep getting "stuck", zoom in completely and select a location in "close"
proximity...
(and increment your drop height first)
c. You can (normally) not teleport from specific locations/positions
(such as from a boat, the water, a Viewpoint, a haystack, a tree branch, etc)
d. If Player does not seem to reallocate, simply press [Shift+T] again
(you do not need to do this while in map view)
e. If you fall through the world-surface (and into water), it can be very difficult
to get out there.
- if there is a FastTraver nearby, use that.
- teleport to a far distance; then teleport back...
- you can also use Free Roam; the trick here is to change the player's "pose"...
(generally, try to make him stand on some surface above ground in order to
change out of 'swim' modus)
Note: Free Cam Option 2 : with this option, you control the camera itself.
Unfortunately, it is not as "flexible"
as working with the Player entity. You can speed up certain movements - such as
turning 360 degrees - by using
the arrow keys instead...
- Cam Distance: change the distance towards the player's location (could also be
called FOV)
* Ship Status:
- Health: can be locked if needed
- Invisible: your ship will become undetectable
- Ship Battles...: gets a list of ships in vicinity (both enemy & friendly)
Tip: do not set any ship's health to '0', but give it a value slightly above
'0' !
Notes:
- it can take several seconds (5~10s) to collect the ship records !
- "Ship-types" alternate, but ships are categorized correctly !
(value between [] indicates 'max_value'; value between () indicates 'ship_level')
(if new ships "arrive" you'll need to dis/enable the script again to collect
them...)
(disabling the script should remove all entries; but you can also manually delete
any remaining entries)
- if the script does not seem to enable, switch back to game... and then return
(it needs the 'GcLShip' base address; basically it should show the ship's
health value !)
* Abstergo Challenges:
Allows you to update/complete the 5 (remaining) online Challenges easily.
(you must return to Main menu and reload your save to see its effect; or use the
'Edit any challenge...' option instead)
> Edit any challenge...: builds a list of all challenges, allowing you to edit
current/actual status value...
To complete a challenge:
0. copy/paste 'addrChallenge' into its corresponding [Value] field
1. set 'Actual' value to its 'Total' value
2. set 'Completed' flag to '0'
(you will also be notified accordingly upon returning in-game)
Note: once a challenge has been set as completed, you can - in most case - still
revert this action !
(set 'Actual' < 'Total', 'Completed' = 1, 'ReActivate' = 1 ~ you might need
to return to main game "for keeps")
Tip 1: preferably do not set it to 'completed' status, but "just below". This
will definitely ensure correct processing
of that challenge by the game !
Tip 2: copy/paste the complete Challenge list in [Notepad] first, for ease of
searching a particular value...
Tip 3: to search for 'Actual' value "23", search for "(23" !
General note: if the CE windows returns a 'not responding' message, just wait till
"released"...
(you can speed up things by pauzing the game, using [Tab/Esc])
* Tools:
- Build Icon Lists: the script will allow you to build/print 2 different lists: a)
all Collectibles b) all Viewpoints
Tip: especially keep a copy of items (chests/feathers) that you've already
collected !
(so you can double-check/tick-off items already collected)
The appropriate items have not yet been collected (or synced).
Options:
1 = list Collectibles still to collect
10 = all Collectibles
2 = list ViewPoints still to sync
20 = all ViewPoints
Note: experience was obtained during ACU/ACS research; tool is not really needed
here...
(but you'll get the exact coordinates though)
Legend:
01 = Chest
06 =
07 = Animus fragment + Manuscript + Shanty + TreasureMap/Secrets
08 =
09 =
11 = Letter
Action: in order to jump to a particular location, follow these steps:
0. first make sure that a waypoint marker is currently "active"
(so that you can fill in new values...)
1. while ingame (!), manually copy/paste each coordinate to their respective
'Waypoint' X-, Y- (and Z-) axis
(fill in Z-height value, if it is higher then '40' !)
2. press [TAB] (go to map); and verify that the (new) waypoint marker is
located within an accessible area...!
3. press [Shift+T] (teleport...), then press [ESC]. You should now teleport
to that location...
Note: if you fill in coordinates directly into the player's coordinate
fields, there is a good chance
that you will crash after doing so a few times...
Tip: if planning to collect a large number of collectibles, play in windowed mode.
ps: if nothing seems to happen, "enable" 'Select your list...' to verify if
pointers are properly collected?!
if they are not, simply return in-game; and then swap back...
> Select & Launch Your Game...: allows you to launch the game directly from this
table.
The 1st time, you'll need to find/select your game's (sub)folder. Once the game
hass launched - and you want to keep its (sub)folder location - you can/must save
the table manually to keep that setting permanently.
(see also 'Cheat table settings')
> Show Table Name: will - in most cases - only show correct tablename when game has
not yet been launched/attached.
v7.1+ users will/should always get the correct tablename shown !
§ Cheat table settings...: (as user you can change certain - default - settings
here)
- Browser: upon clicking the 'Info' button, this broswer will be launched with a
search string to find the related game topic @FRF
(it should use your default search engine)
- Compact View Mode: set your preferred default startup
- Color: will be used as background color in the cheat list overview
(you can use one of the online 'Color picker' tools to get a proper (hex)value)
- Game' exe and (sub)folder: exe used for 'auto-attach'-ing; and opening the proper
game folder via 'Select & Launch Your Game'
Note: the 1st time that you use this feature, your game folder_location will be
copied here. However, you must save
the CE table manually in order to keep this setting permanently.
Also: clear this info in case you have changed your game location
thereafter... (or update it manually here)
Note: use 'apply above changes...' to check out your changes first, before saving !
Important: if you want to keep any change(s) permanently, you must manually save
the table, quit CE and load up the table again!
***************************
[Applies to Older versions]
- Scripts with a '*' in their descriptive enable depending on how you select your
DRM (Uplay, Steam, etc)
Note1: if the script has already been enabled with the incorrect selection, quit
CE and reload...)
Note2: the latest "silent" update - no particular info given - seems to have
added Chinese localisation
Note3: it can take up to 5-10s for CE to detect/enable the proper DRM option; be
patient...