Dosbox Manual
Dosbox Manual
html
            While we are hoping that one day DOSBox will run all programs ever made for the PC, we are not there
            yet.
            At present, DOSBox running on a high-end machine will roughly be the equivalent of a Pentium I PC.
            DOSBox can be configured to run a wide range of DOS games, from CGA/Tandy/PCjr classics up to
            games from the Quake era.
            =======
            INDEX:
            =======
               1. Quickstart
               2. Start (FAQ)
               3. Command Line Parameters
               4. Internal Programs
               5. Special Keys
               6. Joystick/Gamepad
               7. KeyMapper
               8. Keyboard Layout
               9. Serial Multiplayer feature
              10. How to speed up/slow down DOSBox
              11. Troubleshooting
              12. DOSBox Status Window
              13. The configuration (options) file
              14. The language file
              15. Building your own version of DOSBox
              16. Special thanks
              17. Contact
            ==============
            1. Quickstart:
            ==============
            ===============
            2. Start (FAQ):
            ===============
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DOSBox v0.74-3 Manual                                                              https://www.dosbox.com/DOSBoxManual.html
                 Unfortunately, this compatibility option causes some side effects in windowed mode, and in
                 this case you will need to change the resolution in the config/Options file for
                 windowresolution (e.g. 1024x768).
                 Alternatively, you can disable the display scaling and or use a lower fullresolution value.
            CD-ROM: My CD-ROM doesn't work.
                 To mount your CD-ROM in DOSBox you have to specify some additional options when
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                  In some cases you might want to use a different CD-ROM interface, for example if CD audio
                  does not work:
                        To enable SDL-support (does not include low-level CD access!):
                               - mount d f:\ -t cdrom -usecd 0 -noioctl
                        To enable ioctl access using digital audio extraction for CD audio (windows-
                        only, useful for Vista):
                               - mount d f:\ -t cdrom -ioctl_dx
                        To enable ioctl access using MCI for CD audio (windows-only):
                               - mount d f:\ -t cdrom -ioctl_mci
                        To force ioctl-only access (windows-only):
                               - mount d f:\ -t cdrom -ioctl_dio
                        To enable low-level aspi-support (win98 with aspi-layer installed):
                               - mount d f:\ -t cdrom -aspi
                  explanation:
                        - d driveletter you will get in DOSBox (d is the best, don't change it!)
                         - f:\ location of CD-ROM on your PC. In most cases it will be d:\ or e:\
                         - 0 The number of the CD-ROM drive, reported by "mount -cd"
                                 (note that this value is only needed when using SDL for CD
                                 audio,
                                otherwise it is ignored)
                 See also the next question: The game/application can't find its CD-ROM.
            CD-ROM: The game/application can't find its CD-ROM
                 Be sure to mount the CD-ROM with -t cdrom switch, this will enable the MSCDEX interface
                 required by DOS games to interface with CD-ROMs. Also try adding the correct label (-label
                 LABEL) to the mount command, where LABEL is the CD-label (volume ID) of the CD-ROM.
                 Under Windows you can specify -ioctl, -aspi or -noioctl. Look at the description of the mount
                 command in Section 4: "Internal programs" for their meaning and the additional audio-CD
                 related options -ioctl_dx, -ioctl_mci, -ioctl_dio. Try creating a CD-ROM image (preferably
                 CUE/BIN pair) and use the DOSBox's internal IMGMOUNT tool to mount the image (the
                 CUE sheet). This enables very good low-level CD-ROM support on any operating system.
            MOUSE: The mouse doesn't work.
                 Usually, DOSBox detects when a game uses mouse control. When you click on the screen it
                 should get locked (confined to the DOSBox window) and work. With certain games, the
                 DOSBox mouse detection doesn't work. In that case you will have to lock the mouse
                 manually by pressing CTRL-F10.
            SOUND: There is no sound
                 Be sure that the sound is correctly configured in the game. This might be done during the
                 installation or with a setup/setsound utility that accompanies the game. First see if an
                 autodetection option is provided. If there is none try selecting Soundblaster or Soundblaster
                 16 with the default settings being "address=220 irq=7 dma=1" (sometimes highdma=5). You
                 might also want to select Sound Canvas/SCC/MPU-401/General MIDI/Wave Blaster at
                 "address=330 IRQ=2" as music device. The parameters of the emulated sound cards can be
                 changed in the DOSBox configuration file.
                  If you still don't get any sound set the core to normal in DOSBox configuration and use some
                  lower fixed cycles value (like cycles=2000). Also
                  assure that your host operating sound does provide sound. In certain cases it might be
                  useful to use a different emulated sound device
                  like a soundblaster pro (sbtype=sbpro1 in the DOSBox configuration file) or the gravis
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                ultrasound (gus=true).
            SOUND: What sound hardware does DOSBox presently emulate?
