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Core Java

Java is a programming language and platform that is widely used. It can be used to create desktop applications, web applications, enterprise applications, mobile applications, and more. The document then discusses what Java is, where it is used, the types of Java applications that can be created, and provides a brief history of Java.

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Om Dwivedi
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0% found this document useful (0 votes)
516 views

Core Java

Java is a programming language and platform that is widely used. It can be used to create desktop applications, web applications, enterprise applications, mobile applications, and more. The document then discusses what Java is, where it is used, the types of Java applications that can be created, and provides a brief history of Java.

Uploaded by

Om Dwivedi
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CORE JAVA

Java - What, Where and Why?


Java technology is wide used currently. Let's start learning of java from basic questions like what is java, where it is used, what type of
applications are created in java and why use java?

What is Java?

Java is a programming language and a platform.

Platform Any hardware or software environment in which a program runs, known as a platform. Since Java has its own Runtime
Environment (JRE) and API, it is called platform.

Where it is used?

According to Sun, 3 billion devices run java. There are many devices where java is currently used. Some of them are as follows:

1. Desktop Applications such as acrobat reader, media player, antivirus etc.


2. Web Applications such as irctc.co.in, javatpoint.com etc.
3. Enterprise Applications such as banking applications.
4. Mobile
5. Embedded System
6. Smart Card
7. Robotics
8. Games etc.
Types of Java Applications

There are mainly 4 type of applications that can be created using java:

1) Standalone Application

It is also known as desktop application or window-based application. An application that we need to install on every machine such as
media player, antivirus etc. AWT and Swing are used in java for creating standalone applications.

2) Web Application

An application that runs on the server side and creates dynamic page, is called web application. Currently, servlet, jsp, struts, jsf etc.
technologies are used for creating web applications in java.

3) Enterprise Application

An application that is distributed in nature, such as banking applications etc. It has the advantage of high level security, load balancing
and clustering. In java, EJB is used for creating enterprise applications.

4) Mobile Application

An application that is created for mobile devices. Currently Android and Java ME are used for creating mobile applications.

Do You Know?
 What is the difference between JRE and JVM?
 What is the purpose of JIT compiler?
 Can we save the java source file without any name?
 Why java uses the concept of unicode system?

What we will learn in Basics of Java?


 History of java
 Features of java
 Simple Program of Java
 Internal of Hello Java Program
 How to set path in Windows OS
 Difference between JDK, JRE and JVM
 Internal Details of JVM
 Variable and Data Type
 Unicode System
 Operators
History of Java
Java history is interesting to know. Java team members (also known as Green Team), initiated a revolutionary task to develop a
language for digital devices such as set-top boxes, televisions etc.

At that time, it was a advanced concept for the green team. But, it was good for internet programming. Later, Netscape Navigator
incorporated Java technology.

James Gosling

Currently, Java is used in internet programming, mobile devices, games, e-business solutions etc. Let's see the major points that describes the
history of java.

1) James Gosling, Mike Sheridan, and Patrick Naughton initiated the Java language project in June 1991. The small team of sun
engineers called Green Team.

2) Originally designed for small, embedded systems in electronic appliances like set-top boxes.
3) Firstly, it was called "Greentalk" by James Gosling and file extension was .gt.

4) After that, it was called Oak and was developed as a part of the Green project.

5) Why Oak? Oak is a symbol of strength and choosen as a national tree of many countries like U.S.A., France, Germany, Romania
etc.

6) In 1995, Oak was renamed as "Java" because it was already a trademark by Oak Technologies.

7) Why they choosed java name for java language? The team gathered to choose a new name. The suggested words were
"dynamic", "revolutionary", "Silk", "jolt", "DNA" etc. They wanted something that reflected the essence of the technology:
revolutionary, dynamic, lively, cool, unique, and easy to spell and fun to say.

According to James Gosling "Java was one of the top choices along with Silk". Since java was so unique, most of the team members
preferred java.

8) Java is an island of Indonesia where first coffee was produced (called java coffee).

9) Notice that Java is just a name not an acronym.


10) Originally developed by James Gosling at Sun Microsystems (which is now a subsidiary of Oracle Corporation) and released in
1995.

11) In 1995, Time magazine called Java one of the Ten Best Products of 1995.

12) JDK 1.0 released in(January 23, 1996).

Java Version History

There are many java versions that has been released.

1. JDK Alpha and Beta (1995)


2. JDK 1.0 (23rd Jan 1996)
3. JDK 1.1 (19th Feb 1997)
4. J2SE 1.2 (8th Dec 1998)
5. J2SE 1.3 (8th May 2000)
6. J2SE 1.4 (6th Feb 2002)
7. J2SE 5.0 (30th Sep 2004)
8. Java SE 6 (11th Dec 2006)
9. Java SE 7 (28th July 2011)
10. Java SE 8 (18th Mar 2014)
11. Java SE 9 (21st Sep 2017)
12. Java SE 10 (20th Mar 2018)
Features of Java
There is given many features of java. They are also called java buzzwords.

1.Simple

2.Object-oriented

3.Platform independent

4.Secured

5.Robust

6.Architecture neutral

7.Portable

8.Dynamic

9.Interpreted

10.High Performance

11.Multithreaded

12.Distributed
Simple
Java is simple in the sense that:
Java is very easy to learn, and its syntax is simple, clean and easy to understand.
      syntax is based on C++ (so easier for programmers to learn it after C++).
      removed many confusing and/or rarely-used features e.g., explicit pointers, operator overloading etc.
      No need to remove unreferenced objects because there is Automatic Garbage Collection in java.

Object-oriented
Object-oriented means we organize our software as a combination of different types of objects that incorporates both data and behaviour.

Object-oriented programming(OOPs) is a methodology that simplify software development and maintenace by providing some rulues.

Basic concepts of OOPs are:

1. Object
2. Class
3. Inheritance
4. Polymorphism
5. Abstraction
6. Encapsulation

Platform Independent
A platform is the hardware or software environment in which a program runs. There are two types of platforms software-based and hardware-
based. Java provides software-based platform. The Java platform differs from most other platforms in the sense that it's a software-based
platform that runs on top of other hardware-based platforms.It has two components:

1. Runtime Environment
2. API(Application Programming Interface)
Java code can be run on multiple platforms
e.g.Windows,Linux,Sun Solaris,Mac/OS etc. Java code is compiled
by the compiler and converted into bytecode.This bytecode is a
platform independent code because it can be run on multiple
platforms i.e. Write Once and Run Anywhere(WORA).

Secured
Java is secured because:

 No explicit pointer
 Programs run inside virtual machine sandbox.
 Classloader- adds security by separating the package for the classes of the local file system from those that are imported from network
sources.
 Bytecode Verifier- checks the code fragments for illegal code that can violate accesss right to objects.
 Security Manager- determines what resources a class can access such as reading and writing to the local disk.

These security are provided by java language. Some sucurity can also be provided by application developer through SSL,JAAS,cryptography etc.

Robust
Robust simply means strong. Java uses strong memory management. There are lack of pointers that avoids security problem. There is automatic
garbage collection in java. There is exception handling and type checking mechanism in java. All these points makes java robust.

Architecture-neutral
There is no implementation dependent features e.g. size of primitive types is set.

Portable
We may carry the java bytecode to any platform.

High-performance
Java is faster than traditional interpretation since byte code is "close" to native code still somewhat slower than a compiled language (e.g., C++)

Distributed
We can create distributed applications in java. RMI and EJB are used for creating distributed applications. We may access files by calling the
methods from any machine on the internet.

Multi-threaded
A thread is like a separate program, executing concurrently. We can write Java programs that deal with
many tasks at once by defining multiple threads. The main advantage of multi-threading is that it shares
the same memory. Threads are important for multi-media, Web applications etc.

Hello Java Example


In this page, we will learn how to write the hello java program. Creating hello java example is too easy. Here, we have created a class named
Simple that contains only main method and prints a message hello java. It is the simple program of java.

Requirement for Hello Java Example


For executing any java program, you need to

 create the java program.


 install the JDK if you don't have installed it, download the JDK and install it.
 set path of the bin directory under jdk.
 compile and execute the program.

Creating hello java example


Let's create the hello java program:

1. class Simple{  
2.     public static void main(String args[]){  
3.      System.out.println("Hello Java")  
4.     }  
5. }  

save this file as Simple.java

To compile:javac Simple.java

To execute:java Simple
Output:Hello Java

Understanding first java program

Let's see what is the meaning of class, public, static, void, main, String[], System.out.println().

 class is used to declare a class in java.


 public is an access modifier which represents visibility, it means it is visible to all.
 static is a keyword, if we declare any method as static, it is known as static method. The core advantage of static method is that there is
no need to create object to invoke the static method. The main method is executed by the JVM, so it doesn't require to create object to
invoke the main method. So it saves memory.
 void is the return type of the method, it means it doesn't return any value.
 main represents startup of the program.
 String[] args is used for command line argument. We will learn it later.
 System.out.println() is used print statement.

To write the simple program, open notepad and write simple program as displayed below:
As displayed in the above diagram, write the simple program of java in notepad and saved it as Simple.java. To compile and run this program,
you need to open command prompt by start -> All Programs -> Accessories -> command prompt.
To compile and run the above program, go to your current directory first; my current directory is c:\new . Write here:

To compile:javac Simple.java
To execute:java Simple

Resolving an exception "javac is not recongnized as an internal or external command" ?


If there occurs a problem like displayed in the below figure, you need to set path. Since DOS doesn't know javac or java, we need to set path.
Path is not required in such a case if you save your program inside the jdk/bin folder. But its good approach to set path. Click here for How to set
path in java.
Internal Details of Hello Java Program
In the previous page, we have learned about the first program, how to compile and how to run the first java program. Here, we are
going to learn, what happens while compiling and running the java program. Moreover, we will see some quesitons based on the first
program.

What happens at compile time?


At compile time, java file is compiled by Java Compiler (It does not interact with OS) and converts the java code into bytecode.
What happens at runtime?
At runtime, following steps are performed:
Classloader: is the subsystem of JVM that is used to load class files.
Bytecode Verifier: checks the code fragments for illegal code that can violate accesss right to objects.

Interpreter: read bytecode stream then execute the instructions.

Q)Can you save a java source file by other name than the class name?
Yes, like the figure given below illustrates:
To
javac Hard.java
compile:

To execute:java Simple

Q)Can you have multiple classes in a java source file?


Yes, like the figure given below illustrates:
How to set path of JDK in Windows:
Path is required for using tools such as javac, java etc. If you are saving the java file in jdk/bin folder, path is not required.But If you are having
your java file outside the jdk/bin folder, it is necessary to set path of JDK. There are two ways to set path of JDK:
1. temporary
2. permanent

1)Setting temporary Path of JDK in Windows:


For setting the temporary path of JDK, you need to follow these steps:

 Open command prompt


 copy the path of bin folder
 write in command prompt: set path=copiedpath

For Example:

set path=C:\Program Files\Java\jdk1.6.0_23\bin

Let's see it in the figure given below:


2)Setting Permanent Path of JDK in Windows:
For setting the permanent path of JDK, you need to follow these steps:

 Go to MyComputer properties -> advanced tab -> environment variables -> new tab of user variable -> write path in variable name ->
write path of bin folder in variable value -> ok -> ok -> ok

For Example:
1)Go to MyComputer properties
2)click on advanced tab
3)click on environment variables
4)click on new tab of user variables
5)write path in variable name
6)Copy the path of bin folder
7)paste path of bin folder in variable value
8)click on ok button
9)click on ok button
Now your permanent path is set.You can now execute any program of java from any drive.
Setting Path in Linux OS
Setting the path in Linux OS is same as setting the path in the Windows OS. But here we use export tool rather than set. Let's see how to set path
in Linux OS:

export PATH=$PATH:/home/jdk1.6.01/bin/

Here, we have installed the JDK in the home directory under Root (/home).

Difference between JDK,JRE and JVM


Understanding the difference between JDK, JRE and JVM is important in Java. We will have brief overview of JVM here. If you want to gain the
detailed knowledge of JVM, move to the next page. Firstly, let's see the basic differences between the JDK, JRE and JVM.

JVM
JVM (Java Virtual Machine) is an abstract machine.It is a specification that provides runtime environment in which java bytecode can be
executed.

JVMs are available for many hardware and software platforms (i.e.JVM is plateform dependent).

The JVM performs four main tasks:

 Loads code
 Verifies code
 Executes code
 Provides runtime environment

JRE
JRE is an acronym for Java Runtime Environment.It is used to provide runtime environment.It is the implementation of JVM.It physically exists.It
contains set of libraries + other files that JVM uses at runtime.

Implementation of JVMs are also actively released by other companies besides Sun Micro Systems.

JDK
JDK is an acronym for Java Development Kit.It physically exists.It contains JRE + development tools.
JVM (Java Virtual Machine)
JVM (Java Virtual Machine) is an abstract machine.It is a specification that provides runtime environment in which java bytecode can be
executed.

JVMs are available for many hardware and software platforms (i.e.JVM is plateform dependent).

The JVM performs four main tasks:

 Loads code
 Verifies code
 Executes code
 Provides runtime environment

JVM provides definitions for the:

 Memory area
 Class file format
 Register set
 Garbage-collected heap
 Fatal error reporting etc.

Internal Architecture of JVM


Let's understand the internal architecture of JVM. It contains classloader, memory area, execution engine etc.
1) Classloader:

Classloader is a subsystem of JVM that is used to load class files.

2) Class(Method) Area:

Class(Method) Area stores per-class structures such as the runtime constant pool, field and method data, the code for methods.

3) Heap:

It is the runtime data area in which objects are allocated.

4) Stack:
Java Stack stores frames.It holds local variables and partial results, and plays a part in method invocation and return.

Each thread has a private JVM stack, created at the same time as thread.

A new frame is created each time a method is invoked. A frame is destroyed when its method invocation completes.

5) Program Counter Regiser:

PC (program counter) register. It contains the address of the Java virtual machine instruction currently being executed.

6) Native Method Stack:

It contains all the native methods used in the application.

7) Execution Engine:
It contains:

1) A virtual processor
2) Interpreter:Read bytecode stream then execute the instructions.

3) Just-In-Time(JIT) compiler:It is used to improve the performance.JIT compiles parts of the byte code that have similar functionality at the
same time, and hence reduces the amount of time needed for compilation.Here the term ?compiler? refers to a translator from the instruction
set of a Java virtual machine (JVM) to the instruction set of a specific CPU.

Variable and Datatype in Java


In this page, we will learn about the variable and java data types. Variable is a name of memory location. There are three types of variables:
local, instance and static. There are two types of datatypes in java, primitive and non-primitive.

Variable
Variable is name of reserved area allocated in memory.
int data=50;//Here data is variable

Types of Variable
There are three types of variables in java

 local variable
 instance variable
 static variable
Local Variable
A variable that is declared inside the method is called local variable.

Instance Variable
A variable that is declared inside the class but outside the method is called instance variable . It is not declared as static.

Static variable
A variable that is declared as static is called static variable. It cannot be local.

We will have detailed learning of these variables in next chapters.

Example to understand the types of variables

class A{

int data=50;//instance variable

static int m=100;//static variable

void method(){
int n=90;//local variable
}
}//end of class

Data Types in Java


In java, there are two types of data types

 primitive data types


 non-primitive data types

Data Type Default Value Default size

boolean false 1 bit


char '\u0000' 2 byte

byte 0 1 byte

short 0 2 byte

int 0 4 byte

long 0L 8 byte

float 0.0f 4 byte

double 0.0d 8 byte

Why char uses 2 byte in java and what is \u0000 ?


because java uses unicode system rather than ASCII code system. \u0000 is the lowest range of unicode system.To get detail about Unicode see
below.

Unicode System
Unicode is a universal international standard character encoding that is capable of representing most of the world's written languages.

Why java uses Unicode System?


Before Unicode, there were many language standards:
 ASCII (American Standard Code for Information Interchange) for the United States.
 ISO 8859-1 for Western European Language.
 KOI-8 for Russian.
 GB18030 and BIG-5 for chinese, and so on.

This caused two problems:

1. A particular code value corresponds to different letters in the various language standards.
2. The encodings for languages with large character sets have variable length.Some common
characters are encoded as single bytes, other require two or more byte.

To solve these problems, a new language standard was developed i.e. Unicode System.

In unicode, character holds 2 byte, so java also uses 2 byte for characters.

lowest value:\u0000

highest value:\uFFFF
Operators in java
Operator is a special symbol that is used to perform operations. There are many types of operators in java such as unary operator,
arithmetic operator, relational operator, shift operator, bitwise operator, ternary operator and assignment operator.

Precedence of Operators

Operators Precedence

postfix expr++ expr--

unary ++expr --expr +expr -expr ~ !

multiplicative * / %

additive + -

shift << >> >>>

relational < > <= >= instanceof

equality == !=

bitwise AND &


bitwise exclusive OR ^

bitwise inclusive OR |

logical AND &&

logical OR ||

ternary ? :

assignment = += -= *= /= %= &= ^= |= <<= >>= >>>=

Useful Programs:
There is given some useful programs such as factorial number, prime number, fibonacci series etc.

It is better for the freshers to skip this topic and come to it after OOPs concepts.

1) Program of factorial number.


class Operation{

static int fact(int number){


int f=1;
for(int i=1;i<=number;i++){
f=f*i;
}
return f;
}

public static void main(String args[]){


int result=fact(5);
System.out.println("Factorial of 5="+result);
}
}

2) Program of fibonacci series.


class Fabnoci{

public static void main(String...args)


{
int n=10,i,f0=1,f1=1,f2=0;
for(i=1;i<=n;i++)
{
f2=f0+f1;
f0=f1;
f1=f2;
f2=f0;
System.out.println(f2);
}

}
}

3) Program of armstrong number.


class ArmStrong{
public static void main(String...args)
{
int n=153,c=0,a,d;
d=n;
while(n>0)
{
a=n%10;
n=n/10;
c=c+(a*a*a);
}
if(d==c)
System.out.println("armstrong number");
else
System.out.println("it is not an armstrong number");

}
}

4) Program of checking palindrome number.


class Palindrome
{
public static void main( String...args)
{
int a=242;
int n=a,b=a,rev=0;
while(n>0)
{
a=n%10;
rev=rev*10+a;
n=n/10;
}
if(rev==b)
System.out.println("it is Palindrome");
else
System.out.println("it is not palinedrome");

}
}
5) Program of swapping two numbers without using third variable.
class SwapTwoNumbers{
public static void main(String args[]){
int a=40,b=5;
a=a*b;
b=a/b;
a=a/b;

System.out.println("a= "+a);
System.out.println("b= "+b);

}
}

6) Program of factorial number by recursion


class FactRecursion{

static int fact(int n){


if(n==1)
return 1;

return n*=fact(n-1);
}

public static void main(String args[]){

int f=fact(5);
System.out.println(f);
}
}
Java OOPs Concepts
In this page, we will learn about basics of OOPs. Object Oriented Programming is a paradigm that provides many concepts such as
inheritance, data binding, polymorphism etc.

Simula is considered as the first object-oriented programming language. The programming paradigm where everything is represented
as an object, is known as truly object-oriented programming language.
Smalltalk is considered as the first truly object-oriented programming language.

OOPs (Object Oriented Programming System)

Object means a real word entity such as pen, chair, table etc. Object-Oriented Programming is a methodology or paradigm to
design a program using classes and objects. It simplifies the software development and maintenance by providing some concepts:

 Object
 Class
 Inheritance
 Polymorphism
 Abstraction
 Encapsulation

Object

Any entity that has state and behavior is known as an object. For example: chair, pen, table,
keyboard, bike etc. It can be physical and logical.

Class

Collection of objects is called class. It is a logical entity.

Inheritance

When one object acquires all the properties and behaviours of parent object i.e. known as inheritance. It provides code
reusability. It is used to achieve runtime polymorphism.
Polymorphism

When one task is performed by different ways i.e. known as polymorphism. For example: to convense the customer differently, to
draw something e.g. shape or rectangle etc.

In java, we use method overloading and method overriding to achieve polymorphism.

Another example can be to speak something e.g. cat speaks meaw, dog barks woof etc.

Abstraction

Hiding internal details and showing functionality is known as abstraction. For example: phone call, we don't know the internal
processing.

In java, we use abstract class and interface to achieve abstraction.


Encapsulation

Binding (or wrapping) code and data together into a single unit is known as encapsulation. For example: capsule, it is wrapped
with different medicines.

A java class is the example of encapsulation. Java bean is the fully encapsulated class because all the data members are private here.

Advantage of OOPs over Procedure-oriented programming language


1)OOPs makes development and maintenance easier where as in Procedure-oriented programming language it is not easy to manage if code
grows as project size grows.

2)OOPs provides data hiding whereas in Procedure-oriented prgramming language a global data can be accessed from anywhere.

3)OOPs provides ability to simulate real-world event much more effectively. We can provide the solution of real word problem if we are using
the Object-Oriented Programming language.
What is difference between object-oriented programming language and object-based programming language?
Object based programming language follows all the features of OOPs except Inheritance. JavaScript and VBScript are examples of object based
programming languages.

Do You Know ?

 Can we overload main method ?


 Constructor returns a value but, what ?
 Can we create a program without main method ?
 What are the 6 ways to use this keyword ?
 Why multiple inheritance is not supported in java ?
 Why use aggregation ?
 Can we override the static method ?
 What is covariant return type ?
 What are the three usage of super keyword?
 Why use instance initializer block?
 What is the usage of blank final variable ?
 What is marker or tagged interface ?
 What is runtime polymorphism or dynamic method dispatch ?
 What is the difference between static and dynamic binding ?
 How downcasting is possible in java ?
 What is the purpose of private constructor?
 What is object cloning ?

What we will learn in OOPs Concepts ?

 Advantage of OOPs
 Naming Convention
 Object and class
 Method overloading
 Constructor
 static keyword
 this keyword with 6 usage
 Inheritance
 Aggregation
 Method Overriding
 Covariant Return Type
 super keyword
 Instance Initializer block
 final keyword
 Abstract class
 Interface
 Runtime Polymorphism
 Static and Dynamic Binding
 Downcasting with instanceof operator
 Package
 Access Modifiers
 Encapsulation
 Object Cloning

Java Naming convention


A naming convention is a rule to follow as you decide what to name your identifiers (e.g. class, package, variable, method, etc.), but
it is not mandatory to follow that is why it is known as convention not rule.

Advantage of java naming convension


By using standard Java naming conventions they make their code easier to read for themselves and for other programmers. Readability of Java
code is important because it means less time is spent trying to figure out what the code does.

Name Convension

class name should begin with uppercase letter and be a noun e.g.String,System,Thread etc.

Interface name should begin with uppercase letter and be an adjective (whereever possible). e.g. Runnable,ActionListener etc.

method name should begin with lowercase letter and be a verb. e.g. main(),print(),println(),actionPerformed() etc.

variable name should begin with lowercase letter e.g. firstName,orderNumber etc.

package name should be in lowercase letter. e.g. java,lang,sql,util etc.

constants name should be in uppercase letter. e.g. RED,YELLOW,MAX_PRIORITY etc.


Object and Class in Java
1. Object
2. Class
3. Instace Variable
4. Method
5. Example of Object and class that maintains the records of student
6. Annonymous Object

In this page, we will learn about the objects and classes. In object-oriented programming, we design a program using objects and classes. Object
is the physical entity whereas class is the logical entity. A class works as a template from which we create the objects.
Object

A runtime entity that has state and behaviour is known as an object. For example: chair, table, pen etc. It can be tengible or intengible
(physical or logical).

An object has three characterstics:

 state:represents the data of an object.


 behaviour:represents the behaviour of an object.
 identity:Object identity is typically implemented via a unique ID. The value of the ID is not visible to the external user, but is used
internally by the JVM to identify each object uniquely.

For Example: Pen is an object. Its name is Reynolds, color is white etc. known as its state. It is used to write, so writing is its behaviour.

Object is an instance of a class.Class is a template or blueprint from which objects are created.So object is the instance(result) of a class.
Class
A class is a group of objects that have common property. It is a template or blueprint from which objects are created.

A class in java can contain:

 data member
 method
 constructor
 block

Syntax to declare a class:

1. class <class_name>{  
2.     data member;  
3.     method;  
4. }  

Simple Example of Object and Class


In this example, we have created a Student class that have two data members id and name. We are creating the object of the Student class by
new keyword and printing the objects value.

1. class Student{  
2.  int id;//data member (also instance variable)  
3.  String name;//data member(also instance variable)  
4.   
5.  public static void main(String args[]){  
6.   Student s1=new Student();//creating an object of Student  
7.   System.out.println(s1.id+" "+s1.name);  
8.   
9.  }  
10. }  

Output:0 null

Instance variable
A variable that is created inside the class but outside the method, is known as instance variable.Instance variable doesn't get memory at compile
time.It gets memory at runtime when object(instance) is created.That is why, it is known as instance variable.

Method
In java, a method is like function i.e. used to expose behaviour of an object.

Advantage of Method

 Code Reusability
 Code Optimization

new keyword
The new keyword is used to allocate memory at runtime.

Example of Object and class that maintains the records of students


In this example, we are creating the two objects of Student class and initializing the value to these objects by invoking the insertRecord method
on it. Here, we are displaying the state (data) of the objects by invoking the displayInformation method.
1. class Student{  
2.  int rollno;  
3.  String name;  
4.   
5.  void insertRecord(int r, String n){  //method  
6.   rollno=r;  
7.   name=n;  
8.  }  
9.   
10.  void displayInformation(){System.out.println(rollno+" "+name);}//method  
11.   
12.  public static void main(String args[]){  
13.   Student s1=new Student();  
14.   Student s2=new Student();  
15.   
16.   s1.insertRecord(111,"Karan");  
17.   s2.insertRecord(222,"Aryan");  
18.   
19.   s1.displayInformation();  
20.   s2.displayInformation();  
21.   
22.  }  
23. }  

Output:111 Karan
222 Aryan

download this example of object and class


As you see in the above figure, object gets the memory in Heap area and reference variable refers to the object allocated in the Heap memory
area. Here, s1 and s2 both are reference variables that refer to the objects allocated in memory.

Another Example of Object and Class


There is given another example that maintains the records of Rectangle class. Its exaplanation is same as in the above Student class example.

1. class Rectangle{  
2.  int length;  
3.  int width;  
4.   
5.  void insert(int l,int w){  
6.   length=l;  
7.   width=w;  
8.  }  
9.   
10.  void calculateArea(){System.out.println(length*width);}  
11.   
12.  public static void main(String args[]){  
13.   Rectangle r1=new Rectangle();  
14.   Rectangle r2=new Rectangle();  
15.   
16.   r1.insert(11,5);  
17.   r2.insert(3,15);  
18.   
19.   r1.calculateArea();  
20.   r2.calculateArea();  
21. }  
22. }  

Output:55
45

What are the different ways to create an object in Java?


There are many ways to create an object in java. They are:

 By new keyword
 By newInstance() method
 By clone() method
 By factory method etc.

We will learn, these ways to create the object later.


Annonymous object
Annonymous simply means nameless.An object that have no reference is known as annonymous object.

If you have to use an object only once, annonymous object is a good approach.

1. class Calculation{  
2.   
3.  void fact(int  n){  
4.   int fact=1;  
5.   for(int i=1;i<=n;i++){  
6.    fact=fact*i;  
7.   }  
8.  System.out.println("factorial is "+fact);  
9. }  
10.   
11. public static void main(String args[]){  
12.  new Calculation().fact(5);//calling method with annonymous object  
13. }  
14. }  

Output:Factorial is 120

Creating multiple objects by one type only


We can create multiple objects by one type only as we do in case of primitives.

1. Rectangle r1=new Rectangle(),r2=new Rectangle();//creating two objects  

Let's see the example:


1. class Rectangle{  
2.  int length;  
3.  int width;  
4.   
5.  void insert(int l,int w){  
6.   length=l;  
7.   width=w;  
8.  }  
9.   
10.  void calculateArea(){System.out.println(length*width);}  
11.   
12.  public static void main(String args[]){  
13.   Rectangle r1=new Rectangle(),r2=new Rectangle();//creating two objects  
14.     
15.   r1.insert(11,5);  
16.   r2.insert(3,15);  
17.   
18.   r1.calculateArea();  
19.   r2.calculateArea();  
20. }  
21. }  

Output:55
45
Method Overloading in Java
If a class have multiple methods by same name but different parameters, it is known as Method Overloading.

If we have to perform only one operation, having same name of the methods increases the readability of the program.

Suppose you have to perform addition of the given numbers but there can be any number of arguments, if you write the method such
as a(int,int) for two parameters, and b(int,int,int) for three parameters then it may be difficult for you as well as other programmers to
understand the behaviour of the method because its name differs. So, we perform method overloading to figure out the program
quickly.

Advantage of method overloading?

Method overloading increases the readability of the program.

Different ways to overload the method


There are two ways to overload the method in java
1. By changing number of arguments
2. By changing the data type

In java, Methood Overloading is not possible by changing the return type of the method.

1)Example of Method Overloading by changing the no. of arguments


In this example, we have created two overloaded methods, first sum method performs addition of two numbers and second sum method
performs addition of three numbers.

1. class Calculation{  
2.   void sum(int a,int b){System.out.println(a+b);}  
3.   void sum(int a,int b,int c){System.out.println(a+b+c);}  
4.   
5.   public static void main(String args[]){  
6.   Calculation obj=new Calculation();  
7.   obj.sum(10,10,10);  
8.   obj.sum(20,20);  
9.   
10.   }  
11. }  

Output:30
40
2)Example of Method Overloading by changing data type of argument
In this example, we have created two overloaded methods that differs in data type. The first sum method receives two integer arguments and
second sum method receives two double arguments.

1. class Calculation{  
2.   void sum(int a,int b){System.out.println(a+b);}  
3.   void sum(double a,double b){System.out.println(a+b);}  
4.   
5.   public static void main(String args[]){  
6.   Calculation obj=new Calculation();  
7.   obj.sum(10.5,10.5);  
8.   obj.sum(20,20);  
9.   
10.   }  
11. }  

Output:21.0
40

Que) Why Method Overloaing is not possible by changing the return type of method?
In java, method overloading is not possible by changing the return type of the method because there may occur ambiguity. Let's see how
ambiguity may occur:

because there was problem:

1. class Calculation{  
2.   int sum(int a,int b){System.out.println(a+b);}  
3.   double sum(int a,int b){System.out.println(a+b);}  
4.   
5.   public static void main(String args[]){  
6.   Calculation obj=new Calculation();  
7.   int result=obj.sum(20,20); //Compile Time Error  
8.   
9.   }  
10. }  

int result=obj.sum(20,20); //Here how can java determine which sum() method should be called

Can we overload main() method?

Yes, by method overloading. You can have any number of main methods in a class by method overloading. Let's see the simple
example:

1. class Simple{  
2.   public static void main(int a){  
3.   System.out.println(a);  
4.   }  
5.     
6.   public static void main(String args[]){  
7.   System.out.println("main() method invoked");  
8.   main(10);  
9.   }  
10. }  

Output:main() method invoked


10
Method Overloading and TypePromotion
One type is promoted to another implicitly if no matching datatype is found. Let's understand the concept by the figure given below:

As displayed in the above diagram, byte can be promoted to short, int, long, float or double. The short datatype can be promoted to int,long,float
or double. The char datatype can be promoted to int,long,float or double and so on.

Example of Method Overloading with TypePromotion

1. class Calculation{  
2.   void sum(int a,long b){System.out.println(a+b);}  
3.   void sum(int a,int b,int c){System.out.println(a+b+c);}  
4.   
5.   public static void main(String args[]){  
6.   Calculation obj=new Calculation();  
7.   obj.sum(20,20);//now second int literal will be promoted to long  
8.   obj.sum(20,20,20);  
9.   
10.   }  
11. }  

Output:40
60

Example of Method Overloading with TypePromotion if matching found


If there are matching type arguments in the method, type promotion is not performed.

1. class Calculation{  
2.   void sum(int a,int b){System.out.println("int arg method invoked");}  
3.   void sum(long a,long b){System.out.println("long arg method invoked");}  
4.   
5.   public static void main(String args[]){  
6.   Calculation obj=new Calculation();  
7.   obj.sum(20,20);//now int arg sum() method gets invoked  
8.   }  
9. }  

Output:int arg method invoked

Example of Method Overloading with TypePromotion in case ambiguity


If there are no matching type arguments in the method, and each method promotes similar number of arguments, there will be ambiguity.

1. class Calculation{  
2.   void sum(int a,long b){System.out.println("a method invoked");}  
3.   void sum(long a,int b){System.out.println("b method invoked");}  
4.   
5.   public static void main(String args[]){  
6.   Calculation obj=new Calculation();  
7.   obj.sum(20,20);//now ambiguity  
8.   }  
9. }  

Output:Compile Time Error

One type is not depromoted implicitely for example double cannot be depromoted to any type implicitely.
Constructor in Java
1. Types of constructors
1. Default Constructor
2. Parameterized Constructor
2. Constructor Overloading
3. Does constructor return any value
4. Copying the values of one object into another
5. Does constructor perform other task instead initialization

Constructor is a special type of method that is used to initialize the object.

Constructor is invoked at the time of object creation. It constructs the values i.e. provides data for the object that is why it is known
as constructor.

Rules for creating constructor

There are basically two rules defined for the constructor.

1. Constructor name must be same as its class name


2. Constructor must have no explicit return type
Types of constructors

There are two types of constructors:

1. default constructor (no-arg constructor)


2. parameterized constructor
1) Default Constructor
A constructor that have no parameter is known as default constructor.

Syntax of default constructor:

1. <class_name>(){}  

Example of default constructor


In this example, we are creating the no-arg constructor in the Bike class. It will be invoked at the time of object creation.

1. class Bike{  
2.   
3. Bike(){System.out.println("Bike is created");}  
4.   
5. public static void main(String args[]){  
6. Bike b=new Bike();  
7. }  
8. }  

Output:Bike is created
Rule: If there is no constructor in a class, compiler automatically creates a default constructor.

Que)What is the purpose of default constructor?

Default constructor provides the default values to the object like 0, null etc. depending on the type.

Example of default constructor that displays the default values

1. class Student{  
2. int id;  
3. String name;  
4.   
5. void display(){System.out.println(id+" "+name);}  
6.   
7. public static void main(String args[]){  
8. Student s1=new Student();  
9. Student s2=new Student();  
10. s1.display();  
11. s2.display();  
12. }  
13. }  
1. <strong>Output:</strong>0 null  
2.        0 null  

Explanation:In the above class,you are not creating any constructor so compiler provides you a default constructor.Here 0 and null
values are provided by default constructor.

Parameterized constructor
A constructor that have parameters is known as parameterized constructor.

Why use parameterized constructor?


Parameterized constructor is used to provide different values to the distinct objects.

Example of parameterized constructor


In this example, we have created the constructor of Student class that have two parameters. We can have any number of parameters in the
constructor.

1. class Student{  
2.     int id;  
3.     String name;  
4.       
5.     Student(int i,String n){  
6.     id = i;  
7.     name = n;  
8.     }  
9.     void display(){System.out.println(id+" "+name);}  
10.    
11.     public static void main(String args[]){  
12.     Student s1 = new Student(111,"Karan");  
13.     Student s2 = new Student(222,"Aryan");  
14.     s1.display();  
15.     s2.display();  
16.    }  
17. }  

Output:111 Karan
222 Aryan

Constructor Overloading
Constructor overloading is a technique in Java in which a class can have any number of constructors that differ in parameter lists.The compiler
differentiates these constructors by taking into account the number of parameters in the list and their type.

Example of Constructor Overloading

1. class Student{  
2.     int id;  
3.     String name;  
4.     int age;  
5.     Student(int i,String n){  
6.     id = i;  
7.     name = n;  
8.     }  
9.     Student(int i,String n,int a){  
10.     id = i;  
11.     name = n;  
12.     age=a;  
13.     }  
14.     void display(){System.out.println(id+" "+name+" "+age);}  
15.    
16.     public static void main(String args[]){  
17.     Student s1 = new Student(111,"Karan");  
18.     Student s2 = new Student(222,"Aryan",25);  
19.     s1.display();  
20.     s2.display();  
21.    }  
22. }  

Output:111 Karan 0
222 Aryan 25

What is the difference between constructor and method ?


There are many differences between constructors and methods. They are given below.

Constructor Method

Constructor is used to initialize the state of an object. Method is used to expose behaviour of an object.

Constructor must not have return type. Method must have return type.

Constructor is invoked implicitly. Method is invoked explicitly.

The java compiler provides a default constructor if you don't have any constructor. Method is not provided by compiler in any case.

Constructor name must be same as the class name. Method name may or may not be same as class name.

Copying the values of one object to another like copy constructor in C++
There are many ways to copy the values of one object into another. They are:

 By constructor
 By assigning the values of one object into another
 By clone() method of Object class

In this example, we are going to copy the values of one object into another using constructor.

1. class Student{  
2.     int id;  
3.     String name;  
4.     Student(int i,String n){  
5.     id = i;  
6.     name = n;  
7.     }  
8.       
9.     Student(Student s){  
10.     id = s.id;  
11.     name =s.name;  
12.     }  
13.     void display(){System.out.println(id+" "+name);}  
14.    
15.     public static void main(String args[]){  
16.     Student s1 = new Student(111,"Karan");  
17.     Student s2 = new Student(s1);  
18.     s1.display();  
19.     s2.display();  
20.    }  
21. }  

Output:111 Karan
111 Karan

Copying the values of one object to another without constructor


We can copy the values of one object into another by assigning the objects values to another object. In this case, there is no need to create the
constructor.

1. class Student{  
2.     int id;  
3.     String name;  
4.     Student(int i,String n){  
5.     id = i;  
6.     name = n;  
7.     }  
8.     void display(){System.out.println(id+" "+name);}  
9.    
10.     public static void main(String args[]){  
11.     Student s1 = new Student(111,"Karan");  
12.     Student s2 = new Student();  
13.     s2.id=s1.id;  
14.     s2.name=s1.name;  
15.     s1.display();  
16.     s2.display();  
17.    }  
18. }  

Output:111 Karan
111 Karan

Que)Does constructor return any value?


Ans:yes,that is current class instance (You cannot use return type yet it returns a value).
Can constructor perform other tasks instead of initialization?

Yes, like object creation, starting a thread, calling method etc. You can perform any operation in the constructor as you perform in the
method.
static keyword
1. Static variable
2. Program of counter without static variable
3. Program of counter with static variable
4. Static method
5. Restrictions for static method
6. Why main method is static ?
7. Static block
8. Can we execute a program without main method ?

The static keyword is used in java mainly for memory management. We may apply static keyword with variables, methods, blocks
and nested class. The static keyword belongs to the class than instance of the class.

The static can be:

1. variable (also known as class variable)


2. method (also known as class method)
3. block
4. nested class

1) static variable
If you declare any variable as static, it is known static variable.
 The static variable can be used to refer the common property of all objects (that is not unique for each object) e.g. company name of
employees,college name of students etc.
 The static variable gets memory only once in class area at the time of class loading.

Advantage of static variable


It makes your program memory efficient (i.e it saves memory).

Understanding problem without static variable

1. class Student{  
2.      int rollno;  
3.      String name;  
4.      String college="ITS";  
5. }  

Suppose there are 500 students in my college, now all instance data members will get memory each time when object is created.All
student have its unique rollno and name so instance data member is good.Here, college refers to the common property of all objects.If
we make it static,this field will get memory only once.

static property is shared to all objects.

Example of static variable

1. //<b>Program of static variable</b>  
2.   
3. class Student{  
4.    int rollno;  
5.    String name;  
6.    static String college ="ITS";  
7.      
8.    Student(int r,String n){  
9.    rollno = r;  
10.    name = n;  
11.    }  
12.  void display (){System.out.println(rollno+" "+name+" "+college);}  
13.   
14.  public static void main(String args[]){  
15.  Student s1 = new Student (111,"Karan");  
16.  Student s2 = new Student (222,"Aryan");  
17.    
18.  s1.display();  
19.  s2.display();  
20.  }  
21. }  

Output:111 Karan ITS


222 Aryan ITS
Program of counter without static variable
In this example, we have created an instance variable named count which is incremented in the constructor. Since instance variable gets the
memory at the time of object creation, each object will have the copy of the instance variable, if it is incremented, it won't reflect to other
objects. So each objects will have the value 1 in the count variable.

1. class Counter{  
2. int count=0;//will get memory when instance is created  
3.   
4. Counter(){  
5. count++;  
6. System.out.println(count);  
7. }  
8.   
9. public static void main(String args[]){  
10.   
11. Counter c1=new Counter();  
12. Counter c2=new Counter();  
13. Counter c3=new Counter();  
14.   
15. }}  

Output:1
1
1

Program of counter by static variable


As we have mentioned above, static variable will get the memory only once, if any object changes the value of the static variable, it will retain its
value.
1. class Counter{  
2. static int count=0;//will get memory only once and retain its value  
3.   
4. Counter(){  
5. count++;  
6. System.out.println(count);  
7. }  
8.   
9. public static void main(String args[]){  
10.   
11. Counter c1=new Counter();  
12. Counter c2=new Counter();  
13. Counter c3=new Counter();  
14.   
15. }}  

Output:1
2
3

2) static method
If you apply static keyword with any method, it is known as static method.

 A static method belongs to the class rather than object of a class.


 A static method can be invoked without the need for creating an instance of a class.
 static method can access static data member and can change the value of it.

Example of static method

1. //Program of changing the common property of all objects(static field).  
2.   
3. class Student{  
4.      int rollno;  
5.      String name;  
6.      static String college = "ITS";  
7.        
8.      static void change(){  
9.      college = "BBDIT";  
10.      }  
11.   
12.      Student(int r, String n){  
13.      rollno = r;  
14.      name = n;  
15.      }  
16.   
17.      void display (){System.out.println(rollno+" "+name+" "+college);}  
18.   
19.     public static void main(String args[]){  
20.     Student.change();  
21.   
22.     Student s1 = new Student (111,"Karan");  
23.     Student s2 = new Student (222,"Aryan");  
24.     Student s3 = new Student (333,"Sonoo");  
25.   
26.     s1.display();  
27.     s2.display();  
28.     s3.display();  
29.     }  
30. }  

Output:111 Karan BBDIT


222 Aryan BBDIT
333 Sonoo BBDIT
Another example of static method that performs normal calculation

1. //Program to get cube of a given number by static method  
2.   
3. Class Calculate{  
4.   
5.   static int cube(int x){  
6.   return x*x*x;  
7.   }  
8.   
9.   public static void main(String args[]){  
10.   int result=Calculate.cube(5);  
11.   System.out.println(result);  
12.   }  
13. }  

Output:125

Restrictions for static method


There are two main restrictions for the static method. They are:

1. The static method can not use non static data member or call non-static method directly.
2. this and super cannot be used in static context.

1. class A{  
2.  int a=40;//non static  
3.    
4.  public static void main(String args[]){  
5.   System.out.println(a);  
6.  }  
7. }        
Output:Compile Time Error

Que)why main method is static?


Ans) because object is not required to call static method if it were non-static method, jvm creats object first then call main() method that will lead
the problem of extra memory allocation.

3)static block

 Is used to initialize the static data member.


 It is excuted before main method at the time of classloading.

Example of static block

1. class A{  
2.   
3.   static{System.out.println("static block is invoked");}  
4.   
5.   public static void main(String args[]){  
6.    System.out.println("Hello main");  
7.   }  
8. }  

Output:static block is invoked


Hello main

Que)Can we execute a program without main() method?


Ans)Yes, one of the way is static block but in previous version of JDK not in JDK 1.7.
1. class A{  
2.   static{  
3.   System.out.println("static block is invoked");  
4.   System.exit(0);  
5.   }  
6. }  

Output:static block is invoked (if not JDK7)

this keyword
1. this keyword
2. Usage of this keyword
1. to refer the current class instance variable
2. to invoke the current class constructor
3. to invoke the current class method
4. to pass as an argument in the method call
5. to pass as an argument in the constructor call
6. to return the current class instance
3. Proving this keyword

There can be a lot of usage of this keyword. In java, this is a reference variable that refers to the current object.

Usage of this keyword


Here is given the 6 usage of this keyword.

1. this keyword can be used to refer current class instance variable.


2. this() can be used to invoke current class constructor.
3. this keyword can be used to invoke current class method (implicitly)
4. this can be passed as an argument in the method call.
5. this can be passed as argument in the constructor call.
6. this keyword can also be used to return the current class instance.

Suggestion:If you are beginner to java, lookup only two usage of this keyword.
1) The this keyword can be used to refer current class instance variable.
If there is ambiguity between the instance variable and parameter, this keyword resolves the problem of ambiguity.

Understanding the problem without this keyword


Let's understand the problem if we don't use this keyword by the example given below:

1. class student{  
2.     int id;  
3.     String name;  
4.       
5.     student(int id,String name){  
6.     id = id;  
7.     name = name;  
8.     }  
9.     void display(){System.out.println(id+" "+name);}  
10.   
11.     public static void main(String args[]){  
12.     student s1 = new student(111,"Karan");  
13.     student s2 = new student(321,"Aryan");  
14.     s1.display();  
15.     s2.display();  
16.     }  
17. }  

Output:0 null
0 null

In the above example, parameter (formal arguments) and instance variables are same that is why we are using this keyword to distinguish
between local variable and instance variable.
Solution of the above problem by this keyword

1. //example of this keyword  
2.   
3. class Student{  
4.     int id;  
5.     String name;  
6.       
7.     student(int id,String name){  
8.     this.id = id;  
9.     this.name = name;  
10.     }  
11.     void display(){System.out.println(id+" "+name);}  
12.     public static void main(String args[]){  
13.     Student s1 = new Student(111,"Karan");  
14.     Student s2 = new Student(222,"Aryan");  
15.     s1.display();  
16.     s2.display();  
17. }  
18. }  

Output:111 Karan
222 Aryan
If local variables(formal arguments) and instance variables are different, there is no need to use this keyword like in the following program:

Program where this keyword is not required

1. class Student{  
2.     int id;  
3.     String name;  
4.       
5.     student(int i,String n){  
6.     id = i;  
7.     name = n;  
8.     }  
9.     void display(){System.out.println(id+" "+name);}  
10.     public static void main(String args[]){  
11.     Student e1 = new Student(111,"karan");  
12.     Student e2 = new Student(222,"Aryan");  
13.     e1.display();  
14.     e2.display();  
15. }  
16. }  

Output:111 Karan
222 Aryan

2) this() can be used to invoked current class constructor.

The this() constructor call can be used to invoke the current class constructor (constructor chaining). This approach is better if you
have many constructors in the class and want to reuse that constructor.

1. //Program of this() constructor call (constructor chaining)  
2.   
3. class Student{  
4.     int id;  
5.     String name;  
6.     Student (){System.out.println("default constructor is invoked");}  
7.       
8.     Student(int id,String name){  
9.     this ();//it is used to invoked current class constructor.  
10.     this.id = id;  
11.     this.name = name;  
12.     }  
13.     void display(){System.out.println(id+" "+name);}  
14.       
15.     public static void main(String args[]){  
16.     Student e1 = new Student(111,"karan");  
17.     Student e2 = new Student(222,"Aryan");  
18.     e1.display();  
19.     e2.display();  
20.    }  
21. }  

Output:
default constructor is invoked
default constructor is invoked
111 Karan
222 Aryan

Where to use this() constructor call?


The this() constructor call should be used to reuse the constructor in the constructor. It maintains the chain between the constructors i.e. it is
used for constructor chaining. Let's see the example given below that displays the actual use of this keyword.

1. class Student{  
2.     int id;  
3.     String name;  
4.     String city;  
5.       
6.     Student(int id,String name){  
7.     this.id = id;  
8.     this.name = name;  
9.     }  
10.     Student(int id,String name,String city){  
11.     this(id,name);//now no need to initialize id and name  
12.     this.city=city;  
13.     }  
14.     void display(){System.out.println(id+" "+name+" "+city);}  
15.       
16.     public static void main(String args[]){  
17.     Student e1 = new Student(111,"karan");  
18.     Student e2 = new Student(222,"Aryan","delhi");  
19.     e1.display();  
20.     e2.display();  
21.    }  
22. }  

Output:111 Karan null


222 Aryan delhi

Rule: Call to this() must be the first statement in constructor.

1. class Student{  
2.     int id;  
3.     String name;  
4.     Student (){System.out.println("default constructor is invoked");}  
5.       
6.     Student(int id,String name){  
7.     id = id;  
8.     name = name;  
9.     this ();//must be the first statement  
10.     }  
11.     void display(){System.out.println(id+" "+name);}  
12.       
13.     public static void main(String args[]){  
14.     Student e1 = new Student(111,"karan");  
15.     Student e2 = new Student(222,"Aryan");  
16.     e1.display();  
17.     e2.display();  
18.    }  
19. }  

Output:Compile Time Error

3)The this keyword can be used to invoke current class method (implicitly).
You may invoke the method of the current class by using the this keyword. If you don't use the this keyword, compiler automatically adds this
keyword while invoking the method. Let's see the example

1. class S{  
2.   void m(){  
3.   System.out.println("method is invoked");  
4.   }  
5.   void n(){  
6.   this.m();//no need because compiler does it for you.  
7.   }  
8.   void p(){  
9.   n();//complier will add this to invoke n() method as this.n()  
10.   }  
11.   public static void main(String args[]){  
12.   S s1 = new S();  
13.   s1.p();  
14.   }  
15. }  

Output:method is invoked

4) this keyword can be passed as an argument in the method.


The this keyword can also be passed as an argument in the method. It is mainly used in the event handling. Let's see the example:

1. class S{  
2.   void m(S obj){  
3.   System.out.println("method is invoked");  
4.   }  
5.   void p(){  
6.   m(this);  
7.   }  
8.     
9.   public static void main(String args[]){  
10.   S s1 = new S();  
11.   s1.p();  
12.   }  
13. }  

Output:method is invoked

Application of this that can be passed as an argument:


In event handling (or) in a situation where we have to provide reference of a class to another one.
5) The this keyword can be passed as argument in the constructor call.
We can pass the this keyword in the constructor also. It is useful if we have to use one object in multiple classes. Let's see the example:

1. class B{  
2.   A obj;  
3.   B(A obj){  
4.     this.obj=obj;  
5.   }  
6.   void display(){  
7.     System.out.println(obj.data);//using data member of A class  
8.   }  
9. }  
10.   
11. class A{  
12.   int data=10;  
13.   A(){  
14.    B b=new B(this);  
15.    b.display();  
16.   }  
17.   public static void main(String args[]){  
18.    A a=new A();  
19.   }  
20. }  

Output:10

6) The this keyword can be used to return current class instance.


We can return the this keyword as an statement from the method. In such case, return type of the method must be the class type (non-
primitive). Let's see the example:
Syntax of this that can be returned as a statement

1. return_type method_name(){  
2. return this;  
3. }  

Example of this keyword that you return as a statement from the method

1. class A{  
2. A getA(){  
3. return this;  
4. }  
5. void msg(){System.out.println("Hello java");}  
6. }  
7.   
8. class Test{  
9. public static void main(String args[]){  
10. new A().getA().msg();  
11. }  
12. }  

Output:Hello java

Proving this keyword


Let's prove that this keyword refers to the current class instance variable. In this program, we are printing the reference variable and this, output
of both variables are same.

1. class A{  
2. void m(){  
3. System.out.println(this);//prints same reference ID  
4. }  
5.   
6. public static void main(String args[]){  
7. A obj=new A();  
8. System.out.println(obj);//prints the reference ID  
9.   
10. obj.m();  
11. }  
12. }  

Output:A@13d9c02
A@13d9c02

Inheritance in Java
1. Inheritance
2. Types of Inheritance
3. Why multiple inheritance is not possible in java in case of class?

Inheritance is a mechanism in which one object acquires all the properties and behaviours of parent object.

The idea behind inheritance is that you can create new classes that are built upon existing classes. When you inherit from an existing
class, you reuse (or inherit) methods and fields, and you add new methods and fields to adapt your new class to new situations.

Inheritance represents the IS-A relationship.

Why use Inheritance?

 For Method Overriding (So Runtime Polymorphism).


 For Code Reusability.

Syntax of Inheritance

1. class Subclass-name extends Superclass-name  
2. {  
3.    //methods and fields  
4. }  

The keyword extends indicates that you are making a new class that derives from an existing class. In the terminology of Java, a class that is
inherited is called a superclass. The new class is called a subclass.
Understanding the simple example of inheritance

As displayed in the above figure, Programmer is the subclass and Employee is the superclass. Relationship between two classes is
Programmer IS-A Employee.It means that Programmer is a type of Employee.

1. class Employee{  
2.  float salary=40000;  
3. }  
4.   
5. class Programmer extends Employee{  
6.  int bonus=10000;  
7.     
8.  public static void main(String args[]){  
9.    Programmer p=new Programmer();  
10.    System.out.println("Programmer salary is:"+p.salary);  
11.    System.out.println("Bonus of Programmer is:"+p.bonus);  
12. }  
13. }  

Output:Programmer salary is:40000.0


Bonus of programmer is:10000

In the above example,Programmer object can access the field of own class as well as of Employee class i.e. code reusability.

Types of Inheritance

On the basis of class, there can be three types of inheritance: single, multilevel and hierarchical.

Multiple and Hybrid is supported through interface only. We will learn about interfaces later.
Multiple inheritance is not supported in java in case of class.

When a class extends multiple classes i.e. known as multiple inheritance. For Example:
Que) Why multiple inheritance is not supported in java?

 To reduce the complexity and simplify the language, multiple inheritance is not supported in java. For example:

1. class A{  
2. void msg(){System.out.println("Hello");}  
3. }  
4.   
5. class B{  
6. void msg(){System.out.println("Welcome");}  
7. }  
8.   
9. class C extends A,B{//suppose if it were  
10.    
11.  Public Static void main(String args[]){  
12.    C obj=new C();  
13.    obj.msg();//Now which msg() method would be invoked?  
14. }  
15. }  

Aggregation in Java
If a class have an entity reference, it is known as Aggregation. Aggregation represents HAS-A relationship.

Consider a situation, Employee object contains many informations such as id, name, emailId etc. It contains one more object named
address, which contains its own informations such as city, state, country, zipcode etc. as given below.

1. class Employee{  
2. int id;  
3. String name;  
4. Address address;//Address is a class  
5. ...  
6. }  

In such case, Employee has an entity reference address, so relationship is Employee HAS-A address.
Why use Aggregation?

 For Code Reusability.

Simple Example of Aggregation

In this example, we have created the reference of Operation class in the Circle class.

1. class Operation{  
2.  int square(int n){  
3.   return n*n;  
4.  }  
5. }  
6.   
7. class Circle{  
8.  Operation op;//aggregation  
9.  double pi=3.14;  
10.     
11.  double area(int radius){  
12.    op=new Operation();  
13.    int rsquare=op.square(radius);//code reusability (i.e. delegates the method call).  
14.    return pi*rsquare;  
15.  }  
16.   
17.      
18.     
19.  public static void main(String args[]){  
20.    Circle c=new Circle();  
21.    double result=c.area(5);  
22.    System.out.println(result);  
23.  }  
24. }  

Output:78.5

When use Aggregation?

 Code reuse is also best achieved by aggregation when there is no is-a relationship.
 Inheritance should be used only if the relationship is-a is maintained throughout the lifetime of the objects involved; otherwise,
aggregation is the best choice.

Understanding meaningful example of Aggregation

In this example, Employee has an object of Address, address object contains its own informations such as city, state, country etc. In
such case relationship is Employee HAS-A address.

Address.java

1. public class Address {  
2. String city,state,country;  
3.   
4. public Address(String city, String state, String country) {  
5.     this.city = city;  
6.     this.state = state;  
7.     this.country = country;  
8. }  
9.   
10. }  

Emp.java

1. public class Emp {  
2. int id;  
3. String name;  
4. Address address;  
5.   
6. public Emp(int id, String name,Address address) {  
7.     this.id = id;  
8.     this.name = name;  
9.     this.address=address;  
10. }  
11.   
12. void display(){  
13. System.out.println(id+" "+name);  
14. System.out.println(address.city+" "+address.state+" "+address.country);  
15. }  
16.   
17. public static void main(String[] args) {  
18. Address address1=new Address("gzb","UP","india");  
19. Address address2=new Address("gno","UP","india");  
20.   
21. Emp e=new Emp(111,"varun",address1);  
22. Emp e2=new Emp(112,"arun",address2);  
23.       
24. e.display();  
25. e2.display();  
26.       
27. }  
28. }  

Method Overriding in Java


1. Understanding problem without method overriding
2. Can we override the static method
3. method overloading vs method overriding

Having the same method in the subclass as declared in the parent class is known as method overriding.
In other words, If subclass provides the specific implementation of the method i.e. already provided by its parent class, it is known as
Method Overriding.

Advantage of Method Overriding

 Method Overriding is used to provide specific implementation of a method that is already provided by its super class.
 Method Overriding is used for Runtime Polymorphism

Rules for Method Overriding:

1. method must have same name as in the parent class


2. method must have same parameter as in the parent class.
3. must be inheritance (IS-A) relationship.

Understanding the problem without mehtod overriding

Let's understand the problem that we may face in the program if we don't use method overriding.

1.   class Vehicle{  
2.   void run(){System.out.println("Vehicle is running");}  
3.   }  
4.   class Bike extends Vehicle{  
5.     
6.   public static void main(String args[]){  
7.   Bike obj = new Bike();  
8.   obj.run();  
9.   }  
10. }  
Output:Vehicle is running

Problem is that I have to provide a specific implementation of run() method in subclass that is why we use method overriding.

Example of method overriding

In this example, we have defined the run method in the subclass as defined in the parent class but it has some specific implementation.
The name and parameter of the method is same and there is IS-A relationship between the classes, so there is method overriding.

1. class Vehicle{  
2. void run(){System.out.println("Vehicle is running");}  
3. }  
4. class Bike extends Vehicle{  
5. void run(){System.out.println("Bike is running safely");}  
6.   
7. public static void main(String args[]){  
8. Bike obj = new Bike();  
9. obj.run();  
10. }  

Output:Bike is running safely

Can we override static method?


No, static method cannot be overridden. It can be proved by runtime polymorphism so we will learn it later.

Why we cannot override static method?


because static method is bound with class whereas instance method is bound with object. Static belongs to class area and instance belongs to
heap area.
What is the difference between method Overloading and Method Overriding?

There are three basic differences between the method overloading and method overriding. They are as follows:

Method Overloading Method Overriding

1) Method overloading is used to increase the Method overriding is used to provide the specific implementation of the method that is
readability of the program. already provided by its super class.

2) method overlaoding is performed within a class. Method overriding occurs in two classes that have IS-A relationship.

3) In case of method overloading parameter must be


In case of method overriding parameter must be same.
different.

More topics on Method Overriding (Not For Fresher)


Method Overriding with Access Modifier

Let's see the concept of method overriding with access modifier.

Exception Handling with Method Overriding

Let's see the concept of method overriding with exception handling.


Covariant Return Type
The covariant return type specifies that the return type may vary in the same direction as the subclass. Before Java5, it was not possible to
override any method by changing the return type. But now, since Java5, it is possible to override method by changing the return type if subclass
overrides any method whose return type is Non-Primitive but it changes its return type to subclass type. Let's take a simple example:
Note: If you are beginner to java, skip this topic and return to it after OOPs concepts.

Simple example of Covariant Return Type


1. class A{  
2. A get(){return this;}  
3. }  
4.   
5. class B extends A{  
6. B get(){return this;}  
7. void message(){System.out.println("welcome to covariant return type");}  
8.   
9. public static void main(String args[]){  
10. new B().get().message();  
11. }  
12. }  

Output:welcome to covariant return type


As you can see in the above example, the return type of the get() method of A class is A but the return type of the get() method of B class is B.
Both methods have different return type but it is method overriding. This is known as covariant return type.
super keyword
The super is a reference variable that is used to refer immediate parent class object.

Whenever you create the instance of subclass, an instance of parent class is created implicitely i.e. referred by super reference
variable.

Usage of super Keyword

1. super is used to refer immediate parent class instance variable.


2. super() is used to invoke immediate parent class constructor.
3. super is used to invoke immediate parent class method.

1) super is used to refer immediate parent class instance variable.


Problem without super keyword

1. class Vehicle{  
2.   int speed=50;  
3. }  
4.   
5. class Bike extends Vehicle{  
6.   int speed=100;  
7.       
8.   void display(){  
9.    System.out.println(speed);//will print speed of Bike   
10.   }  
11.   public static void main(String args[]){  
12.    Bike b=new Bike();  
13.    b.display();  
14.      
15. }  
16. }  

Output:100
In the above example Vehicle and Bike both class have a common property speed. Instance variable of current class is refered by instance
bydefault, but I have to refer parent class instance variable that is why we use super keyword to distinguish between parent class instance
variable and current class instance variable.

Solution by super keyword

1. //example of super keyword  
2.   
3. class Vehicle{  
4.   int speed=50;  
5. }  
6.   
7. class Bike extends Vehicle{  
8.   int speed=100;  
9.       
10.   void display(){  
11.    System.out.println(super.speed);//will print speed of Vehicle now  
12.   }  
13.   public static void main(String args[]){  
14.    Bike b=new Bike();  
15.    b.display();  
16.      
17. }  
18. }  
Output:50

2) super is used to invoke parent class constructor.


The super keyword can also be used to invoke the parent class constructor as given below:

1. class Vehicle{  
2.   Vehicle(){System.out.println("Vehicle is created");}  
3. }  
4.   
5. class Bike extends Vehicle{  
6.   Bike(){  
7.    super();//will invoke parent class constructor  
8.    System.out.println("Bike is created");  
9.   }  
10.   public static void main(String args[]){  
11.    Bike b=new Bike();  
12.         
13. }  
14. }  

Output:Vehicle is created
Bike is created
super() is added in each class construtor automatically by compiler.

As we know well that default constructor is provided by compiler automatically but it also adds super() for the first statement.If you are creating
your own constructor and you don't have either this() or super() as the first statement, compiler will provide super() as the first statement of the
consructor.

Another example of super keyword where super() is provided by the compiler implicitely.

1. class Vehicle{  
2.   Vehicle(){System.out.println("Vehicle is created");}  
3. }  
4.   
5. class Bike extends Vehicle{  
6.   int speed;  
7.   Bike(int speed){  
8.     this.speed=speed;  
9.     System.out.println(speed);  
10.   }  
11.   public static void main(String args[]){  
12.    Bike b=new Bike(10);  
13.  }  
14. }  

Output:Vehicle is created
10

3) super can be used to invoke parent class method.


The super keyword can also be used to invoke parent class method. It should be used in case subclass contains the same method as parent class
as in the example given below:

1. class Person{  
2. void message(){System.out.println("welcome");}  
3. }  
4.   
5. class Student extends Person{  
6. void message(){System.out.println("welcome to java");}  
7.   
8. void dislay(){  
9. message();//will invoke current class message() method  
10. super.message();//will invoke parent class message() method  
11. }  
12.   
13. public static void main(String args[]){  
14. Student s=new Student();  
15. s.display();  
16. }  
17. }  

Output:welcome to java
welcome
In the above example Student and Person both classes have message() method if we call message() method from Student class, it will call the
message() method of Student class not of Person class because priority is given to local.

In case there is no method in subclass as parent, there is no need to use super. In the example given below message() method is invoked from
Student class but Student class does not have message() method, so you can directly call message() method.

Program in case super is not required

1. class Person{  
2. void message(){System.out.println("welcome");}  
3. }  
4.   
5. class Student extends Person{  
6.   
7. void dislay(){  
8. message();//will invoke parent class message() method  
9. }  
10.   
11. public static void main(String args[]){  
12. Student s=new Student();  
13. s.display();  
14. }  
15. }  

Output:welcome

Instance initializer block:


1. Instance initializer block
2. Example of Instance initializer block
3. What is invoked firstly instance initializer block or constructor?
4. Rules for instance initializer block
5. Program of instance initializer block that is invoked after super()

Instance Initializer block is used to initialize the instance data member. It run each time when object of the class is created.

The initialization of the instance variable can be directly but there can be performed extra operations while initilizing the instance variable in the
instance initializer block.

Que) What is the use of instance initializer block while we can directly assign a value in instance data member? For example:

1. class Bike{  
2.     int speed=100;  
3. }  

Why use instance initializer block?


Suppose I have to perform some operations while assigning value to instance data member e.g. a for loop to fill a complex array or error
handling etc.

Example of Instance initializer block


Let's see the simple example of intance initializer block the performs initialization.

1. <b><i>//Program of instance initializer block that initializes values to the instance variable</i></b>  
2.   
3. class Bike{  
4.     int speed;  
5.       
6.     Bike(){System.out.println("speed is "+speed);}  
7.    
8.     {speed=100;}  
9.        
10.     public static void main(String args[]){  
11.     Bike b1=new Bike();  
12.     Bike b2=new Bike();  
13.     }      
14. }  

Output:speed is 100
speed is 100

There are three places in java where you can perform operations:

1. method
2. constructor
3. block

What is invoked firstly instance initializer block or constructor?

1. <b><i>//Program of instance initializer block</i></b>  
2.   
3. class Bike{  
4.     int speed;  
5.       
6.     Bike(){System.out.println("constructor is invoked");}  
7.    
8.     {System.out.println("instance initializer block invoked");}  
9.        
10.     public static void main(String args[]){  
11.     Bike b1=new Bike();  
12.     Bike b2=new Bike();  
13.     }      
14. }  

Output:instance initializer block invoked


constructor is invoked
instance initializer block invoked
constructor is invoked

In the above example, it seems that instance initializer block is firstly invoked but NO. Instance intializer block is invoked at the time of object
creation. The java compiler copies the instance initializer block in the costructor after the first statement super(). So firstly, constructor is
invoked. Let's understand it by the figure given below:

Note: The java compiler copies the code of instance initializer block in every constructor.

Rules for instance initializer block :


There are mainly three rules for the instance initializer block. They are as follows:
1. The instance initializer block is created when instance of the class is created.
2. The instance initializer block is invoked after the parent class constructor is invoked (i.e. after super() constructor call).
3. The instance initializer block comes in the order in which they appear.

Program of instance initializer block that is invoked after super()

1. <b><i>//Program of instance initializer block that is invoked after super()</i></b>  
2.   
3. class A{  
4.   
5. A(){  
6. System.out.println("parent class constructor invoked");  
7. }  
8.   
9. }  
10.   
11. class B extends A{  
12.   
13. B(){  
14. super();  
15. System.out.println("child class constructor invoked");  
16. }  
17.   
18. {System.out.println("instance initializer block is invoked");}  
19.   
20. public static void main(String args[]){  
21. B b=new B();  
22. }  
23. }  
Output:parent class constructor invoked
instance initializer block is invoked
child class constructor invoked

1. <b><i>//Another example of instance initializer block that is invoked after super()</i></b>  
2.   
3. class A{  
4.   
5. A(){  
6. System.out.println("parent class constructor invoked");  
7. }  
8.   
9. }  
10.   
11. class B extends A{  
12.   
13. B(){  
14. super();  
15.   
16. System.out.println("child class constructor invoked");  
17. }  
18.   
19. B(int a){  
20. super();  
21.   
22. System.out.println("child class constructor invoked "+a);  
23. }  
24.   
25. {System.out.println("instance initializer block is invoked");}  
26.   
27. public static void main(String args[]){  
28. B b1=new B();  
29. B b2=new B(10);  
30. }  
31. }  

Output:parent class constructor invoked


instance initializer block is invoked
child class constructor invoked
parent class constructor invoked
instance initializer block is invoked
child class constructor invoked 10

Final Keyword in Java


1. Final variable
2. Final method
3. Final class
4. Is final method inherited ?
5. Blank final variable
6. Static blank final variable
7. Final parameter
8. Can you declare a final constructor

The final keyword in java is used to restrict the user. The final keyword can be used in many context. Final can be:

1. variable
2. method
3. class

The final keyword can be applied with the variables, a final variable that have no value it is called blank final variable or uninitialized
final variable. It can be initialized in the constructor only. The blank final variable can be static also which will be initialized in the
static block only. We will have detailed learning of these. Let's first learn the basics of final keyword.
1) final variable

If you make any variable as final, you cannot change the value of final variable(It will be constant).

Example of final variable

There is a final variable speedlimit, we are going to change the value of this variable, but It can't be changed because final variable
once assigned a value can never be changed.

1. class Bike{  
2.  final int speedlimit=90;//final variable  
3.    
4.  void run(){  
5.   speedlimit=400;  
6.  }  
7.   
8.  public static void main(String args[]){  
9.  Bike obj=new  Bike();  
10.  obj.run();  
11.  }  

Output:Compile Time Error

2) final method
If you make any method as final, you cannot override it.
Example of final method

1. class Bike{  
2.   final void run(){System.out.println("running");}  
3. }  
4.      
5. class Honda extends Bike{  
6.    void run(){System.out.println("running safely with 100kmph");}  
7.      
8.    public static void main(String args[]){  
9.    Honda honda= new Honda();  
10.    honda.run();  
11.    }  
12. }  

Output:Compile Time Error

3) final class
If you make any class as final, you cannot extend it.

Example of final class

1. final class Bike{}  
2.   
3. class Honda extends Bike{  
4.   void run(){System.out.println("running safely with 100kmph");}  
5.     
6.   public static void main(String args[]){  
7.   Honda honda= new Honda();  
8.   honda.run();  
9.   }  
Output:Compile Time Error

Q) Is final method inherited?


Ans)Yes, final method is inherited but you cannot override it. For Example:

1. class Bike{  
2.   final void run(){System.out.println("running...");}  
3. }  
4. class Honda extends Bike{  
5.      
6.    public static void main(String args[]){  
7.     new Honda().run();  
8.    }  
9. }  

Output:running...

Q) What is blank final variable?


A final variable that is not initalized at the time of declaration is known as blank final variable. If you want to create a variable that is initialized at
the time of creating object and once initialized may not be changed, it is useful. For example PAN CARD number of an employee. It can be
initialized only in constuctor.

Example of blank final variable

1. class Student{  
2. int id;  
3. String name;  
4. final String PAN_CARD_NUMBER;  
5. ...  
6. }  

Que) Can we intialize blank final variable?


Yes, but only in constructor. For example:

1. class Bike{  
2.   final int speedlimit;//blank final variable  
3.     
4.   Bike(){  
5.   speedlimit=70;  
6.   System.out.println(speedlimit);  
7.   }  
8.   
9.   public Static void main(String args[]){  
10.     new Bike();  
11.  }  
12. }  

Output:70

static blank final variable


A static final variable that is not initalized at the time of declaration is known as static blank final variable. It can be initialized only in static block.

Example of static blank final variable

1. class A{  
2.   static final int data;//static blank final variable  
3.     
4.   static{ data=50;}  
5.   
6.   public Static void main(String args[]){  
7.     System.out.println(A.data);  
8.  }  
9. }  

Q) What is final parameter?


If you declare any parameter as final, you cannot change the value of it.

1. class Bike{  
2.   int cube(final int n){  
3.    n=n+2;//can't be changed as n is final  
4.    n*n*n;  
5.   }  
6.   
7.   
8.   public Static void main(String args[]){  
9.     Bike b=new Bike();  
10.     b.cube(5);  
11.  }  
12. }  

Output:Compile Time Error

Q) Can we declare a constructor final?

No, because constructor is never inherited.

Abstract class in Java


Before abstract class, let's understand the abstraction first.

Abstraction

Abstraction is a process of hiding the implementation details and showing only functionality to the user.

Another way, it shows only important things to the user and hides the internal details for example sending sms, you just type the text
and send the message. You don't know the internal processing about the message delivery.

Abstraction lets you focus on what the object does instead of how it does it.

Ways to achieve Abstaction

There are two ways to achieve abstraction in java

1. Abstract class (0 to 100%)


2. Interface (100%)

Abstract class

A class that is declared as abstract is known as abstract class. It needs to be extended and its method implemented. It cannot be
instantiated.

Syntax to declare the abstract class

1. abstract class <class_name>{}  

abstract method
A method that is declared as abstract and does not have implementation is known as abstract method.
Syntax to define the abstract method

1. abstract return_type <method_name>();//no braces{}  

Example of abstract class that have abstract method

In this example, Bike the abstract class that contains only one abstract method run. It implementation is provided by the Honda class.

1. abstract class Bike{  
2.   abstract void run();  
3. }  
4.   
5. class Honda extends Bike{  
6. void run(){System.out.println("running safely..");}  
7.   
8. public static void main(String args[]){  
9.  Bike obj = new Honda();  
10.  obj.run();  
11. }  

Output:running safely..

Understanding the real scenario of abstract class

In this example, Shape is the abstract class, its implementation is provided by the Rectangle and Circle classes. Mostly, we don't know
about the implementation class (i.e. hidden to the end user) and object of the implementation class is provided by the factory method.

A factory method is the method that returns the instance of the class. We will learn about the factory method later.

In this example, if you create the instance of Rectangle class, draw method of Rectangle class will be invoked.

1.  abstract class Shape{  
2. abstract void draw();  
3. }  
4.   
5. class Rectangle extends Shape{  
6. void draw(){System.out.println("drawing rectangle");}  
7. }  
8.   
9. class Circle extends Shape{  
10. void draw(){System.out.println("drawing circle");}  
11. }  
12.   
13. class Test{  
14. public static void main(String args[]){  
15. Shape s=new Circle();  
16. //In real scenario, Object is provided through factory method  
17. s.draw();  
18. }  
19. }  

Output:drawing circle
Abstract class having constructor, data member, methods etc.
Note: An abstract class can have data member, abstract method, method body, constructor and even main() method.

1. //example of abstract class that have method body  
2.   
3.  abstract class Bike{  
4.    abstract void run();  
5.    void changeGear(){System.out.println("gear changed");}  
6.  }  
7.   
8.  class Honda extends Bike{  
9.  void run(){System.out.println("running safely..");}  
10.   
11.  public static void main(String args[]){  
12.   Bike obj = new Honda();  
13.   obj.run();  
14.   obj.changeGear();  
15.  }  
16. }  

Output:running safely..
gear changed

1. //example of abstract class having constructor, field and method  
2. abstract class Bike  
3. {  
4.  int limit=30;  
5.  Bike(){System.out.println("constructor is invoked");}  
6.  void getDetails(){System.out.println("it has two wheels");}  
7.  abstract void run();  
8. }  
9.   
10. class Honda extends Bike{  
11.  void run(){System.out.println("running safely..");}  
12.   
13.  public static void main(String args[]){  
14.   Bike obj = new Honda();  
15.   obj.run();  
16.   obj.getDetails();  
17.   System.out.println(obj.limit);  
18.  }  
19. }  

Output:constructor is invoked
running safely..
it has two wheels
30
Rule: If there is any abstract method in a class, that class must be abstract.

1. class Bike{  
2. abstract void run();  
3. }  

Output:compile time error

Rule: If you are extending any abstact class that have abstract method, you must either provide the implementation of the method
or make this class abstract.

Another real scenario of abstract class

The abstract class can also be used to provide some implementation of the interface. In such case, the end user may not be forced to
override all the methods of the interface.

Note: If you are beginner to java, learn interface first and skip this example.

1. interface A{  
2. void a();  
3. void b();  
4. void c();  
5. void d();  
6. }  
7.   
8. abstract class B implements A{  
9. public void c(){System.out.println("I am C");}  
10. }  
11.   
12. class M extends B{  
13. public void a(){System.out.println("I am a");}  
14. public void b(){System.out.println("I am b");}  
15. public void d(){System.out.println("I am d");}  
16. }  
17.   
18. class Test{  
19. public static void main(String args[]){  
20. A a=new M();  
21. a.a();  
22. a.b();  
23. a.c();  
24. a.d();  
25. }}  

Output:I am a
I am b
I am c
I am d

Interface
1. Interface
2. Example of Interface
3. Multiple inheritance by Interface
4. Why multiple inheritance is supported in Interface while it is not supported in case of class.
5. Marker Interface
6. Nested Interface

An interface is a blueprint of a class. It has static constants and abstract methods.

The interface is a mechanism to achieve fully abstraction in java. There can be only abstract methods in the interface. It is used to
achieve fully abstraction and multiple inheritance in Java.

Interface also represents IS-A relationship.


It cannot be instantiated just like abstract class.

Why use Interface?


There are mainly three reasons to use interface. They are given below.

 It is used to achieve fully abstraction.


 By interface, we can support the functionality of multiple inheritance.
 It can be used to achieve loose coupling.

The java compiler adds public and abstract keywords before the interface method and public, static and final keywords before data
members.

In other words, Interface fields are public, static and final bydefault, and methods are public and abstract.
Understanding relationship between classes and interfaces

As shown in the figure given below, a class extends another class, an interface extends another interface but a class implements an
interface.

Simple example of Interface


In this exmple, Printable interface have only one method, its implemenation is provided in the A class.

1. interface printable{  
2. void print();  
3. }  
4.   
5. class A implements printable{  
6. public void print(){System.out.println("Hello");}  
7.   
8. public static void main(String args[]){  
9. A obj = new A();  
10. obj.print();  
11.  }  
12. }  

Output:Hello

Multiple inheritance in Java by interface

If a class implements multiple interfaces, or an interface extends multiple interfaces i.e. known as multiple inheritance.

1. interface Printable{  
2. void print();  
3. }  
4.   
5. interface Showable{  
6. void show();  
7. }  
8.   
9. class A implements Printable,Showable{  
10.   
11. public void print(){System.out.println("Hello");}  
12. public void show(){System.out.println("Welcome");}  
13.   
14. public static void main(String args[]){  
15. A obj = new A();  
16. obj.print();  
17. obj.show();  
18.  }  
19. }  

Output:Hello
Welcome

Q) Multiple inheritance is not supported in case of class but it is supported in case of interface, why?
As we have explained in the inheritance chapter, multiple inheritance is not supported in case of class. But it is supported in case of interface
because there is no ambiguity as implmentation is provided by the implementation class. For example:

1. interface Printable{  
2. void print();  
3. }  
4.   
5. interface Showable{  
6. void print();  
7. }  
8.   
9. class A implements Printable,Showable{  
10.   
11. public void print(){System.out.println("Hello");}  
12.   
13. public static void main(String args[]){  
14. A obj = new A();  
15. obj.print();  
16.  }  
17. }  

Output:Hello
As you can see in the above example, Printable and Showable interface have same methods but its implementation is provided by class A, so
there is no ambiguity.

Note: A class implements interface but One interface extends another interface .

1. interface Printable{  
2. void print();  
3. }  
4.   
5. interface Showable extends Printable{  
6. void show();  
7. }  
8.   
9. class A implements Showable{  
10.   
11. public void print(){System.out.println("Hello");}  
12. public void show(){System.out.println("Welcome");}  
13.   
14. public static void main(String args[]){  
15. A obj = new A();  
16. obj.print();  
17. obj.show();  
18.  }  
19. }  

Output:Hello
Welcome

Que) What is marker or tagged interface ?


An interface that have no member is known as marker or tagged interface. For example: Serializable, Cloneable, Remote etc. They are used to
provide some essential information to the JVM so that JVM may perform some useful operation.

1. //How Serializable interface is written?  
2.   
3. public interface Serializable{  
4. }  

Nested Interface

Note: An interface can have another interface i.e. known as nested interface. We will learn it in detail in the nested classes chapter. For
example:

1. interface printable{  
2.  void print();  
3.  interface MessagePrintable{  
4.    void msg();  
5.  }  
6. }  
Nested Interface
An interface which is declared within another interface or class is known as nested interface. The nested interfaces are used to group related
interfaces so that they can be easy to maintain. The nested interface must be referred by the outer interface or class. It can't be accessed
directly.

Points to remember for nested interfaces


There are given some points that should be remembered by the java programmer.

 Nested interface must be public if it is declared inside the interface but it can have any access modifier if declared within the class.
 Nested interfaces are declared static implicitely.

Syntax of nested interface which is declared within the interface

1. interface interface_name{  
2.  ...  
3.  interface nested_interface_name{  
4.   ...  
5.  }  
6. }  
7.    

Syntax of nested interface which is declared within the class

1. class class_name{  
2.  ...  
3.  interface nested_interface_name{  
4.   ...  
5.  }  
6. }  
7.    

Example of nested interface which is declared within the interface


In this example, we are going to learn how to declare the nested interface and how we can access it.

1. interface Showable{  
2.   void show();  
3.   interface Message{  
4.    void msg();  
5.   }  
6. }  
7.   
8. class Test implements Showable.Message{  
9.  public void msg(){System.out.println("Hello nested interface");}  
10.   
11.  public static void main(String args[]){  
12.   Showable.Message message=new Test();//upcasting here  
13.   message.msg();  
14.  }  
15. }  

download the example of nested interface


Output:hello nested interface
As you can see in the above example, we are acessing the Message interface by its outer interface Showable because it cannot be accessed
directly. It is just like almirah inside the room, we cannot access the almirah directly because we must enter the room first. In collection
frameword, sun microsystem has provided a nested interface Entry. Entry is the subinterface of Map i.e. accessed by Map.Entry.
Internal code generated by the java compiler for nested interface Message
The java compiler internally creates public and static interface as displayed below:.

1. public static interface Showable$Message  
2. {  
3.   public abstract void msg();  
4. }  

Example of nested interface which is declared within the class


Let's see how can we define an interface inside the class and how can we access it.

1. class A{  
2.   interface Message{  
3.    void msg();  
4.   }  
5. }  
6.   
7. class Test implements A.Message{  
8.  public void msg(){System.out.println("Hello nested interface");}  
9.   
10.  public static void main(String args[]){  
11.   A.Message message=new Test();//upcasting here  
12.   message.msg();  
13.  }  
14. }  

Output:hello nested interface


Can we define a class inside the interface ?
Yes, Ofcourse! If we define a class inside the interface, java compiler creates a static nested class. Let's see how can we define a class within the
interface:

1. interface M{  
2.   class A{}  
3. }  

Runtime Polymorphism
1. Runtime Polymorphism
2. Upcasting
3. Example of Runtime Polymorphism
4. Runtime Polymorphism with data members

Runtime polymorphism or Dynamic Method Dispatch is a process in which a call to an overridden method is resolved at runtime
rather than compile-time.

In this process, an overridden method is called through the reference variable of a superclass. The determination of the method to be
called is based on the object being referred to by the reference variable.

Let's first understand the upcasting before Runtime Polymorphism.


Upcasting

When reference variable of Parent class refers to the object of Child class, it is known as upcasting. For example:

1. class A{}  
2. class B extends A{}  

1. A a=new B();//upcasting  

Example of Runtime Polymorphism

In this example, we are creating two classes Bike and Splendar. Splendar class extends Bike class and overrides its run() method. We
are calling the run method by the reference variable of Parent class. Since it refers to the subclass object and subclass method
overrides the Parent class method, subclass method is invoked at runtime.

Since method invocation is determined by the JVM not compiler, it is known as runtime polymorphism.

1. class Bike{  
2.   void run(){System.out.println("running");}  
3. }  
4. class Splender extends Bike{  
5.   void run(){System.out.println("running safely with 60km");}  
6.   
7.   public static void main(String args[]){  
8.     Bike b = new Splender();//upcasting  
9.     b.run();  
10.   }  
11. }  

Output: running safely with 60km.

Runtime Polymorphism with data member


Method is overriden not the datamembers, so runtime polymorphism can't be achieved by data members.

In the example given below, both the classes have a datamember speedlimit, we are accessing the datamember by the reference variable of
Parent class which refers to the subclass object. Since we are accessing the datamember which is not overridden, hence it will access the
datamember of Parent class always.

Rule: Runtime polymorphism can't be achieved by data members.

1. class Bike{  
2.  int speedlimit=90;  
3. }  
4. class Honda extends Bike{  
5.  int speedlimit=150;  
6.   
7.  public static void main(String args[]){  
8.   Bike obj=new Honda();  
9.   System.out.println(obj.speedlimit);//90  
10. }  

Output: 90
Runtime Polymorphism with Multilevel Inheritance

Let's see the simple example of Runtime Polymorphism with multilevel inheritance.

1. class Animal{  
2. void eat(){System.out.println("eating");}  
3. }  
4.   
5. class Dog extends Animal{  
6. void eat(){System.out.println("eating fruits");}  
7. }  
8.   
9. class BabyDog extends Dog{  
10. void eat(){System.out.println("drinking milk");}  
11.   
12. public static void main(String args[]){  
13. Animal a1,a2,a3;  
14. a1=new Animal();  
15. a2=new Dog();  
16. a3=new BabyDog();  
17.   
18. a1.eat();  
19. a2.eat();  
20. a3.eat();  
21. }  
22. }  

Output: eating
eating fruits
drinking Milk
Try for Output

1. class Animal{  
2. void eat(){System.out.println("animal is eating...");}  
3. }  
4.   
5. class Dog extends Animal{  
6. void eat(){System.out.println("dog is eating...");}  
7. }  
8.   
9. class BabyDog extends Dog{  
10. public static void main(String args[]){  
11. Animal a=new BabyDog();  
12. a.eat();  
13. }}  

Output: Dog is eating

Since, BabyDog is not overriding the eat() method, so eat() method of Dog class is invoked.

Static Binding and Dynamic Binding

Connecting a method call to the method body is known as binding.

There are two types of binding

1. static binding (also known as early binding).


2. dynamic binding (also known as late binding).

Understanding Type

Let's understand the type of instance.

1) variables have a type

Each variable has a type, it may be primitive and non-primitive.

1. int data=30;  

Here data variable is a type of int.

2) References have a type

1. class Dog{  
2.  public static void main(String args[]){  
3.   Dog d1;//Here d1 is a type of Dog  
4.  }  
5. }  

3) Objects have a type


An object is an instance of particular java class,but it is also an instance of its superclass.

1. class Animal{}  
2.   
3. class Dog extends Animal{  
4.  public static void main(String args[]){  
5.   Dog d1=new Dog();  
6.  }  
7. }  

Here d1 is an instance of Dog class, but it is also an instance of Animal.

static binding

When type of the object is determined at compiled time(by the compiler), it is known as static binding.

If there is any private, final or static method in a class, there is static binding.

Example of static binding

1. class Dog{  
2.  private void eat(){System.out.println("dog is eating...");}  
3.   
4.  public static void main(String args[]){  
5.   Dog d1=new Dog();  
6.   d1.eat();  
7.  }  
8. }  

Dynamic binding

When type of the object is determined at run-time, it is known as dynamic binding.

Example of dynamic binding:

1. class Animal{  
2.  void eat(){System.out.println("animal is eating...");}  
3. }  
4.   
5. class Dog extends Animal{  
6.  void eat(){System.out.println("dog is eating...");}  
7.   
8.  public static void main(String args[]){  
9.   Animal a=new Dog();  
10.   a.eat();  
11.  }  
12. }  

Output:dog is eating...
In the above example object type cannot be determined by the compiler, because the instance of Dog is also an instance of Animal.So compiler
doesn't know its type, only its base type.

nstanceof operator
1. The instanceof operator
2. Example of instanceof operator
3. Applying the instanceof operator with a variable the have null value
4. Downcasting with instanceof operator
5. Downcasting without instanceof operator

The instanceof operator is used to test whether the object is an instance of the specified type (class or subclass or interface).

The instanceof operator is also known as type comparison operator because it compares the instance with type. It returns either true or
false. If we apply the instanceof operator with any variable that have null value, it returns false.
Simple example of instanceof operator
Let's see the simple example of instance operator where it tests the current class.

1. class Simple{  
2.  public static void main(String args[]){  
3.  Simple s=new Simple();  
4.  System.out.println(s instanceof Simple);//true  
5.  }  
6. }  

Output:true

An object of subclass type is also a type of parent class. For example, if Dog extends Animal then object of Dog can be reffered by either Dog or
Animal class.

Another example of instanceof operator

1. class Animal{}  
2.   
3. class Dog extends Animal{//Dog inherits Animal  
4.   
5.  public static void main(String args[]){  
6.  Dog d=new Dog();  
7.  System.out.println(d instanceof Animal);//true  
8.  }  
9. }  
Output:true

instanceof operator with a variable that have null value


If we apply instanceof operator with a variable that have null value, it ruturns false. Let's see the example given below where we apply
instanceof operator with the variable that have null value.

1. class Dog{  
2.  public static void main(String args[]){  
3.   Dog d=null;  
4.   System.out.println(d instanceof Dog);//false  
5.  }  
6. }  

Output:false

Downcasting with instanceof operator


When Subclass type refers to the object of Parent class, it is known as downcasting. If we perform it directly, compiler gives Compilation error. If
you perform it by typecasting, ClassCastException is thrown at runtime. But if we use instanceof operator, downcasting is possible.

1. Dog d=new Animal();//Compilation error  

If we perform downcasting by typecasting, ClassCastException is thrown at runtime.

1. Dog d=(Dog)new Animal();  
2. //Compiles successfully but ClassCastException is thrown at runtime  

Possibility of downcasting with instanceof operator


Let's see the example, where downcasting is possible by instanceof operator.
1. class Animal { }  
2.   
3. class Dog extends Animal {  
4.   static void method(Animal a) {  
5.     if(a instanceof Dog){  
6.        Dog d=(Dog)a;//downcasting  
7.        System.out.println("ok downcasting performed");  
8.     }  
9.   }  
10.    
11.   public static void main (String [] args) {  
12.     Animal a=new Dog();  
13.     Dog.method(a);  
14.   }  
15.     
16. }  

Output:ok downcasting performed

Downcasting without the use of instanceof operator


Downcasting can also be performed without the use of instanceof operator as displayed in the following example:

1. class Animal { }  
2.   
3. class Dog extends Animal {  
4.   static void method(Animal a) {  
5.        Dog d=(Dog)a;//downcasting  
6.        System.out.println("ok downcasting performed");  
7.   }  
8.    
9.   public static void main (String [] args) {  
10.     Animal a=new Dog();  
11.     Dog.method(a);  
12.   }  
13.     
14. }  

Output:ok downcasting performed


Let's take closer look at this, actual object that is referred by a, is an object of Dog class. So if we downcast it, it is fine. But what will happen if we
write:

1. Animal a=new Animal();  
2. Dog.method(a);  
3.   
4. //Now ClassCastException but not in case of instanceof operator  

Understanding Real use of instanceof operator

Let's see the real use of instanceof operator by the example given below.