                DOSBox emulates several legacy sound devices:
                  Internal PC speaker/Buzzer
                  This emulation includes both the tone generator and several forms of
                  digital sound output through the internal speaker.
                  Creative CMS/Gameblaster
                  The is the first card released by Creative Labs(R). The default configuration places it on address
                  220. It is disabled as default.
                  Tandy 3 voice
                  The emulation of this sound hardware is complete with the exception of the noise channel. The
                  noise channel is not very well documented and as such is only a best guess as to the sound's
                  accuracy. It is disabled as default.
                  Tandy DAC
                  Some games may require turning off sound blaster emulation (sbtype=none) for better tandy DAC
                  sound support. Don't forget to set the sbtype back to sb16 if you don't use tandy sound.
                  Adlib
                  This emulation is almost perfect and includes the Adlib's ability to almost play digitized sound.
                  Placed at address 220 (also on 388).
                  SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II
                  By default DOSBox provides Soundblaster 16 level 16-bit stereo sound. You can select a different
                  SoundBlaster version in the configuration of DOSBox. AWE32 music is not emulated as you can
                  use MPU-401 instead (see below).
                  Disney Sound Source and Covox Speech Thing
                  Using the printer port, this sound device outputs digital sound only. Placed at LPT1
                  Gravis Ultrasound
                  The emulation of this hardware is nearly complete, though the MIDI capabilities have been left out,
                  since an MPU-401 has been emulated in other code. For Gravis music you also have to install
                  Gravis drivers inside DOSBox. It is disabled as default.
                  MPU-401
                  A MIDI passthrough interface is also emulated. This method of sound output will only work when
                  used with external device/emulator. Every Windows XP/Vista/7 and MAC OS has got a default
                  emulator compatible with: Sound Canvas/SCC/General Standard/General MIDI/Wave Blaster. A
                  different device/emulator is needed for Roland LAPC/CM-32L/MT-32 compatibility.
                Note that if the host layout can not be identified, or keyboardlayout is set to none in the
                DOSBox configuration file, the standard US layout is used. In this configuration try the keys
                around "enter" for the key \ (backslash), and for the key : (colon) use shift and the keys
                between "enter" and "L".
            KEYBOARD: Right Shift and "\" doesn't work in DOSBox. (Windows only)
                This may happen if Windows thinks that you have more than one keyboard connected to
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                 your PC when you use some remote control devices. To verity this problem run cmd.exe,
                 navigate to DOSBox program folder and type:
                         set sdl_videodriver=windib
                         dosbox.exe
                 check whether keyboard started to work properly. As windib is slower it is best to use one of
                 the two solutions provided here: https://www.vogons.org/viewtopic.php?t=24072
            KEYBOARD: The keyboard lags
                 Lower the priority setting in the DOSBox configuration file, for example set
                 "priority=normal,normal". You might also want to try lowering the cycles (use a fixed cycle
                 amount to start with, like cycles=10000).
            CONTROL: The character/cursor/mouse pointer always moves into one direction!
                 See if it still happens if you disable the joystick emulation, set joysticktype=none in the
                 [joystick] section of your DOSBox configuration file. Maybe also try unplugging any
                 joystick/gamepad. If you want to use the joystick in the game, try setting timed=false and be
                 sure to calibrate the joystick (both in your OS as well as in the game or the game's setup
                 program).
            SPEED: The game/application runs much too slow/too fast!
                 Look at Section 10: "How to speed up/slow down DOSBox" for more information.
            CRASH: The game/application does not run at all/crashes!
                 Look at Section 11: Troubleshooting
            CRASH: DOSBox crashes on startup!
                 Look at Section 11: Troubleshooting
            GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems
                 First of all, try to find a port of the game. Those will offer a better experience. To fix the
                 graphics problem that occurs in DOSBox on higher resolutions: Open the configuration file of
                 DOSBox and search for:
                         machine=svga_s3. Change svga_s3 to vesa_nolfb
                         Change memsize=16 to memsize=63
            SAFETY: Can DOSBox harm my computer?
                 DOSBox can not harm your computer more than any other resource demanding program.
                 Increasing the cycles does not overclock your real CPU. Setting the cycles too high has a
                 negative performance effect on the software running inside DOSBox.
            OPTIONS: I would like to change DOSBox's options.
                 Look at Section 13. "The configuration (options) file"
            HELP: Great Manual, but I still don't get it
                 For more questions read the rest of this Manual. You may also look at:
            ===========================
            3. Command Line Parameters:
            ===========================
            An overview of the command line options you can give to DOSBox. Although in most cases it is easier to
            use DOSBox's configuration file instead. See: Section 13. "The configuration (options) file"
The options are valid for all operating systems unless noted in the option description:
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            dosbox -version
            dosbox -editconf program
            dosbox -opencaptures program
            dosbox -printconf
            dosbox -eraseconf
            dosbox -erasemapper
            name
                          If "name" is a directory it will mount that as the C: drive.
                          If "name" is an executable it will mount the directory of "name"
                          as the C: drive and execute "name".
            -exit
                          DOSBox will close itself when the DOS application "name" ends.
            -c command
                          Runs the specified command before running "name". Multiple commands can
                          be specified. Each command should start with "-c" though. A command can be:
                          an Internal Program, a DOS command or an executable on a mounted drive.
            -fullscreen
                          Starts DOSBox in fullscreen mode.
            -userconf
                  Start DOSBox with the users specific configuration file. Can be used together with multiple
                  -conf parameters, but -userconf will always be loaded before them.
            -conf configfilelocation
                   Start DOSBox with the options specified in "configfilelocation". Multiple -conf options may be
                   present. See Section 13 for more details.
            -lang languagefilelocation
                   Start DOSBox using the language specified in "languagefilelocation". See Section 14 for
                   more details.
            -machine machinetype
                 Setup DOSBox to emulate a specific type of machine. Valid choices are:
                 hercules, cga, ega, pcjr, tandy, svga_s3 (default) as well as the additional svga chipsets
                 listed in the DOSBox configuration file.
                 svga_s3 enables vesa emulation as well.
                 For some special vga effects the machinetype vgaonly can be used, note that this disables
                 svga capabilities and might be slower due to the higher emulation precision.
                 The machinetype affects the video card and the available sound cards.
            -startmapper
                   Enter the keymapper directly on startup. Useful for people with keyboard problems.
            -noautoexec
                  Skips the [autoexec] section of the loaded configuration file.
            -securemode
                  Same as -noautoexec, but adds config.com -securemode at the bottom of AUTOEXEC.BAT
                  (which in turn disables any changes to how the drives are mounted inside DOSBox).
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            -scaler scaler
                  Uses the scaler specified by "scaler". See the DOSBox configuration file for the available
                  scalers.
            -forcescaler scaler
                  Similar to the -scaler parameter, but tries to force usage of the specified scaler even if it
                  might not fit.
            -version
                   output version information and exit. Useful for frontends.
            -editconf program
                   calls program with as first parameter the configuration file. You can specify this command
                   more than once. In this case it will move to second program if the first one fails to start.
            -opencaptures program
                  calls program with as first parameter the location of the captures folder.
            -printconf
                   prints the location of the default configuration file.
            -resetconf
                   removes the default configuration file.
            -resetmapper
                  removes the mapperfile used by the default clean configuration file.
            -socket
                  passes the socket number to the nullmodem emulation. See Section 9: "Serial Multiplayer
                  feature."
            Note:
                    If a name/command/configfilelocation/languagefilelocation contains a space, put the whole
                    name/command/configfilelocation/languagefilelocation between quotes ("command or file
                    name"). If you need to use quotes within quotes (most likely with -c and mount):
                    Windows and OS/2 users can use single quotes inside the double quotes.
                    Other people should be able to use escaped double quotes inside the double quotes.
                    Windows: -c "mount c 'c:\My folder with DOS games\'"
                    Linux: -c "mount c \"/tmp/name with space\""
            A rather unusual example, just to demonstrate what you can do (Windows): dosbox D:\folder\file.exe -c
            "MOUNT Y H:\MyFolder" This mounts D:\folder as C:\ and runs file.exe. Before it does that, it will first
            mount H:\MyFolder as the Y drive. In Windows, you can also drag directories/files onto the DOSBox
            executable.
            =====================
            4. Internal Programs:
            =====================
            DOSBox supports most of the DOS commands found in command.com. To get a list of the internal
            commands type "HELP" at the prompt.
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                  -t type
                            Type of the mounted directory. Supported are: dir (default), floppy, cdrom.
                  -size drivesize
                         (experts only)
                         Sets the size of the drive, where drivesize is of the form "bps,spc,tcl,fcl":
                                bps: bytes per sector, by default 512 for regular drives and 2048
                                for CD-ROM drives
                                spc: sectors per cluster, usually between 1 and 127
                                tcl: total clusters, between 1 and 65534
                                fcl: total free clusters, between 1 and tcl
                  -label drivelabel
                         Sets the name of the drive to "drivelabel". Needed on some systems if the CD-
                         ROM label isn't read correctly (useful when a program can't find its CD-ROM).
                         If you don't specify a label and no lowlevel support is selected (that is omitting
                         the -usecd # and/or -aspi parameters, or specifying -noioctl):
                                 For Windows: label is extracted from "Real Drive".
                                 For Linux: label is set to NO_LABEL.
                            If you do specify a label, this label will be kept as long as the drive is mounted.
                            It will not be updated !!
                  -aspi
                            Forces use of the aspi layer. Only valid if mounting a CD-ROM under Windows
                            systems with an ASPI-Layer.
                  -noioctl
                        Forces use of the SDL CD-ROM layer. Valid on all systems.