1. interface Printable{}  
2.   
3. class A implements Printable{  
4. public void a(){System.out.println("my a method");}  
5. }  
6. class B implements Printable{  
7. public void b(){System.out.println("my a method");}  
8. }  
9.   
10. class Call{  
11. void invoke(Printable p){//upcasting  
12.   
13. if(p instanceof A){  
14. A a=(A)p;//Downcasting   
15. a.a();  
16. }  
17. if(p instanceof B){  
18. B b=(B)p;//Downcasting   
19. b.b();  
20. }  
21.   
22. }  
23. }//end of Call class  
24.   
25. class Test{  
26. public static void main(String args[]){  
27. Printable p=new B();  
28. Call c=new Call();  
29. c.invoke(p);  
30. }  
31. }  
Package
1. Package
2. Example of package
3. Accessing package
1. By import packagename.*
2. By import packagename.classname
3. By fully qualified name
4. Subpackage
5. Sending class file to another directory
6. -classpath switch
7. 4 ways to load the class file or jar file
8. How to put two public class in a package
9. Static Import
10. Package class

A package is a group of similar types of classes, interfaces and sub-packages.

Package can be categorized in two form, built-in package and user-defined package. There are many built-in packages such as java,
lang, awt, javax, swing, net, io, util, sql etc.

Here, we will have the detailed learning of creating and using user-defined packages.
Advantage of Package

 Package is used to categorize the classes and interfaces so that they can be easily maintained.
 Package provids access protection.
 Package removes naming collision.
Simple example of package

The package keyword is used to create a package.

1. //save as Simple.java  
2.   
3. package mypack;  
4. public class Simple{  
5.  public static void main(String args[]){  
6.     System.out.println("Welcome to package");  
7.    }  
8. }  

How to compile the Package (if not using IDE)

If you are not using any IDE, you need to follow the syntax given below:

1. javac -d directory javafilename  

For example

1. javac -d . Simple.java  

The -d switch specifies the destination where to put the generated class file. You can use any directory name like /home (in case of
Linux), d:/abc (in case of windows) etc. If you want to keep the package within the same directory, you can use . (dot).

How to run the Package (if not using IDE)

You need to use fully qualified name e.g. mypack.Simple etc to run the class.
To Compile: javac -d . Simple.java

To Run: java mypack.Simple


Output:Welcome to package
The -d is a switch that tells the compiler where to put the class file i.e. it represents destination. The . represents the current folder.

How to access package from another package?


There are three ways to access the package from outside the package.

1. import package.*;
2. import package.classname;
3. fully qualified name.

Using packagename.*
If you use package.* then all the classes and interfaces of this package will be accessible but not subpackages.

The import keyword is used to make the classes and interface of another package accessible to the current package.

Example of package that import the packagename.*

1. //save by A.java  
2.   
3. package pack;  
4. public class A{  
5.   public void msg(){System.out.println("Hello");}  
6. }  
1. //save by B.java  
2.   
3. package mypack;  
4. import pack.*;  
5.   
6. class B{  
7.   public static void main(String args[]){  
8.    A obj = new A();  
9.    obj.msg();  
10.   }  
11. }  

Output:Hello

Using packagename.classname

If you import package.classname then only declared class of this package will be accessible.

Example of package by import package.classname

1. //save by A.java  
2.   
3. package pack;  
4. public class A{  
5.   public void msg(){System.out.println("Hello");}  
6. }  

1. //save by B.java  
2.   
3. package mypack;  
4. import pack.A;  
5.   
6. class B{  
7.   public static void main(String args[]){  
8.    A obj = new A();  
9.    obj.msg();  
10.   }  
11. }  

Output:Hello

Using fully qualified name

If you use fully qualified name then only declared class of this package will be accessible. Now there is no need to import. But you
need to use fully qualified name every time when you are accessing the class or interface.

It is generally used when two packages have same class name e.g. java.util and java.sql packages contain Date class.

Example of package by import fully qualified name

1. //save by A.java  
2.   
3. package pack;  
4. public class A{  
5.   public void msg(){System.out.println("Hello");}  
6. }  

1. //save by B.java  
2.   
3. package mypack;  
4. class B{  
5.   public static void main(String args[]){  
6.    pack.A obj = new pack.A();//using fully qualified name  
7.    obj.msg();  
8.   }  
9. }  

Output:Hello

Note: If you import a package, subpackages will not be imported.

If you import a package, all the classes and interface of that package will be imported excluding the classes and interfaces of the
subpackages. Hence, you need to import the subpackage as well.

Note: Sequence of the program must be package then import then class.
Subpackage

Package inside the package is called the subpackage. It should be created to categorize the package further.

Let's take an example, Sun Microsystem has definded a package named java that contains many classes like System, String, Reader,
Writer, Socket etc. These classes represent a particular group e.g. Reader and Writer classes are for Input/Output operation, Socket
and ServerSocket classes are for networking etc and so on. So, Sun has subcategorized the java package into subpackages such as
lang, net, io etc. and put the Input/Output related classes in io package, Server and ServerSocket classes in net packages and so on.

The standard of defining package is domain.company.package e.g. com.javatpoint.bean or org.sssit.dao.

Example of Subpackage

1. package com.javatpoint.core;  
2. class Simple{  
3.   public static void main(String args[]){  
4.    System.out.println("Hello subpackage");  
5.   }  
6. }  

To Compile: javac -d . Simple.java

To Run: java com.javatpoint.core.Simple


Output:Hello subpackage

How to send the class file to another directory or drive?


There is a scenario, I want to put the class file of A.java source file in classes folder of c: drive. For example:
1. //save as Simple.java  
2.   
3. package mypack;  
4. public class Simple{  
5.  public static void main(String args[]){  
6.     System.out.println("Welcome to package");  
7.    }  
8. }  
To Compile:
e:\sources> javac -d c:\classes Simple.java

To Run:
To run this program from e:\source directory, you need to set classpath of the directory where the class file resides.

e:\sources> set classpath=c:\classes;.;

e:\sources> java mypack.Simple

Another way to run this program by -classpath switch of java:


The -classpath switch can be used with javac and java tool.

To run this program from e:\source directory, you can use -classpath switch of java that tells where to look for class file. For example:

e:\sources> java -classpath c:\classes mypack.Simple


Output:Welcome to package

Ways to load the class files or jar files


There are two ways to load the class files temporary and permanent.

 Temporary
o By setting the classpath in the command prompt
o By -classpath switch
 Permanent
o By setting the classpath in the environment variables
o By creating the jar file, that contains all the class files, and copying the jar file in the jre/lib/ext folder.
Rule: There can be only one public class in a java source file and it must be saved by the public class name.

1. //save as C.java otherwise Compilte Time Error  
2.   
3. class A{}  
4. class B{}  
5. public class C{}  

How to put two public classes in a package?


If you want to put two public classes in a package, have two java source files containing one public class, but keep the package name same. For
example:

1. //save as A.java  
2.   
3. package javatpoint;  
4. public class A{}  

1. //save as B.java  
2.   
3. package javatpoint;  
4. public class B{}  

What is static import feature of Java5?

Static Import:
The static import feature of Java 5 facilitate the java programmer to access any static member of a class directly. There is no need to qualify it by
the class name.

Advantage of static import:

 Less coding is required if you have access any static member of a class oftenly.

Disadvantage of static import:

 If you overuse the static import feature, it makes the program unreadable and unmaintainable.

Simple Example of static import

1. import static java.lang.System.*;    
2. class StaticImportExample{  
3.   public static void main(String args[]){  
4.      
5.    out.println("Hello");//Now no need of System.out  
6.    out.println("Java");  
7.   
8.  }   
9. }  
10.       

Output:Hello
Java

What is the difference between import and static import?


The import allows the java programmer to access classes of a package without package qualification whereas the static import feature allows to
access the static members of a class without the class qualification. The import provides accessibility to classes and interface whereas static
import provides accessibility to static members of the class.

What about package class?

Package class
The package class provides methods to get information about the specification and implementation of a package. It provides methods such as
getName(), getImplementationTitle(), getImplementationVendor(), getImplementationVersion() etc.

Example of Package class


In this example, we are printing the details of java.lang package by invoking the methods of package class.

1. class PackageInfo{  
2. public static void main(String args[]){  
3.    
4. Package p=Package.getPackage("java.lang");  
5.   
6. System.out.println("package name: "+p.getName());  
7.   
8. System.out.println("Specification Title: "+p.getSpecificationTitle());  
9. System.out.println("Specification Vendor: "+p.getSpecificationVendor());  
10. System.out.println("Specification Version: "+p.getSpecificationVersion());  
11.   
12. System.out.println("Implementaion Title: "+p.getImplementationTitle());  
13. System.out.println("Implementation Vendor: "+p.getImplementationVendor());  
14. System.out.println("Implementation Version: "+p.getImplementationVersion());  
15. System.out.println("Is sealed: "+p.isSealed());  
16.   
17.   
18.  }  
19. }  
Output:package name: java.lang
Specification Title: Java Plateform API Specification
Specification Vendor: Sun Microsystems, Inc.
Specification Version: 1.6
Implemenation Title: Java Runtime Environment
Implemenation Vendor: Sun Microsystems, Inc.
Implemenation Version: 1.6.0_30
IS sealed: false

Access Modifiers
1. private access modifier
2. Role of private constructor
3. default access modifier
4. protected access modifier
5. public access modifier
6. Applying access modifer with method overriding

There are two types of modifiers in java: access modifier and non-access modifier. The access modifiers specifies accessibility
(scope) of a datamember, method, constructor or class.

There are 4 types of access modifiers:

1. private
2. default
3. protected
4. public

There are many non-access modifiers such as static, abstract, synchronized, native, volatile, transient etc. Here, we will learn access modifiers.
1) private
The private access modifier is accessible only within class.

Simple example of private access modifer


In this example, we have created two classes A and Simple. A class contains private data member and private method. We are accessing these
private members from outside the class, so there is compile time error.

1. class A{  
2. private int data=40;  
3. private void msg(){System.out.println("Hello java");}  
4. }  
5.   
6. public class Simple{  
7.  public static void main(String args[]){  
8.    A obj=new A();  
9.    System.out.println(obj.data);//Compile Time Error  
10.    obj.msg();//Compile Time Error  
11.    }  
12. }  

Role of Private Constructor:


If you make any class constructor private, you cannot create the instance of that class from outside the class. For example:

1. class A{  
2. private A(){}//private constructor  
3.   
4. void msg(){System.out.println("Hello java");}  
5. }  
6.   
7. public class Simple{  
8.  public static void main(String args[]){  
9.    A obj=new A();//Compile Time Error  
10.  }  
11. }  

Note: A class cannot be private or protected except nested class.

2) default
If you don't use any modifier, it is treated as default bydefault. The default modifier is accessible only within package.

Example of default access modifier


In this example, we have created two packages pack and mypack. We are accessing the A class from outside its package, since A class is not
public, so it cannot be accessed from outside the package.

1. //save by A.java  
2.   
3. package pack;  
4. class A{  
5.   void msg(){System.out.println("Hello");}  
6. }  

1. //save by B.java  
2.   
3. package mypack;  
4. import pack.*;  
5.   
6. class B{  
7.   public static void main(String args[]){  
8.    A obj = new A();//Compile Time Error  
9.    obj.msg();//Compile Time Error  
10.   }  
11. }  

In the above example, the scope of class A and its method msg() is default so it cannot be accessed from outside the package.

3) protected

The protected access modifier is accessible within package and outside the package but through inheritance only.

The protected access modifier can be applied on the data member, method and constructor. It can't be applied on the class.

Example of protected access modifier


In this example, we have created the two packages pack and mypack. The A class of pack package is public, so can be accessed from outside the
package. But msg method of this package is declared as protected, so it can be accessed from outside the class only through inheritance.

1. //save by A.java  
2.   
3. package pack;  
4. public class A{  
5. protected void msg(){System.out.println("Hello");}  
6. }  

1. //save by B.java  
2.   
3. package mypack;  
4. import pack.*;  
5.   
6. class B extends A{  
7.   public static void main(String args[]){  
8.    B obj = new B();  
9.    obj.msg();  
10.   }  
11. }  

Output:Hello

4) public
The public access modifier is accessible everywhere. It has the widest scope among all other modiers.

Example of public access modifier

1. //save by A.java  
2.   
3. package pack;  
4. public class A{  
5. public void msg(){System.out.println("Hello");}  
6. }  

1. //save by B.java  
2.   
3. package mypack;  
4. import pack.*;  
5.   
6. class B{  
7.   public static void main(String args[]){  
8.    A obj = new A();  
9.    obj.msg();  
10.   }  
11. }  

Output:Hello
Understanding all java access modifiers

Let's understand the access modfiers by a simple table.

Access Modifier within class within package outside package by subclass only outside package

Private Y N N N

Default Y Y N N

Protected Y Y Y N

Public Y Y Y Y

Applying access modifier with method overriding

If you are overriding any method, overriden method (i.e. declared in subclass) must not be more restrictive.

1. class A{  
2. protected void msg(){System.out.println("Hello java");}  
3. }  
4.   
5. public class Simple extends A{  
6. void msg(){System.out.println("Hello java");}//C.T.Error  
7.  public static void main(String args[]){  
8.    Simple obj=new Simple();  
9.    obj.msg();  
10.    }  
11. }  

The default modifier is more restrictive than protected. That is why there is compile time error.
Encapsulation in Java
Encapsulation is a process of wrapping code and data together into a single unit e.g. capsule i.e mixed of several medicines.

We can create a fully encapsulated class by making all the data members of the class private. Now we can use setter and getter
methods to set and get the data in it.

Java Bean is the example of fully encapsulated class.

Advantage of Encapsulation

By providing only setter or getter method, you can make the class read-only or write-only.

It provides you the control over the data. Suppose you want to set the value of id i.e. greater than 100 only, you can write the logic
inside the setter method.

Simple example of encapsulation in java

Let's see the simple example of encapsulation that has only one field with its setter and getter methods.

1. //save as Student.java  
2.   
3. package com.javatpoint;  
4. public class student{  
5. private string name;  
6.    
7. public String getName(){  
8. return name;  
9. }  
10. public void setName(String name){  
11. this.name=name  
12. }  
13. }  

1. //save as Test.java  
2. package com.javatpoint;  
3. class Test  
4. public static void main(){  
5. Student s=new Student();  
6. s.setname("vijay");  
7. System.out.println(s.getName());  
8. }  
9. }  

Compile By:javac -d . Test.java


Run By:java com.javatpoint.Test
Output:vijay
Object class in Java
The Object class is the parent class of all the classes in java bydefault. In other words, it is the topmost class of java.

The Object class is beneficial if you want to refer any object whose type you don't know. Notice that parent class reference variable
can refer the child class object, know as upcasting.

Let's take an example, there is getObject() method that returns an object but it can be of any type like Employee,Student etc, we can
use Object class reference to refer that object. For example:

1. Object obj=getObject();//we don't what object would be returned from this method  

The Object class provides some common behaviours to all the objects such as object can be compared, object can be cloned, object
can be notified etc.
Methods of Object class
The Object class provides many methods. They are as follows:

Method Description

returns the Class class object of this object. The Class class can further be used to get the
public final Class getClass()
metadata of this class.

public int hashCode() returns the hashcode number for this object.

public boolean equals(Object obj) compares the given object to this object.

protected Object clone() throws


creates and returns the exact copy (clone) of this object.
CloneNotSupportedException
public String toString() returns the string representation of this object.

public final void notify() wakes up single thread, waiting on this object's monitor.

public final void notifyAll() wakes up all the threads, waiting on this object's monitor.

public final void wait(long timeout)throws causes the current thread to wait for the specified miliseconds, until another thread
InterruptedException notifies (invokes notify() or notifyAll() method).

public final void wait(long timeout,int nanos)throws causes the current thread to wait for the specified miliseconds and nanoseconds, until
InterruptedException another thread notifies (invokes notify() or notifyAll() method).

causes the current thread to wait, until another thread notifies (invokes notify() or
public final void wait()throws InterruptedException
notifyAll() method).

protected void finalize()throws Throwable is invoked by the garbage collector before object is being garbage collected.

We will have the detailed learning of these methods in next chapters.


Object Cloning in Java

The object cloning is a way to create exact copy of an object. For this purpose, clone() method of Object class is used to clone an
object.

The java.lang.Cloneable interface must be implemented by the class whose object clone we want to create. If we don't implement
Cloneable interface, clone() method generates CloneNotSupportedException.

The clone() method is defined in the Object class. Syntax of the clone() method is as follows:

1. protected Object clone() throws CloneNotSupportedException  

Why use clone() method ?

The clone() method saves the extra processing task for creating the exact copy of an object. If we perform it by using the new
keyword, it will take a lot of processing to be performed that is why we use object cloning.
Advantage of Object cloning

Less processing task.

Example of clone() method (Object cloning)

Let's see the simple example of object cloning

1. class Student implements Cloneable{  
2. int rollno;  
3. String name;  
4.   
5. Student(int rollno,String name){  
6. this.rollno=rollno;  
7. this.name=name;  
8. }  
9.   
10. public Object clone()throws CloneNotSupportedException{  
11. return super.clone();  
12. }  
13.   
14. public static void main(String args[]){  
15. try{  
16. Student s1=new Student(101,"amit");  
17.   
18. Student s2=(Student)s1.clone();  
19.   
20. System.out.println(s1.rollno+" "+s1.name);  
21. System.out.println(s2.rollno+" "+s2.name);  
22.   
23. }catch(CloneNotSupportedException c){}  
24.   
25. }  
26. }  

Output:101 amit
101 amit
download the example of object cloning

As you can see in the above example, both reference variables have the same value. Thus, the clone() copies the values of an object to
another. So we don't need to write explicit code to copy the value of an object to another.

If we create another object by new keyword and assign the values of another object to this one, it will require a lot of processing on
this object. So to save the extra processing task we use clone() method.
Array in Java
Normally, array is a collection of similar type of elements that have contigious memory location.

In java, array is an object the contains elements of similar data type. It is a data structure where we store similar elements. We can
store only fixed elements in an array.

Array is index based, first element of the array is stored at 0 index.

Advantage of Array

 Code Optimization: It makes the code optimized, we can retrive or sort the data easily.
 Random access: We can get any data located at any index position.

Disadvantage of Array

 Size Limit: We can store only fixed size of elements in the array. It doesn't grow its size at runtime. To solve this problem, collection
framework is used in java.

Types of Array

There are two types of array.


 Single Dimensional Array
 Multidimensional Array

Single Dimensional Array

Syntax to Declare an Array in java

1. dataType[] arrayRefVar; (or)  
2. dataType []arrayRefVar; (or)  
3. dataType arrayRefVar[];  

Instantiation of an Array in java

1. arrayRefVar=new datatype[size];  

Example of single dimensional java array

Let's see the simple example of java array, where we are going to declare, instantiate, initialize and traverse an array.

1. class B{  
2. public static void main(String args[]){  
3.   
4. int a[]=new int[5];//declaration and instantiation  
5. a[0]=10;//initialization  
6. a[1]=20;  
7. a[2]=70;  
8. a[3]=40;  
9. a[4]=50;  
10.   
11. //printing array  
12. for(int i=0;i<a.length;i++)//length is the property of array  
13. System.out.println(a[i]);  
14.   
15. }}  

Output:10
20
70
40
50

Declaration, Instantiation and Initialization of Java Array

We can declare, instantiate and initialize the java array together by:

1. int a[]={33,3,4,5};//declaration, instantiation and initialization  

Let's see the simple example to print this array.

1. class B{  
2. public static void main(String args[]){  
3.   
4. int a[]={33,3,4,5};//declaration, instantiation and initialization  
5.   
6. //printing array  
7. for(int i=0;i<a.length;i++)//length is the property of array  
8. System.out.println(a[i]);  
9.   
10. }}  

Output:33
3
4
5

Passing Java Array in the method

We can pass the array in the method so that we can reuse the same logic on any array.

Let's see the simple example to get minimum number of an array using method.

1. class B{  
2. static void min(int arr[]){  
3. int min=arr[0];  
4. for(int i=1;i<arr.length;i++)  
5.  if(min>arr[i])  
6.   min=arr[i];  
7.   
8. System.out.println(min);  
9. }  
10.   
11. public static void main(String args[]){  
12.   
13. int a[]={33,3,4,5};  
14. min(a);//passing array in the method  
15.   
16. }}  

Output:3
Multidimensional array

In such case, data is stored in row and column based index (also known as matrix form).

Syntax to Declare Multidimensional Array in java

1. dataType[][] arrayRefVar; (or)  
2. dataType [][]arrayRefVar; (or)  
3. dataType arrayRefVar[][]; (or)  
4. dataType []arrayRefVar[];   

Example to initantiate Multidimensional Array in java

1. int[][] arr=new int[3][3];//3 row and 3 column  

Example to initialize Multidimensional Array in java

1. arr[0][0]=1;  
2. arr[0][1]=2;  
3. arr[0][2]=3;  
4. arr[1][0]=4;  
5. arr[1][1]=5;  
6. arr[1][2]=6;  
7. arr[2][0]=7;  
8. arr[2][1]=8;  
9. arr[2][2]=9;  

Example of Multidimensional java array

Let's see the simple example to declare, instantiate, initialize and print the 2Dimensional array.

1. class B{  
2. public static void main(String args[]){  
3.   
4. //declaring and initializing 2D array  
5. int arr[][]={{1,2,3},{2,4,5},{4,4,5}};  
6.   
7. //printing 2D array  
8. for(int i=0;i<3;i++){  
9.  for(int j=0;j<3;j++){  
10.    System.out.print(arr[i][j]+" ");  
11.  }  
12.  System.out.println();  
13. }  
14.   
15. }}  

Output:1 2 3
2 4 5
4 4 5

What is class name of java array?

In java, array is an object. For array object, an proxy class is created whose name can be obtained by getClass().getName() method on
the object.

1. class B{  
2. public static void main(String args[]){  
3.   
4. int arr[]={4,4,5};  
5.   
6. Class c=arr.getClass();  
7. String name=c.getName();  
8.   
9. System.out.println(name);  
10. }  
11.   
12. }}  

Output:[I

Copying an array

We can copy an array to another by the arraycopy method of System class.

Syntax of arraycopy method


public static void arraycopy( Object src, int srcPos,Object dest, int destPos, int length )

Example of arraycopy method

1. class ArrayCopyDemo {  
2.     public static void main(String[] args) {  
3.         char[] copyFrom = { 'd', 'e', 'c', 'a', 'f', 'f', 'e',  
4.                 'i', 'n', 'a', 't', 'e', 'd' };  
5.         char[] copyTo = new char[7];  
6.   
7.         System.arraycopy(copyFrom, 2, copyTo, 0, 7);  
8.         System.out.println(new String(copyTo));  
9.     }  
10. }  

Output:caffein
Addition 2 matrices

Let's see a simple example that adds two matrices.

1. class AE{  
2. public static void main(String args[]){  
3. //creating two matrices  
4. int a[][]={{1,3,4},{3,4,5}};  
5. int b[][]={{1,3,4},{3,4,5}};  
6.   
7. //creating another matrix to store the sum of two matrices  
8. int c[][]=new int[2][3];  
9.   
10. //adding and printing addition of 2 matrices  
11. for(int i=0;i<2;i++){  
12. for(int j=0;j<3;j++){  
13. c[i][j]=a[i][j]+b[i][j];  
14. System.out.print(c[i][j]+" ");  
15. }  
16. System.out.println();//new line  
17. }  
18.   
19. }}  

Output:2 6 8
6 8 10

Call by Value and Call by Reference in Java


There is only call by value in java, not call by reference. If we call a method passing a value, it is known as call by value. The changes being done
in the called method, is not affected in the calling method.
Example of call by value in java
In case of call by value original value is not changed. Let's take a simple example:

1. class Operation{  
2.  int data=50;  
3.   
4.  void change(int data){  
5.  data=data+100;//changes will be in the local variable only  
6.  }  
7.      
8.     
9.  public static void main(String args[]){  
10.    Operation op=new Operation();  
11.   
12.    System.out.println("before change "+op.data);  
13.    op.change(500);  
14.    System.out.println("after change "+op.data);  
15.   
16.  }  
17. }  

download this example


Output:before change 50
after change 50

Another Example of call by value in java


In case of call by reference original value is changed if we made changes in the called method. If we pass object in place of any primitive value,
original value will be changed. In this example we are passing object as a value. Let's take a simple example:

1. class Operation2{  
2.  int data=50;  
3.   
4.  void change(Operation op){  
5.  op.data=op.data+100;//changes will be in the instance variable  
6.  }  
7.      
8.     
9.  public static void main(String args[]){  
10.    Operation2 op=new Operation2();  
11.   
12.    System.out.println("before change "+op.data);  
13.    op.change(op);//passing object  
14.    System.out.println("after change "+op.data);  
15.   
16.  }  
17. }  

download this example


Output:before change 50
after change 150
strictfp keyword
The strictfp keyword ensures that you will get the same result on every platform if you perform operations in the floating-point variable. The
precision may differ from platform to platform that is why java programming language have provided the strictfp keyword, so that you get same
result on every platform. So, now you have better control over the floating-point arithmetic.

Legal code for strictfp keyword


The strictfp keyword can be applied on methods, classes and interfaces.

1. strictfp class A{}//strictfp applied on class  

1. strictfp interface M{}//strictfp applied on interface  

1. class A{  
2. void m(){}//strictfp applied on method  
3. }  

Illegal code for strictfp keyword


The strictfp keyword can be applied on abstract methods, variables or constructors.
1. class B{  
2. strictfp abstract void m();//Illegal combination of modifiers  
3. }  

1. class B{  
2. strictfp int data=10;//modifier strictfp not allowed here  
3. }  

1. class B{  
2. strictfp B(){}//modifier strictfp not allowed here  
3. }  

Creating API Document | javadoc tool


We can create document api in java by the help of javadoc tool. In the java file, we must use the documentation comment /**... */ to
post information for the class, method, constructor, fields etc.

Let's see the simple class that contains documentation comment.

1. package com.abc;  
2. /** This class is a user-defined class that contains one methods cube.*/  
3.   
4. public class M{  
5.   
6. /** The cube method prints cube of the given number */  
7. public static void  cube(int n){System.out.println(n*n*n);}  
8. }  

To create the document API, you need to use the javadoc tool followed by java file name. There is no need to compile the javafile.

On the command prompt, you need to write:

javadoc M.java

to generate the document api. Now, there will be created a lot of html files. Open the index.html file to get the information about the
classes.

Command Line Argument


1. Command Line Argument
2. Simple example of command-line argument
3. Example of command-line argument that prints all the values

The command-line argument is an argument passed at the time of running the java program. The argument can be received in the program and
used as an input. So, it provides an convenient way to check out the behaviour of the program on different values. You can pass N numbers of
arguments from the command prompt.

Simple example of command-line argument


In this example, we are receiving only one argument and printing it. For running this program, you must pass at least one argument from the
command prompt.

1. class A{  
2. public static void main(String args[]){  
3.   
4. System.out.println("first argument is: "+args[0]);  
5.   
6. }  
7. }  

1. compile by > javac A.java  
2.   
3. run by > java A sonoo  

Output:first argument is: sonoo

Example of command-line argument that prints all the values


In this example, we are printing all the arguments passed from the command-line. For this purpose, we have traversed the array using for loop.

1. class A{  
2. public static void main(String args[]){  
3.   
4. for(int i=0;i<args.length;i++)  
5. System.out.println(args[i]);  
6.   
7. }  
8. }  

1. compile by > javac A.java  
2.   
3. run by > java A sonoo jaiswal 1 3 abc  

Output: sonoo
jaiswal
1
3
abc

String Handling
String Handling provides a lot of concepts that can be performed on a string such as concatenating string, comparing string, substring etc.

In java, string is basically an immutable object. We will discuss about immutable string later. Let's first understand what is string and how we can
create the string object.

String
Generally string is a sequence of characters. But in java, string is an object. String class is used to create string object.

Do You Know ?

 Why String objects are immutable ?


 How to create an immutable class ?
 What is string constant pool ?
 What code is written by the compiler if you concat any string by + (string concatenation operator) ?
 What is the difference between StringBuffer and StringBuilder class ?

How to create String object?


There are two ways to create String object:

1. By string literal
2. By new keyword

1) String literal:
String literal is created by double quote.For Example:

1. String s="Hello";  

Each time you create a string literal, the JVM checks the string constant pool first. If the string already exists in the pool, a reference to the
pooled instance returns. If the string does not exist in the pool, a new String object instantiates, then is placed in the pool.For example:

1. String s1="Welcome";  
2. String s2="Welcome";//no new object will be created  
In the above example only one object will be created.First time JVM will find no string object with the name "Welcome" in string constant
pool,so it will create a new object.Second time it will find the string with the name "Welcome" in string constant pool,so it will not create new
object whether will return the reference to the same instance.

Note: String objects are stored in a special memory area known as string constant pool inside the Heap memory.

Why java uses concept of string literal?


To make Java more memory efficient (because no new objects are created if it exists already in string constant pool).

2) By new keyword:

1. String s=new String("Welcome");//creates two objects and one reference variable  
In such case, JVM will create a new String object in normal(nonpool) Heap memory and the literal "Welcome" will be placed in the string
constant pool.The variable s will refer to the object in Heap(nonpool).

What we will learn in String Handling ?

 Concept of String
 Immutable String
 String Comparison
 String Concatenation
 Concept of Substring
 String class methods and its usage
 StringBuffer class
 StringBuilder class
 Creating Immutable class
Immutable String:
In java, strings are immutable (unmodifiable) objects.For example

1. class Simple{  
2.  public static void main(String args[]){  
3.    
4.    String s="Sachin";  
5.    s.concat(" Tendulkar");//concat() method appends the string at the end  
6.    System.out.println(s);//will print Sachin because strings are immutable objects  
7.  }  
8. }  

Output:Sachin

As you can see in the above figure that two objects will be created but no reference variable refers to "Sachin Tendulkar".But if we explicitely
assign it to the reference variable, it will refer to "Sachin Tendulkar" object.For example:

1. class Simple{  
2.  public static void main(String args[]){  
3.    
4.    String s="Sachin";  
5.    s=s.concat(" Tendulkar");  
6.    System.out.println(s);  
7.  }  
8. }  

Output:Sachin Tendulkar

Why string objects are immutable in java?


Because java uses the concept of string literal.Suppose there are 5 reference variables,all referes to one object "sachin".If one reference variable
changes the value of the object, it will be affected to all the reference variables. That is why string objects are immutable in java.

String comparison in Java

We can compare two given on the basis of content and reference. It is used in authentication (equals() method), sorting (compareTo()
method) etc.

There are three ways to compare String objects:

1. By equals() method
2. By = = operator
3. By compareTo() method

1) By equals() method:
equals() method compares the original content of the string.It compares values of string for equality.String class provides two methods:
 public boolean equals(Object another){} compares this string to the specified object.
 public boolean equalsIgnoreCase(String another){} compares this String to another String, ignoring case.

1. //<b><i>Example of equals(Object) method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s1="Sachin";  
7.    String s2="Sachin";  
8.    String s3=new String("Sachin");  
9.    String s4="Saurav";  
10.   
11.    System.out.println(s1.equals(s2));//true  
12.    System.out.println(s1.equals(s3));//true  
13.    System.out.println(s1.equals(s4));//false  
14.  }  
15. }  

Output:true
true
false

1. //<b><i>Example of equalsIgnoreCase(String) method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s1="Sachin";  
7.    String s2="SACHIN";  
8.   
9.    System.out.println(s1.equals(s2));//false  
10.    System.out.println(s1.equalsIgnoreCase(s3));//true  
11.  }  
12. }  

Output:false
true

2) By == operator:
The = = operator compares references not values.

1. //<b><i>Example of == operator</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s1="Sachin";  
7.    String s2="Sachin";  
8.    String s3=new String("Sachin");  
9.   
10.    System.out.println(s1==s2);//true (because both refer to same instance)  
11.    System.out.println(s1==s3);//false(because s3 refers to instance created in nonpool)  
12.  }  
13. }  

Output:true
false

3) By compareTo() method:
compareTo() method compares values and returns an int which tells if the values compare less than, equal, or greater than.

Suppose s1 and s2 are two string variables.If:


 s1 == s2 :0
 s1 > s2   :positive value
 s1 < s2   :negative value

1. //<b><i>Example of compareTo() method:</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s1="Sachin";  
7.    String s2="Sachin";  
8.    String s3="Ratan";  
9.   
10.    System.out.println(s1.compareTo(s2));//0  
11.    System.out.println(s1.compareTo(s3));//1(because s1>s3)  
12.    System.out.println(s3.compareTo(s1));//-1(because s3 < s1 )  
13.  }  
14. }  

Output:0
1
-1

String Concatenation in Java


Concating strings form a new string i.e. the combination of multiple strings.

There are two ways to concat string objects:

1. By + (string concatenation) operator


2. By concat() method

1) By + (string concatenation) operator


String concatenation operator is used to add strings.For Example:

1. //Example of string concatenation operator  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="Sachin"+" Tendulkar";  
7.    System.out.println(s);//Sachin Tendulkar  
8.  }  
9. }  

Output:Sachin Tendulkar

The compiler transforms this to:

1. String s=(new StringBuilder()).append("Sachin").append(" Tendulkar).toString();  

String concatenation is implemented through the StringBuilder(or StringBuffer) class and its append method.String concatenation operator
produces a new string by appending the second operand onto the end of the first operand.The string concatenation operator can concat not
only string but primitive values also.For Example:

1. class Simple{  
2.  public static void main(String args[]){  
3.    
4.    String s=50+30+"Sachin"+40+40;  
5.    System.out.println(s);//80Sachin4040  
6.  }  
7. }  

Output:80Sachin4040
Note:If either operand is a string, the resulting operation will be string concatenation. If both operands are numbers, the operator will perform
an addition.

2) By concat() method
concat() method concatenates the specified string to the end of current string.

Syntax:public String concat(String another){}

1. //<b><i>Example of concat(String) method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s1="Sachin ";  
7.    String s2="Tendulkar";  
8.   
9.    String s3=s1.concat(s2);  
10.   
11.    System.out.println(s3);//Sachin Tendulkar  
12.   }  
13. }  

Output:Sachin Tendulkar
Substring in Java

A part of string is called substring. In other words, substring is a subset of another string.

In case of substring startIndex starts from 0 and endIndex starts from 1 or startIndex is inclusive and endIndex is exclusive.

You can get substring from the given String object by one of the two methods:

1. public String substring(int startIndex): This method returns new String object containing the substring of the given string from specified
startIndex (inclusive).
2. public String substring(int startIndex,int endIndex): This method returns new String object containing the substring of the given string
from specified startIndex to endIndex.

In case of string:

 startIndex:starts from index 0(inclusive).


 endIndex:starts from index 1(exclusive).
Example of java substring

1. //Example of substring() method  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="Sachin Tendulkar";  
7.    System.out.println(s.substring(6));//Tendulkar  
8.    System.out.println(s.substring(0,6));//Sachin  
9.  }  
10. }  

Output:Tendulkar
Sachin

Methods of String class


java.lang.String class provides a lot of methods to work on string. Let's see the commonly used methods of String class.

Method Description

1)public boolean equals(Object anObject) Compares this string to the specified object.

2)public boolean equalsIgnoreCase(String another) Compares this String to another String, ignoring case.

3)public String concat(String str) Concatenates the specified string to the end of this string.

4)public int compareTo(String str) Compares two strings and returns int

5)public int compareToIgnoreCase(String str) Compares two strings, ignoring case differences.
6)public String substring(int beginIndex) Returns a new string that is a substring of this string.

7)public String substring(int beginIndex,int endIndex) Returns a new string that is a substring of this string.

8)public String toUpperCase() Converts all of the characters in this String to upper case

9)public String toLowerCase() Converts all of the characters in this String to lower case.

10)public String trim() Returns a copy of the string, with leading and trailing whitespace omitted.

11)public boolean startsWith(String prefix) Tests if this string starts with the specified prefix.

12)public boolean endsWith(String suffix) Tests if this string ends with the specified suffix.

13)public char charAt(int index) Returns the char value at the specified index.

14)public int length() Returns the length of this string.

15)public String intern() Returns a canonical representation for the string object.

First seven methods have already been discussed.Now Let's take the example of other methods:

toUpperCase() and toLowerCase() method

1. //<b><i>Example of toUpperCase() and toLowerCase() method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="Sachin";  
7.    System.out.println(s.toUpperCase());//SACHIN  
8.    System.out.println(s.toLowerCase());//sachin  
9.    System.out.println(s);//Sachin(no change in original)  
10.  }  
11. }  

Output:SACHIN
sachin
Sachin

trim() method

1. //<b><i>Example of trim() method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="  Sachin  ";  
7.    System.out.println(s);//  Sachin    
8.    System.out.println(s.trim());//Sachin  
9.  }  
10. }  

Output: Sachin
Sachin

startsWith() and endsWith() method

1. //<b><i>Example of startsWith() and endsWith() method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="Sachin";  
7.    System.out.println(s.startsWith("Sa"));//true  
8.    System.out.println(s.startsWith("n"));//true  
9.  }  
10. }  

Output:true
true

charAt() method

1. //<b><i>Example of charAt() method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="Sachin";  
7.    System.out.println(s.charAt(0));//S  
8.    System.out.println(s.charAt(3));//h  
9.  }  
10. }  

Output:S
h

length() method

1. //<b><i>Example of length() method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s="Sachin";  
7.    System.out.println(s.length());//6  
8.   }  
9. }  

Output:6

intern() method
A pool of strings, initially empty, is maintained privately by the class String.

When the intern method is invoked, if the pool already contains a string equal to this String object as determined by the equals(Object) method,
then the string from the pool is returned. Otherwise, this String object is added to the pool and a reference to this String object is returned.

1. //<b><i>Example of length() method</i></b>  
2.   
3. class Simple{  
4.  public static void main(String args[]){  
5.    
6.    String s=new String("Sachin");  
7.    String s2=s.intern();  
8.    System.out.println(s2);//Sachin  
9.   }  
10. }  

Output:Sachin

StringBuffer class:
The StringBuffer class is used to created mutable (modifiable) string. The StringBuffer class is same as String except it is mutable i.e. it can be
changed.

Note: StringBuffer class is thread-safe i.e. multiple threads cannot access it simultaneously .So it is safe and will result in an order.

Commonly used Constructors of StringBuffer class:


1. StringBuffer(): creates an empty string buffer with the initial capacity of 16.
2. StringBuffer(String str): creates a string buffer with the specified string.
3. StringBuffer(int capacity): creates an empty string buffer with the specified capacity as length.

Commonly used methods of StringBuffer class:


1. public synchronized StringBuffer append(String s): is used to append the specified string with this string. The append() method is
overloaded like append(char), append(boolean), append(int), append(float), append(double) etc.
2. public synchronized StringBuffer insert(int offset, String s): is used to insert the specified string with this string at the specified position.
The insert() method is overloaded like insert(int, char), insert(int, boolean), insert(int, int), insert(int, float), insert(int, double) etc.
3. public synchronized StringBuffer replace(int startIndex, int endIndex, String str): is used to replace the string from specified startIndex
and endIndex.
4. public synchronized StringBuffer delete(int startIndex, int endIndex): is used to delete the string from specified startIndex and
endIndex.
5. public synchronized StringBuffer reverse(): is used to reverse the string.
6. public int capacity(): is used to return the current capacity.
7. public void ensureCapacity(int minimumCapacity): is used to ensure the capacity at least equal to the given minimum.
8. public char charAt(int index): is used to return the character at the specified position.
9. public int length(): is used to return the length of the string i.e. total number of characters.
10. public String substring(int beginIndex): is used to return the substring from the specified beginIndex.
11. public String substring(int beginIndex, int endIndex): is used to return the substring from the specified beginIndex and endIndex.
What is mutable string?
A string that can be modified or changed is known as mutable string. StringBuffer and StringBuilder classes are used for creating mutable string.

simple example of StringBuffer class by append() method


The append() method concatenates the given argument with this string.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer("Hello ");  
5. sb.append("Java");//now original string is changed  
6.   
7. System.out.println(sb);//prints Hello Java  
8. }  
9. }  

Example of insert() method of StringBuffer class


The insert() method inserts the given string with this string at the given position.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer("Hello ");  
5. sb.insert(1,"Java");//now original string is changed  
6.   
7. System.out.println(sb);//prints HJavaello  
8. }  
9. }  
Example of replace() method of StringBuffer class
The replace() method replaces the given string from the specified beginIndex and endIndex.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer("Hello");  
5. sb.replace(1,3,"Java");  
6.   
7. System.out.println(sb);//prints HJavalo  
8. }  
9. }  

Example of delete() method of StringBuffer class


The delete() method of StringBuffer class deletes the string from the specified beginIndex to endIndex.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer("Hello");  
5. sb.delete(1,3);  
6.   
7. System.out.println(sb);//prints Hlo  
8. }  
9. }  
Example of reverse() method of StringBuffer class
The reverse() method of StringBuilder class reverses the current string.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer("Hello");  
5. sb.reverse();  
6.   
7. System.out.println(sb);//prints olleH  
8. }  
9. }  

Example of capacity() method of StringBuffer class


The capacity() method of StringBuffer class returns the current capacity of the buffer. The default capacity of the buffer is 16. If the number of
character increases from its current capacity, it increases the capacity by (oldcapacity*2)+2. For example if your current capacity is 16, it will be
(16*2)+2=34.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer();  
5. System.out.println(sb.capacity());//default 16  
6.   
7. sb.append("Hello");  
8. System.out.println(sb.capacity());//now 16  
9.   
10. sb.append("java is my favourite language");  
11. System.out.println(sb.capacity());//now (16*2)+2=34 i.e (oldcapacity*2)+2  
12. }  
13. }  

Example of ensureCapacity() method of StringBuffer class


The ensureCapacity() method of StringBuffer class ensures that the given capacity is the minimum to the current capacity. If it is greater than the
current capacity, it increases the capacity by (oldcapacity*2)+2. For example if your current capacity is 16, it will be (16*2)+2=34.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuffer sb=new StringBuffer();  
5. System.out.println(sb.capacity());//default 16  
6.   
7. sb.append("Hello");  
8. System.out.println(sb.capacity());//now 16  
9.   
10. sb.append("java is my favourite language");  
11. System.out.println(sb.capacity());//now (16*2)+2=34 i.e (oldcapacity*2)+2  
12.   
13. sb.ensureCapacity(10);//now no change  
14. System.out.println(sb.capacity());//now 34  
15.   
16. sb.ensureCapacity(50);//now (34*2)+2  
17. System.out.println(sb.capacity());//now 70  
18.   
19. }  
20. }  
tringBuilder class:
The StringBuilder class is used to create mutable (modifiable) string. The StringBuilder class is same as StringBuffer class except that it is non-
synchronized. It is available since JDK1.5.

Commonly used Constructors of StringBuilder class:


1. StringBuilder(): creates an empty string Builder with the initial capacity of 16.
2. StringBuilder(String str): creates a string Builder with the specified string.
3. StringBuilder(int length): creates an empty string Builder with the specified capacity as length.

Commonly used methods of StringBuilder class:


1. public StringBuilder append(String s): is used to append the specified string with this string. The append() method is overloaded like
append(char), append(boolean), append(int), append(float), append(double) etc.
2. public StringBuilder insert(int offset, String s): is used to insert the specified string with this string at the specified position. The insert()
method is overloaded like insert(int, char), insert(int, boolean), insert(int, int), insert(int, float), insert(int, double) etc.
3. public StringBuilder replace(int startIndex, int endIndex, String str): is used to replace the string from specified startIndex and
endIndex.
4. public StringBuilder delete(int startIndex, int endIndex): is used to delete the string from specified startIndex and endIndex.
5. public StringBuilder reverse(): is used to reverse the string.
6. public int capacity(): is used to return the current capacity.
7. public void ensureCapacity(int minimumCapacity): is used to ensure the capacity at least equal to the given minimum.
8. public char charAt(int index): is used to return the character at the specified position.
9. public int length(): is used to return the length of the string i.e. total number of characters.
10. public String substring(int beginIndex): is used to return the substring from the specified beginIndex.
11. public String substring(int beginIndex, int endIndex): is used to return the substring from the specified beginIndex and endIndex.

simple program of StringBuilder class by append() method


The append() method concatenates the given argument with this string.
1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder("Hello ");  
5. sb.append("Java");//now original string is changed  
6.   
7. System.out.println(sb);//prints Hello Java  
8. }  
9. }  

Example of insert() method of StringBuilder class


The insert() method inserts the given string with this string at the given position.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder("Hello ");  
5. sb.insert(1,"Java");//now original string is changed  
6.   
7. System.out.println(sb);//prints HJavaello  
8. }  
9. }  

Example of replace() method of StringBuilder class


The replace() method replaces the given string from the specified beginIndex and endIndex.
1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder("Hello");  
5. sb.replace(1,3,"Java");  
6.   
7. System.out.println(sb);//prints HJavalo  
8. }  
9. }  

Example of delete() method of StringBuilder class


The delete() method of StringBuilder class deletes the string from the specified beginIndex to endIndex.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder("Hello");  
5. sb.delete(1,3);  
6.   
7. System.out.println(sb);//prints Hlo  
8. }  
9. }  

Example of reverse() method of StringBuilder class


The reverse() method of StringBuilder class reverses the current string.
1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder("Hello");  
5. sb.reverse();  
6.   
7. System.out.println(sb);//prints olleH  
8. }  
9. }  

Example of capacity() method of StringBuilder class


The capacity() method of StringBuilder class returns the current capacity of the Builder. The default capacity of the Builder is 16. If the number of
character increases from its current capacity, it increases the capacity by (oldcapacity*2)+2. For example if your current capacity is 16, it will be
(16*2)+2=34.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder();  
5. System.out.println(sb.capacity());//default 16  
6.   
7. sb.append("Hello");  
8. System.out.println(sb.capacity());//now 16  
9.   
10. sb.append("java is my favourite language");  
11. System.out.println(sb.capacity());//now (16*2)+2=34 i.e (oldcapacity*2)+2  
12. }  
13. }  

Example of ensureCapacity() method of StringBuilder class


The ensureCapacity() method of StringBuilder class ensures that the given capacity is the minimum to the current capacity. If it is greater than
the current capacity, it increases the capacity by (oldcapacity*2)+2. For example if your current capacity is 16, it will be (16*2)+2=34.