                  -usecd number
                        Valid on all systems, under windows the -noioctl switch has to be present to
                        make use of the -usecd switch. Enables to select the drive that should be used
                        by SDL. Use this if the wrong or no CD-ROM drive is mounted while using the
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                 -cd
                         Displays all CD-ROM drives detected by SDL, and their numbers.
                         See the information at the -usecd entry above.
                 -u
                         Removes the mount. Doesn't work for Z:\.
                 Note: It's possible to mount a local directory as CD-ROM drive, but hardware support is then
                 missing.
                 Basically MOUNT allows you to connect real hardware to DOSBox's emulated PC. So
                 MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive C: in DOSBox.
                 MOUNT C E:\SomeFolder tells DOSBox to use your E:\SomeFolder directory as drive C: in
                 DOSBox.
                 Mounting your entire C drive with MOUNT C C:\ is NOT recommended! The same is true
                 for mounting the root of any other drive, except for CD-ROMs (due to their read-only nature).
                 Otherwise if you or DOSBox make a mistake you may lose all your files. Also never mount a
                 "Windows" or "Program Files" folders or their subfolders in Windows Vista/7 as DOSBox may
                 not work correctly, or will stop working correctly later. It is recommended to keep all your dos
                 applications/games in a simple folder (for example c:\dosgames) and mount that.
                 You should always install your game inside DOSBox. So if you have the game on CD you
                 always (even after installation!) have to mount both: folder as a harddisk drive and a CD-
                 ROM.
                 HardDisk should always be mounted as c
                 CD-ROM should always be mounted as d
                   Floppy should always be mounted as a (or b)
                       4. To mount a hard disk drive with ~870 mb free diskspace (simple version):
                          mount c d:\dosgames -freesize 870
                       5. To mount a drive with ~870 mb free diskspace (experts only, full control):
                          mount c d:\dosgames -size 512,127,16513,13500
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                  CONFIG can be used to change or query various settings of DOSBox during runtime. It can
                  save the current settings and language strings to disk. Information about all possible sections
                  and properties can be found in Section 13: "The configuration (options) file".
                  -writeconf filelocation
                         Write the current configuration settings to a file in a specified location.
                         "filelocation" is located on the local drive, not a mounted drive in DOSBox. The
                         configuration file controls various settings of DOSBox: the amount of emulated
                         memory, the emulated sound cards and many more things. It allows access to
                         AUTOEXEC.BAT as well. See Section 13: "The configuration (options) file" for
                         more information.
                  -writelang filelocation
                         Write the current language settings to a file in a specified location. "filelocation"
                         is located on the local drive, not a mounted drive in DOSBox. The language file
                         controls all visible output of the internal commands and the internal DOS. See
                         Section 14: "The Language File" for more information.
                  -securemode
                        Switches DOSBox to a more secure mode. In this mode the internal commands
                        MOUNT, IMGMOUNT and BOOT won't work. It's not possible either to create a
                        new configfile or languagefile in this mode. (Warning: you can only undo this
                        mode by restarting DOSBox.)
Both "-set" and "-get" work from batch files and can be used to set up your own preferences
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                  for each game. Although it may be easier to use separate DOSBox's configuration files for
                  each game instead.
Examples:
                  -size
                          number of kilobytes to "eat up", default = 64kb
                  -f
                          frees all previously allocated memory
Examples:
            RESCAN
                 Make DOSBox reread the directory structure. Useful if you changed something on a
                 mounted drive outside of DOSBox. (CTRL - F4 does this as well!)
            MIXER
                 Makes DOSBox display its current volume settings. Here's how you can change them:
                  channel
                       Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM [,
                       CDAUDIO].
                       CDAUDIO is only available if a CD-ROM interface with volume control is
                       enabled (CD image, ioctl_dx).
                  left:right
                          The volume levels in percentages. If you put a D in front it will be in decibel
                          (Example: mixer gus d-10).
                  /NOSHOW
                       Prevents DOSBox from showing the result if you set one of the volume levels.
                  /LISTMIDI
                        In Windows lists the available midi devices on your PC. To select a device
                        other than the Windows default midi-mapper, change the line 'midiconfig=' in
                        the [midi] section of the configuration file to 'midiconfig=id', where 'id' is the
                        number for the device as listed by LISTMIDI. eg. midiconfig=2
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DOSBox v0.74-3 Manual                                                                 https://www.dosbox.com/DOSBoxManual.html
                          In Linux this option doesn't work, but you get similar results by using 'pmidi -l' in
                          console. Then change the line 'midiconfig=' to 'midiconfig=port', where 'port' is
                          the port for the device as listed by 'pmidi -l'. eg. midiconfig=128:0
            IMGMOUNT
                A utility to mount disk images and CD-ROM images in DOSBox.
                  imagefile
                       Location of the image file to mount in DOSBox. The location can be on a
                       mounted drive inside DOSBox, or on your real disk. It is possible to mount CD-
                       ROM images (ISOs or CUE/BIN or CUE/IMG) too. If you need CD swapping
                       capabilities, specify all images in succession (see the next entry).
                       CUE/BIN pairs and cue/img are the preferred CD-ROM image types as they
                       can store audio tracks compared to ISOs (which are data-only). For the
                       CUE/BIN mounting always specify the CUE sheet.
                  -t
                  The following are valid image types:
                         floppy:
                               Specifies a floppy image. DOSBox will automatically identify the
                               disk geometry (360K, 1.2MB, 720K, 1.44MB, etc).
                         cdrom:
                               Specifies a CD-ROM image. The geometry is automatic and set
                               for this size. This can be an iso or a cue/bin pair or a cue/img pair.
                         hdd:
                               Specifies a harddrive image. The proper CHS geometry must be
                               set for this to work.
                  -fs
                          The following are valid file system formats:
                                 iso: Specifies the ISO 9660 CD-ROM format.
                                 fat: Specifies that the image uses the FAT file system. DOSBox
                                 will attempt to mount this image as a drive in DOSBox and make
                                 the files available from inside DOSBox.
                                 none: DOSBox will make no attempt to read the file system on
                                 the disk. This is useful if you need to format it or if you want to
                                 boot the disk using the BOOT command. When using the "none"
                                 filesystem, you must specify the drive number (2 or 3, where 2 =
                                 master, 3 = slave) rather than a drive letter.
                                 For example, to mount a 70MB image as the slave drive device,
                                 you would type (without the quotes):
                                         "imgmount 3 d:\test.img -size 512,63,16,142 -fs
                                         none"
                                         Compare this with a mount to be able to access the
                                         drive
                                         within DOSBox, which would read as:
                                         "imgmount e: d:\test.img -size 512,63,16,142"
-size
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The Cylinders, Heads and Sectors of the drive. Required to mount hard drive images.
                       2. mount c /tmp
                       3. imgmount d c:\cdimage1.cue c:\cdimage2.cue -t cdrom
                   (in Windows):
                          imgmount d f:\img\CD1.cue f:\img\CD2.cue f:\img\CD3.cue -t cdrom
                          imgmount d "g:\img\7th Guest CD1.cue" "g:\img\7th Guest CD2.cue" -t cdrom
                   Don't forget that you can also use MOUNT with images, but only if you use external program,
                   for example (both are free):
                   [-l driveletter]
                           This parameter allows you to specify the drive to boot from. The default is the A
                           drive, the floppy drive. You can also boot a hard drive image mounted as
                           master by specifying "-l C" without the quotes, or the drive as slave by
                           specifying "-l D"
                   All of the IPX networking is managed through the internal DOSBox program IPXNET. For
                   help on the IPX networking from inside DOSBox, type "IPXNET HELP" (without quotes) and
                   the program will list the commands and relevant documentation.
                   With regard to actually setting up a network, one system needs to be the server. To set this
                   up, type "IPXNET STARTSERVER" (without the quotes) in a DOSBox session. The server
                   DOSBox session will automatically add itself to the virtual IPX network. For every additional
                   computer that should be part of the virtual IPX network, you'll need to type "IPXNET
                   CONNECT <computer host name or IP>".
                   For example, if your server is at bob.dosbox.com, you would type "IPXNET CONNECT
                   bob.dosbox.com" on every non-server system.
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                 To play games that need Netbios a file named NETBIOS.EXE from Novell is needed.
                 Establish the IPX connection as explained above, then run "netbios.exe".
IPXNET CONNECT
IPXNET DISCONNECT
IPXNET STARTSERVER
                        If the server is behind a router, UDP port <port> needs to be forwarded to that
                        computer.On Linux/Unix-based systems port numbers smaller than 1023 can
                        only be used with root privileges. Use ports greater than 1023 on those
                        systems.
IPXNET STOPSERVER
IPXNET PING
                        IPXNET PING broadcasts a ping request through the IPX tunneled network.
                        In response, all other connected computers will respond to the ping
                        and report the time it took to receive and send the ping message.
IPXNET STATUS
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                         IPXNET STATUS reports the current state of this DOSBox session's IPX
                         tunneling network. For a list of all computers connected to the network use the
                         IPXNET PING command.
                  Change the keyboard layout. For detailed information about keyboard layouts please see
                  Section 8: "Keyboard Layout"
                  [codepage] is the number of the codepage to be used. The keyboard layout has to provide
                  support for the specified codepage, otherwise the layout loading will fail. If no codepage is
                  specified, an appropriate codepage for the requested layout is chosen automatically.
                  [codepagefile] can be used to load codepages that are yet not compiled into DOSBox. This is
                  only needed when DOSBox does not find the codepage. If no codepagefile is specified, but
                  you place all ten ega.cpx files (from FreeDOS) in the DOSBox program folder, an appropriate
                  codepagefile for the requested layout/codepage is chosen automatically.