1. class A{  
2. public static void main(String args[]){  
3.   
4. StringBuilder sb=new StringBuilder();  
5. System.out.println(sb.capacity());//default 16  
6.   
7. sb.append("Hello");  
8. System.out.println(sb.capacity());//now 16  
9.   
10. sb.append("java is my favourite language");  
11. System.out.println(sb.capacity());//now (16*2)+2=34 i.e (oldcapacity*2)+2  
12.   
13. sb.ensureCapacity(10);//now no change  
14. System.out.println(sb.capacity());//now 34  
15.   
16. sb.ensureCapacity(50);//now (34*2)+2  
17. System.out.println(sb.capacity());//now 70  
18.   
19. }  
20. }  

How to create Immutable class?


There are many immutable classes like String, Boolean, Byte, Short, Integer, Long, Float, Double etc. In short, all the wrapper classes and String
class is immutable. We can also create immutable class by creating final class that have final data members as the example given below:

Example to create Immutable class


In this example, we have created a final class named Employee. It have one final datamember, a parameterized constructor and getter method.

1. public final class Employee{  
2. final String pancardNumber;  
3.   
4. public Employee(String pancardNumber){  
5. this.pancardNumber=pancardNumber;  
6. }  
7.   
8. public String getPancardNumber(){  
9. return pancardNumber;  
10. }  
11.   
12. }  

The above class is immutable because:

 The instance variable of the class is final i.e. we cannot change the value of it after creating an object.
 The class is final so we cannot create the subclass.
 There is no setter methods i.e. we have no option to change the value of the instance variable.

These points makes this class as immutable.

Understanding toString() method


If you want to represent any object as a string, toString() method comes into existence.

The toString() method returns the string representation of the object.

If you print any object, java compiler internally invokes the toString() method on the object. So overriding the toString() method,
returns the desired output, it can be the state of an object etc. depends on your implementation.

Advantage of the toString() method


By overriding the toString() method of the Object class, we can return values of the object, so we don't need to write much code.

Understanding problem without toString() method

Let's see the simple code that prints reference.

1. class Student{  
2.  int rollno;  
3.  String name;  
4.  String city;  
5.   
6.  Student(int rollno, String name, String city){  
7.  this.rollno=rollno;  
8.  this.name=name;  
9.  this.city=city;  
10.  }  
11.   
12.  public static void main(String args[]){  
13.    Student s1=new Student(101,"Raj","lucknow");  
14.    Student s2=new Student(102,"Vijay","ghaziabad");  
15.      
16.    System.out.println(s1);//compiler writes here s1.toString()  
17.    System.out.println(s2);//compiler writes here s2.toString()  
18.  }  
19. }  

Output:Student@1fee6fc
Student@1eed786
As you can see in the above example, printing s1 and s2 prints the hashcode values of the objects but I want to print the values of these objects.
Since java compiler internally calls toString() method, overriding this method will return the specified values. Let's understand it with the
example given below:

Example of toString() method

Now let's see the real example of toString() method.

1. class Student{  
2.  int rollno;  
3.  String name;  
4.  String city;  
5.   
6.  Student(int rollno, String name, String city){  
7.  this.rollno=rollno;  
8.  this.name=name;  
9.  this.city=city;  
10.  }  
11.    
12.  public String toString(){//overriding the toString() method  
13.   return rollno+" "+name+" "+city;  
14.  }  
15.  public static void main(String args[]){  
16.    Student s1=new Student(101,"Raj","lucknow");  
17.    Student s2=new Student(102,"Vijay","ghaziabad");  
18.      
19.    System.out.println(s1);//compiler writes here s1.toString()  
20.    System.out.println(s2);//compiler writes here s2.toString()  
21.  }  
22. }  

download this example of toString method


Output:101 Raj lucknow
102 Vijay ghaziabad

StringTokenizer in Java
1. StringTokenizer
2. Methods of StringTokenizer
3. Example of StringTokenizer

The java.util.StringTokenizer class allows you to break a string into tokens. It is simple way to break string.

It doesn't provide the facility to differentiate numbers, quoted strings, identifiers etc. like StreamTokenizer class. We will discuss
about the StreamTokenizer class in I/O chapter.

Constructors of StringTokenizer class

There are 3 constructors defined in the StringTokenizer class.

Constructor Description

StringTokenizer(String str) creates StringTokenizer with specified string.

StringTokenizer(String str, String delim) creates StringTokenizer with specified string and delimeter.

StringTokenizer(String str, String delim, creates StringTokenizer with specified string, delimeter and returnValue. If return value is true,
delimiter characters are considered to be tokens. If it is false, delimiter characters serve to separate
boolean returnValue)
tokens.

Methods of StringTokenizer class

The 6 useful methods of StringTokenizer class are as follows:

Public method Description

boolean hasMoreTokens() checks if there is more tokens available.

String nextToken() returns the next token from the StringTokenizer object.

String nextToken(String delim) returns the next token based on the delimeter.

boolean hasMoreElements() same as hasMoreTokens() method.

Object nextElement() same as nextToken() but its return type is Object.

int countTokens() returns the total number of tokens.

Simple example of StringTokenizer class

Let's see the simple example of StringTokenizer class that tokenizes a string "my name is khan" on the basis of whitespace.

1. import java.util.StringTokenizer;  
2. public class Simple{  
3.  public static void main(String args[]){  
4.    StringTokenizer st = new StringTokenizer("my name is khan"," ");  
5.      while (st.hasMoreTokens()) {  
6.          System.out.println(st.nextToken());  
7.      }  
8.    }  
9. }  

Output:my
name
is
khan

Example of nextToken(String delim) method of StringTokenizer class

1. import java.util.*;  
2.   
3. public class Test {  
4.    public static void main(String[] args) {  
5.        StringTokenizer st = new StringTokenizer("my,name,is,khan");  
6.         
7.       // printing next token  
8.       System.out.println("Next token is : " + st.nextToken(","));  
9.    }      
10. }  

Output:Next token is : my

StringTokenizer class is deprecated now. It is recommended to use split() method of String class or regex (Regular Expression).

Exception Handling in Java


The exception handling is one of the powerful mechanism provided in java. It provides the mechanism to handle the runtime errors so
that normal flow of the application can be maintained.

In this page, we will know about exception, its type and the difference between checked and unchecked exceptions.

Exception

 Dictionary Meaning:Exception is an abnormal condition.


 In java, exception is an event that disrupts the normal flow of the program. It is an object which is thrown at runtime.

Exception Handling

Exception Handling is a mechanism to handle runtime errors.

Advantage of Exception Handling


The core advantage of exception handling is that normal flow of the application is maintained. Exception normally disrupts the normal flow of
the application that is why we use exception handling. Let's take a scenario:

1. statement 1;  
2. statement 2;  
3. statement 3;  
4. statement 4;  
5. statement 5;  
6. statement 6;  
7. statement 7;  
8. statement 8;  
9. statement 9;  
10. statement 10;  

Suppose there is 10 statements in your program and there occurs an exception at statement 5, rest of the code will not be executed i.e.
statement 6 to 10 will not run. If we perform exception handling, rest of the exception will be executed. That is why we use exception handling.

Do You Know ?

 What is the difference between checked and unchecked exceptions ?


 What happens behind the code int data=50/0; ?
 Why use multiple catch block ?
 Is there any possibility when finally block is not executed ?
 What is exception propagation ?
 What is the difference between throw and throws keyword ?
 What are the 4 rules for using exception handling with method overriding ?
Hierarchy of Exception classes
Types of Exception:
There are mainly two types of exceptions: checked and unchecked where error is considered as unchecked exception. The sun microsystem says
there are three types of exceptions:

1. Checked Exception
2. Unchecked Exception
3. Error

What is the difference between checked and unchecked exceptions ?

1)Checked Exception
The classes that extend Throwable class except RuntimeException and Error are known as checked exceptions e.g.IOException, SQLException
etc. Checked exceptions are checked at compile-time.

2)Unchecked Exception
The classes that extend RuntimeException are known as unchecked exceptions e.g. ArithmeticException, NullPointerException,
ArrayIndexOutOfBoundsException etc. Unchecked exceptions are not checked at compile-time rather they are checked at runtime.

3)Error

Error is irrecoverable e.g. OutOfMemoryError, VirtualMachineError, AssertionError etc.

Common scenarios of Exception Handling where exceptions may occur


There are given some scenarios where unchecked exceptions can occur. They are as follows:
1) Scenario where ArithmeticException occurs
If we divide any number by zero, there occurs an ArithmeticException.

1. int a=50/0;//ArithmeticException  

2) Scenario where NullPointerException occurs


If we have null value in any variable, performing any operation by the variable occurs an NullPointerException.

1. String s=null;  
2. System.out.println(s.length());//NullPointerException  

3) Scenario where NumberFormatException occurs


The wrong formatting of any value, may occur NumberFormatException. Suppose I have a string variable that have characters, converting this
variable into digit will occur NumberFormatException.

1. String s="abc";  
2. int i=Integer.parseInt(s);//NumberFormatException  

4) Scenario where ArrayIndexOutOfBoundsException occurs


If you are inserting any value in the wrong index, it would result ArrayIndexOutOfBoundsException as shown below:

1. int a[]=new int[5];  
2. a[10]=50; //ArrayIndexOutOfBoundsException  
Use of try-catch block in Exception handling:

Five keywords used in Exception handling:


1. try
2. catch
3. finally
4. throw
5. throws

try block
Enclose the code that might throw an exception in try block. It must be used within the method and must be followed by either catch or finally
block.

Syntax of try with catch block

1. try{  
2. ...  
3. }catch(Exception_class_Name reference){}  

Syntax of try with finally block

1. try{  
2. ...  
3. }finally{}  

catch block
Catch block is used to handle the Exception. It must be used after the try block.
Problem without exception handling

1. class Simple{  
2.   public static void main(String args[]){  
3.       int data=50/0;  
4.     
5.       System.out.println("rest of the code...");  
6. }  
7. }  

Output:Exception in thread main java.lang.ArithmeticException:/ by zero

As displayed in the above example, rest of the code is not executed i.e. rest of the code... statement is not printed. Let's see what happens
behind the scene:
What happens behind the code int a=50/0;

The JVM firstly checks whether the exception is handled or not. If exception is not handled, JVM provides a default exception handler that
performs the following tasks:

 Prints out exception description.


 Prints the stack trace (Hierarchy of methods where the exception occurred).
 Causes the program to terminate.

But if exception is handled by the application programmer, normal flow of the application is maintained i.e. rest of the code is executed.

Solution by exception handling

1. class Simple{  
2.   public static void main(String args[]){  
3.    try{  
4.       int data=50/0;  
5.     
6.    }catch(ArithmeticException e){System.out.println(e);}  
7.       
8.    System.out.println("rest of the code...");  
9. }  
10. }  

Output:Exception in thread main java.lang.ArithmeticException:/ by zero


rest of the code...
Now, as displayed in the above example, rest of the code is executed i.e. rest of the code... statement is
printed.

Multiple catch block:


If you have to perform different tasks at the occrence of different Exceptions, use multple catch block.
1. <b><i>Example of multiple catch block</i></b>  
2.   
3. class Excep4{  
4.   public static void main(String args[]){  
5.    try{  
6.     int a[]=new int[5];  
7.     a[5]=30/0;  
8.    }  
9.    catch(ArithmeticException e){System.out.println("task1 is completed");}  
10.    catch(ArrayIndexOutOfBoundsException e){System.out.println("task 2 completed");}  
11.    catch(Exception e){System.out.println("common task completed");}  
12.   
13.    System.out.println("rest of the code...");  
14.  }  
15. }  

Output:task1 completed
rest of the code...

Rule:At a time only one Exception is occured and at a time only one catch block is executed.

Rule:All catch blocks must be ordered from most specific to most general i.e. catch for ArithmeticException must come before catch
for Exception .

1. class Excep4{  
2.   public static void main(String args[]){  
3.    try{  
4.     int a[]=new int[5];  
5.     a[5]=30/0;  
6.    }  
7.    catch(Exception e){System.out.println("common task completed");}  
8.    catch(ArithmeticException e){System.out.println("task1 is completed");}  
9.    catch(ArrayIndexOutOfBoundsException e){System.out.println("task 2 completed");}  
10.      
11.    System.out.println("rest of the code...");  
12.  }  
13. }  

Output:Compile-time error

Nested try block:


try block within a try block is known as nested try block.

Why use nested try block?


Sometimes a situation may arise where a part of a block may cause one error and the entire block itself may cause another error. In such cases,
exception handlers have to be nested

Syntax:

1. ....  
2. try  
3. {  
4.     statement 1;  
5.     statement 2;  
6.     try  
7.     {  
8.         statement 1;  
9.         statement 2;  
10.     }  
11.     catch(Exception e)  
12.     {  
13.     }  
14. }  
15. catch(Exception e)  
16. {  
17. }  
18. ....  

Example:

1. <b><i>Example of nested try block</i></b>  
2.   
3. class Excep6{  
4.  public static void main(String args[]){  
5.   try{  
6.     try{  
7.      System.out.println("going to divide");  
8.      int b =39/0;  
9.     }catch(ArithmeticException e){System.out.println(e);}  
10.    
11.     try{  
12.     int a[]=new int[5];  
13.     a[5]=4;  
14.     }catch(ArrayIndexOutOfBoundsException e){System.out.println(e);}  
15.      
16.     System.out.println("other statement);  
17.   }catch(Exception e){System.out.println("handeled");}  
18.   
19.   System.out.println("normal flow..");  
20.  }  
21. }  
finally block
The finally block is a block that is always executed. It is mainly used to perform some important tasks such as closing connection, stream etc.
Note:Before terminating the program, JVM executes finally block(if any).
Note:finally must be followed by try or catch block.

Why use finally block?


 finally block can be used to put "cleanup" code such as closing a file,closing connection etc.

case 1
Program in case exception does not occur

1. class Simple{  
2.   public static void main(String args[]){  
3.   try{  
4.    int data=25/5;  
5.    System.out.println(data);  
6.   }  
7.   catch(NullPointerException e){System.out.println(e);}  
8.    
9.   finally{System.out.println("finally block is always executed");}  
10.    
11.   System.out.println("rest of the code...");  
12.   }  
13. }  

Output:5
finally block is always executed
rest of the code...

case 2
Program in case exception occured but not handled
1. class Simple{  
2.   public static void main(String args[]){  
3.   try{  
4.    int data=25/0;  
5.    System.out.println(data);  
6.   }  
7.   catch(NullPointerException e){System.out.println(e);}  
8.    
9.   finally{System.out.println("finally block is always executed");}  
10.    
11.   System.out.println("rest of the code...");  
12.   }  
13. }  

Output:finally block is always executed


Exception in thread main java.lang.ArithmeticException:/ by zero

case 3
Program in case exception occured and handled

1. class Simple{  
2.   public static void main(String args[]){  
3.   try{  
4.    int data=25/0;  
5.    System.out.println(data);  
6.   }  
7.   catch(ArithmeticException e){System.out.println(e);}  
8.    
9.   finally{System.out.println("finally block is always executed");}  
10.    
11.   System.out.println("rest of the code...");  
12.   }  
13. }  
Output:Exception in thread main java.lang.ArithmeticException:/ by zero
finally block is always executed
rest of the code...

Rule: For each try block there can be zero or more catch blocks, but only one finally block.

Note: The finally block will not be executed if program exits(either by calling System.exit() or by causing a fatal error that causes
the process to abort).

throw keyword
The throw keyword is used to explictily throw an exception.

We can throw either checked or uncheked exception. The throw keyword is mainly used to throw custom exception. We will see custom
exceptions later.

Example of throw keyword


In this example, we have created the validate method that takes integer value as a parameter. If the age is less than 18, we are throwing the
ArithmeticException otherwise print a message welcome to vote.

1. class Excep13{  
2.   
3.    static void validate(int age){  
4.      if(age<18)  
5.       throw new ArithmeticException("not valid");  
6.      else  
7.       System.out.println("welcome to vote");  
8.    }  
9.      
10.    public static void main(String args[]){  
11.       validate(13);  
12.       System.out.println("rest of the code...");  
13.   }  
14. }  

Output:Exception in thread main java.lang.ArithmeticException:not valid

Exception propagation:
An exception is first thrown from the top of the stack and if it is not caught, it drops down the call stack to the previous method,If not caught
there, the exception again drops down to the previous method, and so on until they are caught or until they reach the very bottom of the call
stack.This is called exception propagation.

Rule: By default Unchecked Exceptions are forwarded in calling chain (propagated).


Program of Exception Propagation

1. class Simple{  
2.   void m(){  
3.     int data=50/0;  
4.   }  
5.   void n(){  
6.     m();  
7.   }  
8.   void p(){  
9.    try{  
10.     n();  
11.    }catch(Exception e){System.out.println("exception handled");}  
12.   }  
13.   public static void main(String args[]){  
14.    Simple obj=new Simple();  
15.    obj.p();  
16.    System.out.println("normal flow...");  
17.   }  
18. }  

Output:exception handled
normal flow...

In the above example exception occurs in m() method where it is not handled,so it is propagated to previous n() method where it is not
handled, again it is propagated to p() method where exception is handled.

Exception can be handled in any method in call stack either in main() method,p() method,n() method or m() method.

Rule: By default, Checked Exceptions are not forwarded in calling chain (propagated).
Program which describes that checked exceptions are not propagated

1. class Simple{  
2.   void m(){  
3.     throw new java.io.IOException("device error");//checked exception  
4.   }  
5.   void n(){  
6.     m();  
7.   }  
8.   void p(){  
9.    try{  
10.     n();  
11.    }catch(Exception e){System.out.println("exception handeled");}  
12.   }  
13.   public static void main(String args[]){  
14.    Simple obj=new Simple();  
15.    obj.p();  
16.    System.out.println("normal flow");  
17.   }  
18. }  

Output:Compile Time Error

throws keyword:
The throws keyword is used to declare an exception. It gives an information to the programmer that there may occur an exception so it is better
for the programmer to provide the exception handling code so that normal flow can be maintained.

Exception Handling is mainly used to handle the checked exceptions. If there occurs any unchecked exception such as NullPointerException, it is
programmers fault that he is not performing check up before the code being used.

Syntax of throws keyword:

1. void method_name() throws exception_class_name{  
2.  ...   
3. }  

Que) Which exception should we declare?


Ans) checked exception only, because:

 unchecked Exception: under your control so correct your code.


 error: beyond your control e.g. you are unable to do anything if there occurs VirtualMachineError or StackOverflowError.

Advantage of throws keyword:

Now Checked Exception can be propagated (forwarded in call stack).

Program which describes that checked exceptions can be propagated by throws keyword.

1. import java.io.IOException;  
2. class Simple{  
3.   void m()throws IOException{  
4.     throw new IOException("device error");//checked exception  
5.   }  
6.   void n()throws IOException{  
7.     m();  
8.   }  
9.   void p(){  
10.    try{  
11.     n();  
12.    }catch(Exception e){System.out.println("exception handled");}  
13.   }  
14.   public static void main(String args[]){  
15.    Simple obj=new Simple();  
16.    obj.p();  
17.    System.out.println("normal flow...");  
18.   }  
19. }  

Output:exception handled
normal flow...

Rule: If you are calling a method that declares an exception, you must either caught or declare the exception.
There are two cases:

1. Case1:You caught the exception i.e. handle the exception using try/catch.
2. Case2:You declare the exception i.e. specifying throws with the method.

Case1: You handle the exception

 In case you handle the exception, the code will be executed fine whether exception occurs during the program or not.

1. import java.io.*;  
2. class M{  
3.  void method()throws IOException{  
4.   throw new IOException("device error");  
5.  }  
6. }  
7.   
8.   
9. class Test{  
10.    public static void main(String args[]){  
11.     try{  
12.      Test t=new Test();  
13.      t.method();  
14.     }catch(Exception e){System.out.println("exception handled");}     
15.   
16.     System.out.println("normal flow...");  
17.   }  
18. }  

Output:exception handled
normal flow...

Case2: You declare the exception

 A)In case you declare the exception, if exception does not occur, the code will be executed fine.
 B)In case you declare the exception if exception occures, an exception will be thrown at runtime because throws does not handle the
exception.

A)Program if exception does not occur

1. import java.io.*;  
2. class M{  
3.  void method()throws IOException{  
4.   System.out.println("device operation performed");  
5.  }  
6. }  
7.   
8.   
9. class Test{  
10.    public static void main(String args[])throws IOException{//declare exception  
11.     Test t=new Test();  
12.     t.method();     
13.   
14.     System.out.println("normal flow...");  
15.   }  
16. }  

Output:device operation performed


normal flow...

B)Program if exception occurs

1. import java.io.*;  
2. class M{  
3.  void method()throws IOException{  
4.   throw new IOException("device error");  
5.  }  
6. }  
7.   
8.   
9. class Test{  
10.    public static void main(String args[])throws IOException{//declare exception  
11.     Test t=new Test();  
12.     t.method();     
13.   
14.     System.out.println("normal flow...");  
15.   }  
16. }  

Output:Runtime Exception

Difference between throw and throws:


1)throw is used to explicitly throw an exception. throws is used to declare an exception.
2)checked exception can not be propagated without throws. checked exception can be propagated with throws.

3)throw is followed by an instance. throws is followed by class.

4)throw is used within the method. throws is used with the method signature.

You can declare multiple exception e.g.


5)You cannot throw multiple exception
public void method()throws IOException,SQLException.

Que) Can we rethrow an exception?

Yes by throwing same exception in catch block.

ExceptionHandling with MethodOverriding


There are many rules if we talk about methodoverriding with exception handling. The Rules are as follows:

 If the superclass method does not declare an exception


o If the superclass method does not declare an exception, subclass overridden method cannot declare the checked exception but
it can declare unchecked exception.
 If the superclass method declares an exception
o If the superclass method declares an exception, subclass overridden method can declare same, subclass exception or no
exception but cannot declare parent exception.
If the superclass method does not declare an exception

1) Rule: If the superclass method does not declare an exception, subclass overridden method cannot declare the checked exception.

1. import java.io.*;  
2. class Parent{  
3.   void msg(){System.out.println("parent");}  
4. }  
5.   
6. class Child extends Parent{  
7.   void msg()throws IOException{  
8.     System.out.println("child");  
9.   }  
10.   public static void main(String args[]){  
11.    Parent p=new Child();  
12.    p.msg();  
13.   }  
14. }  

Output:Compile Time Error

2) Rule: If the superclass method does not declare an exception, subclass overridden method cannot declare the checked exception
but can declare unchecked exception.

1. import java.io.*;  
2. class Parent{  
3.   void msg(){System.out.println("parent");}  
4. }  
5.   
6. class Child extends Parent{  
7.   void msg()throws ArithmeticException{  
8.     System.out.println("child");  
9.   }  
10.   public static void main(String args[]){  
11.    Parent p=new Child();  
12.    p.msg();  
13.   }  
14. }  

Output:child

If the superclass method declares an exception

1) Rule: If the superclass method declares an exception, subclass overridden method can declare same, subclass exception or no
exception but cannot declare parent exception.

Example in case subclass overridden method declares parent exception

1. import java.io.*;  
2. class Parent{  
3.   void msg()throws ArithmeticException{System.out.println("parent");}  
4. }  
5.   
6. class Child extends Parent{  
7.   void msg()throws Exception{System.out.println("child");}  
8.   
9.   public static void main(String args[]){  
10.    Parent p=new Child();  
11.    try{  
12.    p.msg();  
13.    }catch(Exception e){}  
14.   }  
15. }  
Output:Compile Time Error

Example in case subclass overridden method declares same exception

1. import java.io.*;  
2. class Parent{  
3.   void msg()throws Exception{System.out.println("parent");}  
4. }  
5.   
6. class Child extends Parent{  
7.   void msg()throws Exception{System.out.println("child");}  
8.   
9.   public static void main(String args[]){  
10.    Parent p=new Child();  
11.    try{  
12.    p.msg();  
13.    }catch(Exception e){}  
14.   }  
15. }  

Output:child

Example in case subclass overridden method declares subclass exception

1. import java.io.*;  
2. class Parent{  
3.   void msg()throws Exception{System.out.println("parent");}  
4. }  
5.   
6. class Child extends Parent{  
7.   void msg()throws ArithmeticException{System.out.println("child");}  
8.   
9.   public static void main(String args[]){  
10.    Parent p=new Child();  
11.    try{  
12.    p.msg();  
13.    }catch(Exception e){}  
14.   }  
15. }  

Output:child

Example in case subclass overridden method declares no exception

1. import java.io.*;  
2. class Parent{  
3.   void msg()throws Exception{System.out.println("parent");}  
4. }  
5.   
6. class Child extends Parent{  
7.   void msg(){System.out.println("child");}  
8.   
9.   public static void main(String args[]){  
10.    Parent p=new Child();  
11.    try{  
12.    p.msg();  
13.    }catch(Exception e){}  
14.   }  
15. }  

Output:child
Custom Exception :
If you are creating your own Exception that is known as custom exception or user-defined exception.

1. <b><i>//Example of custom exception</i></b>  
2.   
3. class InvalidAgeException extends Exception{  
4.  InvalidAgeException(String s){  
5.   super(s);  
6.  }  
7. }  

1. class Excep13{  
2.   
3.    static void validate(int age)throws InvalidAgeException{  
4.      if(age<18)  
5.       throw new InvalidAgeException("not valid");  
6.      else  
7.       System.out.println("welcome to vote");  
8.    }  
9.      
10.    public static void main(String args[]){  
11.       try{  
12.       validate(13);  
13.       }catch(Exception m){System.out.println("Exception occured: "+m);}  
14.   
15.       System.out.println("rest of the code...");  
16.   }  
17. }  

Output:Exception occured: InvalidAgeException:not valid


rest of the code...

Nested classes (Inner classes)


1. Nested classes
2. Advantage of Nested classes
3. Difference between nested class and inner class
4. Types of Nested classes

A class declared inside a class is known as nested class. We use nested classes to logically group classes in one place so that it can be more
readable and maintainable code. Moreover, it can access all the members of outer class including private members.
Syntax of Nested class

1. class Outer_class_Name{  
2.  ...  
3.  class Nested_class_Name{  
4.   ...  
5.  }  
6.  ...  
7. }  

Do You Know ?
 What is the internal code generated by the compiler for member inner class ?
 What are the two ways to create annonymous inner class ?
 Can we access the non-final local variable inside the local inner class ?
 How to access the static nested class ?
 Can we define an interface within the class ?
 Can we define a class within the interface ?

Advantage of nested classes


There are basically three advantages of nested classes. They are

 Nested classes represent a special type of relationship that is it can access all the members (data members and methods) of outer class
including private.
 Nested classes can lead to more readable and maintainable code because it logically group classes in one place only.
 Code Optimization as we need less code to write.

Que) What is the difference between nested class and inner class?
Inner class is a part of nested class. Non-static nested classes are known as nested classes.
Types of Nested class:
There are two types of nested classes non-static and static nested classes.The non-static nested classes are also known as inner classes.

1. non-static nested class(inner class)


o a)Member inner class
o b)Annomynous inner class
o c)Local inner class
2. static nested class
What we will learn in Nested classes ?

 Nested class
 Member inner class
 Annonymous inner class
 Local Inner class
 static nested class
 Nested interface

1)Member inner class


A class that is declared inside a class but outside a method is known as member inner class.

Invocation of Member Inner class


1. From within the class
2. From outside the class

Example of member inner class that is invoked inside a class

In this example, we are invoking the method of member inner class from the display method of Outer class.

1. class Outer{  
2.  private int data=30;  
3.  class Inner{  
4.   void msg(){System.out.println("data is "+data);}  
5.  }  
6.    
7.  void display(){  
8.   Inner in=new Inner();  
9.   in.msg();  
10.  }  
11.  public static void main(String args[]){  
12.   Outer obj=new Outer();  
13.   obj.display();  
14.  }  
15. }  

Output:data is 30

Internal code generated by the compiler for member inner class:


The java compiler creates a class file named Outer$Inner in this case. The Member inner class have the reference of Outer class that is why it can
access all the data members of Outer class including private.

1. import java.io.PrintStream;  
2.   
3. class Outer$Inner  
4. {  
5.     final Outer this$0;  
6.     Outer$Inner()  
7.     {   super();  
8.         this$0 = Outer.this;  
9.     }  
10.   
11.     void msg()  
12.     {  
13.         System.out.println((new StringBuilder()).append("data is ")  
14.                     .append(Outer.access$000(Outer.this)).toString());  
15.     }  
16.   
17.  }  

Example of member inner class that is invoked outside a class

In this example, we are invoking the msg() method of Inner class from outside the outer class i.e. Test class.

1. <b><i>//Program of member inner class that is invoked outside a class</i></b>  
2.   
3. class Outer{  
4.   private int data=30;  
5.   class Inner{  
6.    void msg(){System.out.println("data is"+data);}  
7.   }  
8. }  
9.   
10. class Test{  
11.  public static void main(String args[]){  
12.   Outer obj=new Outer();  
13.   Outer.Inner in=obj.new Inner();  
14.   in.msg();  
15.   }  
16. }  

Output:data is 30

2)Annonymous inner class


A class that have no name is known as annomymous inner class.

Annonymous class can be created by:

1. Class (may be abstract class also).


2. Interface

Program of annonymous inner class by abstract class

1. abstract class Person{  
2.   abstract void eat();  
3. }  
4.   
5. class Emp{  
6.  public static void main(String args[]){  
7.   Person p=new Person(){  
8.   void eat(){System.out.println("nice fruits");}  
9.   };  
10.   
11.   p.eat();  
12.  }  
13. }  

Output:nice fruits

What happens behind this code?

1.   Person p=new Person(){  
2.   void eat(){System.out.println("nice fruits");}  
3.   };  
4.   
5.  }  
6. }  

1. A class is created but its name is decided by the compiler which extends the Person class and provides the implementation of the eat()
method.
2. An object of Annonymous class is created that is reffered by p reference variable of Person type. As you know well that Parent class
reference variable can refer the object of Child class.

The internal code generated by the compiler for annonymous inner class

1. import java.io.PrintStream;  
2. static class Emp$1 extends Person  
3. {  
4.    Emp$1(){}  
5.   
6.    void eat()  
7.     {  
8.         System.out.println("nice fruits");  
9.     }  
10. }  

Program of annonymous inner class by interface

1. interface Eatable{  
2.  void eat();  
3. }  
4.   
5. class Emp{  
6.  public static void main(String args[]){  
7.    
8.  Eatable e=new Eatable(){  
9.   public void eat(){System.out.println("nice fruits");}  
10.  };  
11.  e.eat();  
12.  }  
13. }  

Output:nice fruits

What does the compiler for annonymous inner class created by interface
It performs two main tasks behind this code:

1.   Eatable p=new Eatable(){  
2.   void eat(){System.out.println("nice fruits");}  
3.   };  
4.   
5.  }  
6. }  

1. A class is created but its name is decided by the compiler which implements the Eatable interface and provides the implementation of
the eat() method.
2. An object of Annonymous class is created that is reffered by p reference variable of Eatable type. As you know well that Parent class
reference variable can refer the object of Child class.

The internal code generated by the compiler for annonymous inner class created by interface

1. import java.io.PrintStream;  
2. static class Emp$1 implements Eatable  
3. {  
4. Emp$1(){}  
5.   
6. void eat(){System.out.println("nice fruits");}  
7. }  

3)Local inner class


A class that is created inside a method is known as local inner class. If you want to invoke the methods of local inner class, you must instantiate
this class inside the method.

Program of local inner class

1. class Simple{  
2.  private int data=30;//instance variable  
3.  void display(){  
4.   class Local{  
5.    void msg(){System.out.println(data);}  
6.   }  
7.   Local l=new Local();  
8.   l.msg();  
9.  }  
10.  public static void main(String args[]){  
11.   Simple obj=new Simple();  
12.   obj.display();  
13.  }  
14. }  

Output:30

Internal code generated by the compiler for local inner class


In such case, compiler creates a class named Simple$1Local that have the reference of the outer class.

1. import java.io.PrintStream;  
2. class Simple$1Local  
3. {  
4.     final Simple this$0;  
5.   
6.     Simple$1Local()  
7.     {     
8.         super();  
9.         this$0 = Simple.this;  
10.     }  
11.     void msg()  
12.     {  
13.         System.out.println(Simple.access$000(Simple.this));  
14.     }  
15.    
16. }  

Rule: Local variable can't be private, public or protected.

Rules for Local Inner class


1) Local inner class cannot be invoked from outside the method.

2) Local inner class cannot access non-final local variable.

Program of accessing non-final local variable in local inner class

1. class Simple{  
2.  private int data=30;//instance variable  
3.  void display(){  
4.   int value=50;//local variable must be final  
5.   class Local{  
6.    void msg(){System.out.println(value);}//C.T.Error  
7.   }  
8.   Local l=new Local();  
9.   l.msg();  
10.  }  
11.  public static void main(String args[]){  
12.   Simple obj=new Simple();  
13.   obj.display();  
14.  }  
15. }  

Output:Compile Time Error


Program of accessing final local variable in local inner class

1. class Simple{  
2.  private int data=30;//instance variable  
3.  void display(){  
4.   final int value=50;//local variable must be final  
5.   class Local{  
6.    void msg(){System.out.println(data+" "+value);}//ok  
7.   }  
8.   Local l=new Local();  
9.   l.msg();  
10.  }  
11.  public static void main(String args[]){  
12.   Simple obj=new Simple();  
13.   obj.display();  
14.  }  
15. }  

Output:30 50

4)static nested class


A static class that is created inside a class is known as static nested class. It cannot access the non-static members.

 It can access static data members of outer class including private.


 static nested class cannot access non-static (instance) data member or method.

Program of static nested class that have instance method

1. class Outer{  
2.   static int data=30;  
3.   
4.   static class Inner{  
5.    void msg(){System.out.println("data is "+data);}  
6.   }  
7.    
8.   public static void main(String args[]){  
9.   Outer.Inner obj=new Outer.Inner();  
10.   obj.msg();  
11.   }  
12. }  

Output:data is 30

In this example, you need to create the instance of static nested class because it has instance method msg(). But you don't need to create the
object of Outer class because nested class is static and static properties, methods or classes can be accessed without object.

Internal code generated by the compiler for static nested class

1. import java.io.PrintStream;  
2.   
3. static class Outer$Inner  
4. {  
5. Outer$Inner(){}  
6.   
7. void msg(){  
8. System.out.println((new StringBuilder()).append("data is ")  
9. .append(Outer.data).toString());  
10. }  
11.       
12. }  
Program of static nested class that have static method

1. class Outer{  
2.   static int data=30;  
3.   
4.   static class Inner{  
5.    static void msg(){System.out.println("data is "+data);}  
6.   }  
7.    
8.   public static void main(String args[]){  
9.   Outer.Inner.msg();//no need to create the instance of static nested class  
10.   }  
11. }  

Output:data is 30

Nested Interface
An interface which is declared within another interface or class is known as nested interface. The nested interfaces are used to group related
interfaces so that they can be easy to maintain. The nested interface must be referred by the outer interface or class. It can't be accessed
directly.

Points to remember for nested interfaces


There are given some points that should be remembered by the java programmer.

 Nested interface must be public if it is declared inside the interface but it can have any access modifier if declared within the class.
 Nested interfaces are declared static implicitely.
Syntax of nested interface which is declared within the interface

1. interface interface_name{  
2.  ...  
3.  interface nested_interface_name{  
4.   ...  
5.  }  
6. }  
7.    

Syntax of nested interface which is declared within the class

1. class class_name{  
2.  ...  
3.  interface nested_interface_name{  
4.   ...  
5.  }  
6. }  
7.    

Example of nested interface which is declared within the interface


In this example, we are going to learn how to declare the nested interface and how we can access it.

1. interface Showable{  
2.   void show();  
3.   interface Message{  
4.    void msg();  
5.   }  
6. }  
7.   
8. class Test implements Showable.Message{  
9.  public void msg(){System.out.println("Hello nested interface");}  
10.   
11.  public static void main(String args[]){  
12.   Showable.Message message=new Test();//upcasting here  
13.   message.msg();  
14.  }  
15. }  

download the example of nested interface


Output:hello nested interface
As you can see in the above example, we are acessing the Message interface by its outer interface Showable because it cannot be accessed
directly. It is just like almirah inside the room, we cannot access the almirah directly because we must enter the room first. In collection
frameword, sun microsystem has provided a nested interface Entry. Entry is the subinterface of Map i.e. accessed by Map.Entry.

Internal code generated by the java compiler for nested interface Message
The java compiler internally creates public and static interface as displayed below:.

1. public static interface Showable$Message  
2. {  
3.   public abstract void msg();  
4. }  

Example of nested interface which is declared within the class


Let's see how can we define an interface inside the class and how can we access it.

1. class A{  
2.   interface Message{  
3.    void msg();  
4.   }  
5. }  
6.   
7. class Test implements A.Message{  
8.  public void msg(){System.out.println("Hello nested interface");}  
9.   
10.  public static void main(String args[]){  
11.   A.Message message=new Test();//upcasting here  
12.   message.msg();  
13.  }  
14. }  

Output:hello nested interface

Can we define a class inside the interface ?


Yes, Ofcourse! If we define a class inside the interface, java compiler creates a static nested class. Let's see how can we define a class within the
interface:

1. interface M{  
2.   class A{}  
3. }  

Multithreading in Java
Multithreading is a process of executing multiple threads simultaneously.

Thread is basically a lightweight subprocess, a smallest unit of processing. Multiprocessing and multithreading, both are used to achieve
multitasking. But we use multithreading than mulitprocessing because threads share a common memory area. They don't allocate separate
memory area so save memory, and context-switching between the threads takes less time than processes.

Multithreading is mostly used in games, animation etc.

Multitasking
Multitasking is a process of executing multiple tasks simultaneously. We use multitasking to utilize the CPU. Multitasking can be achieved by two
ways:

 Process-based Multitasking(Multiprocessing)
 Thread-based Multitasking(Multithreading)

1)Process-based Multitasking (Multiprocessing)


 Each process have its own address in memory i.e. each process allocates separate memory area.
 Process is heavyweight.
 Cost of communication between the process is high.
 Switching from one process to another require some time for saving and loading registers, memory maps, updating lists etc.

2)Thread-based Multitasking (Multithreading)


 Threads share the same address space.
 Thread is lightweight.
 Cost of communication between the thread is low.
 Note:At least one process is required for each thread.

What is Thread?
A thread is a lightweight subprocess, a smallest unit of processing. It is a separate path of execution. It shares the memory area of process.
As shown in the above figure, thread is executed inside the process. There is context-switching between the threads. There can be multiple
processes inside the OS and one process can have multiple threads.

Note:At a time only one thread is executed.

Do You Know ?

 Why your class, which extends the Thread class, object is treated as thread ? Who is responsible for it ?
 How to perform two tasks by two threads ?
 How to perform multithreading by annonymous class ?
 What is the Thread Schedular and what is the difference between preemptive scheduling and time slicing ?
 What happens if we start a thread twice ?
 What happens if we call the run() method instead of start() method ?
 What is the purpose of join method ?
 Why JVM terminates the daemon thread if there is no user threads remaining ?
 What is the shutdown hook?
 What is garbage collection ?
 What is the purpose of finalize() method ?
 What does gc() method ?
 What is synchronization and why use synchronization ?
 What is the difference between synchronized method and synchronized block ?
 What are the two ways to perform static synchronization ?
 What is deadlock and when it can occur ?
 What is interthread-communication or cooperation ?

What we will learn in Multithreading ?

 Multithreading
 Life Cycle of a Thread
 Two ways to create a Thread
 How to perform multiple tasks by multiple threads
 Thread Schedular
 Sleeping a thread
 Can we start a thread twice ?
 What happens if we call the run() method instead of start() method ?
 Joining a thread
 Naming a thread
 Priority of a thread
 Daemon Thread
 ShutdownHook
 Garbage collection
 Synchronization with synchronized method
 Synchronized block
 Static synchronization
 Deadlock
 Inter-thread communication
Life cycle of a Thread (Thread States)
1. Life cycle of a thread
1. New
2. Runnable
3. Running
4. Non-Runnable (Blocked)
5. Terminated

A thread can be in one of the five states in the thread. According to sun, there is only 4 states new, runnable, non-runnable and terminated.
There is no running state. But for better understanding the threads, we are explaining it in the 5 states. The life cycle of the thread is controlled
by JVM. The thread states are as follows:

1. New
2. Runnable
3. Running
4. Non-Runnable (Blocked)
5. Terminated
1)New
The thread is in new state if you create an instance of Thread class but before the invocation of start() method.

2)Runnable
The thread is in runnable state after invocation of start() method, but the thread scheduler has not selected it to be the running thread.
3)Running
The thread is in running state if the thread scheduler has selected it.

4)Non-Runnable (Blocked)
This is the state when the thread is still alive, but is currently not eligible to run.

5)Terminated
A thread is in terminated or dead state when its run() method exits.

How to create thread:


There are two ways to create a thread:

1. By extending Thread class


2. By implementing Runnable interface.

Thread class:
Thread class provide constructors and methods to create and perform operations on a thread.Thread class extends Object class and implements
Runnable interface.

Commonly used Constructors of Thread class:


 Thread()
 Thread(String name)
 Thread(Runnable r)
 Thread(Runnable r,String name)
Commonly used methods of Thread class:
1. public void run(): is used to perform action for a thread.
2. public void start(): starts the execution of the thread.JVM calls the run() method on the thread.
3. public void sleep(long miliseconds): Causes the currently executing thread to sleep (temporarily cease execution) for the specified
number of milliseconds.
4. public void join(): waits for a thread to die.
5. public void join(long miliseconds): waits for a thread to die for the specified miliseconds.
6. public int getPriority(): returns the priority of the thread.
7. public int setPriority(int priority): changes the priority of the thread.
8. public String getName(): returns the name of the thread.
9. public void setName(String name): changes the name of the thread.
10. public Thread currentThread(): returns the reference of currently executing thread.
11. public int getId(): returns the id of the thread.
12. public Thread.State getState(): returns the state of the thread.
13. public boolean isAlive(): tests if the thread is alive.
14. public void yield(): causes the currently executing thread object to temporarily pause and allow other threads to execute.
15. public void suspend(): is used to suspend the thread(depricated).
16. public void resume(): is used to resume the suspended thread(depricated).
17. public void stop(): is used to stop the thread(depricated).
18. public boolean isDaemon(): tests if the thread is a daemon thread.
19. public void setDaemon(boolean b): marks the thread as daemon or user thread.
20. public void interrupt(): interrupts the thread.
21. public boolean isInterrupted(): tests if the thread has been interrupted.
22. public static boolean interrupted(): tests if the current thread has been interrupted.

Runnable interface:
The Runnable interface should be implemented by any class whose instances are intended to be executed by a thread. Runnable interface have
only one method named run().

1. public void run(): is used to perform action for a thread.


Starting a thread:
start() method of Thread class is used to start a newly created thread. It performs following tasks:

 A new thread starts(with new callstack).


 The thread moves from New state to the Runnable state.
 When the thread gets a chance to execute, its target run() method will run.

1)By extending Thread class:

1. class Multi extends Thread{  
2. public void run(){  
3. System.out.println("thread is running...");  
4. }  
5. public static void main(String args[]){  
6. Multi t1=new Multi();  
7. t1.start();  
8.  }  
9. }  

Output:thread is running...

Who makes your class object as thread object?


Thread class constructor allocates a new thread object.When you create object of Multi class,your class constructor is invoked(provided by
Compiler) fromwhere Thread class constructor is invoked(by super() as first statement).So your Multi class object is thread object now.
2)By implementing the Runnable interface:

1. class Multi3 implements Runnable{  
2. public void run(){  
3. System.out.println("thread is running...");  
4. }  
5.   
6. public static void main(String args[]){  
7. Multi3 m1=new Multi3();  
8. Thread t1 =new Thread(m1);  
9. t1.start();  
10.  }  
11. }  

Output:thread is running...
If you are not extending the Thread class,your class object would not be treated as a thread object.So you need to explicitely create Thread class
object.We are passing the object of your class that implements Runnable so that your class run() method may execute.

How to perform single task by multiple threads?


If you have to perform single task by many threads, have only one run() method.For example:

1. //<b><i>Program of performing single task by multiple threads</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.    System.out.println("task one");  
6.  }  
7.  public static void main(String args[]){  
8.   Multi t1=new Multi();  
9.   Multi t2=new Multi();  
10.   Multi t3=new Multi();  
11.   
12.   t1.start();  
13.   t2.start();  
14.   t3.start();  
15.  }  
16. }  

Output:task one
task one
task one

1. //<b><i>Program of performing single task by multiple threads</i></b>  
2.   
3. class Multi3 implements Runnable{  
4. public void run(){  
5. System.out.println("task one");  
6. }  
7.   
8. public static void main(String args[]){  
9. Thread t1 =new Thread(new Multi3());//passing annonymous object of Multi3 class  
10. Thread t2 =new Thread(new Multi3());  
11.   
12. t1.start();  
13. t2.start();  
14.   
15.  }  
16. }  

Output:task one
task one
Note: Each thread run in a separate callstack.

How to perform multiple tasks by multiple threads (multtasking in multithreading)?


If you have to perform multiple tasks by multiple threads,have multiple run() methods.For example:

1. //<b><i>Program of performing two tasks by two threads</i></b>  
2.   
3. class Simple1 extends Thread{  
4.  public void run(){  
5.    System.out.println("task one");  
6.  }  
7. }  
8.   
9. class Simple2 extends Thread{  
10.  public void run(){  
11.    System.out.println("task two");  
12.  }  
13. }  
14.   
15.  class Test{  
16.  public static void main(String args[]){  
17.   Simple1 t1=new Simple1();  
18.   Simple2 t2=new Simple2();  
19.   
20.   t1.start();  
21.   t2.start();  
22.  }  
23. }  

Output:task one
task two

Same example as above by annonymous class that extends Thread class:

1. //<b><i>Program of performing two tasks by two threads</i></b>  
2.   
3. class Test{  
4.  public static void main(String args[]){  
5.   Thread t1=new Thread(){  
6.     public void run(){  
7.       System.out.println("task one");  
8.     }  
9.   };  
10.   Thread t2=new Thread(){  
11.     public void run(){  
12.       System.out.println("task two");  
13.     }  
14.   };  
15.   
16.   
17.   t1.start();  
18.   t2.start();  
19.  }  
20. }  

Output:task one
task two

Same example as above by annonymous class that implements Runnable interface:

1. //<b><i>Program of performing two tasks by two threads</i></b>  
2.   
3. class Test{  
4.  public static void main(String args[]){  
5.   Runnable r1=new Runnable(){  
6.     public void run(){  
7.       System.out.println("task one");  
8.     }  
9.   };  
10.   
11.   Runnable r2=new Runnable(){  
12.     public void run(){  
13.       System.out.println("task two");  
14.     }  
15.   };  
16.       
17.   Thread t1=new Thread(r1);  
18.   Thread t2=new Thread(r1);  
19.   
20.   t1.start();  
21.   t2.start();  
22.  }  
23. }  

Output:task one
task two

The Thread Schedular:


 The thread scheduler is the part of the JVM that decides which thread should run.
 There is no guarantee that which runnable thread will be chosen to run by the thread schedular.
 Only one thread at a time can run in a single process.
 The thread schedular mainly uses preemptive or time slicing scheduling to schedule the threads.

What is the difference between preemptive scheduling and time slicing?


Under preemptive scheduling, the highest priority task executes until it enters the waiting or dead states or a higher priority task comes into
existence. Under time slicing, a task executes for a predefined slice of time and then reenters the pool of ready tasks. The scheduler then
determines which task should execute next, based on priority and other factors.

Sleeping a thread (sleep() method):


The sleep() method of Thread class is used to sleep a thread for the specified time.Syntax:
Syntax of sleep() method:
The Thread class provides two methods for sleeping a thread:

 public static void sleep(long miliseconds)throws InterruptedException


 public static void sleep(long miliseconds, int nanos)throws InterruptedException

1. //<b><i>Program of sleep() method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<5;i++){  
6.     try{Thread.sleep(500);}catch(InterruptedException e){System.out.println(e);}  
7.     System.out.println(i);  
8.   }  
9.  }  
10.  public static void main(String args[]){  
11.   Multi t1=new Multi();  
12.   Multi t2=new Multi();  
13.    
14.   t1.start();  
15.   t2.start();  
16.  }  
17. }  

1. <strong>Output:</strong>1  
2.        1  
3.        2  
4.        2  
5.        3  
6.        3  
7.        4  
8.        4  
9.        5  
10.        5  

As you know well that at a time only one thread is executed. If you sleep a thread for the specified time,the thread shedular picks up another
thread and so on.

Can we start a thread twice?


No. After staring a thread, it can never be started again. If you does so, an IllegalThreadStateException is thrown. For Example:

1. class Multi extends Thread{  
2.  public void run(){  
3.    System.out.println("running...");  
4.  }  
5.  public static void main(String args[]){  
6.   Multi t1=new Multi();  
7.   t1.start();  
8.   t1.start();  
9.  }  
10. }  

1. <strong>Output:</strong>running  
2.        Exception in thread "main" java.lang.IllegalThreadStateException  

What if we call run() method directly instead start() method?


 Each thread starts in a separate call stack.
 Invoking the run() method from main thread, the run() method goes onto the current call stack rather than at the beginning of a
new call stack.

1. class Multi extends Thread{  
2.  public void run(){  
3.    System.out.println("running...");  
4.  }  
5.  public static void main(String args[]){  
6.   Multi t1=new Multi();  
7.   t1.run();//fine, but does not start a separate call stack  
8.  }  
9. }  

1. <strong>Output:</strong>running...  

1. //<b><i>Problem if you direct call run() method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<5;i++){  
6.     try{Thread.sleep(500);}catch(InterruptedException e){System.out.println(e);}  
7.     System.out.println(i);  
8.   }  
9.  }  
10.  public static void main(String args[]){  
11.   Multi t1=new Multi();  
12.   Multi t2=new Multi();  
13.    
14.   t1.run();  
15.   t2.run();  
16.  }  
17. }  

Output:1
2
3
4
5
1
2
3
4
5

As you can see in the above program that there is no context-switching because here t1 and t2 will be treated as normal object not
thread object.

The join() method:


The join() method waits for a thread to die. In other words, it causes the currently running threads to stop executing until the thread it joins with
completes its task.

Syntax:
public void join()throws InterruptedException

public void join(long miliseconds)throws InterruptedException

1. //<b><i>Example of join() method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<=5;i++){  
6.    try{  
7.     Thread.sleep(500);  
8.    }catch(Exception e){System.out.println(e);}  
9.   System.out.println(i);  
10.   }  
11.  }  
12. public static void main(String args[]){  
13.  Multi t1=new Multi();  
14.  Multi t2=new Multi();  
15.  Multi t3=new Multi();  
16.  t1.start();  
17.  try{  
18.   t1.join();  
19.  }catch(Exception e){System.out.println(e);}  
20.   
21.  t2.start();  
22.  t3.start();  
23.  }  
24. }  
Output:1
2
3
4
5
1
1
2
2
3
3
4
4
5
5

As you can see in the above example,when t1 completes its task then t2 and t3 starts executing.

1. //<b><i>Example of join(long miliseconds) method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<=5;i++){  
6.    try{  
7.     Thread.sleep(500);  
8.    }catch(Exception e){System.out.println(e);}  
9.   System.out.println(i);  
10.   }  
11.  }  
12. public static void main(String args[]){  
13.  Multi t1=new Multi();  
14.  Multi t2=new Multi();  
15.  Multi t3=new Multi();  
16.  t1.start();  
17.  try{  
18.   t1.join(1500);  
19.  }catch(Exception e){System.out.println(e);}  
20.   
21.  t2.start();  
22.  t3.start();  
23.  }  
24. }  

Output:1
2
3
1
4
1
2
5
2
3
3
4
4
5
5

In the above example,when t1 is completes its task for 1500 miliseconds(3 times) then t2 and t3 starts executing.

getName(),setName(String) and getId() method:


public String getName()

public void setName(String name)

public long getId()


1. class Multi6 extends Thread{  
2.   public void run(){  
3.    System.out.println("running...");  
4.   }  
5.  public static void main(String args[]){  
6.   Multi6 t1=new Multi6();  
7.   Multi6 t2=new Multi6();  
8.   System.out.println("Name of t1:"+t1.getName());  
9.   System.out.println("Name of t2:"+t2.getName());  
10.   System.out.println("id of t1:"+t1.getId());  
11.   
12.   t1.start();  
13.   t2.start();  
14.   
15.   t1.setName("Sonoo Jaiswal");  
16.   System.out.println("After changing name of t1:"+t1.getName());  
17.  }  
18. }  

Output:Name of t1:Thread-0
Name of t2:Thread-1
id of t1:8
running...
After changling name of t1:Sonoo Jaiswal
running...

The currentThread() method:


The currentThread() method returns a reference to the currently executing thread object.
Syntax:
public static Thread currentThread()

1. //<b><i>Example of currentThread() method</i></b>  
2.   
3. class Multi6 extends Thread{  
4.  public void run(){  
5.   System.out.println(Thread.currentThread().getName());  
6.  }  
7.  }  
8.  public static void main(String args[]){  
9.   Multi6 t1=new Multi6();  
10.   Multi6 t2=new Multi6();  
11.   
12.   t1.start();  
13.   t2.start();  
14.  }  
15. }  

Output:Thread-0
Thread-1

Naming a thread:
The Thread class provides methods to change and get the name of a thread.

1. public String getName(): is used to return the name of a thread.


2. public void setName(String name): is used to change the name of a thread.

Example of naming a thread:

1. class Multi6 extends Thread{  
2.   public void run(){  
3.    System.out.println("running...");  
4.   }  
5.  public static void main(String args[]){  
6.   Multi6 t1=new Multi6();  
7.   Multi6 t2=new Multi6();  
8.   System.out.println("Name of t1:"+t1.getName());  
9.   System.out.println("Name of t2:"+t2.getName());  
10.    
11.   t1.start();  
12.   t2.start();  
13.   
14.   t1.setName("Sonoo Jaiswal");  
15.   System.out.println("After changing name of t1:"+t1.getName());  
16.  }  
17. }  

Output:Name of t1:Thread-0
Name of t2:Thread-1
id of t1:8
running...
After changling name of t1:Sonoo Jaiswal
running...
The currentThread() method:
The currentThread() method returns a reference to the currently executing thread object.

Syntax of currentThread() method:

 public static Thread currentThread(): returns the reference of currently running thread.

Example of currentThread() method:

1. class Multi6 extends Thread{  
2.  public void run(){  
3.   System.out.println(Thread.currentThread().getName());  
4.  }  
5.  }  
6.  public static void main(String args[]){  
7.   Multi6 t1=new Multi6();  
8.   Multi6 t2=new Multi6();  
9.   
10.   t1.start();  
11.   t2.start();  
12.  }  
13. }  

Output:Thread-0
Thread-1

Priority of a Thread (Thread Priority):


Each thread have a priority. Priorities are represented by a number between 1 and 10. In most cases, thread schedular schedules the threads
according to their priority (known as preemptive scheduling). But it is not guaranteed because it depends on JVM specifification that which
sheduling it chooses.

3 constants defiend in Thread class:


1. public static int MIN_PRIORITY
2. public static int NORM_PRIORITY
3. public static int MAX_PRIORITY

Default priority of a thread is 5 (NORM_PRIORITY). The value of MIN_PRIORITY is 1 and the value of MAX_PRIORITY is 10.

Example of priority of a Thread:

1. class Multi10 extends Thread{  
2.  public void run(){  
3.    System.out.println("running thread name is:"+Thread.currentThread().getName());  
4.    System.out.println("running thread priority is:"+Thread.currentThread().getPriority());  
5.   
6.   }  
7.  public static void main(String args[]){  
8.   Multi10 m1=new Multi10();  
9.   Multi10 m2=new Multi10();  
10.   m1.setPriority(Thread.MIN_PRIORITY);  
11.   m2.setPriority(Thread.MAX_PRIORITY);  
12.   m1.start();  
13.   m2.start();  
14.    
15.  }  
16. }     

Output:running thread name is:Thread-0


running thread priority is:10
running thread name is:Thread-1
running thread priority is:1

Daemon Thread
There are two types of threads user thread and daemon thread. The daemon thread is a service provider thread. It provides services to the user
thread. Its life depends on the user threads i.e. when all the user threads dies, JVM termintates this thread automatically.

Points to remember for Daemon Thread:

 It provides services to user threads for background supporting tasks. It has no role in life than to serve user threads.
 Its life depends on user threads.
 It is a low priority thread.

Why JVM termintates the daemon thread if there is no user thread remaining?
The sole purpose of the daemon thread is that it provides services to user thread for background supporting task. If there is no user thread, why
should JVM keep running this thread. That is why JVM terminates the daemon thread if there is no user thread.

Methods for Daemon thread:


The java.lang.Thread class provides two methods related to daemon thread

 public void setDaemon(boolean status): is used to mark the current thread as daemon thread or user thread.
 public boolean isDaemon(): is used to check that current is daemon.

Simple example of Daemon thread:

1. class MyThread extends Thread{  
2.  public void run(){  
3.   System.out.println("Name: "+Thread.currentThread().getName());  
4.   System.out.println("Daemon: "+Thread.currentThread().isDaemon());  
5.  }  
6.   
7.  public static void main(String[] args){  
8.   MyThread t1=new MyThread();  
9.   MyThread t2=new MyThread();  
10.   t1.setDaemon(true);  
11.     
12.   t1.start();  
13.   t2.start();  
14.  }  
15. }  

Output:Name: thread-0
Daemon: true
Name: thread-1
Daemon: false

Note: If you want to make a user thread as Daemon, it must not be started otherwise it will throw IllegalThreadStateException.

1. class MyThread extends Thread{  
2.  public void run(){  
3.   System.out.println("Name: "+Thread.currentThread().getName());  
4.   System.out.println("Daemon: "+Thread.currentThread().isDaemon());  
5.  }  
6.   
7.  public static void main(String[] args){  
8.   MyThread t1=new MyThread();  
9.   MyThread t2=new MyThread();  
10.   t1.start();  
11.   t1.setDaemon(true);//will throw exception here  
12.   t2.start();  
13.  }  
14. }  

Output:exception in thread main: java.lang.IllegalThreadStateException

Thread Pooling in Java


Thread pool represents a group of worker threads that are waiting for the job. Here, threads are executed whenever they get the job.

In case of thread pool, a group of fixed size threads are created. A thread from the thread pool is pulled out and assigned a job by the
service provider. After completion of the job, thread is contained in the thread pool again.

Advantage of Thread Pool

Better performance It saves time because there is no need to create new thread.

Where is it used?

It is used in Servlet and JSP where container creates a thread pool to process the request.

Example of Java Thread Pool

Let's see a simple example of java thread pool using executors and ThreadPoolExecutor.

1. import java.util.concurrent.ExecutorService;  
2. import java.util.concurrent.Executors;  
3. class WorkerThread implements Runnable {  
4.     private String message;  
5.     public WorkerThread(String s){  
6.         this.message=s;  
7.     }  
8.    
9.     public void run() {  
10.         System.out.println(Thread.currentThread().getName()+" (Start) message = "+message);  
11.         processmessage();  
12.         System.out.println(Thread.currentThread().getName()+" (End)");  
13.     }  
14.   
15.     private void processmessage() {  
16.         try {  Thread.sleep(2000);  } catch (InterruptedException e) { e.printStackTrace(); }  
17.     }  
18. }  
19.   
20. public class SimpleThreadPool {  
21.      public static void main(String[] args) {  
22.         ExecutorService executor = Executors.newFixedThreadPool(5);  
23.         for (int i = 0; i < 10; i++) {  
24.             Runnable worker = new WorkerThread("" + i);  
25.             executor.execute(worker);  
26.           }  
27.         executor.shutdown();  
28.         while (!executor.isTerminated()) {   }  
29.   
30.         System.out.println("Finished all threads");  
31.     }  
32.    
33. }  

download this example


Output:

1. pool-1-thread-1 (Start) message = 0  
2. pool-1-thread-2 (Start) message = 1  
3. pool-1-thread-3 (Start) message = 2  
4. pool-1-thread-5 (Start) message = 4  
5. pool-1-thread-4 (Start) message = 3  
6. pool-1-thread-2 (End)  
7. pool-1-thread-2 (Start) message = 5  
8. pool-1-thread-1 (End)  
9. pool-1-thread-1 (Start) message = 6  
10. pool-1-thread-3 (End)  
11. pool-1-thread-3 (Start) message = 7  
12. pool-1-thread-4 (End)  
13. pool-1-thread-4 (Start) message = 8  
14. pool-1-thread-5 (End)  
15. pool-1-thread-5 (Start) message = 9  
16. pool-1-thread-2 (End)  
17. pool-1-thread-1 (End)  
18. pool-1-thread-4 (End)  
19. pool-1-thread-3 (End)  
20. pool-1-thread-5 (End)  
21. Finished all threads  

Shutdown Hook
The shutdown hook can be used to perform cleanup resource or save the state when JVM shuts down normally or abruptly. Performing clean
resource means closing log file, sending some alerts or something else. So if you want to execute some code before JVM shuts down, use
shutdown hook.
When does the JVM shut down?
The JVM shuts down when:

 user presses ctrl+c on the command prompt


 System.exit(int) method is invoked
 user logoff
 user shutdown etc.

The addShutdownHook(Runnable r) method


The addShutdownHook() method of Runtime class is used to register the thread with the Virtual Machine. Syntax:

1. public void addShutdownHook(Runnable r){}  

The object of Runtime class can be obtained by calling the static factory method getRuntime(). For example:

Runtime r = Runtime.getRuntime();

Factory method
The method that returns the instance of a class is known as factory method.

Simple example of Shutdown Hook

1. class MyThread extends Thread{  
2.     public void run(){  
3.         System.out.println("shut down hook task completed..");  
4.     }  
5. }  
6.   
7. public class Shutdown {  
8. public static void main(String[] args)throws Exception {  
9.   
10. Runtime r=Runtime.getRuntime();  
11. r.addShutdownHook(new MyThread());  
12.       
13. System.out.println("Now main sleeping... press ctrl+c to exit");  
14. try{Thread.sleep(3000);}catch (Exception e) {}  
15. }  
16. }  

Output:Now main sleeping... press ctrl+c to exit


shut down hook task completed..

Note: The shutdown sequence can be stopped by invoking the halt(int) method of Runtime class.

Same example of Shutdown Hook by annonymous class:

1. public class Shutdown {  
2. public static void main(String[] args)throws Exception {  
3.   
4. Runtime r=Runtime.getRuntime();  
5.   
6. r.addShutdownHook(new Runnable(){  
7. public void run(){  
8.     System.out.println("shut down hook task completed..");  
9.     }  
10. }  
11. );  
12.       
13. System.out.println("Now main sleeping... press ctrl+c to exit");  
14. try{Thread.sleep(3000);}catch (Exception e) {}  
15. }  
16. }  

Output:Now main sleeping... press ctrl+c to exit


shut down hook task completed..

How to perform single task by multiple threads?


If you have to perform single task by many threads, have only one run() method.For example:

1. //<b><i>Program of performing single task by multiple threads</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.    System.out.println("task one");  
6.  }  
7.  public static void main(String args[]){  
8.   Multi t1=new Multi();  
9.   Multi t2=new Multi();  
10.   Multi t3=new Multi();  
11.   
12.   t1.start();  
13.   t2.start();  
14.   t3.start();  
15.  }  
16. }  
Output:task one
task one
task one

1. //<b><i>Program of performing single task by multiple threads</i></b>  
2.   
3. class Multi3 implements Runnable{  
4. public void run(){  
5. System.out.println("task one");  
6. }  
7.   
8. public static void main(String args[]){  
9. Thread t1 =new Thread(new Multi3());//passing annonymous object of Multi3 class  
10. Thread t2 =new Thread(new Multi3());  
11.   
12. t1.start();  
13. t2.start();  
14.   
15.  }  
16. }  

Output:task one
task one
Note: Each thread run in a separate callstack.

How to perform multiple tasks by multiple threads (multtasking in multithreading)?


If you have to perform multiple tasks by multiple threads,have multiple run() methods.For example:

1. //<b><i>Program of performing two tasks by two threads</i></b>  
2.   
3. class Simple1 extends Thread{  
4.  public void run(){  
5.    System.out.println("task one");  
6.  }  
7. }  
8.   
9. class Simple2 extends Thread{  
10.  public void run(){  
11.    System.out.println("task two");  
12.  }  
13. }  
14.   
15.  class Test{  
16.  public static void main(String args[]){  
17.   Simple1 t1=new Simple1();  
18.   Simple2 t2=new Simple2();  
19.   
20.   t1.start();  
21.   t2.start();  
22.  }  
23. }  

Output:task one
task two

Same example as above by annonymous class that extends Thread class:

1. //<b><i>Program of performing two tasks by two threads</i></b>  
2.   
3. class Test{  
4.  public static void main(String args[]){  
5.   Thread t1=new Thread(){  
6.     public void run(){  
7.       System.out.println("task one");  
8.     }  
9.   };  
10.   Thread t2=new Thread(){  
11.     public void run(){  
12.       System.out.println("task two");  
13.     }  
14.   };  
15.   
16.   
17.   t1.start();  
18.   t2.start();  
19.  }  
20. }  

Output:task one
task two

Same example as above by annonymous class that implements Runnable interface:

1. //<b><i>Program of performing two tasks by two threads</i></b>  
2.   
3. class Test{  
4.  public static void main(String args[]){  
5.   Runnable r1=new Runnable(){  
6.     public void run(){  
7.       System.out.println("task one");  
8.     }  
9.   };  
10.   
11.   Runnable r2=new Runnable(){  
12.     public void run(){  
13.       System.out.println("task two");  
14.     }  
15.   };  
16.       
17.   Thread t1=new Thread(r1);  
18.   Thread t2=new Thread(r1);  
19.   
20.   t1.start();  
21.   t2.start();  
22.  }  
23. }  

Output:task one
task two

The Thread Schedular:


 The thread scheduler is the part of the JVM that decides which thread should run.
 There is no guarantee that which runnable thread will be chosen to run by the thread schedular.
 Only one thread at a time can run in a single process.
 The thread schedular mainly uses preemptive or time slicing scheduling to schedule the threads.

What is the difference between preemptive scheduling and time slicing?


Under preemptive scheduling, the highest priority task executes until it enters the waiting or dead states or a higher priority task comes into
existence. Under time slicing, a task executes for a predefined slice of time and then reenters the pool of ready tasks. The scheduler then
determines which task should execute next, based on priority and other factors.

Sleeping a thread (sleep() method):


The sleep() method of Thread class is used to sleep a thread for the specified time.Syntax:
Syntax of sleep() method:
The Thread class provides two methods for sleeping a thread:

 public static void sleep(long miliseconds)throws InterruptedException


 public static void sleep(long miliseconds, int nanos)throws InterruptedException

1. //<b><i>Program of sleep() method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<5;i++){  
6.     try{Thread.sleep(500);}catch(InterruptedException e){System.out.println(e);}  
7.     System.out.println(i);  
8.   }  
9.  }  
10.  public static void main(String args[]){  
11.   Multi t1=new Multi();  
12.   Multi t2=new Multi();  
13.    
14.   t1.start();  
15.   t2.start();  
16.  }  
17. }  

1. <strong>Output:</strong>1  
2.        1  
3.        2  
4.        2  
5.        3  
6.        3  
7.        4  
8.        4  
9.        5  
10.        5  

As you know well that at a time only one thread is executed. If you sleep a thread for the specified time,the thread shedular picks up another
thread and so on.

Can we start a thread twice?


No. After staring a thread, it can never be started again. If you does so, an IllegalThreadStateException is thrown. For Example:

1. class Multi extends Thread{  
2.  public void run(){  
3.    System.out.println("running...");  
4.  }  
5.  public static void main(String args[]){  
6.   Multi t1=new Multi();  
7.   t1.start();  
8.   t1.start();  
9.  }  
10. }  

1. <strong>Output:</strong>running  
2.        Exception in thread "main" java.lang.IllegalThreadStateException  

What if we call run() method directly instead start() method?


 Each thread starts in a separate call stack.
 Invoking the run() method from main thread, the run() method goes onto the current call stack rather than at the beginning of a
new call stack.

1. class Multi extends Thread{  
2.  public void run(){  
3.    System.out.println("running...");  
4.  }  
5.  public static void main(String args[]){  
6.   Multi t1=new Multi();  
7.   t1.run();//fine, but does not start a separate call stack  
8.  }  
9. }  

1. <strong>Output:</strong>running...  

1. //<b><i>Problem if you direct call run() method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<5;i++){  
6.     try{Thread.sleep(500);}catch(InterruptedException e){System.out.println(e);}  
7.     System.out.println(i);  
8.   }  
9.  }  
10.  public static void main(String args[]){  
11.   Multi t1=new Multi();  
12.   Multi t2=new Multi();  
13.    
14.   t1.run();  
15.   t2.run();  
16.  }  
17. }  

Output:1
2
3
4
5
1
2
3
4
5

As you can see in the above program that there is no context-switching because here t1 and t2 will be treated as normal object not
thread object.

The join() method:


The join() method waits for a thread to die. In other words, it causes the currently running threads to stop executing until the thread it joins with
completes its task.

Syntax:
public void join()throws InterruptedException

public void join(long miliseconds)throws InterruptedException

1. //<b><i>Example of join() method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<=5;i++){  
6.    try{  
7.     Thread.sleep(500);  
8.    }catch(Exception e){System.out.println(e);}  
9.   System.out.println(i);  
10.   }  
11.  }  
12. public static void main(String args[]){  
13.  Multi t1=new Multi();  
14.  Multi t2=new Multi();  
15.  Multi t3=new Multi();  
16.  t1.start();  
17.  try{  
18.   t1.join();  
19.  }catch(Exception e){System.out.println(e);}  
20.   
21.  t2.start();  
22.  t3.start();  
23.  }  
24. }  
Output:1
2
3
4
5
1
1
2
2
3
3
4
4
5
5

As you can see in the above example,when t1 completes its task then t2 and t3 starts executing.

1. //<b><i>Example of join(long miliseconds) method</i></b>  
2.   
3. class Multi extends Thread{  
4.  public void run(){  
5.   for(int i=1;i<=5;i++){  
6.    try{  
7.     Thread.sleep(500);  
8.    }catch(Exception e){System.out.println(e);}  
9.   System.out.println(i);  
10.   }  
11.  }  
12. public static void main(String args[]){  
13.  Multi t1=new Multi();  
14.  Multi t2=new Multi();  
15.  Multi t3=new Multi();  
16.  t1.start();  
17.  try{  
18.   t1.join(1500);  
19.  }catch(Exception e){System.out.println(e);}  
20.   
21.  t2.start();  
22.  t3.start();  
23.  }  
24. }  

Output:1
2
3
1
4
1
2
5
2
3
3
4
4
5
5

In the above example,when t1 is completes its task for 1500 miliseconds(3 times) then t2 and t3 starts executing.

getName(),setName(String) and getId() method:


public String getName()

public void setName(String name)

public long getId()


1. class Multi6 extends Thread{  
2.   public void run(){  
3.    System.out.println("running...");  
4.   }  
5.  public static void main(String args[]){  
6.   Multi6 t1=new Multi6();  
7.   Multi6 t2=new Multi6();  
8.   System.out.println("Name of t1:"+t1.getName());  
9.   System.out.println("Name of t2:"+t2.getName());  
10.   System.out.println("id of t1:"+t1.getId());  
11.   
12.   t1.start();  
13.   t2.start();  
14.   
15.   t1.setName("Sonoo Jaiswal");  
16.   System.out.println("After changing name of t1:"+t1.getName());  
17.  }  
18. }  

Output:Name of t1:Thread-0
Name of t2:Thread-1
id of t1:8
running...
After changling name of t1:Sonoo Jaiswal
running...
Synchronization
Synchronization is the capabilility of control the access of multiple threads to any shared resource. Synchronization is better in case
we want only one thread can access the shared resource at a time.

Why use Synchronization?

The synchronization is mainly used to

1. To prevent thread interference.


2. To prevent consistency problem.

Types of Synchronization
There are two types of synchronization

1. Process Synchronization
2. Thread Synchronization

Here, we will discuss only thread synchronization.

Thread Synchronization

There are two types of thread synchronization mutual exclusive and inter-thread communication.

 Mutual Exclusive
1. Synchronized method.
2. Synchronized block.
3. static synchronization.
 Cooperation (Inter-thread communication)

Mutual Exclusive

Mutual Exclusive helps keep threads from interfering with one another while sharing data. This can be done by three ways in java:

1. by synchronized method
2. by synchronized block
3. by static synchronization

Understanding the concept of Lock


Synchronization is built around an internal entity known as the lock or monitor.Every object has an lock associated with it. By convention, a
thread that needs consistent access to an object's fields has to acquire the object's lock before accessing them, and then release the lock when
it's done with them.

From Java 5 the package java.util.concurrent.locks contains several lock implementations.


Understanding the problem without Synchronization

In this example, there is no synchronization, so output is inconsistent. Let's see the example:

1. Class Table{  
2.   
3. void printTable(int n){//method not synchronized  
4.    for(int i=1;i<=5;i++){  
5.      System.out.println(n*i);  
6.      try{  
7.       Thread.sleep(400);  
8.      }catch(Exception e){System.out.println(e);}  
9.    }  
10.   
11.  }  
12. }  
13.   
14. class MyThread1 extends Thread{  
15. Table t;  
16. MyThread1(Table t){  
17. this.t=t;  
18. }  
19. public void run(){  
20. t.printTable(5);  
21. }  
22.   
23. }  
24. class MyThread2 extends Thread{  
25. Table t;  
26. MyThread2(Table t){  
27. this.t=t;  
28. }  
29. public void run(){  
30. t.printTable(100);  
31. }  
32. }  
33.   
34. class Use{  
35. public static void main(String args[]){  
36. Table obj = new Table();//only one object  
37. MyThread1 t1=new MyThread1(obj);  
38. MyThread2 t2=new MyThread2(obj);  
39. t1.start();  
40. t2.start();  
41. }  
42. }  

Output: 5
100
10
200
15
300
20
400
25
500

Solution by synchronized method


 If you declare any method as synchronized, it is known as synchronized method.
 Synchronized method is used to lock an object for any shared resource.
 When a thread invokes a synchronized method, it automatically acquires the lock for that object and releases it when the method
returns.
1. <b><i>//Program of synchronized method</i></b>  
2.   
3. Class Table{  
4.   
5.  synchronized void printTable(int n){//synchronized method  
6.    for(int i=1;i<=5;i++){  
7.      System.out.println(n*i);  
8.      try{  
9.       Thread.sleep(400);  
10.      }catch(Exception e){System.out.println(e);}  
11.    }  
12.   
13.  }  
14. }  
15.   
16. class MyThread1 extends Thread{  
17. Table t;  
18. MyThread1(Table t){  
19. this.t=t;  
20. }  
21. public void run(){  
22. t.printTable(5);  
23. }  
24.   
25. }  
26. class MyThread2 extends Thread{  
27. Table t;  
28. MyThread2(Table t){  
29. this.t=t;  
30. }  
31. public void run(){  
32. t.printTable(100);  
33. }  
34. }  
35.   
36. class Use{  
37. public static void main(String args[]){  
38. Table obj = new Table();//only one object  
39. MyThread1 t1=new MyThread1(obj);  
40. MyThread2 t2=new MyThread2(obj);  
41. t1.start();  
42. t2.start();  
43. }  
44. }  

Output: 5
10
15
20
25
100
200
300
400
500

Same Example of synchronized method by using annonymous class

In this program, we have created the two threads by annonymous class, so less coding is required.

1. <b><i>//Program of synchronized method by using annonymous class</i></b>  
2.   
3. Class Table{  
4.   
5.  synchronized void printTable(int n){//synchronized method  
6.    for(int i=1;i<=5;i++){  
7.      System.out.println(n*i);  
8.      try{  
9.       Thread.sleep(400);  
10.      }catch(Exception e){System.out.println(e);}  
11.    }  
12.   
13.  }  
14. }  
15.   
16. class Use{  
17. public static void main(String args[]){  
18. final Table obj = new Table();//only one object  
19.   
20. MyThread1 t1=new MyThread1(){  
21. public void run(){  
22. obj.printTable(5);  
23. }  
24. };  
25. MyThread1 t2=new MyThread1(){  
26. public void run(){  
27. obj.printTable(100);  
28. }  
29. };  
30.   
31. t1.start();  
32. t2.start();  
33. }  
34. }  

Output: 5
10
15
20
25
100
200
300
400
500

Synchronized block
Synchronized block can be used to perform synchronization on any specific resouce of the method.

Suppose you have 50 lines of code in your method, but you want to synchronize only 5 lines, you can use synchronized block.

If you put all the codes of the method in the synchronized block, it will work same as the synchronized method.

Points to remember for Synchronized block

 Synchronized block is used to lock an object for any shared resource.


 Scope of synchronized block is smaller than the method.

Syntax to use synchronized block

1. synchronized (object reference expression) {   
2.   //code block   
3. }  

Example of synchronized block

Let's see the simple example of synchronized block.

1. <b><i>//Program of synchronized block</i></b>  
2.   
3. class Table{  
4.   
5.  void printTable(int n){  
6.    synchronized(this){//synchronized block  
7.      for(int i=1;i<=5;i++){  
8.       System.out.println(n*i);  
9.       try{  
10.        Thread.sleep(400);  
11.       }catch(Exception e){System.out.println(e);}  
12.      }  
13.    }  
14.  }//end of the method  
15. }  
16.   
17. class MyThread1 extends Thread{  
18. Table t;  
19. MyThread1(Table t){  
20. this.t=t;  
21. }  
22. public void run(){  
23. t.printTable(5);  
24. }  
25.   
26. }  
27. class MyThread2 extends Thread{  
28. Table t;  
29. MyThread2(Table t){  
30. this.t=t;  
31. }  
32. public void run(){  
33. t.printTable(100);  
34. }  
35. }  
36.   
37. class Use{  
38. public static void main(String args[]){  
39. Table obj = new Table();//only one object  
40. MyThread1 t1=new MyThread1(obj);  
41. MyThread2 t2=new MyThread2(obj);  
42. t1.start();  
43. t2.start();  
44. }  
45. }  

Output:5
10
15
20
25
100
200
300
400
500

Same Example of synchronized block by using annonymous class:

1. <b><i>//Program of synchronized block by using annonymous class</i></b>  
2.   
3. class Table{  
4.   
5. void printTable(int n){  
6.    synchronized(this){//synchronized block  
7.      for(int i=1;i<=5;i++){  
8.       System.out.println(n*i);  
9.       try{  
10.        Thread.sleep(400);  
11.       }catch(Exception e){System.out.println(e);}  
12.      }  
13.    }  
14. }//end of the method  
15. }  
16.   
17. class Use{  
18. public static void main(String args[]){  
19. final Table obj = new Table();//only one object  
20.   
21. Thread t1=new Thread(){  
22. public void run(){  
23. obj.printTable(5);  
24. }  
25. };  
26. Thread t2=new Thread(){  
27. public void run(){  
28. obj.printTable(100);  
29. }  
30. };  
31.   
32. t1.start();  
33. t2.start();  
34. }  
35. }  

Output:5
10
15
20
25
100
200
300
400
500

Static synchronization
If you make any static method as synchronized, the lock will be on the class not on object.

Problem without static synchronization


Suppose there are two objects of a shared class(e.g. Table) named object1 and object2.In case of synchonized method and synchronized block
there cannot be inteference between t1 and t2 or t3 and t4 because t1 and t2 both refers to a common object that have a single lock.But there
can be interference between t1 and t3 or t2 and t4 because t1 acquires another lock and t3 acquires another lock.I want no interference
between t1 and t3 or t2 and t4.Static synchronization solves this problem.

Example of static synchronization

In this example we are applying synchronized keyword on the static method to perform statis synchrnization.

1. class Table{  
2.   
3.  synchronized static void printTable(int n){  
4.    for(int i=1;i<=10;i++){  
5.      System.out.println(n*i);  
6.      try{  
7.        Thread.sleep(400);  
8.      }catch(Exception e){}  
9.    }  
10.  }  
11. }  
12.   
13. class MyThread1 extends Thread{  
14. public void run(){  
15. Table.printTable(1);  
16. }  
17. }  
18.   
19. class MyThread2 extends Thread{  
20. public void run(){  
21. Table.printTable(10);  
22. }  
23. }  
24.   
25. class MyThread3 extends Thread{  
26. public void run(){  
27. Table.printTable(100);  
28. }  
29. }  
30.   
31.   
32.   
33.   
34. class MyThread4 extends Thread{  
35. public void run(){  
36. Table.printTable(1000);  
37. }  
38. }  
39.   
40. class Use{  
41. public static void main(String t[]){  
42. MyThread1 t1=new MyThread1();  
43. MyThread2 t2=new MyThread2();  
44. MyThread3 t3=new MyThread3();  
45. MyThread4 t4=new MyThread4();  
46. t1.start();  
47. t2.start();  
48. t3.start();  
49. t4.start();  
50. }  
51. }  

Output: 1
2
3
4
5
6
7
8
9
10
10
20
30
40
50
60
70
80
90
100
100
200
300
400
500
600
700
800
900
1000
1000
2000
3000
4000
5000
6000
7000
8000
9000
10000

Same example of static synchronization by annonymous class

In this example, we are using annonymous class to create the threads.


1. class Table{  
2.   
3.  synchronized static  void printTable(int n){  
4.    for(int i=1;i<=10;i++){  
5.      System.out.println(n*i);  
6.      try{  
7.        Thread.sleep(400);  
8.      }catch(Exception e){}  
9.    }  
10.  }  
11. }  
12.   
13. public class Test {  
14. public static void main(String[] args) {  
15.       
16.     Thread t1=new Thread(){  
17.         public void run(){  
18.             Table.printTable(1);  
19.         }  
20.     };  
21.       
22.     Thread t2=new Thread(){  
23.         public void run(){  
24.             Table.printTable(10);  
25.         }  
26.     };  
27.       
28.     Thread t3=new Thread(){  
29.         public void run(){  
30.             Table.printTable(100);  
31.         }  
32.     };  
33.       
34.     Thread t4=new Thread(){  
35.         public void run(){  
36.             Table.printTable(1000);  
37.         }  
38.     };  
39.     t1.start();  
40.     t2.start();  
41.     t3.start();  
42.     t4.start();  
43.       
44. }  
45. }  

Output: 1
2
3
4
5
6
7
8
9
10
10
20
30
40
50
60
70
80
90
100
100
200
300
400
500
600
700
800
900
1000
1000
2000
3000
4000
5000
6000
7000
8000
9000
10000

Synchronized block on a class lock:


The block synchronizes on the lock of the object denoted by the reference .class. A static synchronized method printTable(int n) in class Table is
equivalent to the following declaration:

1. static void printTable(int n) {  
2.     synchronized (Table.class) {       // Synchronized block on class A  
3.         // ...  
4.     }  
5. }  

Deadlock:
Deadlock can occur in a situation when a thread is waiting for an object lock, that is acquired by another thread and second thread is waiting for
an object lock that is acquired by first thread. Since, both threads are waiting for each other to release the lock, the condition is called daedlock.
Example of Deadlock in java:

1. public class DeadlockExample {  
2.   public static void main(String[] args) {  
3.     final String resource1 = "ratan jaiswal";  
4.     final String resource2 = "vimal jaiswal";  
5.     // t1 tries to lock resource1 then resource2  
6.     Thread t1 = new Thread() {  
7.       public void run() {  
8.           synchronized (resource1) {  
9.            System.out.println("Thread 1: locked resource 1");  
10.   
11.            try { Thread.sleep(100);} catch (Exception e) {}  
12.   
13.            synchronized (resource2) {  
14.             System.out.println("Thread 1: locked resource 2");  
15.            }  
16.          }  
17.       }  
18.     };  
19.   
20.     // t2 tries to lock resource2 then resource1  
21.     Thread t2 = new Thread() {  
22.       public void run() {  
23.         synchronized (resource2) {  
24.           System.out.println("Thread 2: locked resource 2");  
25.   
26.           try { Thread.sleep(100);} catch (Exception e) {}  
27.   
28.           synchronized (resource1) {  
29.             System.out.println("Thread 2: locked resource 1");  
30.           }  
31.         }  
32.       }  
33.     };  
34.   
35.       
36.     t1.start();  
37.     t2.start();  
38.   }  
39. }  
40.           

Output: Thread 1: locked resource 1


Thread 2: locked resource 2

Inter-thread communication (Cooperation):


Cooperation(Inter-thread communication) is all about making synchronized threads communicate with each other. Cooperation (Inter-thread
communication) is a mechanism in which a thread is paused running in its critical section and another thread is allowed to enter (or lock) in the
same critical section to be executed.It is implemented by following methods of Object class:

 wait()
 notify()
 notifyAll()

1)wait() method:
Causes current thread to release the lock and wait until either another thread invokes the notify() method or the notifyAll() method for this
object, or a specified amount of time has elapsed. The current thread must own this object's monitor.Syntax:

public final void wait()throws InterruptedException

public final void wait(long timeout)throws InterruptedException

2)notify() method:
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be
awakened. The choice is arbitrary and occurs at the discretion of the implementation.Syntax:

public final void notify()

3)notifyAll() method:
Wakes up all threads that are waiting on this object's monitor.

public final void notifyAll()


Example of Inter thread Communication:

1. class Customer{  
2. int amount=10000;  
3.   
4. synchronized void withdraw(int amount){  
5. System.out.println("going to withdraw...");  
6.   
7. if(this.amount<amount){  
8. System.out.println("Less balance; waiting for deposit...");  
9. try{wait();}catch(Exception e){}  
10. }  
11. this.amount-=amount;  
12. System.out.println("withdraw completed...");  
13. }  
14.   
15. synchronized void deposit(int amount){  
16. System.out.println("going to deposit...");  
17. this.amount+=amount;  
18. System.out.println("deposit completed... ");  
19. notify();  
20. }  
21. }  
22.   
23. class Test{  
24. public static void main(String args[]){  
25. final Customer c=new Customer();  
26. new Thread(){  
27. public void run(){c.withdraw(15000);}  
28. }.start();  
29. new Thread(){  
30. public void run(){c.deposit(10000);}  
31. }.start();  
32.   
33. }}  

Output: going to withdraw...


Less balance; waiting for deposit...
going to deposit...
deposit completed...
withdraw completed

Interrupting a Thread:
If any thread is in sleeping or waiting state (i.e. sleep() or wait() is invoked), calling the interrupt() method on the thread, breaks out the sleeping
or waiting state throwing InterruptedException. If the thread is not in the sleeping or waiting state, calling the interrupt() method performs
normal behaviour and doesn't interrupt the thread but sets the interrupt flag to true. Let's first see the methods provided by the Thread class for
thread interruption.

The 3 methods provided by the Thread class for interrupting a thread


 public void interrupt()
 public static boolean interrupted()
 public boolean isInterrupted()

Example of interrupting a thread that stops working


In this example, after interrupting the thread, we are propagating it, so it will stop working. If we don't want to stop the thread, we can handle it
where sleep() or wait() method is invoked. Let's first see the example where we are propagating the exception.

1. class A extends Thread{  
2. public void run(){  
3. try{  
4. Thread.sleep(1000);  
5. System.out.println("task");  
6. }catch(InterruptedException e){  
7. throw new RuntimeException("Thread interrupted..."+e);  
8. }  
9.   
10. }  
11.   
12. public static void main(String args[]){  
13. A t1=new A();  
14. t1.start();  
15. try{  
16. t1.interrupt();  
17. }catch(Exception e){System.out.println("Exception handled "+e);}  
18.   
19. }  
20. }  

download this example

1. <strong>Output:</strong>Exception in thread-0    
2.        java.lang.RuntimeException: Thread interrupted...  
3.        java.lang.InterruptedException: sleep interrupted  
4.        at A.run(A.java:7)  

Example of interrupting a thread that doesn't stop working


In this example, after interrupting the thread, we handle the exception, so it will break out the sleeping but will not stop working.
1. class A extends Thread{  
2. public void run(){  
3. try{  
4. Thread.sleep(1000);  
5. System.out.println("task");  
6. }catch(InterruptedException e){  
7. System.out.println("Exception handled "+e);  
8. }  
9. System.out.println("thread is running...");  
10. }  
11.   
12. public static void main(String args[]){  
13. A t1=new A();  
14. t1.start();  
15.   
16. t1.interrupt();  
17.   
18. }  
19. }  

download this example

1. <strong>Output:</strong>Exception handled    
2.        java.lang.InterruptedException: sleep interrupted  
3.        thread is running...  

Example of interrupting thread that behaves normally


If thread is not in sleeping or waiting state, calling the interrupt() method sets the interrupted flag to true that can be used to stop the thread by
the java programmer later.
1. class A extends Thread{  
2.   
3. public void run(){  
4. for(int i=1;i<=5;i++)  
5. System.out.println(i);  
6. }  
7.   
8. public static void main(String args[]){  
9. A t1=new A();  
10. t1.start();  
11.   
12. t1.interrupt();  
13.   
14. }  
15. }  

1. <strong>Output:</strong>1  
2.        2  
3.        3  
4.        4   
5.        5  

What about isInterrupted and interrupted method?


The isInterrupted() method returns the interrupted flag either true or false. The static interrupted() method returns the interrupted flag
afterthat it sets the flag to false if it is true.

1. class InterruptedDemo extends Thread{  
2.   
3. public void run(){  
4. for(int i=1;i<=2;i++){  
5. if(Thread.interrupted()){  
6. System.out.println("code for interrupted thread");  
7. }  
8. else{  
9. System.out.println("code for normal thread");  
10. }  
11.   
12. }//end of for loop  
13. }  
14.   
15. public static void main(String args[]){  
16.   
17. InterruptedDemo t1=new InterruptedDemo();  
18. InterruptedDemo t2=new InterruptedDemo();  
19.   
20. t1.start();  
21. t1.interrupt();  
22.   
23. t2.start();  
24.   
25. }  
26. }  

1. <strong>Output:</strong>Code for interrupted thread  
2.        code for normal thread  
3.        code for normal thread  
4.        code for normal thread  
5.          