Examples:
                      1. To load the polish typist keys layout (automatically uses codepage 852):
                           keyb pl214
                      2. To load one of russian keyboard layouts with codepage 866:
                           keyb ru441 866
                         In order to type russian characters press ALT+RIGHT-SHIFT.
                      3. To load one of french keyboard layouts with codepage 850 (where the
                         codepage is defined in EGACPI.DAT):
                           keyb fr189 850 EGACPI.DAT
                      4. To load codepage 858 (without a keyboard layout):
                           keyb none 858
                         This can be used to change the codepage for the FreeDOS keyb2 utility.
                      5. To display the current codepage and, if loaded, the keyboard layout:
                           keyb
For more information use the /? command line switch with the programs.
            ================
            5. Special Keys:
            ================
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DOSBox v0.74-3 Manual                                                              https://www.dosbox.com/DOSBoxManual.html
            *NOTE: Once you increase your DOSBox cycles beyond your computer CPU resources, it will produce the
            same effect as slowing down the emulation. This maximum will vary from computer to computer.
            **NOTE: You need free CPU resources for this (the more you have, the faster it goes), so it won't work at
            all with cycles=max or a too high amount of fixed cycles. You have to keep the keys pressed for it to work!
            ***NOTE: These keys won't work if you saved a mapper file earlier with a different machine type. So either
            reassign them or reset the mapper.
These are the default keybindings. They can be changed in the keymapper (see Section 7: KeyMapper).
            In MAC OS you can try using cmd(applekey) together with Ctrl if the key doesn't work eg. cmd-ctrl-F1, but
            some keys may still need remapping (in Linux too).
            ====================
            6. Joystick/Gamepad:
            ====================
            The standard joystick port in DOS supports a maximum of 4 axes and 4 buttons. For more, different
            modifications of that configuration were used.
            To force DOSBox to use a different type of emulated joystick/gamepad, the entry "joysticktype" in the
            [joystick] section of the DOSBox configuration file can be used.
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DOSBox v0.74-3 Manual                                                               https://www.dosbox.com/DOSBoxManual.html
            It is important to remember that if you saved the mapperfile without joystick connected, or with a different
            joystick setting, your new setting will not work properly, or not work at all, until you reset DOSBox's
            mapperfile.
            If controller is working properly outside DOSBox, but doesn't calibrate properly inside DOSBox, try
            different 'timed' setting in DOSBox's configuration file.
            =============
            7. KeyMapper:
            =============
            You start the DOSBox mapper either with CTRL-F1 (see section 5. Special Keys) or -startmapper (see
            Section 3. Command Line Parameters). You are presented with a virtual keyboard and a virtual joystick.
            These virtual devices correspond to the keys and events DOSBox will report to the DOS applications. If
            you click on a button with your mouse, you can see in the lower left corner with which event it is
            associated (EVENT) and to what events it is currently bound.
            Event: EVENT
            BIND: BIND (the real key/button/axis you push with your finger/hand)
                                              Add    Del
            mod1 hold                                 Next
            mod2
            mod3
            EVENT
                The key or joystick axis/button/hat DOSBox will report to DOS applications. (the event that
                will happen during the game, (eg. shooting/jumping/walking)
            BIND
                   The key on your real keyboard or the axis/button/hat on your real joystick(s) (as reported by
                   SDL), which is connected to the EVENT.
            mod1,2,3
                 Modifiers. These are keys you need to have to be pressed while pressing BIND. mod1 =
                 CTRL and mod2 = ALT. These are generally only used when you want to change the special
                 keys of DOSBox.
            Add
                   Add a new BIND to this EVENT. Basically add a key from your keyboard or an event from the
                   joystick (button press, axis/hat movement) which will produce the EVENT in DOSBox.
            Del
                   Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not possible to trigger
                   this event in DOSBox (that is there's no way to type the key or use the respective action of
                   the joystick).
            Next
                   Go through the list of bindings which map to this EVENT.
            Example:
            Q1. You want to have the X on your keyboard to type a Z in DOSBox.
                    A. Click on the Z on the keyboard mapper. Click "Add". Now press the X key on your
                    keyboard.
            Q2. If you click "Next" a couple of times, you will notice that the Z on your keyboard also produces an Z in
            DOSBox.
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DOSBox v0.74-3 Manual                                                               https://www.dosbox.com/DOSBoxManual.html
                    A. Therefore select the Z again, and click "Next" until you have the Z on
                    your keyboard. Now click "Del".
            Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX appear.
                    A. The X on your keyboard is still mapped to the X as well! Click on the X in the keyboard
                    mapper and search with "Next" until you find the mapped key X. Click "Del".
                1. Start the mapper, then click on one of the left keyboard arrow. EVENT should be key_left. Now click
                   on Add and move your joystick in the respective direction, this should add an event to the BIND.
                2. Repeat the above for the missing three directions, additionally the buttons of the joystick can be
                   remapped as well (fire/jump).