Input and Output in Java


Input and Output (I/O) is used to process the input and produce the output based on the input. Java uses the concept of stream to
make I/O operations fast. java.io package contains all the classes required for input and output operations.

Stream
A stream is a sequence of data.In Java a stream is composed of bytes. It's called a stream because it's like a stream of water that continues to
flow.

Three streams are created for us automatically:

 1) System.out: standard output stream


 2) System.in: standard input stream
 3) System.err: standard error

Do You Know ?

 How to write a common data to multiple files using single stream only ?
 How can we access multiple files by single stream ?
 How can we improve the performance of Input and Output operation ?
 How many ways can we read data from the keyboard?
 What is console class ?
 How to compress and uncompress the data of a file?

OutputStream
Java application uses an output stream to write data to a destination, it may be a file,an array,peripheral device or socket.
InputStream
Java application uses an input stream to read data from a source, it may be a file,an array,peripheral device or socket.
OutputStream class
OutputStream class ia an abstract class.It is the superclass of all classes representing an output stream of bytes. An output stream accepts
output bytes and sends them to some sink.

Commonly used methods of OutputStream class


Method Description

1) public void write(int)throws IOException: is used to write a byte to the current output stream.

2) public void write(byte[])throws IOException: is used to write an array of byte to the current output stream.
3) public void flush()throws IOException: flushes the current output stream.

4) public void close()throws IOException: is used to close the current output stream.

InputStream class

InputStream class ia an abstract class.It is the superclass of all classes representing an input stream of bytes.

Commonly used methods of InputStream class


Method Description

1) public abstract int read()throws IOException: reads the next byte of data from the input stream.It returns -1 at the end of file.

2) public int available()throws IOException: returns an estimate of the number of bytes that can be read from the current input stream.

3) public void close()throws IOException: is used to close the current input stream.
FileInputStream and FileOutputStream (File Handling):
FileInputStream and FileOutputStream classes are used to read and write data in file. In another words, they are used for file handling in java.

FileOutputStream class:
A FileOutputStream is an output stream for writing data to a file.

If you have to write primitive values then use FileOutputStream.Instead, for character-oriented data, prefer FileWriter.But you can write byte-
oriented as well as character-oriented data.
Example of FileOutputStream class:

1. //<b><i>Simple program of writing data into the file</i></b>  
2.   
3.   
4. import java.io.*;  
5. class Test{  
6.   public static void main(String args[]){  
7.    try{  
8.      FileOutputstream fout=new FileOutputStream("abc.txt");  
9.      String s="Sachin Tendulkar is my favourite player";  
10.        
11.      byte b[]=s.getBytes();  
12.      fout.write(b);  
13.        
14.      fout.close();  
15.   
16.      System.out.println("success...");  
17.     }catch(Exception e){system.out.println(e);}  
18.   }  
19. }  

Output:success...
FileInputStream class:
A FileInputStream obtains input bytes from a file.It is used for reading streams of raw bytes such as image data. For reading streams of
characters, consider using FileReader.

It should be used to read byte-oriented data.For example, to read image etc.

Example of FileInputStream class:

1. //<b><i>Simple program of reading data from the file</i></b>  
2.   
3. import java.io.*;  
4. class SimpleRead{  
5.  public static void main(String args[]){  
6.   try{  
7.     FileInputStream fin=new FileInputStream("abc.txt");  
8.     int i;  
9.     while((i=fr.read())!=-1)  
10.      System.out.println((char)i);  
11.   
12.     fin.close();  
13.   }catch(Exception e){system.out.println(e);}  
14.  }  
15. }  

1. <strong>Output:</strong>Sachin is my favourite player.  

Example of Reading the data of current java file and writing it into another file
We can read the data of any file using the FileInputStream class whether it is java file, image file, video file etc. In this example, we are reading
the data of C.java file and writing it into another file M.java.

1. import java.io.*;  
2.   
3. class C{  
4. public static void main(String args[])throws Exception{  
5.   
6. FileInputStream fin=new FileInputStream("C.java");  
7. FileOutputStream fout=new FileOutputStream("M.java");  
8.   
9. int i=0;  
10. while((i=fin.read())!=-1){  
11. fout.write((byte)i);  
12. }  
13.   
14. fin.close();  
15. }  
16. }  

ByteArrayOutputStream class:
In this stream, the data is written into a byte array. The buffer automatically grows as data is written to it.

Closing a ByteArrayOutputStream has no effect.

Commonly used Constructors of ByteArrayOutputStream class:


1) ByteArrayOutputStream():creates a new byte array output stream with the initial capacity of 32 bytes, though its size increases if necessary.

2) ByteArrayOutputStream(int size):creates a new byte array output stream, with a buffer capacity of the specified size, in bytes.
Commonly used Methods of ByteArrayOutputStream class:
1) public synchronized void writeTo(OutputStream out) throws IOException: writes the complete contents of this byte array output stream to
the specified output stream.

Example of ByteArrayOutputStream class:

1. //<b><i>Simple program of writing data by ByteArrayOutputStream class</i></b>  
2.   
3.   
4. import java.io.*;  
5. class S{  
6.  public static void main(String args[])throws Exception{  
7.   
8.   FileOutputStream fout1=new FileOutputStream("f1.txt");  
9.   FileOutputStream fout2=new FileOutputStream("f2.txt");  
10.   
11.   ByteArrayOutputStream bout=new ByteArrayOutputStream();  
12.   bout.write(239);  
13.   
14.   bout.writeTo(fout1);  
15.   bout.writeTo(fout2);  
16.   
17.   bout.flush();  
18.   
19.   bout.close();//has no effect  
20.   System.out.println("success...");  
21.  }  
22. }   

Output:success...
SequenceInputStream class:
SequenceInputStream class is used to read data from multipule streams.

Constructors of SequenceInputStream class:


1) SequenceInputStream(InputStream s1, InputStream s2):creates a new input stream by reading the data of two input stream in order, first s1
and then s2.

2) SequenceInputStream(Enumeration e):creates a new input stream by reading the data of an enumeration whose type is InputStream.

Simple example of SequenceInputStream class


In this example, we are printing the data of two files f1.txt and f2.txt.
1. //Program of SequenceInputStream that reads data of 2 files  
2.   
3. import java.io.*;  
4. class Simple{  
5.   public static void main(String args[])throws Exception{  
6.   
7.    FileinputStream fin1=new FileinputStream("f1.txt");  
8.    FileinputStream fin2=new FileinputStream("f2.txt");  
9.   
10.    SequenceinputStream sis=new SequenceinputStream(fin1,fin2);  
11.    int i;  
12.    while((i=sis.read())!=-1)  
13.    {  
14.     System.out.println((char)i);  
15.    }  
16.   }  
17. }  

Example of SequenceInputStream class that reads the data from two files and write it into another
In this example, we are writing the data of two files f1.txt and f2.txt into another file named f3.txt.

1. //reading data of 2 files and writing it into one file  
2.   
3. import java.io.*;  
4. class Simple{  
5.   public static void main(String args[])throws Exception{  
6.   
7.    FileinputStream fin1=new FileinputStream("f1.txt");  
8.    FileinputStream fin2=new FileinputStream("f2.txt");  
9.   
10.    FileOutputStream fout=new FileOutputStream("f3.txt");  
11.   
12.    SequenceinputStream sis=new SequenceinputStream(fin1,fin2);  
13.    int i;  
14.    while((i.sisread())!=-1)  
15.    {  
16.      fout.write(i);      
17.    }  
18.    sis.close();  
19.    fout.close();    
20.    fin.close();    
21.    fin.close();    
22.   
23.   }  
24. }  

Example of SequenceInputStream class that reads the data from multiple files using enumeration
If we need to read the data from more than two files, we need to have these information in the Enumeration object. Enumeration object can be
get by calling elements method of the Vector class. Let's see the simple example where we are reading the data from the 4 files.

1. import java.io.*;  
2. import java.util.*;  
3.   
4. class B{  
5. public static void main(String args[])throws IOException{  
6.   
7. //creating the FileInputStream objects for all the files  
8. FileInputStream fin=new FileInputStream("A.java");  
9. FileInputStream fin2=new FileInputStream("abc2.txt");  
10. FileInputStream fin3=new FileInputStream("abc.txt");  
11. FileInputStream fin4=new FileInputStream("B.java");  
12.   
13. //creating Vector object to all the stream  
14. Vector v=new Vector();  
15. v.add(fin);  
16. v.add(fin2);  
17. v.add(fin3);  
18. v.add(fin4);  
19.   
20. //creating enumeration object by calling the elements method  
21. Enumeration e=v.elements();  
22.   
23. //passing the enumeration object in the constructor  
24. SequenceInputStream bin=new SequenceInputStream(e);  
25. int i=0;  
26.   
27. while((i=bin.read())!=-1){  
28. System.out.print((char)i);  
29. }  
30.   
31. bin.close();  
32. fin.close();  
33. fin2.close();  
34. }  
35. }  

BufferedOutputStream class:
BufferedOutputStream used an internal buffer. It adds more efficiency than to write data directly into a stream. So, it makes the performance
fast.
Example of BufferedOutputStream class:
In this example, we are writing the textual information in the BufferedOutputStream object which is connected to the FileOutputStream object.
The flush() flushes the data of one stream and send it into another. It is required if you have connected the one stream with another.

1. import java.io.*;  
2. class Test{  
3.  public static void main(String args[])throws Exception{  
4.   
5.    FileOutputStream fout=new FileOutputStream("f1.txt");  
6.    BufferedOutputStream bout=new BufferedOutputStream(fout);  
7.   
8.    String s="Sachin is my favourite player";  
9.    byte b[]=s.getBytes();  
10.    bout.write(b);  
11.   
12.    bout.flush();  
13.    bout.close();  
14.    System.out.println("success");  
15.  }  
16. }   

Output:success...

Example of BufferedInputStream class:

1. //<b><i>Simple program of reading data from the file using buffer</i></b>  
2.   
3. import java.io.*;  
4. class SimpleRead{  
5.  public static void main(String args[]){  
6.   try{  
7.       
8.     FileInputStream fin=new FileInputStream("f1.txt");  
9.     BufferedInputStream bin=new BufferedInputStream(fin);  
10.     int i;  
11.     while((i=bin.read())!=-1)  
12.      System.out.println((char)i);  
13.   
14.     fin.close();  
15.   }catch(Exception e){system.out.println(e);}  
16.  }  
17. }  

1. <strong>Output:</strong>Sachin is my favourite player  

FileWriter class:
FileWriter class is used to write character-oriented data to the file. Sun Microsystem has suggested not to use the FileInputStream and
FileOutputStream classes if you have to read and write the textual information.

Example of FileWriter class:


In this example, we are writing the data in the file abc.txt.

1. import java.io.*;  
2. class Simple{  
3.  public static void main(String args[]){  
4.   try{  
5.    FileWriter fw=new FileWriter("abc.txt");  
6.    fw.write("my name is sachin");  
7.    fw.flush();  
8.   
9.    fw.close();  
10.   }catch(Exception e){System.out.println(e);}  
11.   System.out.println("success");  
12.  }  
13. }  

Output:success...

FileReader class:
FileReader class is used to read data from the file.

Example of FileReader class:


In this example, we are reading the data from the file abc.txt file.

1. import java.io.*;  
2. class Simple{  
3.  public static void main(String args[])throws Exception{  
4.   
5.   FileReader fr=new FileReader("abc.txt");  
6.   int i;  
7.   while((i=fr.read())!=-1)  
8.   System.out.println((char)i);  
9.   
10.   fr.close();  
11.  }  
12. }  

Output:my name is sachin


CharArrayWriter class:
The CharArrayWriter class can be used to write data to multiple files. This class implements the Appendable interface. Its buffer automatically
grows when data is written in this stream. Calling the close() method on this object has no effect.

Example of CharArrayWriter class:


In this example, we are writing a common data to 4 files a.txt, b.txt, c.txt and d.txt.

1. import java.io.*;  
2. class Simple{  
3.  public static void main(String args[])throws Exception{  
4.   
5.   CharArrayWriter out=new CharArrayWriter();  
6.   out.write("my name is");  
7.   
8.   FileWriter f1=new FileWriter("a.txt");  
9.   FileWriter f2=new FileWriter("b.txt");  
10.   FileWriter f3=new FileWriter("c.txt");  
11.   FileWriter f4=new FileWriter("d.txt");  
12.   
13.   out.writeTo(f1);  
14.   out.writeTo(f2);  
15.   out.writeTo(f3);  
16.   out.writeTo(f4);  
17.   
18.   
19.   f1.close();  
20.   f2.close();  
21.   f3.close();  
22.   f4.close();  
23.  }  
24. }  
Reading data from keyboard:
There are many ways to read data from the keyboard. For example:

 InputStreamReader
 Console
 Scanner
 DataInputStream etc.

InputStreamReader class:
InputStreamReader class can be used to read data from keyboard.It performs two tasks:

 connects to input stream of keyboard


 converts the byte-oriented stream into character-oriented stream

BufferedReader class:
BufferedReader class can be used to read data line by line by readLine() method.

Example of reading data from keyboard by InputStreamReader and BufferdReader class:


In this example, we are connecting the BufferedReader stream with the InputStreamReader stream for reading the line by line data from the
keyboard.

1. //<b><i>Program of reading data</i></b>  
2.   
3. import java.io.*;  
4. class G5{  
5. public static void main(String args[])throws Exception{  
6.   
7. InputStreamReader r=new InputStreamReader(System.in);  
8. BufferedReader br=new BufferedReader(r);  
9.   
10. System.out.println("Enter ur name");  
11. String name=br.readLine();  
12. System.out.println("Welcome "+name);  
13.  }  
14. }  

Output:Enter ur name
Amit
Welcome Amit

Another Example of reading data from keyboard by InputStreamReader and BufferdReader class until the user writes stop
In this example, we are reading and printing the data until the user prints stop.
1. import java.io.*;  
2. class G5{  
3. public static void main(String args[])throws Exception{  
4.   
5.  InputStreamReader r=new InputStreamReader(System.in);  
6.  BufferedReader br=new BufferedReader(r);  
7.   
8.  String name="";  
9.   
10.   while(name.equals("stop")){  
11.    System.out.println("Enter data: ");  
12.    name=br.readLine();  
13.    System.out.println("data is: "+name);  
14.   }  
15.   
16.  br.close();  
17.  r.close();  
18.  }  
19. }  

Output:Enter data: Amit


data is: Amit
Enter data: 10
data is: 10
Enter data: stop
data is: stop

Console class (I/O)


The Console class can be used to get input from the keyboard.
How to get the object of Console class?
System class provides a static method named console() that returns the unique instance of Console class.

Syntax:

1. public static Console console(){}  

Commonly used methods of Console class:


1) public String readLine(): is used to read a single line of text from the console.

2) public String readLine(String fmt,Object... args): it provides a formatted prompt then reads the single line of text from the console.

3) public char[] readPassword(): is used to read password that is not being displayed on the console.

4) public char[] readPassword(String fmt,Object... args): it provides a formatted prompt then reads the password that is not being displayed on
the console.

Example of Console class that reads name of user:

1. import java.io.*;  
2. class A{  
3. public static void main(String args[]){  
4.   
5. Console c=System.console();  
6.   
7. System.out.println("Enter ur name");  
8. String n=c.readLine();  
9. System.out.println("Welcome "+n);  
10.   
11. }  
12. }  

Example of Console class that reads password:

1. import java.io.*;  
2. class A{  
3. public static void main(String args[]){  
4.   
5. Console c=System.console();  
6.   
7. System.out.println("Enter password");  
8. char[] ch=c.readPassword();  
9.   
10. System.out.println("Password is");  
11. for(char ch2:ch)  
12. System.out.print(ch2);  
13.   
14. }  
15. }   

java.util.Scanner class:
There are various ways to read input from the keyboad, the java.util.Scanner class is one of them. The Scanner class breaks the input into tokens
using a delimiter which is whitespace bydefault. It provides many methods to read and parse various primitive values.

Commonly used methods of Scanner class:


There is a list of commonly used Scanner class methods:

 public String next(): it returns the next token from the scanner.
 public String nextLine(): it moves the scanner position to the next line and returns the value as a string.
 public byte nextByte(): it scans the next token as a byte.
 public short nextShort(): it scans the next token as a short value.
 public int nextInt(): it scans the next token as an int value.
 public long nextLong(): it scans the next token as a long value.
 public float nextFloat(): it scans the next token as a float value.
 public double nextDouble(): it scans the next token as a double value.

Example of java.util.Scanner class:


Let's see the simple example of the Scanner class which reads the int, string and double value as an input:

1. import java.util.Scanner;  
2. class ScannerTest{  
3.  public static void main(String args[]){  
4.   
5.    Scanner sc=new Scanner(System.in);  
6.      
7.    System.out.println("Enter your rollno");  
8.    int rollno=sc.nextInt();  
9.    System.out.println("Enter your name");  
10.    String name=sc.next();  
11.    System.out.println("Enter your fee");  
12.    double fee=sc.nextDouble();  
13.   
14.    System.out.println("Rollno:"+rollno+" name:"+name+" fee:"+fee);  
15.       
16.  }  
17. }   

download this scanner example


Output:Enter your rollno
111
Enter your name
Ratan
Enter
450000
Rollno:111 name:Ratan fee:450000

java.io.PrintStream class:
The PrintStream class provides methods to write data to another stream. The PrintStream class automatically flushes the data so there is no
need to call flush() method. Moreover, its methods don't throw IOException.

Commonly used methods of PrintStream class:


There are many methods in PrintStream class. Let's see commonly used methods of PrintStream class:

 public void print(boolean b): it prints the specified boolean value.


 public void print(char c): it prints the specified char value.
 public void print(char[] c): it prints the specified character array values.
 public void print(int i): it prints the specified int value.
 public void print(long l): it prints the specified long value.
 public void print(float f): it prints the specified float value.
 public void print(double d): it prints the specified double value.
 public void print(String s): it prints the specified string value.
 public void print(Object obj): it prints the specified object value.
 public void println(boolean b): it prints the specified boolean value and terminates the line.
 public void println(char c): it prints the specified char value and terminates the line.
 public void println(char[] c): it prints the specified character array values and terminates the line.
 public void println(int i): it prints the specified int value and terminates the line.
 public void println(long l): it prints the specified long value and terminates the line.
 public void println(float f): it prints the specified float value and terminates the line.
 public void println(double d): it prints the specified double value and terminates the line.
 public void println(String s): it prints the specified string value and terminates the line./li>
 public void println(Object obj): it prints the specified object value and terminates the line.
 public void println(): it terminates the line only.
 public void printf(Object format, Object... args): it writes the formatted string to the current stream.
 public void printf(Locale l, Object format, Object... args): it writes the formatted string to the current stream.
 public void format(Object format, Object... args): it writes the formatted string to the current stream using specified format.
 public void format(Locale l, Object format, Object... args): it writes the formatted string to the current stream using specified format.

Example of java.io.PrintStream class:


In this example, we are simply printing integer and string values.

1. import java.io.*;  
2. class PrintStreamTest{  
3.  public static void main(String args[])throws Exception{  
4.   
5.    FileOutputStream fout=new FileOutputStream("mfile.txt");  
6.    PrintStream pout=new PrintStream(fout);  
7.    pout.println(1900);  
8.    pout.println("Hello Java");  
9.    pout.println("Welcome to Java");  
10.    pout.close();  
11.    fout.close();  
12.       
13.  }  
14. }   

download this PrintStream example


Example of printf() method of java.io.PrintStream class:
Let's see the simple example of printing integer value by format specifier.

1. class PrintStreamTest{  
2.  public static void main(String args[]){  
3.    int a=10;  
4.    System.out.printf("%d",a);//Note, out is the object of PrintStream class  
5.       
6.  }  
7. }   

Output:10

Compressing and Uncompressing File


The DeflaterOutputStream and InflaterInputStream classes provide mechanism to compress and uncompress the data in the deflate
compression format.

DeflaterOutputStream class:
The DeflaterOutputStream class is used to compress the data in the deflate compression format. It provides facility to the other compression
filters, such as GZIPOutputStream.

Example of Compressing file using DeflaterOutputStream class


In this example, we are reading data of a file and compressing it into another file using DeflaterOutputStream class. You can compress any file,
here we are compressing the Deflater.java file.
1. import java.io.*;  
2. import java.util.zip.*;  
3.   
4. class Compress{  
5. public static void main(String args[]){  
6.   
7. try{  
8. FileInputStream fin=new FileInputStream("Deflater.java");  
9.   
10. FileOutputStream fout=new FileOutputStream("def.txt");  
11. DeflaterOutputStream out=new DeflaterOutputStream(fout);  
12.   
13. int i;  
14. while((i=fin.read())!=-1){  
15. out.write((byte)i);  
16. out.flush();  
17. }  
18.   
19. fin.close();  
20. out.close();  
21.   
22. }catch(Exception e){System.out.println(e);}  
23. System.out.println("rest of the code");  
24. }  
25. }  

download this example

InflaterInputStream class:
The InflaterInputStream class is used to uncompress the file in the deflate compression format. It provides facility to the other uncompression
filters, such as GZIPInputStream class.
Example of uncompressing file using InflaterInputStream class
In this example, we are decompressing the compressed file def.txt into D.java .

1. import java.io.*;  
2. import java.util.zip.*;  
3.   
4. class UnCompress{  
5. public static void main(String args[]){  
6.   
7. try{  
8. FileInputStream fin=new FileInputStream("def.txt");  
9. InflaterInputStream in=new InflaterInputStream(fin);  
10.   
11. FileOutputStream fout=new FileOutputStream("D.java");  
12.   
13. int i;  
14. while((i=in.read())!=-1){  
15. fout.write((byte)i);  
16. fout.flush();  
17. }  
18.   
19. fin.close();  
20. fout.close();  
21. in.close();  
22.   
23. }catch(Exception e){System.out.println(e);}  
24. System.out.println("rest of the code");  
25. }  
26. }  

PipedInputStream and PipedOutputStream classes


The PipedInputStream and PipedOutputStream classes can be used to read and write data simultaneously. Both streams are connected with
each other using the connect() method of the PipedOutputStream class.

Example of PipedInputStream and PipedOutputStream classes using threads


Here, we have created two threads t1 and t2. The t1 thread writes the data using the PipedOutputStream object and the t2 thread reads the
data from that pipe using the PipedInputStream object. Both the piped stream object are connected with each other.

1. import java.io.*;  
2.   
3. class PipedWR{  
4. public static void main(String args[])throws Exception{  
5.   
6. final PipedOutputStream pout=new PipedOutputStream();  
7. final PipedInputStream pin=new PipedInputStream();  
8.   
9. pout.connect(pin);//connecting the streams  
10.   
11. //creating one thread t1 which writes the data  
12. Thread t1=new Thread(){  
13. public void run(){  
14. for(int i=65;i<=90;i++){  
15. try{  
16.   
17. pout.write(i);  
18. Thread.sleep(1000);  
19.   
20. }catch(Exception e){}  
21. }  
22. }  
23. };  
24.   
25. //creating another thread t2 which reads the data  
26. Thread t2=new Thread(){  
27. public void run(){  
28. try{   
29. for(int i=65;i<=90;i++)  
30. System.out.println(pin.read());  
31. }catch(Exception e){}  
32. }  
33. };  
34.   
35. //starting both threads  
36. t1.start();  
37. t2.start();  
38.   
39. }}  

Serialization
1. Serialization
2. Serializable Interface
3. ObjectOutputStream class
4. Example of Serialization
5. Deserialization
6. ObjectInputStream class
7. Example of Deserialization
8. Serialization with Inheritance
9. Externalizable interface
10. Serialization and static datamember
11. Serializing the array or collection objects
12. Serializing the object of a class that has non-serialzable object
13. Deserializing the class object that have parameterized constructor only
Serialization is a machanism of writing the state of an object into a byte stream. It is mainly used in Hibernate, JPA, EJB etc. The reverse
operation of the serialization is called deserialization. The String class and all the wrapper classes implements Serializable interface bydefault.

Advantage of Serialization
It is mainly used to travel object's state on the network.

About Serializable interface


Serializable is a marker interface(have no body). It is just used to "mark" Java classes which support a certain capability. It must be implemented
by the class whose object you want to persist. Let's see the example given below:

1. import java.io.Serializable;  
2.   
3. public class Student implements Serializable{  
4.  int id;  
5.  String name;  
6.  public Student(int id, String name) {  
7.   this.id = id;  
8.   this.name = name;  
9.  }  
10. }  

ObjectOutputStream class:
An ObjectOutputStream is used to write primitive data types and Java objects to an OutputStream.Only objects that support the
java.io.Serializable interface can be written to streams.
Commonly used Constructors:
1) public ObjectOutputStream(OutputStream out) throws IOException {}creates an ObjectOutputStream that writes to the specified
OutputStream.

Commonly used Methods:


1) public final void writeObject(Object obj) throws IOException {}write the specified object to the ObjectOutputStream.

2) public void flush() throws IOException {}flushes the current output stream.

Example of Serialization
In this example, we are going to serialize the object of Student class. The writeObject() method of ObjectOutputStream class provides the
functionality to serialize the object. We are saving the state of the object in the file named f.txt.

1. import java.io.*;  
2. class Persist{  
3.  public static void main(String args[])throws Exception{  
4.   Student s1 =new Student(211,"ravi");  
5.   
6.   FileOutputStream fout=new FileOutputStream("f.txt");  
7.   ObjectOutputStream out=new ObjectOutputStream(fout);  
8.   
9.   out.writeObject(s1);  
10.   out.flush();  
11.   
12.   System.out.println("success");  
13.  }  
14. }  

1. <strong>Output:</strong>success  

download this example of serialization

Deserilization:
Deserialization is the process of reconstructing the object from the serialized state.It is the reverse operation of serialization.

ObjectInputStream class:
An ObjectInputStream deserializes objects and primitive data written using an ObjectOutputStream.

Commonly used Constructors:


1) public ObjectInputStream(InputStream in) throws IOException {}creates an ObjectInputStream that reads from the specified InputStream.

Commonly used Methods:


1) public final Object readObject() throws IOException, ClassNotFoundException{}reads an object from the input stream.
Example of Deserialization:

1. import java.io.*;  
2. class Depersist{  
3.  public static void main(String args[])throws Exception{  
4.     
5.   ObjectInputStream in=new ObjectInputStream(new FileInputStream("f.txt"));  
6.   Student s=(Student)in.readObject();  
7.   System.out.println(s.id+" "+s.name);  
8.   
9.   in.close();  
10.  }  
11. }  

1. <strong>Output:</strong>211 ravi  

download this example of deserialization

Serialization with Inheritance

If a class implements Serilizable then all its subclasses will also be serilizable. Let's see the example given below:

1. import java.io.Serializable;  
2.   
3. class Person implements Serializable{  
4.  int id;  
5.  String name;  
6.  Person(int id, String name) {  
7.   this.id = id;  
8.   this.name = name;  
9.  }  
10. }  

1. class Student extends Person{  
2.  String course;  
3.  int fee;  
4.  public Student(int id, String name, String course, int fee) {  
5.   super(id,name);  
6.   this.course=course;  
7.   this.fee=fee;  
8.  }  
9. }  

Now you can serialize the Student class object that extends the Person class which is Serializable.Parent class properties are inherited to
subclasses so if parent class is Serializable, subclass would also be.

Externalizable interface:
The Externalizable interface provides the facility of writing the state of an object into a byte stream in compress format. It is not a marker
interface.

The Externalizable interface provides two methods:

 public void writeExternal(ObjectOutput out) throws IOException


 public void readExternal(ObjectInput in) throws IOException
Serialization with Static datamember

Note: If there is any static data member in a class, it will not be serialized because static is related to class not to instance.

1. class Employee implements Serializable{  
2.  int id;  
3.  String name;  
4.  static String companyName="IBM";//it won't be serialized  
5.  public Student(int id, String name) {  
6.   this.id = id;  
7.   this.name = name;  
8.  }  
9. }  

Rule: In case of array or collection, all the objects of array or collection must be serializable,if any object is not serialiizable then
serialization will be failed.

The transient keyword


The transient keyword is used in serialization. If you define any data member as transient, it will not be serialized. Let's take an example, I have
declared a class as Student, it has three data members id, name and age. If you serialize the object, all the values will be serialized but I don't
want to serialize one value, e.g. age then we can declare the age datamember as transient.

Example of transient keyword


In this example, we have created the two classes Student and Persist. One data member of the Student class is declared as transient, it value will
not be serialized. If you deserialize the object, it will return the default value for transient variable.

1. import java.io.Serializable;  
2.   
3. public class Student implements Serializable{  
4.  int id;  
5.  String name;  
6.  transient int age;//Now it will not be serialized  
7.  public Student(int id, String name,int age) {  
8.   this.id = id;  
9.   this.name = name;  
10.   this.age=age;  
11.  }  
12. }  

1. import java.io.*;  
2. class Persist{  
3.  public static void main(String args[])throws Exception{  
4.   Student s1 =new Student(211,"ravi",22);  
5.   
6.   FileOutputStream f=new FileOutputStream("f.txt");  
7.   ObjectOutputStream out=new ObjectOutputStream(f);  
8.   
9.   out.writeObject(s1);  
10.   out.flush();  
11.   
12.   System.out.println("success");  
13.  }  
14. }  

<strong>Output:</strong>succss  

Networking:
Networking is a concept of connecting two or more computing devices together so that we can share resources.
Advantage:
 sharing resources
 centralize software management

Do You Know ?

 How to perform connection-oriented Socket Programming in networking ?


 How to display the data of any online web page ?
 How to get the IP address of any host name e.g. www.google.com ?
 How to perform connection-less socket programming in networking ?

What we will learn in Networking Tutorial ?

 Networking and Networking Terminology


 Socket Programming (Connection-oriented)
 URL class
 Displaying data of a webpage by URLConnection class
 InetAddress class
 DatagramSocket and DatagramPacket (Connection-less)

Networking Terminology:
There are some networking terminologies given below:
 IP Address
 Protocol
 Port Number
 MAC Address
 Connection-oriented and connectionless protocol
 Socket

IP Address:
IP address is a unique number assigned to a node of a network e.g. 192.168.0.1 . It is composed of octets that range from 0 to 255.

Protocol:
A protocol is a set of rules basically that is followed for communication. For example:

 TCP
 FTP
 Telnet
 SMTP
 POP etc.

Socket Programming:
Socket programming is performed for communication between the machines. Socket programming can be connection-oriented or
connectionless. Socket and ServerSocket classes are used for connection-oriented socket programming. The client in socket programming must
know two information:

1. IPaddress of Server, and


2. Port number.

Socket class:
A socket is simply an endpoint for communications between the machines. The Socket class can be used to create a socket.

Commonly used methods of Socket class:


1) public InputStream getInputStream()

2) public OutputStream getOutputStream()

3) public synchronized void close()

ServerSocket class:
The ServerSocket class can be used to create a server socket. This object is used to establish communication with the clients.

Commonly used methods of ServerSocket class:


1) public Socket accept()

1) public InputStream getInputStream()

2) public OutputStream getOutputStream()

3) public synchronized void close()

Example of Socket Programming:

1. //MyServer.java  
2.   
3. import java.io.*;  
4. import java.net.*;  
5.   
6. public class MyServer {  
7. public static void main(String[] args){  
8. try{  
9. ServerSocket ss=new ServerSocket(6666);  
10. Socket s=ss.accept();//establishes connection   
11.   
12. DataInputStream dis=new DataInputStream(s.getInputStream());  
13.   
14. String  str=(String)dis.readUTF();  
15. System.out.println("message= "+str);  
16.   
17. ss.close();  
18.   
19. }catch(Exception e){System.out.println(e);}  
20. }  
21. }  

1. //MyClient.java  
2.   
3. import java.io.*;  
4. import java.net.*;  
5.   
6. public class MyClient {  
7. public static void main(String[] args) {  
8. try{      
9. Socket s=new Socket("localhost",6666);  
10.       
11. DataOutputStream dout=new DataOutputStream(s.getOutputStream());  
12.   
13. dout.writeUTF("Hello Server");  
14. dout.flush();  
15.   
16. dout.close();  
17. s.close();  
18.   
19. }catch(Exception e){System.out.println(e);}  
20. }  
21. }  

download this example


To execute this program open two command prompts and execute each program at each command prompt as displayed in the below figure.

URL class:
The URL class represents a URL. URL is an acronym for Uniform Resource Locator. It points to a resource on the World Wide Web. For example:

1. http://www.javatpoint.com/sonoojaiswal/index.jsp  

A URL contains many informations:

 Protocol: In this case, http is the protocol.


 Server name or IP Address: In this case, www.javatpoint.com is the server name.
 Port Number: It is an optional attribute. If we write http//ww.javatpoint.com:80/sonoojaiswal/ , 80 is the port number.
 File Name or directory name: In this case, index.jsp is the file name.

Commonly used methods of URL class:


 public String getProtocol(): it returns the protocol of the URL.
 public String getHost(): it returns the host name of the URL.
 public String getPort(): it returns the Port Number of the URL.
 public String getFile(): it returns the file name of the URL.

Example of URL class:

1. //URLDemo.java  
2.   
3. import java.io.*;  
4. import java.net.*;  
5.   
6. public class URLDemo{  
7. public static void main(String[] args){  
8. try{  
9. URL url=new URL("http://www.javatpoint.com/sonoojaiswal/index.jsp");  
10.   
11. System.out.print("Protocol: "+url.getProtocol());  
12. System.out.print("Host Name: "+url.getHost());  
13. System.out.print("Port Number: "+url.getPort());  
14. System.out.print("File Name: "+url.getFile());  
15.   
16. }catch(Exception e){System.out.println(e);}  
17. }  
18. }  

Output:Protocol: http
Host Name: www.javatpoint.com
Port Number: -1
File Name: /sonoojaiswal/index.jsp

URLConnection class:
The URLConnection class represents a communication link between the URL and the application. This class can be used to read and write data to
the specified resource reffered by the URL.

How to get the object of URLConnection class:


The openConnection() method of URL class returns the object of URLConnection class. Syntax:

1. public URLConnection openConnection()throws IOException{}  
2.   
3. }  
Displaying all the data of a webpage by URLConnecton class
The URLConnection class provides many methods, we can display all the data of a webpage by using the getInputStream() method. The
getInputStream() method returns all the data of the specified URL in the stream that can be read and displayed.

Example of Displaying all the data of a webpage by URLConnecton class:

1. //DisplayData.java  
2.   
3. import java.io.*;  
4. import java.net.*;  
5.   
6. public class DisplayData {  
7. public static void main(String[] args){  
8. try{  
9. URL url=new URL("http://www.javatpoint.com/sonoojaiswal/");  
10. URLConnection urlcon=url.openConnection();  
11.   
12. InputStream stream=urlcon.getInputStream();  
13. int i;  
14. while((i=stream.read())!=-1){  
15. System.out.print((char)i);  
16. }  
17.   
18. }catch(Exception e){System.out.println(e);}  
19. }  
20. }  

InetAddress class:
The java.net.InetAddress class represents an IP address. The Inet Address class provides methods to get the IP of any host name.
Commonly used methods of InetAddress class:
 public static InetAddress getByName(String host) throws UnknownHostException: it returns the IP of the given host.
 public static InetAddress getLocalHost() throws UnknownHostException: it returns the LocalHost IP and name.
 public String getHostName(): it returns the host name of the IP address.
 public String getHostAddress(): it returns the IP address in string format.

Example of InetAddress class:

1. //InetDemo.java  
2.   
3. import java.io.*;  
4. import java.net.*;  
5.   
6. public class InetDemo{  
7. public static void main(String[] args){  
8. try{  
9.   
10. InetAddress ip=InetAddress.getByName("www.javatpoint.com");  
11.   
12. System.out.println("Host Name: "+ip.getHostName());  
13. System.out.println("IP Address: "+ip.getHostAddress());  
14.   
15. }catch(Exception e){System.out.println(e);}  
16. }  
17. }  

Output:Host Name: www.javatpoint.com


IP Address: 206.51.231.148
DatagramSocket and DatagramPacket (Networking)

DatagramSocket class
The DatagramSocket class represents a connection-less socket for sending and receiving datagram packets. Datagram is basically an information
but there is no gurantee of its content, arrival or arrival time. The DatagramSocket and DatagramPacket classes are used for connection-less
socket programming.

Commonly used Constructors of DatagramSocket class


 DatagramSocket() throws SocketEeption: it creates a datagram socket and binds it with the available Port Number on the localhost
machine.
 DatagramSocket(int port) throws SocketEeption: it creates a datagram socket and binds it with the given Port Number.
 DatagramSocket(int port, InetAddress address) throws SocketEeption: it creates a datagram socket and binds it with the specified port
number and host address.

DatagramPacket class:
The DatagramPacket is message that can be sent or received. If you send multiple packet, it may arrive in any order. Moreover, packet delivery is
not guaranteed.

Commonly used Constructors of DatagramPacket class


 DatagramPacket(byte[] barr, int length): it creates a datagram packet. This constructor is used to receive the packets.
 DatagramPacket(byte[] barr, int length, InetAddress address, int port): it creates a datagram packet. This constructor is used to send
the packets.

Example of Sending DatagramPacket by DatagramSocket

1. //DSender.java  
2.   
3. import java.net.*;  
4.   
5. public class DSender{  
6.   public static void main(String[] args) throws Exception {  
7.     DatagramSocket ds = new DatagramSocket();  
8.     String str = "Welcome java";  
9.     InetAddress ip = InetAddress.getByName("127.0.0.1");  
10.      
11.     DatagramPacket dp = new DatagramPacket(str.getBytes(), str.length(), ip, 3000);  
12.     ds.send(dp);  
13.     ds.close();  
14.   }  
15. }  

Example of Receiving DatagramPacket by DatagramSocket

1. //DReceiver.java  
2.   
3. import java.net.*;  
4.   
5. public class DReceiver{  
6.   public static void main(String[] args) throws Exception {  
7.      
8.     DatagramSocket ds = new DatagramSocket(3000);  
9.     byte[] buf = new byte[1024];  
10.       
11.     DatagramPacket dp = new DatagramPacket(buf, 1024);  
12.     ds.receive(dp);  
13.       
14.     String str = new String(dp.getData(), 0, dp.getLength());  
15.     System.out.println(str);  
16.     ds.close();  
17.   }  
18. }  
Abstract Windowing Toolkit (AWT):
Abstract Windowing Toolkit (AWT) is used for GUI programming in java.

AWT Container Hierarchy:

Container:
The Container is a component in AWT that can contain another components like buttons, textfields, labels etc. The classes that extends
Container class are known as container.
Window:
The window is the container that have no borders and menubars. You must use frame, dialog or another window for creating a window.

Panel:
The Panel is the container that doesn't contain title bar and MenuBars. It can have other components like button, textfield etc.

Frame:
The Frame is the container that contain title bar and can have MenuBars. It can have other components like button, textfield etc.

Commonly used Methods of Component class:


1)public void add(Component c)

2)public void setSize(int width,int height)

3)public void setLayout(LayoutManager m)

4)public void setVisible(boolean)

Creating a Frame:
There are two ways to create a frame:

 By extending Frame class (inheritance)


 By creating the object of Frame class (association)
Simple example of AWT by inheritance:

1. import java.awt.*;  
2.   
3. class First extends Frame{  
4.   
5. First(){  
6. Button b=new Button("click me");  
7. b.setBounds(30,100,80,30);// setting button position  
8.   
9. add(b);//adding button into frame  
10. setSize(300,300);//frame size 300 width and 300 height  
11. setLayout(null);//no layout now bydefault BorderLayout  
12. setVisible(true);//now frame willbe visible, bydefault not visible  
13.   
14. }  
15. public static void main(String args[]){  
16.   
17. First f=new First();  
18.   
19. }  
20. }  

download this example


public void setBounds(int xaxis, int yaxis, int width, int height); have been used in the above example that sets the position of the button.
Simple example of AWT by association:

1. import java.awt.*;  
2. class First2{  
3. First2(){  
4.   
5. Frame f=new Frame();  
6.   
7. Button b=new Button("click me");  
8. b.setBounds(30,50,80,30);  
9.   
10. f.add(b);  
11. f.setSize(300,300);  
12. f.setLayout(null);  
13. f.setVisible(true);  
14.   
15. }  
16. public static void main(String args[]){  
17.   
18. First2 f=new First2();  
19.   
20. }  
21. }  

Event and Listener (Event Handling):


Changing the state of an object is known as an event. For example, click on button, dragging mouse etc. The java.awt.event package provides
many event classes and Listener interfaces for event handling.

Event classes and Listener interfaces:


Event Classes Listener Interfaces

ActionEvent ActionListener

MouseEvent MouseListener and MouseMotionListener

MouseWheelEvent MouseWheelListener
KeyEvent KeyListener

ItemEvent ItemListener

TextEvent TextListener

AdjustmentEvent AdjustmentListener

WindowEvent WindowListener

ComponentEvent ComponentListener

ContainerEvent ContainerListener

FocusEvent FocusListener

Steps to perform EventHandling:


Following steps are required to perform event handling :

1. Implement the Listener interface and overrides its methods


2. Register the component with the Listener

For registering the component with the Listener, many classes provide the registration methods. For example:
 Button
o public void addActionListener(ActionListener a){}
 MenuItem
o public void addActionListener(ActionListener a){}
 TextField
o public void addActionListener(ActionListener a){}
o public void addTextListener(TextListener a){}
 TextArea
o public void addTextListener(TextListener a){}
 Checkbox
o public void addItemListener(ItemListener a){}
 Choice
o public void addItemListener(ItemListener a){}
 List
o public void addActionListener(ActionListener a){}
o public void addItemListener(ItemListener a){}

EventHandling Codes:
We can put the event handling code into one of the following places:

1. Same class
2. Other class
3. Annonymous class

Example of event handling within class:

1. import java.awt.*;  
2. import java.awt.event.*;  
3.   
4. class AEvent extends Frame implements ActionListener{  
5. TextField tf;  
6. AEvent(){  
7.   
8. tf=new TextField();  
9. tf.setBounds(60,50,170,20);  
10.   
11. Button b=new Button("click me");  
12. b.setBounds(100,120,80,30);  
13.   
14. b.addActionListener(this);  
15.   
16. add(b);add(tf);  
17.   
18. setSize(300,300);  
19. setLayout(null);  
20. setVisible(true);  
21.   
22. }  
23.   
24. public void actionPerformed(ActionEvent e){  
25. tf.setText("Welcome");  
26. }  
27.   
28. public static void main(String args[]){  
29. new AEvent();  
30. }  
31. }  

public void setBounds(int xaxis, int yaxis, int width, int height); have been used in the above example that sets the position of the component it
may be button, textfield etc.

2) Example of event handling by Outer class:

1. import java.awt.*;  
2. import java.awt.event.*;  
3.   
4. class AEvent2 extends Frame implements ActionListener{  
5. TextField tf;  
6. AEvent2(){  
7.   
8. tf=new TextField();  
9. tf.setBounds(60,50,170,20);  
10.   
11. Button b=new Button("click me");  
12. b.setBounds(100,120,80,30);  
13.   
14. b.addActionListener(this);  
15.   
16. add(b);add(tf);  
17.   
18. setSize(300,300);  
19. setLayout(null);  
20. setVisible(true);  
21.   
22. }  
23.   
24. public void actionPerformed(ActionEvent e){  
25. tf.setText("Welcome");  
26. }  
27.   
28. public static void main(String args[]){  
29. new AEvent2();  
30. }  
31. }  

1. import java.awt.event.*;  
2.   
3. class Outer implements ActionListener{  
4. AEvent2 obj;  
5. Outer(AEvent2 obj){  
6. this.obj=obj;  
7. }  
8.   
9. public void actionPerformed(ActionEvent e){  
10. obj.tf.setText("welcome");  
11. }  
12.   
13. }  

3) Example of event handling by Annonymous class:

1. import java.awt.*;  
2. import java.awt.event.*;  
3.   
4. class AEvent3 extends Frame{  
5. TextField tf;  
6. AEvent3(){  
7.   
8. tf=new TextField();  
9. tf.setBounds(60,50,170,20);  
10.   
11. Button b=new Button("click me");  
12. b.setBounds(50,120,80,30);  
13.   
14. b.addActionListener(new ActionListener(){  
15. public void actionPerformed(){  
16. tf.setText("hello");  
17. }  
18. });  
19.   
20. add(b);add(tf);  
21.   
22. setSize(300,300);  
23. setLayout(null);  
24. setVisible(true);  
25.   
26. }  
27. public static void main(String args[]){  
28. new AEvent3();  
29. }  
30. }  

Swing (Graphics Programming in java):


Swing is a part of JFC (Java Foundation Classes) that is used to create GUI application. It is built on the top of AWT and entirely written in java.

Advantage of Swing over AWT:


There are many advantages of Swing over AWT. They are as follows:

 Swing components are Plateform independent.


 It is lightweight.
 It supports pluggable look and feel.
 It has more powerful componenets like tables, lists, scroll panes, color chooser, tabbed pane etc.
 It follows MVC (Model View Controller) architecture.

What is JFC ?
The Java Foundation Classes (JFC) are a set of GUI components which simplify the development of desktop applications.

Do You Know ?

 How to display image on a button in swing?