                3. Click on Save, then on Exit and test it with some game.
            You want to swap the y-axis of the joystick because some flightsim uses the up/down joystick movement in
            a way you don't like, and it is not configurable in the game itself:
                1. Start the mapper and click on Y- in the first joystick field. EVENT should be jaxis_0_1-.
                2. Click on Del to remove the current binding, then click Add and move your joystick downwards. A
                   new bind should be created.
                3. Repeat this for Y+, save the layout and finally test it with some game.
            If you want to remap anything to your d-pad/hat you will have to change 'joysticktype=auto' to
            'joysticktype=fcs' in configuration file. Maybe this will be improved in the next dosbox version.
            If you change the default mapping, you can save your changes by clicking on "Save". DOSBox will save
            the mapping to a location specified in the configuration file (the mapperfile= entry). At startup, DOSBox will
            load your mapperfile, if it is present in the DOSBox configuration file.
            ===================
            8. Keyboard Layout:
            ===================
            To switch to a different keyboard layout, either the entry "keyboardlayout" in the [dos] section of the
            DOSBox configuration file can be used, or the internal DOSBox program keyb.com (Section 4: Internal
            Programs) Both accept DOS conforming language codes (see below), but only by using keyb.com a
            custom codepage can be specified.
            The default keyboardlayout=auto currently works under windows only. The language is chosen according
            to the OS language, but the keyboard layout is not detected.
            Layout switching
                 DOSBox supports a number of keyboard layouts and codepages by default, in this case just
                 the layout identifier needs to be specified (like keyboardlayout=PL214 in the DOSBox
                 configuration file, or using "keyb PL214" at the DOSBox command prompt). The list of all
                 layouts built into DOSBox is here: https://www.vogons.org/viewtopic.php?t=21824
                   Some keyboard layouts (for example layout GK319 codepage 869 and layout RU441
                   codepage 808) have support for dual layouts that can be accessed by pressing
                   LeftALT+RrightSHIFT for one layout and LeftALT+LeftSHIFT for the other. Some keyboard
                   layouts (for example layout LT456 codepage 771) have support for three layouts, third can
                   be accessed by pressing LeftALT+LeftCTRL
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DOSBox v0.74-3 Manual                                                               https://www.dosbox.com/DOSBoxManual.html
            Both .CPI (MS-DOS and compatible codepage files) and .CPX (FreeDOS UPX-compressed codepage
            files) can be used. Some codepages are compiled into DOSBox, so it is mostly not needed to care about
            external codepage files. If you need a different (or custom) codepage file, copy it into the directory of the
            DOSBox so it is accessible for DOSBox. If you place all ten ega.cpx files (from FreeDOS) in DOSBox
            folder, an appropriate codepagefile for the requested layout/codepage is chosen automatically.
            Additional layouts can be added by copying the corresponding .kl file into the directory of the DOSBox
            configuration file and using the first part of the filename as language code.
            Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify "keyboardlayout=uz" in the DOSBox
            configuration file.
            The integration of keyboard layout packages (like keybrd2.sys) works similar.
            Note that the keyboard layout allows foreign characters to be entered, but there is NO support for them in
            filenames. Try to avoid them both inside DOSBox as well as in files on your host operating system that are
            accessible by DOSBox.
            ==============================
            9. Serial Multiplayer feature:
            ==============================
            DOSBox can emulate a serial nullmodem cable over network and internet. It can be configured through
            the [serialports] section in the DOSBox configuration file.
To create a nullmodem connection, one side needs to act as the server and one as the client.
            The server needs to be set up in the DOSBox configuration file like this:
                  serial1=nullmodem
            The client:
                   serial1=nullmodem server:<IP or name of the server>
            Now start your game and choose nullmodem / serial cable / already connected as multiplayer method on
            COM1. Set the same baudrate on both computers.
            Furthermore, additional parameters can be specified to control the behavior of the nullmodem connection.
            These are all parameters:
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DOSBox v0.74-3 Manual                                                             https://www.dosbox.com/DOSBoxManual.html
            =====================================
            10. How to speed up/slow down DOSBox:
            =====================================
            DOSBox emulates the CPU, the sound and graphic cards, and other peripherals of a PC, all at the same
            time. The speed of an emulated DOS application depends on how many instructions can be emulated,
            which is adjustable (number of cycles).
                  You can force the slow or fast behavior by setting a fixed amount of cycles in the DOSBox's
                  configuration file. If you for example set cycles=10000, then DOSBox window will display a
                  line "Cpu Speed: fixed 10000 cycles" at the top. In this mode you can reduce the amount of
                  cycles even more by hitting CTRL-F11 (you can go as low as you want) or raise it by hitting
                  CTRL-F12 as much as you want, but you will be limited by the power of one core of your
                  computer's CPU. You can see how much free time your real CPU's cores have by looking at
                  the Task Manager in Windows 2000/XP/Vista/7 and the System Monitor in Windows
                  95/98/ME. Once 100% of the power of your computer's real CPU's one core is used, there is
                  no further way to speed up DOSBox (it will actually start to slow down), unless you reduce
                  the load generated by the non-CPU parts of DOSBox. DOSBox can use only one core of
                  your CPU, so If you have for example a CPU with 4 cores, DOSBox will not be able to use
                  the power of three other cores.
                  You can also force the fast behavior by setting cycles=max in the DOSBox configuration file.
                  The DOSBox window will display a line "Cpu Speed: max 100% cycles" at the top then. This
                  time you won't have to care how much free time your real CPU's cores have, because
                  DOSBox will always use 100% of your real CPU's one core. In this mode you can reduce the
                  amount of your real CPU's core usage by CTRL-F11 or raise it with CTRL-F12.
Also try to close every program but DOSBox to reserve as much resources as possible for DOSBox.
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DOSBox v0.74-3 Manual                                                             https://www.dosbox.com/DOSBoxManual.html
            ====================
            11. Troubleshooting:
            ====================
            General tip:
                 Check messages in DOSBox Status Window. See section 12. "DOSBox Status Window"
                  use different values for the output= entry in your DOSBox configuration file
                  try to update your graphics card driver and DirectX
                  (Linux) set the environment variable SDL_AUDIODRIVER to alsa or oss.
Running a certain game closes DOSBox, crashes with some message or hangs:
                  see if it works with a default DOSBox installation (unmodified configuration file) try it with sound
                  disabled (use the sound configuration program that comes with the game, additionally you can set
                  sbtype=none and gus=false in the DOSBox configuration file)
                  change some entries of the DOSBox configuration file, especially try:
                    core=normal
                    fixed cycles (for example cycles=10000)
                    ems=false
                    xms=false
                  or combinations of the above settings, similar the machine settings that control the emulated
                  chipset and functionality:
                    machine=vesa_nolfb
                  or
                    machine=vgaonly
                  use loadfix before starting the game
The game exits to the DOSBox prompt with some error message:
                  read the error message closely and try to locate the error
                  try the hints at the above sections
                  mount differently as some games are picky about the locations, for example if you used "mount d
                  d:\oldgames\game" try "mount c d:\oldgames\game" and "mount c d:\oldgames"
                  if the game requires a CD-ROM be sure you used "-t cdrom" when mounting and try different
                  additional parameters (the ioctl, usecd and label switches, see the appropriate section)
                  check the file permissions of the game files (remove read-only attributes, add write permissions
                  etc.)
                  try reinstalling the game within DOSBox
            =========================
            12. DOSBox Status Window:
            =========================
            DOSBox's Staus window contains many useful information about your currant configuration, your actions
            in DOSBox, errors that happened and more. Whenever you have any problem with DOSBox check these
            messages.
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DOSBox v0.74-3 Manual                                                                 https://www.dosbox.com/DOSBoxManual.html
            =====================================
            13. The configuration (options) file:
            =====================================
            The configuration file is automatically created the first time you run DOSBox. The file can be found in:
                    (Windows) "Start/WinLogo Menu"->"All Programs"->DOSBox-0.74-3->Options
                    (Linux) ~/.dosbox/dosbox-0.74-3.conf
                    (MAC OS X) "~/Library/Preferences/DOSBox 0.74-3 Preferences"
            The file is divided into several sections. Each section starts with a [section name] line. The settings are the
            property=value lines where value can be altered to customize DOSBox.
            # and % indicate comment-lines.
            An extra configuration file can be generated by CONFIG.COM, which can be found on the internal
            DOSBox Z: drive when you start up DOSBox. Look in the Section 4: "Internal programs" for usage of
            CONFIG.COM. You can start DOSBox with the -conf switch to load the generated file and use its settings.
            DOSBox will load configuration files that are specified with -conf. If none were specified, it will try to load
            "dosbox.conf" from the local directory. If there is none, DOSBox will load the user configuration file. This
            file will be created if it doesn't exist.
            Important!: In Windows Vista/7 the configuration file won't work correctly if it is located in "Windows" or
            "Program Files" folder or their subfolders, or directly on c:\, so the best place for storing extra configuration
            files is for example: C:\oldgames
            ======================
            14. The Language File:
            ======================
            A language file can be generated by CONFIG.COM, which can be found on the internal DOSBox Z: drive
            when you start up DOSBox. Look in the Section 4: "Internal programs" for usage of CONFIG.COM.
            Read the language file, and you will hopefully understand how to change it. Start DOSBox with the -lang
            switch to use your new language file. Alternatively, you can setup the filename in the configuration file in
            the [dosbox] section. There's a language= entry that can be changed with the filelocation.
            ========================================
            15. Building your own version of DOSBox:
            ========================================
            Download the source.
            Check the INSTALL in the source distribution.
            ===================
            16. Special thanks:
            ===================
            ============
            17. Contact:
            ============
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