 How to change the component color by choosing a color from ColorChooser ?
 How to display the digital watch in swing tutorial ?
 How to create a notepad in swing?
 How to create puzzle game and pic puzzle game in swing ?
 How to create tic tac toe game in swing ?
Hierarchy of swing:
Commonly used Methods of Component class:
1)public void add(Component c)

2)public void setSize(int width,int height)

3)public void setLayout(LayoutManager m)

4)public void setVisible(boolean)

Creating a Frame:
There are two ways to create a frame:

 By creating the object of Frame class (association)


 By extending Frame class (inheritance)

Simple example of Swing by Association:

1. import javax.swing.*;  
2. public class Simple {  
3. JFrame f;  
4. Simple(){  
5.       
6. f=new JFrame();  
7.           
8. JButton b=new JButton("click");  
9. b.setBounds(130,100,100, 40);  
10.           
11. f.add(b);  
12.           
13. f.setSize(400,500);  
14. f.setLayout(null);  
15. f.setVisible(true);  
16. }  
17.   
18. public static void main(String[] args) {  
19. new Simple();  
20. }  
21. }  

download this example


public void setBounds(int xaxis, int yaxis, int width, int height); have been used in the above example that sets the position of the button.
Simple example of Swing by inheritance:

1. import javax.swing.*;  
2. public class Simple2 extends JFrame{  
3. JFrame f;  
4. Simple2(){  
5.       
6. JButton b=new JButton("click");  
7. b.setBounds(130,100,100, 40);  
8.           
9. add(b);  
10.           
11. setSize(400,500);  
12. setLayout(null);  
13. setVisible(true);  
14. }  
15.   
16. public static void main(String[] args) {  
17. new Simple2();  
18. }  
19. }  

JButton class:
The JButton class is used to create a button that have plateform-independent implementation.

Commonly used Constructors:


 JButton(): creates a button with no text and icon.
 JButton(String s): creates a button with the specified text.
 JButton(Icon i): creates a button with the specified icon object.

Commonly used Methods of AbstractButton class:


1) public void setText(String s): is used to set specified text on button.

2) public String getText(): is used to return the text of the button.

3) public void setEnabled(boolean b): is used to enable or disable the button.


4) public void setIcon(Icon b): is used to set the specified Icon on the button.

5) public Icon getIcon(): is used to get the Icon of the button.

6) public void setMnemonic(int a): is used to set the mnemonic on the button.

7) public void addActionListener(ActionListener a): is used to add the action listener to this object.

Note: The JButton class extends AbstractButton class.

Example of displaying image on the button:

1. import java.awt.event.*;  
2. import javax.swing.*;  
3.   
4. public class ImageButton{  
5. ImageButton(){  
6. JFrame f=new JFrame();  
7.                   
8.           
9. JButton b=new JButton(new ImageIcon("b.jpg"));  
10. b.setBounds(130,100,100, 40);  
11.       
12. f.add(b);  
13.           
14. f.setSize(300,400);  
15. f.setLayout(null);  
16. f.setVisible(true);  
17.           
18. f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  
19.           
20.     }  
21.       
22. public static void main(String[] args) {  
23.     new ImageButton();  
24. }  
25. }  

JRadioButton class:
The JRadioButton class is used to create a radio button.

Commonly used Constructors of JRadioButton class:


 JRadioButton(): creates an unselected radio button with no text.
 JRadioButton(String s): creates an unselected radio button with specified text.
 JRadioButton(String s, boolean selected): creates a radio button with the specified text and selected status.

Commonly used Methods of AbstractButton class:


1) public void setText(String s): is used to set specified text on button.

2) public String getText(): is used to return the text of the button.

3) public void setEnabled(boolean b): is used to enable or disable the button.

4) public void setIcon(Icon b): is used to set the specified Icon on the button.

5) public Icon getIcon(): is used to get the Icon of the button.

6) public void setMnemonic(int a): is used to set the mnemonic on the button.

7) public void addActionListener(ActionListener a): is used to add the action listener to this object.
Note: The JRadioButton class extends the JToggleButton class that extends AbstractButton class.

example of JRadioButton class:

1. import javax.swing.*;  
2. public class Radio {  
3. JFrame f;  
4.   
5. Radio(){  
6. f=new JFrame();  
7.   
8. JRadioButton r1=new JRadioButton("A) Male");  
9. JRadioButton r2=new JRadioButton("B) FeMale");  
10. r1.setBounds(50,100,70,30);  
11. r2.setBounds(50,150,70,30);  
12.   
13. ButtonGroup bg=new ButtonGroup();  
14. bg.add(r1);bg.add(r2);  
15.   
16. f.add(r1);f.add(r2);  
17.   
18. f.setSize(300,300);  
19. f.setLayout(null);  
20. f.setVisible(true);  
21. }  
22. public static void main(String[] args) {  
23.     new Radio();  
24. }  
25. }  

ButtonGroup class:
The ButtonGroup class can be used to group multiple buttons so that at a time only one button can be selected.
JTextArea class (Swing Tutorial):
The JTextArea class is used to create a text area. It is a multiline area that displays the plain text only.

Commonly used Constructors:


 JTextArea(): creates a text area that displays no text initally.
 JTextArea(String s): creates a text area that displays specified text initally.
 JTextArea(int row, int column): creates a text area with the specified number of rows and columns that displays no text initally..
 JTextArea(String s, int row, int column): creates a text area with the specified number of rows and columns that displays specified text.

Commonly used methods of JTextArea class:


1) public void setRows(int rows): is used to set specified number of rows.

2) public void setColumns(int cols):: is used to set specified number of columns.

3) public void setFont(Font f): is used to set the specified font.

4) public void insert(String s, int position): is used to insert the specified text on the specified position.

5) public void append(String s): is used to append the given text to the end of the document.

Example of JTextField class:

1. import java.awt.Color;  
2. import javax.swing.*;  
3.   
4. public class TArea {  
5.     JTextArea area;  
6.     JFrame f;  
7.     TArea(){  
8.     f=new JFrame();  
9.           
10.     area=new JTextArea(300,300);  
11.     area.setBounds(10,30,300,300);  
12.       
13.     area.setBackground(Color.black);  
14.     area.setForeground(Color.white);  
15.           
16.     f.add(area);  
17.       
18.     f.setSize(400,400);  
19.     f.setLayout(null);  
20.     f.setVisible(true);  
21. }  
22.     public static void main(String[] args) {  
23.         new TArea();  
24.     }  
25. }  

JComboBox class:
The JComboBox class is used to create the combobox (drop-down list). At a time only one item can be selected from the item list.

Commonly used Constructors of JComboBox class:


JComboBox()

JComboBox(Object[] items)

JComboBox(Vector<?> items)
Commonly used methods of JComboBox class:
1) public void addItem(Object anObject): is used to add an item to the item list.

2) public void removeItem(Object anObject): is used to delete an item to the item list.

3) public void removeAllItems(): is used to remove all the items from the list.

4) public void setEditable(boolean b): is used to determine whether the JComboBox is editable.

5) public void addActionListener(ActionListener a): is used to add the ActionListener.

6) public void addItemListener(ItemListener i): is used to add the ItemListener.

Example of JComboBox class:

1. import javax.swing.*;  
2. public class Combo {  
3. JFrame f;  
4. Combo(){  
5.     f=new JFrame("Combo ex");  
6.       
7.     String country[]={"India","Aus","U.S.A","England","Newzeland"};  
8.       
9.     JComboBox cb=new JComboBox(country);  
10.     cb.setBounds(50, 50,90,20);  
11.     f.add(cb);  
12.       
13.     f.setLayout(null);  
14.     f.setSize(400,500);  
15.     f.setVisible(true);  
16.       
17. }  
18. public static void main(String[] args) {  
19.     new Combo();  
20.       
21. }  
22. }  

JTable class (Swing Tutorial):


The JTable class is used to display the data on two dimentional tables of cells.

Commonly used Constructors of JTable class:


 JTable(): creates a table with empty cells.
 JTable(Object[][] rows, Object[] columns): creates a table with the specified data.

Example of JTable class:

1. import javax.swing.*;  
2. public class MyTable {  
3.     JFrame f;  
4. MyTable(){  
5.     f=new JFrame();  
6.       
7.     String data[][]={ {"101","Amit","670000"},  
8.               {"102","Jai","780000"},  
9.                           {"101","Sachin","700000"}};  
10.     String column[]={"ID","NAME","SALARY"};  
11.       
12.     JTable jt=new JTable(data,column);  
13.     jt.setBounds(30,40,200,300);  
14.       
15.     JScrollPane sp=new JScrollPane(jt);  
16.     f.add(sp);  
17.       
18.     f.setSize(300,400);  
19. //  f.setLayout(null);  
20.     f.setVisible(true);  
21. }  
22. public static void main(String[] args) {  
23.     new MyTable();  
24. }  
25. }  

JColorChooser class:
The JColorChooser class is used to create a color chooser dialog box so that user can select any color.

Commonly used Constructors of JColorChooser class:


 JColorChooser(): is used to create a color chooser pane with white color initially.
 JColorChooser(Color initialColor): is used to create a color chooser pane with the specified color initially.

Commonly used methods of JColorChooser class:


public static Color showDialog(Component c, String title, Color initialColor): is used to show the color-chooser dialog box.
Example of JColorChooser class:

1. import java.awt.event.*;  
2. import java.awt.*;  
3. import javax.swing.*;  
4.   
5. public class JColorChooserExample extends JFrame implements ActionListener{  
6. JButton b;  
7. Container c;  
8.   
9. JColorChooserExample(){  
10.     c=getContentPane();  
11.     c.setLayout(new FlowLayout());  
12.       
13.     b=new JButton("color");  
14.     b.addActionListener(this);  
15.       
16.     c.add(b);  
17. }  
18.   
19. public void actionPerformed(ActionEvent e) {  
20. Color initialcolor=Color.RED;  
21. Color color=JColorChooser.showDialog(this,"Select a color",initialcolor);  
22. c.setBackground(color);  
23. }  
24.   
25. public static void main(String[] args) {  
26.     JColorChooserExample ch=new JColorChooserExample();  
27.     ch.setSize(400,400);  
28.     ch.setVisible(true);  
29.     ch.setDefaultCloseOperation(EXIT_ON_CLOSE);  
30. }  
31. }  

JProgressBar class:
The JProgressBar class is used to display the progress of the task.

Commonly used Constructors of JProgressBar class:


 JProgressBar(): is used to create a horizontal progress bar but no string text.
 JProgressBar(int min, int max): is used to create a horizontal progress bar with the specified minimum and maximum value.
 JProgressBar(int orient): is used to create a progress bar with the specified orientation, it can be either Vertical or Horizontal by using
SwingConstants.VERTICAL and SwingConstants.HORIZONTAL constants.
 JProgressBar(int orient, int min, int max): is used to create a progress bar with the specified orientation, minimum and maximum value.

Commonly used methods of JProgressBar class:


1) public void setStringPainted(boolean b): is used to determine whether string should be displayed.

2) public void setString(String s): is used to set value to the progress string.

3) public void setOrientation(int orientation): is used to set the orientation, it may be either vertical or horizontal by using
SwingConstants.VERTICAL and SwingConstants.HORIZONTAL constants..

4) public void setValue(int value): is used to set the current value on the progress bar.

Example of JProgressBar class:

1. import javax.swing.*;  
2. public class MyProgress extends JFrame{  
3. JProgressBar jb;  
4. int i=0,num=0;  
5.   
6. MyProgress(){  
7. jb=new JProgressBar(0,2000);  
8. jb.setBounds(40,40,200,30);  
9.       
10. jb.setValue(0);  
11. jb.setStringPainted(true);  
12.       
13. add(jb);  
14. setSize(400,400);  
15. setLayout(null);  
16. }  
17.   
18. public void iterate(){  
19. while(i<=2000){  
20.   jb.setValue(i);  
21.   i=i+20;  
22.   try{Thread.sleep(150);}catch(Exception e){}  
23. }  
24. }  
25. public static void main(String[] args) {  
26.     MyProgress m=new MyProgress();  
27.     m.setVisible(true);  
28.     m.iterate();  
29. }  
30. }  

JSlider class:
The JSlider is used to create the slider. By using JSlider a user can select a value from a specific range.

Commonly used Constructors of JSlider class:


 JSlider(): creates a slider with the initial value of 50 and range of 0 to 100.
 JSlider(int orientation): creates a slider with the specified orientaion set by either JSlider.HORIZONTAL or JSlider.VERTICAL with the
range 0 to 100 and intial value 50.
 JSlider(int min, int max): creates a horizontal slider using the given min and max.
 JSlider(int min, int max, int value): creates a horizontal slider using the given min, max and value.
 JSlider(int orientation, int min, int max, int value): creates a slider using the given orientation, min, max and value.

Commonly used Methods of JSlider class:


1) public void setMinorTickSpacing(int n): is used to set the minor tick spacing to the slider.
2) public void setMajorTickSpacing(int n): is used to set the major tick spacing to the slider.

3) public void setPaintTicks(boolean b): is used to determine whether tick marks are painted.

4) public void setPaintLabels(boolean b): is used to determine whether labels are painted.

5) public void setPaintTracks(boolean b): is used to determine whether track is painted.

Simple example of JSlider class:

1. import javax.swing.*;  
2.   
3. public class SliderExample1 extends JFrame{  
4.   
5. public SliderExample1() {  
6. JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 50, 25);  
7. JPanel panel=new JPanel();  
8. panel.add(slider);  
9.   
10. add(panel);  
11. }  
12.   
13. public static void main(String s[]) {  
14. SliderExample1 frame=new SliderExample1();  
15. frame.pack();  
16. frame.setVisible(true);  
17. }  
18. }  
download this example

Example of JSlider class that paints ticks:

1. import javax.swing.*;  
2.   
3. public class SliderExample extends JFrame{  
4.   
5. public SliderExample() {  
6.   
7. JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 50, 25);  
8. slider.setMinorTickSpacing(2);  
9. slider.setMajorTickSpacing(10);  
10.   
11. slider.setPaintTicks(true);  
12. slider.setPaintLabels(true);  
13.   
14. JPanel panel=new JPanel();  
15. panel.add(slider);  
16. add(panel);  
17. }  
18.   
19. public static void main(String s[]) {  
20. SliderExample frame=new SliderExample();  
21. frame.pack();  
22. frame.setVisible(true);  
23.   
24. }  
25. }  

Example of digital clock in swing:

1. import javax.swing.*;  
2. import java.awt.*;  
3. import java.text.*;  
4. import java.util.*;  
5. public class DigitalWatch implements Runnable{  
6. JFrame f;  
7. Thread t=null;  
8. int hours=0, minutes=0, seconds=0;  
9. String timeString = "";  
10. JButton b;  
11.   
12. DigitalWatch(){  
13.     f=new JFrame();  
14.       
15.     t = new Thread(this);  
16.         t.start();  
17.       
18.     b=new JButton();  
19.         b.setBounds(100,100,100,50);  
20.       
21.     f.add(b);  
22.     f.setSize(300,400);  
23.     f.setLayout(null);  
24.     f.setVisible(true);  
25. }  
26.   
27.  public void run() {  
28.       try {  
29.          while (true) {  
30.   
31.             Calendar cal = Calendar.getInstance();  
32.             hours = cal.get( Calendar.HOUR_OF_DAY );  
33.             if ( hours > 12 ) hours -= 12;  
34.             minutes = cal.get( Calendar.MINUTE );  
35.             seconds = cal.get( Calendar.SECOND );  
36.   
37.             SimpleDateFormat formatter = new SimpleDateFormat("hh:mm:ss");  
38.             Date date = cal.getTime();  
39.             timeString = formatter.format( date );  
40.   
41.             printTime();  
42.   
43.             t.sleep( 1000 );  // interval given in milliseconds  
44.          }  
45.       }  
46.       catch (Exception e) { }  
47.  }  
48.   
49. public void printTime(){  
50. b.setText(timeString);  
51. }  
52.   
53. public static void main(String[] args) {  
54.     new DigitalWatch();  
55.           
56.   
57. }  
58. }  

Displaying graphics in swing:


java.awt.Graphics class provides many methods for graphics programming.

Commonly used methods of Graphics class:


1. public abstract void drawString(String str, int x, int y): is used to draw the specified string.
2. public void drawRect(int x, int y, int width, int height): draws a rectangle with the specifed width and height.
3. public abstract void fillRect(int x, int y, int width, int height): is used to fill rectangle with the default color and specified width and
height.
4. public abstract void drawOval(int x, int y, int width, int height): is used to draw oval with the specified width and height.
5. public abstract void fillOval(int x, int y, int width, int height): is used to fill oval with the default color and specified width and height.
6. public abstract void drawLine(int x1, int y1, int x2, int y2): is used to draw line between the points(x1, y1) and (x2, y2).
7. public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used draw the specified image.
8. public abstract void drawArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used draw a circular or elliptical arc.
9. public abstract void fillArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used to fill a circular or elliptical arc.
10. public abstract void setColor(Color c): is used to set the graphics current color to the specified color.
11. public abstract void setFont(Font font): is used to set the graphics current font to the specified font.

Example of displaying graphics in swing:

1. import java.awt.*;  
2. import javax.swing.JFrame;  
3.   
4. public class DisplayGraphics extends Canvas{  
5.       
6.     public void paint(Graphics g) {  
7.         g.drawString("Hello",40,40);  
8.         setBackground(Color.WHITE);  
9.         g.fillRect(130, 30,100, 80);  
10.         g.drawOval(30,130,50, 60);  
11.         setForeground(Color.RED);  
12.         g.fillOval(130,130,50, 60);  
13.         g.drawArc(30, 200, 40,50,90,60);  
14.         g.fillArc(30, 130, 40,50,180,40);  
15.           
16.     }  
17.         public static void main(String[] args) {  
18.         DisplayGraphics m=new DisplayGraphics();  
19.         JFrame f=new JFrame();  
20.         f.add(m);  
21.         f.setSize(400,400);  
22.         //f.setLayout(null);  
23.         f.setVisible(true);  
24.     }  
25.   
26. }  

Displaying image in swing:


For displaying image, we can use the method drawImage() of Graphics class.

Syntax of drawImage() method:


1. public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used draw the specified image.
Example of displaying image in swing:

1. import java.awt.*;  
2. import javax.swing.JFrame;  
3.   
4. public class MyCanvas extends Canvas{  
5.       
6.     public void paint(Graphics g) {  
7.   
8.         Toolkit t=Toolkit.getDefaultToolkit();  
9.         Image i=t.getImage("p3.gif");  
10.         g.drawImage(i, 120,100,this);  
11.           
12.     }  
13.         public static void main(String[] args) {  
14.         MyCanvas m=new MyCanvas();  
15.         JFrame f=new JFrame();  
16.         f.add(m);  
17.         f.setSize(400,400);  
18.         f.setVisible(true);  
19.     }  
20.   
21. }  

Example of creating Edit menu for Notepad:


1. import javax.swing.*;  
2. import java.awt.event.*;  
3.   
4. public class Notepad implements ActionListener{  
5. JFrame f;  
6. JMenuBar mb;  
7. JMenu file,edit,help;  
8. JMenuItem cut,copy,paste,selectAll;  
9. JTextArea ta;  
10.       
11. Notepad(){  
12. f=new JFrame();  
13.   
14. cut=new JMenuItem("cut");  
15. copy=new JMenuItem("copy");  
16. paste=new JMenuItem("paste");  
17. selectAll=new JMenuItem("selectAll");  
18.   
19. cut.addActionListener(this);  
20. copy.addActionListener(this);  
21. paste.addActionListener(this);  
22. selectAll.addActionListener(this);  
23.   
24. mb=new JMenuBar();  
25. mb.setBounds(5,5,400,40);  
26.   
27. file=new JMenu("File");  
28. edit=new JMenu("Edit");  
29. help=new JMenu("Help");  
30.   
31. edit.add(cut);edit.add(copy);edit.add(paste);edit.add(selectAll);  
32.   
33.   
34. mb.add(file);mb.add(edit);mb.add(help);  
35.   
36. ta=new JTextArea();  
37. ta.setBounds(5,30,460,460);  
38.   
39. f.add(mb);f.add(ta);  
40.   
41. f.setLayout(null);  
42. f.setSize(500,500);  
43. f.setVisible(true);  
44. }  
45.   
46. public void actionPerformed(ActionEvent e) {  
47. if(e.getSource()==cut)  
48. ta.cut();  
49. if(e.getSource()==paste)  
50. ta.paste();  
51. if(e.getSource()==copy)  
52. ta.copy();  
53. if(e.getSource()==selectAll)  
54. ta.selectAll();  
55. }  
56.   
57. public static void main(String[] args) {  
58.     new Notepad();  
59. }  
60. }  

Example of open dialog box:


1. import java.awt.*;  
2. import javax.swing.*;  
3. import java.awt.event.*;  
4. import java.io.*;  
5.   
6. public class OpenMenu extends JFrame implements ActionListener{  
7. JMenuBar mb;  
8. JMenu file;  
9. JMenuItem open;  
10. JTextArea ta;  
11. OpenMenu(){  
12. open=new JMenuItem("Open File");  
13. open.addActionListener(this);  
14.           
15. file=new JMenu("File");  
16. file.add(open);  
17.           
18. mb=new JMenuBar();  
19. mb.setBounds(0,0,800,20);  
20. mb.add(file);  
21.           
22. ta=new JTextArea(800,800);  
23. ta.setBounds(0,20,800,800);  
24.           
25. add(mb);  
26. add(ta);  
27.           
28. }  
29. public void actionPerformed(ActionEvent e) {  
30. if(e.getSource()==open){  
31. openFile();  
32. }  
33. }  
34.       
35. void openFile(){  
36. JFileChooser fc=new JFileChooser();  
37. int i=fc.showOpenDialog(this);  
38.           
39. if(i==JFileChooser.APPROVE_OPTION){  
40. File f=fc.getSelectedFile();  
41. String filepath=f.getPath();  
42.               
43. displayContent(filepath);  
44.               
45. }  
46.           
47. }  
48.   
49. void displayContent(String fpath){  
50. try{  
51. BufferedReader br=new BufferedReader(new FileReader(fpath));  
52. String s1="",s2="";  
53.               
54. while((s1=br.readLine())!=null){  
55. s2+=s1+"\n";  
56. }  
57. ta.setText(s2);  
58. br.close();  
59. }catch (Exception e) {e.printStackTrace();  }  
60. }  
61.   
62. public static void main(String[] args) {  
63.     OpenMenu om=new OpenMenu();  
64.     om.setSize(800,800);  
65.     om.setLayout(null);  
66.     om.setVisible(true);  
67.     om.setDefaultCloseOperation(EXIT_ON_CLOSE);  
68. }  
69. }  

Example of Notepad:
1. import java.io.*;  
2. import java.util.Date;  
3. import java.awt.*;  
4. import java.awt.event.*;  
5. import javax.swing.*;  
6. import javax.swing.event.*;  
7.   
8. /************************************/  
9. class FileOperation  
10. {  
11. Notepad npd;  
12.   
13. boolean saved;  
14. boolean newFileFlag;  
15. String fileName;  
16. String applicationTitle="Javapad";  
17.   
18. File fileRef;  
19. JFileChooser chooser;  
20. /////////////////////////////  
21. boolean isSave(){return saved;}  
22. void setSave(boolean saved){this.saved=saved;}  
23. String getFileName(){return new String(fileName);}  
24. void setFileName(String fileName){this.fileName=new String(fileName);}  
25. /////////////////////////  
26. FileOperation(Notepad npd)  
27. {  
28. this.npd=npd;  
29.   
30. saved=true;  
31. newFileFlag=true;  
32. fileName=new String("Untitled");  
33. fileRef=new File(fileName);  
34. this.npd.f.setTitle(fileName+" - "+applicationTitle);  
35.   
36. chooser=new JFileChooser();  
37. chooser.addChoosableFileFilter(new MyFileFilter(".java","Java Source Files(*.java)"));  
38. chooser.addChoosableFileFilter(new MyFileFilter(".txt","Text Files(*.txt)"));  
39. chooser.setCurrentDirectory(new File("."));  
40.   
41. }  
42. //////////////////////////////////////  
43.   
44. boolean saveFile(File temp)  
45. {  
46. FileWriter fout=null;  
47. try  
48. {  
49. fout=new FileWriter(temp);  
50. fout.write(npd.ta.getText());  
51. }  
52. catch(IOException ioe){updateStatus(temp,false);return false;}  
53. finally  
54. {try{fout.close();}catch(IOException excp){}}  
55. updateStatus(temp,true);  
56. return true;  
57. }  
58. ////////////////////////  
59. boolean saveThisFile()  
60. {  
61.   
62. if(!newFileFlag)  
63.     {return saveFile(fileRef);}  
64.   
65. return saveAsFile();  
66. }  
67. ////////////////////////////////////  
68. boolean saveAsFile()  
69. {  
70. File temp=null;  
71. chooser.setDialogTitle("Save As...");  
72. chooser.setApproveButtonText("Save Now");   
73. chooser.setApproveButtonMnemonic(KeyEvent.VK_S);  
74. chooser.setApproveButtonToolTipText("Click me to save!");  
75.   
76. do  
77. {  
78. if(chooser.showSaveDialog(this.npd.f)!=JFileChooser.APPROVE_OPTION)  
79.     return false;  
80. temp=chooser.getSelectedFile();  
81. if(!temp.exists()) break;  
82. if(   JOptionPane.showConfirmDialog(  
83.     this.npd.f,""+temp.getPath()+" already exists.<br>Do you want to replace it?",  
84.     "Save As",JOptionPane.YES_NO_OPTION  
85.                 )==JOptionPane.YES_OPTION)  
86.     break;  
87. }while(true);  
88.   
89.   
90. return saveFile(temp);  
91. }  
92.   
93. ////////////////////////  
94. boolean openFile(File temp)  
95. {  
96. FileInputStream fin=null;  
97. BufferedReader din=null;  
98.   
99. try  
100. {  
101. fin=new FileInputStream(temp);  
102. din=new BufferedReader(new InputStreamReader(fin));  
103. String str=" ";  
104. while(str!=null)  
105. {  
106. str=din.readLine();  
107. if(str==null)  
108. break;  
109. this.npd.ta.append(str+"\n");  
110. }  
111.   
112. }  
113. catch(IOException ioe){updateStatus(temp,false);return false;}  
114. finally  
115. {try{din.close();fin.close();}catch(IOException excp){}}  
116. updateStatus(temp,true);  
117. this.npd.ta.setCaretPosition(0);  
118. return true;  
119. }  
120. ///////////////////////  
121. void openFile()  
122. {  
123. if(!confirmSave()) return;  
124. chooser.setDialogTitle("Open File...");  
125. chooser.setApproveButtonText("Open this");   
126. chooser.setApproveButtonMnemonic(KeyEvent.VK_O);  
127. chooser.setApproveButtonToolTipText("Click me to open the selected file.!");  
128.   
129. File temp=null;  
130. do  
131. {  
132. if(chooser.showOpenDialog(this.npd.f)!=JFileChooser.APPROVE_OPTION)  
133.     return;  
134. temp=chooser.getSelectedFile();  
135.   
136. if(temp.exists())   break;  
137.   
138. JOptionPane.showMessageDialog(this.npd.f,  
139.     ""+temp.getName()+"<br>file not found.<br>"+  
140.     "Please verify the correct file name was given.",  
141.     "Open", JOptionPane.INFORMATION_MESSAGE);  
142.   
143. } while(true);  
144.   
145. this.npd.ta.setText("");  
146.   
147. if(!openFile(temp))  
148.     {  
149.     fileName="Untitled"; saved=true;   
150.     this.npd.f.setTitle(fileName+" - "+applicationTitle);  
151.     }  
152. if(!temp.canWrite())  
153.     newFileFlag=true;  
154.   
155. }  
156. ////////////////////////  
157. void updateStatus(File temp,boolean saved)  
158. {  
159. if(saved)  
160. {  
161. this.saved=true;  
162. fileName=new String(temp.getName());  
163. if(!temp.canWrite())  
164.     {fileName+="(Read only)"; newFileFlag=true;}  
165. fileRef=temp;  
166. npd.f.setTitle(fileName + " - "+applicationTitle);  
167. npd.statusBar.setText("File : "+temp.getPath()+" saved/opened successfully.");  
168. newFileFlag=false;  
169. }  
170. else  
171. {  
172. npd.statusBar.setText("Failed to save/open : "+temp.getPath());  
173. }  
174. }  
175. ///////////////////////  
176. boolean confirmSave()  
177. {  
178. String strMsg="The text in the "+fileName+" file has been changed.<br>"+  
179.     "Do you want to save the changes?";  
180. if(!saved)  
181. {  
182. int x=JOptionPane.showConfirmDialog(this.npd.f,strMsg,applicationTitle,  
183. JOptionPane.YES_NO_CANCEL_OPTION);  
184.   
185. if(x==JOptionPane.CANCEL_OPTION) return false;  
186. if(x==JOptionPane.YES_OPTION && !saveAsFile()) return false;  
187. }  
188. return true;  
189. }  
190. ///////////////////////////////////////  
191. void newFile()  
192. {  
193. if(!confirmSave()) return;  
194.   
195. this.npd.ta.setText("");  
196. fileName=new String("Untitled");  
197. fileRef=new File(fileName);  
198. saved=true;  
199. newFileFlag=true;  
200. this.npd.f.setTitle(fileName+" - "+applicationTitle);  
201. }  
202. //////////////////////////////////////  
203. }// end defination of class FileOperation  
204. /************************************/  
205. public class Notepad  implements ActionListener, MenuConstants  
206. {  
207.   
208. JFrame f;  
209. JTextArea ta;  
210. JLabel statusBar;  
211.   
212. private String fileName="Untitled";  
213. private boolean saved=true;  
214. String applicationName="Javapad";  
215.   
216. String searchString, replaceString;  
217. int lastSearchIndex;  
218.   
219. FileOperation fileHandler;  
220. FontChooser fontDialog=null;  
221. FindDialog findReplaceDialog=null;   
222. JColorChooser bcolorChooser=null;  
223. JColorChooser fcolorChooser=null;  
224. JDialog backgroundDialog=null;  
225. JDialog foregroundDialog=null;  
226. JMenuItem cutItem,copyItem, deleteItem, findItem, findNextItem,  
227. replaceItem, gotoItem, selectAllItem;  
228. /****************************/  
229. Notepad()  
230. {  
231. f=new JFrame(fileName+" - "+applicationName);  
232. ta=new JTextArea(30,60);  
233. statusBar=new JLabel("||       Ln 1, Col 1  ",JLabel.RIGHT);  
234. f.add(new JScrollPane(ta),BorderLayout.CENTER);  
235. f.add(statusBar,BorderLayout.SOUTH);  
236. f.add(new JLabel("  "),BorderLayout.EAST);  
237. f.add(new JLabel("  "),BorderLayout.WEST);  
238. createMenuBar(f);  
239. //f.setSize(350,350);  
240. f.pack();  
241. f.setLocation(100,50);  
242. f.setVisible(true);  
243. f.setLocation(150,50);  
244. f.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);  
245.   
246. fileHandler=new FileOperation(this);  
247.   
248. /////////////////////  
249.   
250. ta.addCaretListener(  
251. new CaretListener()  
252. {  
253. public void caretUpdate(CaretEvent e)  
254. {  
255. int lineNumber=0, column=0, pos=0;  
256.   
257. try  
258. {  
259. pos=ta.getCaretPosition();  
260. lineNumber=ta.getLineOfOffset(pos);  
261. column=pos-ta.getLineStartOffset(lineNumber);  
262. }catch(Exception excp){}  
263. if(ta.getText().length()==0){lineNumber=0; column=0;}  
264. statusBar.setText("||       Ln "+(lineNumber+1)+", Col "+(column+1));  
265. }  
266. });  
267. //////////////////  
268. DocumentListener myListener = new DocumentListener()  
269. {  
270. public void changedUpdate(DocumentEvent e){fileHandler.saved=false;}  
271. public void removeUpdate(DocumentEvent e){fileHandler.saved=false;}  
272. public void insertUpdate(DocumentEvent e){fileHandler.saved=false;}  
273. };  
274. ta.getDocument().addDocumentListener(myListener);  
275. /////////  
276. WindowListener frameClose=new WindowAdapter()  
277. {  
278. public void windowClosing(WindowEvent we)  
279. {  
280. if(fileHandler.confirmSave())System.exit(0);  
281. }  
282. };  
283. f.addWindowListener(frameClose);  
284. //////////////////  
285. /* 
286. ta.append("Hello dear hello hi"); 
287. ta.append("\nwho are u dear mister hello"); 
288. ta.append("\nhello bye hel"); 
289. ta.append("\nHello"); 
290. ta.append("\nMiss u mister hello hell"); 
291. fileHandler.saved=true; 
292. */  
293. }  
294. ////////////////////////////////////  
295. void goTo()  
296. {  
297. int lineNumber=0;  
298. try  
299. {  
300. lineNumber=ta.getLineOfOffset(ta.getCaretPosition())+1;  
301. String tempStr=JOptionPane.showInputDialog(f,"Enter Line Number:",""+lineNumber);  
302. if(tempStr==null)  
303.     {return;}  
304. lineNumber=Integer.parseInt(tempStr);  
305. ta.setCaretPosition(ta.getLineStartOffset(lineNumber-1));  
306. }catch(Exception e){}  
307. }  
308. ///////////////////////////////////  
309. public void actionPerformed(ActionEvent ev)  
310. {  
311. String cmdText=ev.getActionCommand();  
312. ////////////////////////////////////  
313. if(cmdText.equals(fileNew))  
314.     fileHandler.newFile();  
315. else if(cmdText.equals(fileOpen))  
316.     fileHandler.openFile();  
317. ////////////////////////////////////  
318. else if(cmdText.equals(fileSave))  
319.     fileHandler.saveThisFile();  
320. ////////////////////////////////////  
321. else if(cmdText.equals(fileSaveAs))  
322.     fileHandler.saveAsFile();  
323. ////////////////////////////////////  
324. else if(cmdText.equals(fileExit))  
325.     {if(fileHandler.confirmSave())System.exit(0);}  
326. ////////////////////////////////////  
327. else if(cmdText.equals(filePrint))  
328. JOptionPane.showMessageDialog(  
329.     Notepad.this.f,  
330.     "Get ur printer repaired first! It seems u dont have one!",  
331.     "Bad Printer",  
332.     JOptionPane.INFORMATION_MESSAGE  
333.     );  
334. ////////////////////////////////////  
335. else if(cmdText.equals(editCut))  
336.     ta.cut();  
337. ////////////////////////////////////  
338. else if(cmdText.equals(editCopy))  
339.     ta.copy();  
340. ////////////////////////////////////  
341. else if(cmdText.equals(editPaste))  
342.     ta.paste();  
343. ////////////////////////////////////  
344. else if(cmdText.equals(editDelete))  
345.     ta.replaceSelection("");  
346. ////////////////////////////////////  
347. else if(cmdText.equals(editFind))  
348. {  
349. if(Notepad.this.ta.getText().length()==0)  
350.     return; // text box have no text  
351. if(findReplaceDialog==null)  
352.     findReplaceDialog=new FindDialog(Notepad.this.ta);  
353. findReplaceDialog.showDialog(Notepad.this.f,true);//find  
354. }  
355. ////////////////////////////////////  
356. else if(cmdText.equals(editFindNext))  
357. {  
358. if(Notepad.this.ta.getText().length()==0)  
359.     return; // text box have no text  
360.   
361. if(findReplaceDialog==null)  
362.     statusBar.setText("Use Find option of Edit Menu first !!!!");  
363. else  
364.     findReplaceDialog.findNextWithSelection();  
365. }  
366. ////////////////////////////////////  
367. else if(cmdText.equals(editReplace))  
368. {  
369. if(Notepad.this.ta.getText().length()==0)  
370.     return; // text box have no text  
371.   
372. if(findReplaceDialog==null)  
373.     findReplaceDialog=new FindDialog(Notepad.this.ta);  
374. findReplaceDialog.showDialog(Notepad.this.f,false);//replace  
375. }  
376. ////////////////////////////////////  
377. else if(cmdText.equals(editGoTo))  
378. {  
379. if(Notepad.this.ta.getText().length()==0)  
380.     return; // text box have no text  
381. goTo();  
382. }  
383. ////////////////////////////////////  
384. else if(cmdText.equals(editSelectAll))  
385.     ta.selectAll();  
386. ////////////////////////////////////  
387. else if(cmdText.equals(editTimeDate))  
388.     ta.insert(new Date().toString(),ta.getSelectionStart());  
389. ////////////////////////////////////  
390. else if(cmdText.equals(formatWordWrap))  
391. {  
392. JCheckBoxMenuItem temp=(JCheckBoxMenuItem)ev.getSource();  
393. ta.setLineWrap(temp.isSelected());  
394. }  
395. ////////////////////////////////////  
396. else if(cmdText.equals(formatFont))  
397. {  
398. if(fontDialog==null)  
399.     fontDialog=new FontChooser(ta.getFont());  
400.   
401. if(fontDialog.showDialog(Notepad.this.f,"Choose a font"))  
402.     Notepad.this.ta.setFont(fontDialog.createFont());  
403. }  
404. ////////////////////////////////////  
405. else if(cmdText.equals(formatForeground))  
406.     showForegroundColorDialog();  
407. ////////////////////////////////////  
408. else if(cmdText.equals(formatBackground))  
409.     showBackgroundColorDialog();  
410. ////////////////////////////////////  
411.   
412. else if(cmdText.equals(viewStatusBar))  
413. {  
414. JCheckBoxMenuItem temp=(JCheckBoxMenuItem)ev.getSource();  
415. statusBar.setVisible(temp.isSelected());  
416. }  
417. ////////////////////////////////////  
418. else if(cmdText.equals(helpAboutNotepad))  
419. {  
420. JOptionPane.showMessageDialog(Notepad.this.f,aboutText,"Dedicated 2 u!",  
421. JOptionPane.INFORMATION_MESSAGE);  
422. }  
423. else  
424.     statusBar.setText("This "+cmdText+" command is yet to be implemented");  
425. }//action Performed  
426. ////////////////////////////////////  
427. void showBackgroundColorDialog()  
428. {  
429. if(bcolorChooser==null)  
430.     bcolorChooser=new JColorChooser();  
431. if(backgroundDialog==null)  
432.     backgroundDialog=JColorChooser.createDialog  
433.         (Notepad.this.f,  
434.         formatBackground,  
435.         false,  
436.         bcolorChooser,  
437.         new ActionListener()  
438.         {public void actionPerformed(ActionEvent evvv){  
439.             Notepad.this.ta.setBackground(bcolorChooser.getColor());}},  
440.         null);        
441.   
442. backgroundDialog.setVisible(true);  
443. }  
444. ////////////////////////////////////  
445. void showForegroundColorDialog()  
446. {  
447. if(fcolorChooser==null)  
448.     fcolorChooser=new JColorChooser();  
449. if(foregroundDialog==null)  
450.     foregroundDialog=JColorChooser.createDialog  
451.         (Notepad.this.f,  
452.         formatForeground,  
453.         false,  
454.         fcolorChooser,  
455.         new ActionListener()  
456.         {public void actionPerformed(ActionEvent evvv){  
457.             Notepad.this.ta.setForeground(fcolorChooser.getColor());}},  
458.         null);        
459.   
460. foregroundDialog.setVisible(true);  
461. }  
462.   
463. ///////////////////////////////////  
464. JMenuItem createMenuItem(String s, int key,JMenu toMenu,ActionListener al)  
465. {  
466. JMenuItem temp=new JMenuItem(s,key);  
467. temp.addActionListener(al);  
468. toMenu.add(temp);  
469.   
470. return temp;  
471. }  
472. ////////////////////////////////////  
473. JMenuItem createMenuItem(String s, int key,JMenu toMenu,int aclKey,ActionListener al)  
474. {  
475. JMenuItem temp=new JMenuItem(s,key);  
476. temp.addActionListener(al);  
477. temp.setAccelerator(KeyStroke.getKeyStroke(aclKey,ActionEvent.CTRL_MASK));  
478. toMenu.add(temp);  
479.   
480. return temp;  
481. }  
482. ////////////////////////////////////  
483. JCheckBoxMenuItem createCheckBoxMenuItem(String s,  
484.  int key,JMenu toMenu,ActionListener al)  
485. {  
486. JCheckBoxMenuItem temp=new JCheckBoxMenuItem(s);  
487. temp.setMnemonic(key);  
488. temp.addActionListener(al);  
489. temp.setSelected(false);  
490. toMenu.add(temp);  
491.   
492. return temp;  
493. }  
494. ////////////////////////////////////  
495. JMenu createMenu(String s,int key,JMenuBar toMenuBar)  
496. {  
497. JMenu temp=new JMenu(s);  
498. temp.setMnemonic(key);  
499. toMenuBar.add(temp);  
500. return temp;  
501. }  
502. /*********************************/  
503. void createMenuBar(JFrame f)  
504. {  
505. JMenuBar mb=new JMenuBar();  
506. JMenuItem temp;  
507.   
508. JMenu fileMenu=createMenu(fileText,KeyEvent.VK_F,mb);  
509. JMenu editMenu=createMenu(editText,KeyEvent.VK_E,mb);  
510. JMenu formatMenu=createMenu(formatText,KeyEvent.VK_O,mb);  
511. JMenu viewMenu=createMenu(viewText,KeyEvent.VK_V,mb);  
512. JMenu helpMenu=createMenu(helpText,KeyEvent.VK_H,mb);  
513.   
514. createMenuItem(fileNew,KeyEvent.VK_N,fileMenu,KeyEvent.VK_N,this);  
515. createMenuItem(fileOpen,KeyEvent.VK_O,fileMenu,KeyEvent.VK_O,this);  
516. createMenuItem(fileSave,KeyEvent.VK_S,fileMenu,KeyEvent.VK_S,this);  
517. createMenuItem(fileSaveAs,KeyEvent.VK_A,fileMenu,this);  
518. fileMenu.addSeparator();  
519. temp=createMenuItem(filePageSetup,KeyEvent.VK_U,fileMenu,this);  
520. temp.setEnabled(false);  
521. createMenuItem(filePrint,KeyEvent.VK_P,fileMenu,KeyEvent.VK_P,this);  
522. fileMenu.addSeparator();  
523. createMenuItem(fileExit,KeyEvent.VK_X,fileMenu,this);  
524.   
525. temp=createMenuItem(editUndo,KeyEvent.VK_U,editMenu,KeyEvent.VK_Z,this);  
526. temp.setEnabled(false);  
527. editMenu.addSeparator();  
528. cutItem=createMenuItem(editCut,KeyEvent.VK_T,editMenu,KeyEvent.VK_X,this);  
529. copyItem=createMenuItem(editCopy,KeyEvent.VK_C,editMenu,KeyEvent.VK_C,this);  
530. createMenuItem(editPaste,KeyEvent.VK_P,editMenu,KeyEvent.VK_V,this);  
531. deleteItem=createMenuItem(editDelete,KeyEvent.VK_L,editMenu,this);  
532. deleteItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_DELETE,0));  
533. editMenu.addSeparator();  
534. findItem=createMenuItem(editFind,KeyEvent.VK_F,editMenu,KeyEvent.VK_F,this);  
535. findNextItem=createMenuItem(editFindNext,KeyEvent.VK_N,editMenu,this);  
536. findNextItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_F3,0));  
537. replaceItem=createMenuItem(editReplace,KeyEvent.VK_R,editMenu,KeyEvent.VK_H,this);  
538. gotoItem=createMenuItem(editGoTo,KeyEvent.VK_G,editMenu,KeyEvent.VK_G,this);  
539. editMenu.addSeparator();  
540. selectAllItem=createMenuItem(editSelectAll,KeyEvent.VK_A,editMenu,KeyEvent.VK_A,this);  
541. createMenuItem(editTimeDate,KeyEvent.VK_D,editMenu,this)  
542. .setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_F5,0));  
543.   
544. createCheckBoxMenuItem(formatWordWrap,KeyEvent.VK_W,formatMenu,this);  
545.   
546. createMenuItem(formatFont,KeyEvent.VK_F,formatMenu,this);  
547. formatMenu.addSeparator();  
548. createMenuItem(formatForeground,KeyEvent.VK_T,formatMenu,this);  
549. createMenuItem(formatBackground,KeyEvent.VK_P,formatMenu,this);  
550.   
551. createCheckBoxMenuItem(viewStatusBar,KeyEvent.VK_S,viewMenu,this).setSelected(true);  
552. /************For Look and Feel***/  
553. LookAndFeelMenu.createLookAndFeelMenuItem(viewMenu,this.f);  
554.   
555.   
556. temp=createMenuItem(helpHelpTopic,KeyEvent.VK_H,helpMenu,this);  
557. temp.setEnabled(false);  
558. helpMenu.addSeparator();  
559. createMenuItem(helpAboutNotepad,KeyEvent.VK_A,helpMenu,this);  
560.   
561. MenuListener editMenuListener=new MenuListener()  
562. {  
563.    public void menuSelected(MenuEvent evvvv)  
564.     {  
565.     if(Notepad.this.ta.getText().length()==0)  
566.     {  
567.     findItem.setEnabled(false);  
568.     findNextItem.setEnabled(false);  
569.     replaceItem.setEnabled(false);  
570.     selectAllItem.setEnabled(false);  
571.     gotoItem.setEnabled(false);  
572.     }  
573.     else  
574.     {  
575.     findItem.setEnabled(true);  
576.     findNextItem.setEnabled(true);  
577.     replaceItem.setEnabled(true);  
578.     selectAllItem.setEnabled(true);  
579.     gotoItem.setEnabled(true);  
580.     }  
581.     if(Notepad.this.ta.getSelectionStart()==ta.getSelectionEnd())  
582.     {  
583.     cutItem.setEnabled(false);  
584.     copyItem.setEnabled(false);  
585.     deleteItem.setEnabled(false);  
586.     }  
587.     else  
588.     {  
589.     cutItem.setEnabled(true);  
590.     copyItem.setEnabled(true);  
591.     deleteItem.setEnabled(true);  
592.     }  
593.     }  
594.    public void menuDeselected(MenuEvent evvvv){}  
595.    public void menuCanceled(MenuEvent evvvv){}  
596. };  
597. editMenu.addMenuListener(editMenuListener);  
598. f.setJMenuBar(mb);  
599. }  
600. /*************Constructor**************/  
601. ////////////////////////////////////  
602. public static void main(String[] s)  
603. {  
604. new Notepad();  
605. }  
606. }  
607. /**************************************/  
608. //public  
609. interface MenuConstants  
610. {  
611. final String fileText="File";  
612. final String editText="Edit";  
613. final String formatText="Format";  
614. final String viewText="View";  
615. final String helpText="Help";  
616.   
617. final String fileNew="New";  
618. final String fileOpen="Open...";  
619. final String fileSave="Save";  
620. final String fileSaveAs="Save As...";  
621. final String filePageSetup="Page Setup...";  
622. final String filePrint="Print";  
623. final String fileExit="Exit";  
624.   
625. final String editUndo="Undo";  
626. final String editCut="Cut";  
627. final String editCopy="Copy";  
628. final String editPaste="Paste";  
629. final String editDelete="Delete";  
630. final String editFind="Find...";  
631. final String editFindNext="Find Next";  
632. final String editReplace="Replace";  
633. final String editGoTo="Go To...";  
634. final String editSelectAll="Select All";  
635. final String editTimeDate="Time/Date";  
636.   
637. final String formatWordWrap="Word Wrap";  
638. final String formatFont="Font...";  
639. final String formatForeground="Set Text color...";  
640. final String formatBackground="Set Pad color...";  
641.   
642. final String viewStatusBar="Status Bar";  
643.   
644. final String helpHelpTopic="Help Topic";  
645. final String helpAboutNotepad="About Javapad";  
646.   
647. final String aboutText="Your Javapad";  
648. }  
Example of Puzzle Game:

1. import java.awt.*;  
2. import javax.swing.*;  
3. import java.awt.event.*;  
4. public class puzzle extends JFrame implements ActionListener{  
5. JButton b1,b2,b3,b4,b5,b6,b7,b8,b9,next;  
6. puzzle(){  
7. super("puzzle");  
8.  b1=new JButton("1");  
9.  b2=new JButton(" ");  
10.  b3=new JButton("3");  
11.  b4=new JButton("4");  
12.  b5=new JButton("5");  
13.  b6=new JButton("6");  
14.  b7=new JButton("7");  
15.  b8=new JButton("8");  
16.  b9=new JButton("2");  
17.  next=new JButton("next");  
18.   
19. b1.setBounds(10,30,50,40);  
20. b2.setBounds(70,30,50,40);  
21. b3.setBounds(130,30,50,40);  
22. b4.setBounds(10,80,50,40);  
23. b5.setBounds(70,80,50,40);  
24. b6.setBounds(130,80,50,40);  
25. b7.setBounds(10,130,50,40);  
26. b8.setBounds(70,130,50,40);  
27. b9.setBounds(130,130,50,40);  
28. next.setBounds(70,200,100,40);  
29.     
30. add(b1);add(b2);add(b3);add(b4);add(b5);add(b6);add(b7);add(b8);add(b9); add(next);  
31. b1.addActionListener(this);  
32. b2.addActionListener(this);  
33. b3.addActionListener(this);  
34. b4.addActionListener(this);  
35. b5.addActionListener(this);  
36. b6.addActionListener(this);  
37. b7.addActionListener(this);  
38. b8.addActionListener(this);  
39. b9.addActionListener(this);  
40. next.addActionListener(this);  
41.   
42. next.setBackground(Color.black);  
43. next.setForeground(Color.green);  
44. setSize(250,300);  
45. setLayout(null);  
46. setVisible(true);  
47. setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  
48. }//end of constuctor  
49.   
50. public void actionPerformed(ActionEvent e){  
51. if(e.getSource()==next){  
52. String s=b4.getLabel();  
53. b4.setLabel(b9.getLabel());  
54. b9.setLabel(s);  
55. s=b1.getLabel();  
56. b1.setLabel(b5.getLabel());  
57. b5.setLabel(s);  
58. s=b2.getLabel();  
59. b2.setLabel(b7.getLabel());  
60. b7.setLabel(s);  
61. }  
62. if(e.getSource()==b1){  
63. String s=b1.getLabel();  
64. if(b2.getLabel().equals(" ")){ b2.setLabel(s); b1.setLabel(" ");}  
65. else if(b4.getLabel().equals(" ")){ b4.setLabel(s); b1.setLabel(" ");}  
66.  }//end of if  
67.   
68. if(e.getSource()==b3){  
69. String s=b3.getLabel();  
70. if(b2.getLabel().equals(" ")){ b2.setLabel(s); b3.setLabel(" ");}  
71. else if(b6.getLabel().equals(" ")){ b6.setLabel(s); b3.setLabel(" ");}  
72.  }//end of if  
73.   
74. if(e.getSource()==b2){  
75. String s=b2.getLabel();  
76. if(b1.getLabel().equals(" ")){ b1.setLabel(s); b2.setLabel(" ");}  
77. else if(b3.getLabel().equals(" ")){ b3.setLabel(s); b2.setLabel(" ");}  
78. else if(b5.getLabel().equals(" ")){ b5.setLabel(s); b2.setLabel(" ");}  
79.  }//end of if  
80.   
81. if(e.getSource()==b4){  
82. String s=b4.getLabel();  
83. if(b1.getLabel().equals(" ")){ b1.setLabel(s); b4.setLabel(" ");}  
84. else if(b7.getLabel().equals(" ")){ b7.setLabel(s); b4.setLabel(" ");}  
85. else if(b5.getLabel().equals(" ")){ b5.setLabel(s); b4.setLabel(" ");}  
86.  }//end of if  
87.   
88. if(e.getSource()==b5){  
89. String s=b5.getLabel();  
90. if(b2.getLabel().equals(" ")){ b2.setLabel(s); b5.setLabel(" ");}  
91. else if(b4.getLabel().equals(" ")){ b4.setLabel(s); b5.setLabel(" ");}  
92. else if(b6.getLabel().equals(" ")){ b6.setLabel(s); b5.setLabel(" ");}  
93. else if(b8.getLabel().equals(" ")){ b8.setLabel(s); b5.setLabel(" ");}  
94.  }//end of if  
95.   
96. if(e.getSource()==b6){  
97.   
98. String s=b6.getLabel();  
99. if(b9.getLabel().equals(" ")){ b9.setLabel(s); b6.setLabel(" ");}  
100. else if(b3.getLabel().equals(" ")){ b3.setLabel(s); b6.setLabel(" ");}  
101. else if(b5.getLabel().equals(" ")){ b5.setLabel(s); b6.setLabel(" ");}  
102.   
103.  }//end of if  
104.   
105. if(e.getSource()==b7){  
106. String s=b7.getLabel();  
107. if(b4.getLabel().equals(" ")){ b4.setLabel(s); b7.setLabel(" ");}  
108. else if(b8.getLabel().equals(" ")){ b8.setLabel(s); b7.setLabel(" ");}  
109.   
110.  }//end of if  
111.   
112. if(e.getSource()==b8){  
113. String s=b8.getLabel();  
114. if(b7.getLabel().equals(" ")){ b7.setLabel(s); b8.setLabel(" ");}  
115. else if(b9.getLabel().equals(" ")){ b9.setLabel(s); b8.setLabel(" ");}  
116. else if(b5.getLabel().equals(" ")){ b5.setLabel(s); b8.setLabel(" ");}  
117.   
118.  }//end of if  
119.   
120. if(e.getSource()==b9){  
121. String s=b9.getLabel();  
122. if(b6.getLabel().equals(" ")){ b6.setLabel(s); b9.setLabel(" ");}  
123. else if(b8.getLabel().equals(" ")){ b8.setLabel(s); b9.setLabel(" ");}  
124. if(b1.getLabel().equals("1")&&b2.getLabel().equals("2")&&b3.getLabel()  
125. .equals("3")&&b4.getLabel().equals("4")&&b5.getLabel().equals("5")  
126. &&b6.getLabel().equals("6")&&b7.getLabel().equals("7")&&b8.getLabel()  
127. .equals("8")&&b9.getLabel().equals(" ")){   
128. JOptionPane.showMessageDialog(puzzle.this,"!!!you won!!!");  
129. }  
130.  }//end of if  
131.   
132. }//end of actionPerformed  
133.    
134.   
135. public static void main(String[] args){  
136. new puzzle();  
137. }//end of main  
138.   
139. }//end of class  

Example of Pic Puzzle Game:


1. import java.awt.event.*;  
2. import java.awt.*;  
3. import javax.swing.*;  
4. class picpuzzle2 extends JFrame implements ActionListener{  
5. JButton b1,b2,b3,b4,b5,b6,b7,b8,b9,sample,starB;  
6. Icon star;  
7. Icon ic0=new ImageIcon("pic/starB0.jpg");  
8. Icon ic10=new ImageIcon("pic/starB10.jpg");  
9. Icon ic20=new ImageIcon("pic/starB20.jpg");  
10. Icon samicon1=new ImageIcon("pic/main.jpg");  
11. Icon samicon2=new ImageIcon("pic/main2.jpg");  
12. Icon samicon3=new ImageIcon("pic/main3.jpg");  
13. Icon ic1=new ImageIcon("pic/1.jpg");  
14. Icon ic2=new ImageIcon("pic/5.jpg");  
15. Icon ic3=new ImageIcon("pic/2.jpg");  
16. Icon ic4=new ImageIcon("pic/7.jpg");  
17. Icon ic5=new ImageIcon("pic/4.jpg");  
18. Icon ic6=new ImageIcon("pic/6.jpg");  
19. Icon ic7=new ImageIcon("pic/8.jpg");  
20. Icon ic8=new ImageIcon("pic/9.jpg");  
21. Icon ic9=new ImageIcon("pic/3.jpg");  
22.   
23. Icon ic11=new ImageIcon("pic/12.jpg");  
24. Icon ic12=new ImageIcon("pic/13.jpg");  
25. Icon ic13=new ImageIcon("pic/16.jpg");  
26. Icon ic14=new ImageIcon("pic/11.jpg");  
27. Icon ic15=new ImageIcon("pic/14.jpg");  
28. Icon ic16=new ImageIcon("pic/19.jpg");  
29. Icon ic17=new ImageIcon("pic/17.jpg");  
30. Icon ic18=new ImageIcon("pic/15.jpg");  
31. Icon ic19=new ImageIcon("pic/18.jpg");  
32.   
33. Icon ic21=new ImageIcon("pic/24.jpg");  
34. Icon ic22=new ImageIcon("pic/25.jpg");  
35. Icon ic23=new ImageIcon("pic/21.jpg");  
36. Icon ic24=new ImageIcon("pic/27.jpg");  
37. Icon ic25=new ImageIcon("pic/23.jpg");  
38. Icon ic26=new ImageIcon("pic/29.jpg");  
39. Icon ic27=new ImageIcon("pic/28.jpg");  
40. Icon ic28=new ImageIcon("pic/22.jpg");  
41. Icon ic29=new ImageIcon("pic/26.jpg");  
42.   
43. picpuzzle2(){  
44.   
45. super("pic puzzle");  
46.   
47. b1=new JButton(ic1);  
48. b1.setBounds(10,80,100,100);  
49. b2=new JButton(ic2);  
50. b2.setBounds(110,80,100,100);  
51. b3=new JButton(ic3);  
52. b3.setBounds(210,80,100,100);  
53. b4=new JButton(ic4);  
54. b4.setBounds(10,180,100,100);  
55. b5=new JButton(ic5);  
56. b5.setBounds(110,180,100,100);  
57. b6=new JButton(ic6);  
58. b6.setBounds(210,180,100,100);  
59. b7=new JButton(ic7);  
60. b7.setBounds(10,280,100,100);  
61. b8=new JButton(ic8);  
62. b8.setBounds(110,280,100,100);  
63. b9=new JButton(ic9);  
64. b9.setBounds(210,280,100,100);  
65. sample=new JButton(samicon1);  
66. sample.setBounds(380,100,200,200);  
67.   
68. JLabel l1=new JLabel("Sample:");  
69. l1.setBounds(330,200,70,20);  
70. JLabel l2=new JLabel("NOTE:  
71. icon has power to swap with neighbour icon=");  
72. l2.setBounds(5,15,500,20);  
73. JLabel l3=new JLabel("click sample picture to next puzzle");  
74. l3.setBounds(380,320,200,20);  
75. l3.setForeground(Color.red);  
76.   
77. starB=new JButton(ic0);  
78. starB.setBounds(330,5,50,50);  
79. star=b9.getIcon();  
80.   
81. add(b1);add(b2);add(b3);add(b4);add(b5);add(b6);add(b7);add(b8);  
82. add(b9);add(sample);add(l1);add(l2);add(starB);add(l3);  
83. b1.addActionListener(this); b2.addActionListener(this);  
84.  b3.addActionListener(this); b4.addActionListener(this);   
85. b5.addActionListener(this); b6.addActionListener(this);  
86.  b7.addActionListener(this); b8.addActionListener(this);  
87.  b9.addActionListener(this);   
88.   
89. sample.addActionListener(this);  
90. setLayout(null);  
91. setSize(600,500);  
92. setVisible(true);  
93. setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  
94. }  
95.   
96. public void actionPerformed(ActionEvent e){  
97. if(e.getSource()==b1){  
98.     Icon s1=b1.getIcon();  
99.       if(b2.getIcon()==star){  
100.         b2.setIcon(s1);  
101.         b1.setIcon(star);  
102.       } else if(b4.getIcon()==star){  
103.                     b4.setIcon(s1);  
104.                     b1.setIcon(star);  
105.                    }  
106.   }//end of if  
107.   
108. if(e.getSource()==b2){  
109.     Icon s1=b2.getIcon();  
110.       if(b1.getIcon()==star){  
111.         b1.setIcon(s1);  
112.         b2.setIcon(star);  
113.       } else if(b5.getIcon()==star){  
114.                     b5.setIcon(s1);  
115.                     b2.setIcon(star);  
116.                    }  
117.          else if(b3.getIcon()==star){  
118.                     b3.setIcon(s1);  
119.                     b2.setIcon(star);  
120.                    }  
121.   }//end of if  
122.   
123. if(e.getSource()==b3){  
124.     Icon s1=b3.getIcon();  
125.       if(b2.getIcon()==star){  
126.         b2.setIcon(s1);  
127.         b3.setIcon(star);  
128.       } else if(b6.getIcon()==star){  
129.                     b6.setIcon(s1);  
130.                     b3.setIcon(star);  
131.                    }  
132.   }//end of if  
133.   
134. if(e.getSource()==b4){  
135.     Icon s1=b4.getIcon();  
136.       if(b1.getIcon()==star){  
137.         b1.setIcon(s1);  
138.         b4.setIcon(star);  
139.       } else if(b5.getIcon()==star){  
140.                     b5.setIcon(s1);  
141.                     b4.setIcon(star);  
142.                    }  
143.          else if(b7.getIcon()==star){  
144.                     b7.setIcon(s1);  
145.                     b4.setIcon(star);  
146.                    }  
147.   }//end of if  
148.   
149. if(e.getSource()==b5){  
150.     Icon s1=b5.getIcon();  
151.       if(b2.getIcon()==star){  
152.         b2.setIcon(s1);  
153.         b5.setIcon(star);  
154.       } else if(b4.getIcon()==star){  
155.                     b4.setIcon(s1);  
156.                     b5.setIcon(star);  
157.                    }  
158.          else if(b6.getIcon()==star){  
159.                     b6.setIcon(s1);  
160.                     b5.setIcon(star);  
161.                    }  
162.           else if(b8.getIcon()==star){  
163.                     b8.setIcon(s1);  
164.                     b5.setIcon(star);  
165.                    }  
166.   }//end of if  
167.   
168. if(e.getSource()==b6){  
169.     Icon s1=b6.getIcon();  
170.       if(b3.getIcon()==star){  
171.         b3.setIcon(s1);  
172.         b6.setIcon(star);  
173.       } else if(b5.getIcon()==star){  
174.                     b5.setIcon(s1);  
175.                     b6.setIcon(star);  
176.                    }  
177.          else if(b9.getIcon()==star){  
178.                     b9.setIcon(s1);  
179.                     b6.setIcon(star);  
180.                    }  
181. }//end of if  
182.   
183. if(e.getSource()==b7){  
184.     Icon s1=b7.getIcon();  
185.       if(b4.getIcon()==star){  
186.         b4.setIcon(s1);  
187.         b7.setIcon(star);  
188.       } else if(b8.getIcon()==star){  
189.                     b8.setIcon(s1);  
190.                     b7.setIcon(star);  
191.                    }  
192.  }//end of if  
193.   
194.    if(e.getSource()==b8){  
195.     Icon s1=b8.getIcon();  
196.       if(b7.getIcon()==star){  
197.         b7.setIcon(s1);  
198.         b8.setIcon(star);  
199.       } else if(b5.getIcon()==star){  
200.                     b5.setIcon(s1);  
201.                     b8.setIcon(star);  
202.                    }  
203.          else if(b9.getIcon()==star){  
204.                     b9.setIcon(s1);  
205.                     b8.setIcon(star);  
206.                    }  
207.   
208.   }//end of if  
209.   
210.  if(e.getSource()==b9){  
211.     Icon s1=b9.getIcon();  
212.       if(b8.getIcon()==star){  
213.         b8.setIcon(s1);  
214.         b9.setIcon(star);  
215.       } else if(b6.getIcon()==star){  
216.                     b6.setIcon(s1);  
217.                     b9.setIcon(star);  
218.                    }  
219.   }//end of if  
220.   
221. if(e.getSource()==sample){  
222. Icon s1=sample.getIcon();  
223.  if(s1==samicon3){  
224. sample.setIcon(samicon1);  
225. b1.setIcon(ic1);  
226. b2.setIcon(ic2);  
227. b3.setIcon(ic3);  
228. b4.setIcon(ic4);  
229. b5.setIcon(ic5);  
230. b6.setIcon(ic6);  
231. b7.setIcon(ic7);  
232. b8.setIcon(ic8);  
233. b9.setIcon(ic9);  
234. star=b9.getIcon();  
235. starB.setIcon(ic0);  
236. }//eof if  
237. else if(s1==samicon1){  
238. sample.setIcon(samicon2);  
239. b1.setIcon(ic11);  
240. b2.setIcon(ic12);  
241. b3.setIcon(ic13);  
242. b4.setIcon(ic14);  
243. b5.setIcon(ic15);  
244. b6.setIcon(ic16);  
245. b7.setIcon(ic17);  
246. b8.setIcon(ic18);  
247. b9.setIcon(ic19);  
248. star=b6.getIcon();  
249. starB.setIcon(ic10);  
250. }//eof else  
251. else{  
252. sample.setIcon(samicon3);  
253. b1.setIcon(ic21);  
254. b2.setIcon(ic22);  
255. b3.setIcon(ic23);  
256. b4.setIcon(ic24);  
257. b5.setIcon(ic25);  
258. b6.setIcon(ic26);  
259. b7.setIcon(ic27);  
260. b8.setIcon(ic28);  
261. b9.setIcon(ic29);  
262. star=b6.getIcon();  
263. starB.setIcon(ic20);  
264. }//eof else  
265.   
266. }  
267. }//end of actionPerformed  
268.   
269. public static void main(String args[]){  
270. new picpuzzle2();  
271. }//end of main  
272. }//end of class  

Example of Tic Tac Toe Game in Swing


In this example, we are going to see the example of tic tac toe game (also known as 0 and x (cross)).

It can be developed only through AWT api, but we are using here swing framework.

1. import java.awt.*;  
2. import java.awt.event.*;  
3. import javax.swing.*;  
4. class TTT1 extends JFrame implements ItemListener, ActionListener{  
5. int i,j,ii,jj,x,y,yesnull;   
6. int a[][]={{10,1,2,3,11},{10,1,4,7,11},{10,1,5,9,11},{10,2,5,8,11},  
7.                 {10,3,5,7,11},{10,3,6,9,11},{10,4,5,6,11},  
8.         {10,7,8,9,11} };  
9. int a1[][]={{10,1,2,3,11},{10,1,4,7,11},{10,1,5,9,11},{10,2,5,8,11},  
10.                 {10,3,5,7,11},{10,3,6,9,11},{10,4,5,6,11},{10,7,8,9,11} };  
11.                   
12. boolean state,type,set;  
13.   
14. Icon ic1,ic2,icon,ic11,ic22;  
15. Checkbox c1,c2;  
16. JLabel l1,l2;  
17. JButton b[]=new JButton[9];  
18. JButton reset;  
19.   
20. public void showButton(){  
21.   
22. x=10; y=10;j=0;  
23. for(i=0;i<=8;i++,x+=100,j++){  
24.  b[i]=new JButton();  
25. if(j==3)  
26. {j=0; y+=100; x=10;}  
27.  b[i].setBounds(x,y,100,100);  
28. add(b[i]);  
29. b[i].addActionListener(this);  
30. }//eof for  
31.   
32. reset=new JButton("RESET");  
33. reset.setBounds(100,350,100,50);  
34. add(reset);  
35. reset.addActionListener(this);  
36.   
37. }//eof showButton  
38.   
39. /*********************************************************/  
40. public  void check(int num1){  
41. for(ii=0;ii<=7;ii++){  
42.    for(jj=1;jj<=3;jj++){  
43.         if(a[ii][jj]==num1){ a[ii][4]=11;  }  
44.   
45.    }//eof for jj  
46.   
47. }//eof for ii  
48. }//eof check  
49. /**********************************************************/  
50.   
51. /*********************************************************/  
52.   
53. public void complogic(int num){  
54.   
55.  for(i=0;i<=7;i++){  
56.    for(j=1;j<=3;j++){  
57.       if(a[i][j]==num){  a[i][0]=11; a[i][4]=10;    }  
58.       }  
59.   }  
60.    for(i=0;i<=7;i++){              // for 1  
61.      set=true;               
62.    if(a[i][4]==10){               //if 1   
63.        int count=0;  
64.        for(j=1;j<=3;j++){         //for 2   
65.            if(b[(a[i][j]-1)].getIcon()!=null){ //if 2  
66.              count++;  
67.                }                        //eof if 2  
68.             else{ yesnull=a[i][j]; }  
69.         }                               //eof for 2  
70.       if(count==2){                     //if 2  
71.          b[yesnull-1].setIcon(ic2);   
72.          this.check(yesnull); set=false;break;  
73.          }                                  //eof if 2  
74.       }                                     //eof if 1  
75.       else  
76.       if(a[i][0]==10){  
77.                 for(j=1;j<=3;j++){         //for2  
78.                     if(b[(a[i][j]-1)].getIcon()==null){ //if 1  
79.                       b[(a[i][j]-1)].setIcon(ic2);  
80.                         this.check(a[i][j]);  
81.                          set=false;  
82.                          break;  
83.                     }                         //eof if1  
84.                 }                             //eof for 2  
85.                 if(set==false)  
86.                       break;                                                         
87.             }//eof elseif  
88.   
89.     if(set==false)  
90.          break;      
91.  }//eof for 1  
92.   
93.   
94. }//eof complogic  
95.   
96.   
97. /*********************************************************/  
98.   
99. TTT1(){  
100. super("tic tac toe by ashwani");  
101.   
102. CheckboxGroup cbg=new CheckboxGroup();  
103. c1=new Checkbox("vs computer",cbg,false);  
104. c2=new Checkbox("vs friend",cbg,false);  
105. c1.setBounds(120,80,100,40);  
106. c2.setBounds(120,150,100,40);  
107. add(c1); add(c2);  
108. c1.addItemListener(this);  
109. c2.addItemListener(this);  
110.   
111.   
112. state=true;type=true;set=true;  
113. ic1=new ImageIcon("ic1.jpg");  
114. ic2=new ImageIcon("ic2.jpg");  
115. ic11=new ImageIcon("ic11.jpg");  
116. ic22=new ImageIcon("ic22.jpg");  
117.   
118. setLayout(null);  
119. setSize(330,450);  
120. setVisible(true);  
121. setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);  
122. }//eof constructor  
123.   
124. /*************************************************************/  
125. public void itemStateChanged(ItemEvent e){  
126.  if(c1.getState())  
127.   {   
128.  type=false;  
129.  }  
130.   
131.  else if(c2.getState())  
132.   { type=true;  
133.   }  
134. remove(c1);remove(c2);  
135.  repaint(0,0,330,450);  
136.  showButton();  
137. }//eof itemstate  
138. /************************************************************/  
139.   
140. public void actionPerformed(ActionEvent e){  
141. /********************************/  
142. if(type==true)//logicfriend  
143. {  
144. if(e.getSource()==reset){  
145.  for(i=0;i<=8;i++){  
146.    b[i].setIcon(null);  
147.   }//eof for    
148. }  
149. else{   
150.   for(i=0;i<=8;i++){  
151.       if(e.getSource()==b[i]){  
152.          
153.            if(b[i].getIcon()==null){  
154.               if(state==true){ icon=ic2;           
155.                state=false;} else{ icon=ic1; state=true; }  
156.             b[i].setIcon(icon);  
157.             }  
158.        }   
159.   }//eof for  
160. }//eof else  
161. }//eof logicfriend  
162. else if(type==false){                           //  complogic  
163.       if(e.getSource()==reset){  
164.           for(i=0;i<=8;i++){  
165.             b[i].setIcon(null);  
166.           }//eof for   
167.        for(i=0;i<=7;i++)  
168.         for(j=0;j<=4;j++)  
169.         a[i][j]=a1[i][j];   //again initialsing array  
170.         }  
171.         else{  //complogic  
172.             for(i=0;i<=8;i++){  
173.                if(e.getSource()==b[i]){  
174.                   if(b[i].getIcon()==null){   
175.                            b[i].setIcon(ic1);    
176.                             if(b[4].getIcon()==null){  
177.                               b[4].setIcon(ic2);  
178.                               this.check(5);  
179.                               } else{  
180.                                  this.complogic(i);  
181.                                  }  
182.                     }  
183.                  }  
184.              }//eof for  
185.         }  
186.     }//eof complogic  
187.   
188. for(i=0;i<=7;i++){  
189.     
190.   Icon icon1=b[(a[i][1]-1)].getIcon();  
191.   Icon icon2=b[(a[i][2]-1)].getIcon();  
192.   Icon icon3=b[(a[i][3]-1)].getIcon();  
193.      if((icon1==icon2)&&(icon2==icon3)&&(icon1!=null)){  
194.                if(icon1==ic1){   
195.                  b[(a[i][1]-1)].setIcon(ic11);  
196.                  b[(a[i][2]-1)].setIcon(ic11);   
197.                  b[(a[i][3]-1)].setIcon(ic11);  
198.     JOptionPane.showMessageDialog(TTT1.this,"!!!YOU won!!! click reset");     
199.          break;  
200.                    }  
201.              else if(icon1==ic2){   
202.              b[(a[i][1]-1)].setIcon(ic22);  
203.              b[(a[i][2]-1)].setIcon(ic22);  
204.              b[(a[i][3]-1)].setIcon(ic22);   
205.                JOptionPane.showMessageDialog(TTT1.this,"won! click reset");  
206.                 break;             
207.                }  
208.          }  
209.     }    
210.   
211.   
212. }//eof actionperformed  
213. /************************************************************/  
214.   
215. public static void main(String []args){  
216. new TTT1();  
217. }//eof main  
218. }//eof class  

Online Exam Project in Java Swing without database


In this project, there are given 10 questions to play. User can bookmark any question for the reconsideration while going to result.

We are using here java array to store the questions, options and answers not database. You can use collection framework or database
in place of array.

1. /*Online Java Paper Test*/  
2.   
3. import java.awt.*;  
4. import java.awt.event.*;  
5. import javax.swing.*;  
6.   
7. class OnlineTest extends JFrame implements ActionListener  
8. {  
9.     JLabel l;  
10.     JRadioButton jb[]=new JRadioButton[5];  
11.     JButton b1,b2;  
12.     ButtonGroup bg;  
13.     int count=0,current=0,x=1,y=1,now=0;  
14.     int m[]=new int[10];      
15.     OnlineTest(String s)  
16.     {  
17.         super(s);  
18.         l=new JLabel();  
19.         add(l);  
20.         bg=new ButtonGroup();  
21.         for(int i=0;i<5;i++)  
22.         {  
23.             jb[i]=new JRadioButton();     
24.             add(jb[i]);  
25.             bg.add(jb[i]);  
26.         }  
27.         b1=new JButton("Next");  
28.         b2=new JButton("Bookmark");  
29.         b1.addActionListener(this);  
30.         b2.addActionListener(this);  
31.         add(b1);add(b2);  
32.         set();  
33.         l.setBounds(30,40,450,20);  
34.         jb[0].setBounds(50,80,100,20);  
35.         jb[1].setBounds(50,110,100,20);  
36.         jb[2].setBounds(50,140,100,20);  
37.         jb[3].setBounds(50,170,100,20);  
38.         b1.setBounds(100,240,100,30);  
39.         b2.setBounds(270,240,100,30);  
40.         setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  
41.         setLayout(null);  
42.         setLocation(250,100);  
43.         setVisible(true);  
44.         setSize(600,350);  
45.     }  
46.     public void actionPerformed(ActionEvent e)  
47.     {  
48.         if(e.getSource()==b1)  
49.         {  
50.             if(check())  
51.                 count=count+1;  
52.             current++;  
53.             set();    
54.             if(current==9)  
55.             {  
56.                 b1.setEnabled(false);  
57.                 b2.setText("Result");  
58.             }  
59.         }  
60.         if(e.getActionCommand().equals("Bookmark"))  
61.         {  
62.             JButton bk=new JButton("Bookmark"+x);  
63.             bk.setBounds(480,20+30*x,100,30);  
64.             add(bk);  
65.             bk.addActionListener(this);  
66.             m[x]=current;  
67.             x++;  
68.             current++;  
69.             set();    
70.             if(current==9)  
71.                 b2.setText("Result");  
72.             setVisible(false);  
73.             setVisible(true);  
74.         }  
75.         for(int i=0,y=1;i<x;i++,y++)  
76.         {  
77.         if(e.getActionCommand().equals("Bookmark"+y))  
78.         {  
79.             if(check())  
80.                 count=count+1;  
81.             now=current;  
82.             current=m[y];  
83.             set();  
84.             ((JButton)e.getSource()).setEnabled(false);  
85.             current=now;  
86.         }  
87.         }  
88.       
89.         if(e.getActionCommand().equals("Result"))  
90.         {  
91.             if(check())  
92.                 count=count+1;  
93.             current++;  
94.             //System.out.println("correct ans="+count);  
95.             JOptionPane.showMessageDialog(this,"correct ans="+count);  
96.             System.exit(0);  
97.         }  
98.     }  
99.     void set()  
100.     {  
101.         jb[4].setSelected(true);  
102.         if(current==0)  
103.         {  
104.             l.setText("Que1: Which one among these is not a primitive datatype?");  
105.             jb[0].setText("int");jb[1].setText("Float");jb[2].setText("boolean");jb[3].setText("char");   
106.         }  
107.         if(current==1)  
108.         {  
109.             l.setText("Que2: Which class is available to all the class automatically?");  
110.             jb[0].setText("Swing");jb[1].setText("Applet");jb[2].setText("Object");jb[3].setText("ActionEvent");  
111.         }  
112.         if(current==2)  
113.         {  
114.             l.setText("Que3: Which package is directly available to our class without importing it?");  
115.             jb[0].setText("swing");jb[1].setText("applet");jb[2].setText("net");jb[3].setText("lang");  
116.         }  
117.         if(current==3)  
118.         {  
119.             l.setText("Que4: String class is defined in which package?");  
120.             jb[0].setText("lang");jb[1].setText("Swing");jb[2].setText("Applet");jb[3].setText("awt");  
121.         }  
122.         if(current==4)  
123.         {  
124.             l.setText("Que5: Which institute is best for java coaching?");  
125.             jb[0].setText("Utek");jb[1].setText("Aptech");jb[2].setText("SSS IT");jb[3].setText("jtek");  
126.         }  
127.         if(current==5)  
128.         {  
129.             l.setText("Que6: Which one among these is not a keyword?");  
130.             jb[0].setText("class");jb[1].setText("int");jb[2].setText("get");jb[3].setText("if");  
131.         }  
132.         if(current==6)  
133.         {  
134.             l.setText("Que7: Which one among these is not a class? ");  
135.             jb[0].setText("Swing");jb[1].setText("Actionperformed");jb[2].setText("ActionEvent");  
136.                         jb[3].setText("Button");  
137.         }  
138.         if(current==7)  
139.         {  
140.             l.setText("Que8: which one among these is not a function of Object class?");  
141.             jb[0].setText("toString");jb[1].setText("finalize");jb[2].setText("equals");  
142.                         jb[3].setText("getDocumentBase");         
143.         }  
144.         if(current==8)  
145.         {  
146.             l.setText("Que9: which function is not present in Applet class?");  
147.             jb[0].setText("init");jb[1].setText("main");jb[2].setText("start");jb[3].setText("destroy");  
148.         }  
149.         if(current==9)  
150.         {  
151.             l.setText("Que10: Which one among these is not a valid component?");  
152.             jb[0].setText("JButton");jb[1].setText("JList");jb[2].setText("JButtonGroup");  
153.                         jb[3].setText("JTextArea");  
154.         }  
155.         l.setBounds(30,40,450,20);  
156.         for(int i=0,j=0;i<=90;i+=30,j++)  
157.             jb[j].setBounds(50,80+i,200,20);  
158.     }  
159.     boolean check()  
160.     {  
161.         if(current==0)  
162.             return(jb[1].isSelected());  
163.         if(current==1)  
164.             return(jb[2].isSelected());  
165.         if(current==2)  
166.             return(jb[3].isSelected());  
167.         if(current==3)  
168.             return(jb[0].isSelected());  
169.         if(current==4)  
170.             return(jb[2].isSelected());  
171.         if(current==5)  
172.             return(jb[2].isSelected());  
173.         if(current==6)  
174.             return(jb[1].isSelected());  
175.         if(current==7)  
176.             return(jb[3].isSelected());  
177.         if(current==8)  
178.             return(jb[1].isSelected());  
179.         if(current==9)  
180.             return(jb[2].isSelected());  
181.         return false;  
182.     }  
183.     public static void main(String s[])  
184.     {  
185.         new OnlineTest("Online Test Of Java");  
186.     }  
187. }  
Output
BorderLayout (LayoutManagers):

LayoutManagers:
The LayoutManagers are used to arrange components in a particular manner. LayoutManager is an interface that is implemented by all the
classes of layout managers. There are following classes that represents the layout managers:

1. java.awt.BorderLayout
2. java.awt.FlowLayout
3. java.awt.GridLayout
4. java.awt.CardLayout
5. java.awt.GridBagLayout
6. javax.swing.BoxLayout
7. javax.swing.GroupLayout
8. javax.swing.ScrollPaneLayout
9. javax.swing.SpringLayout etc.

BorderLayout:
The BorderLayout is used to arrange the components in five regions: north, south, east, west and center. Each region (area) may contain one
component only. It is the default layout of frame or window. The BorderLayout provides five constants for each region:

1. public static final int NORTH


2. public static final int SOUTH
3. public static final int EAST
4. public static final int WEST
5. public static final int CENTER

Constructors of BorderLayout class:


 BorderLayout(): creates a border layout but with no gaps between the components.
 JBorderLayout(int hgap, int vgap): creates a border layout with the given horizontal and vertical gaps between the components.

Example of BorderLayout class:

1. import java.awt.*;  
2. import javax.swing.*;  
3.   
4. public class Border {  
5. JFrame f;  
6. Border(){  
7.     f=new JFrame();  
8.       
9.     JButton b1=new JButton("NORTH");;  
10.     JButton b2=new JButton("SOUTH");;  
11.     JButton b3=new JButton("EAST");;  
12.     JButton b4=new JButton("WEST");;  
13.     JButton b5=new JButton("CENTER");;  
14.       
15.     f.add(b1,BorderLayout.NORTH);  
16.     f.add(b2,BorderLayout.SOUTH);  
17.     f.add(b3,BorderLayout.EAST);  
18.     f.add(b4,BorderLayout.WEST);  
19.     f.add(b5,BorderLayout.CENTER);  
20.       
21.     f.setSize(300,300);  
22.     f.setVisible(true);  
23. }  
24. public static void main(String[] args) {  
25.     new Border();  
26. }  
27. }  

GridLayout:
The GridLayout is used to arrange the components in rectangular grid. One component is dispalyed in each rectangle.

Constructors of GridLayout class:


1. GridLayout(): creates a grid layout with one column per component in a row.
2. GridLayout(int rows, int columns): creates a grid layout with the given rows and columns but no gaps between the components.
3. GridLayout(int rows, int columns, int hgap, int vgap): creates a grid layout with the given rows and columns alongwith given horizontal
and vertical gaps.

Example of GridLayout class:

1. import java.awt.*;  
2. import javax.swing.*;  
3.   
4. public class MyGridLayout{  
5. JFrame f;  
6. MyGridLayout(){  
7.     f=new JFrame();  
8.       
9.     JButton b1=new JButton("1");  
10.     JButton b2=new JButton("2");  
11.     JButton b3=new JButton("3");  
12.     JButton b4=new JButton("4");  
13.     JButton b5=new JButton("5");  
14.         JButton b6=new JButton("6");  
15.         JButton b7=new JButton("7");  
16.     JButton b8=new JButton("8");  
17.         JButton b9=new JButton("9");  
18.           
19.     f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);  
20.     f.add(b6);f.add(b7);f.add(b8);f.add(b9);  
21.   
22.     f.setLayout(new GridLayout(3,3));  
23.     //setting grid layout of 3 rows and 3 columns  
24.   
25.     f.setSize(300,300);  
26.     f.setVisible(true);  
27. }  
28. public static void main(String[] args) {  
29.     new MyGridLayout();  
30. }  
31. }  

FlowLayout:
The FlowLayout is used to arrange the components in a line, one after another (in a flow). It is the default layout of applet or panel.

Fields of FlowLayout class:


1. public static final int LEFT
2. public static final int RIGHT
3. public static final int CENTER
4. public static final int LEADING
5. public static final int TRAILING

Constructors of FlowLayout class:


1. FlowLayout(): creates a flow layout with centered alignment and a default 5 unit horizontal and vertical gap.
2. FlowLayout(int align): creates a flow layout with the given alignment and a default 5 unit horizontal and vertical gap.
3. FlowLayout(int align, int hgap, int vgap): creates a flow layout with the given alignment and the given horizontal and vertical gap.

Example of FlowLayout class:

1. import java.awt.*;  
2. import javax.swing.*;  
3.   
4. public class MyFlowLayout{  
5. JFrame f;  
6. MyFlowLayout(){  
7.     f=new JFrame();  
8.       
9.     JButton b1=new JButton("1");  
10.     JButton b2=new JButton("2");  
11.     JButton b3=new JButton("3");  
12.     JButton b4=new JButton("4");  
13.     JButton b5=new JButton("5");  
14.               
15.     f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);  
16.       
17.     f.setLayout(new FlowLayout(FlowLayout.RIGHT));  
18.     //setting flow layout of right alignment  
19.   
20.     f.setSize(300,300);  
21.     f.setVisible(true);  
22. }  
23. public static void main(String[] args) {  
24.     new MyFlowLayout();  
25. }  
26. }  

BoxLayout class:
The BoxLayout is used to arrange the components either vertically or horizontally. For this purpose, BoxLayout provides four constants. They are
as follows:
Note: BoxLayout class is found in javax.swing package.

Fields of BoxLayout class:


1. public static final int X_AXIS
2. public static final int Y_AXIS
3. public static final int LINE_AXIS
4. public static final int PAGE_AXIS

Constructor of BoxLayout class:


1. BoxLayout(Container c, int axis): creates a box layout that arranges the components with the given axis.
Example of BoxLayout class with Y-AXIS:

1. import java.awt.*;  
2. import javax.swing.*;  
3.   
4. public class BoxLayoutExample1 extends Frame {  
5.  Button buttons[];  
6.   
7.  public BoxLayoutExample1 () {  
8.    buttons = new Button [5];  
9.     
10.    for (int i = 0;i<5;i++) {  
11.       buttons[i] = new Button ("Button " + (i + 1));  
12.       add (buttons[i]);  
13.     }  
14.   
15. setLayout (new BoxLayout (this, BoxLayout.Y_AXIS));  
16. setSize(400,400);  
17. setVisible(true);  
18. }  
19.   
20. public static void main(String args[]){  
21. BoxLayoutExample1 b=new BoxLayoutExample1();  
22. }  
23. }  

download this example


Example of BoxLayout class with X-AXIS:

1. import java.awt.*;  
2. import javax.swing.*;  
3.   
4. public class BoxLayoutExample2 extends Frame {  
5.  Button buttons[];  
6.   
7.  public BoxLayoutExample2() {  
8.    buttons = new Button [5];  
9.     
10.    for (int i = 0;i<5;i++) {  
11.       buttons[i] = new Button ("Button " + (i + 1));  
12.       add (buttons[i]);  
13.     }  
14.   
15. setLayout (new BoxLayout(this, BoxLayout.X_AXIS));  
16. setSize(400,400);  
17. setVisible(true);  
18. }  
19.   
20. public static void main(String args[]){  
21. BoxLayoutExample2 b=new BoxLayoutExample2();  
22. }  
23. }  

CardLayout class:
The CardLayout class manages the components in such a manner that only one component is visible at a time. It treats each component as a
card that is why it is known as CardLayout.

Constructors of CardLayout class:


1. CardLayout(): creates a card layout with zero horizontal and vertical gap.
2. CardLayout(int hgap, int vgap): creates a card layout with the given horizontal and vertical gap.

Commonly used methods of CardLayout class:


 public void next(Container parent): is used to flip to the next card of the given container.
 public void previous(Container parent): is used to flip to the previous card of the given container.
 public void first(Container parent): is used to flip to the first card of the given container.
 public void last(Container parent): is used to flip to the last card of the given container.
 public void show(Container parent, String name): is used to flip to the specified card with the given name.
Example of CardLayout class:

1. import java.awt.*;  
2. import java.awt.event.*;  
3.   
4. import javax.swing.*;  
5.   
6. public class CardLayoutExample extends JFrame implements ActionListener{  
7. CardLayout card;  
8. JButton b1,b2,b3;  
9. Container c;  
10.     CardLayoutExample(){  
11.           
12.         c=getContentPane();  
13.         card=new CardLayout(40,30);  
14. //create CardLayout object with 40 hor space and 30 ver space  
15.         c.setLayout(card);  
16.           
17.         b1=new JButton("Apple");  
18.         b2=new JButton("Boy");  
19.         b3=new JButton("Cat");  
20.         b1.addActionListener(this);  
21.         b2.addActionListener(this);  
22.         b3.addActionListener(this);  
23.               
24.         c.add("a",b1);c.add("b",b2);c.add("c",b3);  
25.                           
26.     }  
27.     public void actionPerformed(ActionEvent e) {  
28.     card.next(c);  
29.     }  
30.   
31.     public static void main(String[] args) {  
32.         CardLayoutExample cl=new CardLayoutExample();  
33.         cl.setSize(400,400);  
34.         cl.setVisible(true);  
35.         cl.setDefaultCloseOperation(EXIT_ON_CLOSE);  
36.     }  
37. }  
Applet
Applet is a special type of program that is embedded in the webpage to generate the dynamic content. It runs inside the browser and works at
client side.

Advantage of Applet
There are many advantages of applet. They are as follows:

 It works at client side so less response time.


 Secured
 It can be executed by browsers running under many plateforms, including Linux, Windows, Mac Os etc.

Drawback of Applet
 Plugin is required at client browser to execute applet.

Do You Know ?

 Who is responsible to manage the life cycle of an applet ?


 How to perform animation in applet ?
 How to paint like paint brush in applet ?
 How to display digital clock in applet ?
 How to display analog clock in applet ?
 How to communicate two applets ?
Hierarchy of Applet

As displayed in the above diagram, Applet class extends Panel. Panel class extends Container which is the subclass of Component.

Lifecycle of an Applet:
1. Applet is initialized.
2. Applet is started.
3. Applet is painted.
4. Applet is stopped.
5. Applet is destroyed.

Lifecycle methods for Applet:


The java.applet.Applet class 4 life cycle methods and java.awt.Component class provides 1 life cycle methods for an applet.

java.applet.Applet class:
For creating any applet java.applet.Applet class must be inherited. It provides 4 life cycle methods of applet.
1. public void init(): is used to initialized the Applet. It is invoked only once.
2. public void start(): is invoked after the init() method or browser is maximized. It is used to start the Applet.
3. public void stop(): is used to stop the Applet. It is invoked when Applet is stop or browser is minimized.
4. public void destroy(): is used to destroy the Applet. It is invoked only once.

java.awt.Component class:
The Component class provides 1 life cycle method of applet.

1. public void paint(Graphics g): is used to paint the Applet. It provides Graphics class object that can be used for drawing oval, rectangle,
arc etc.

Who is responsible to manage the life cycle of an applet?


Java Plug-in software.

How to run an Applet?


There are two ways to run an applet

1. By html file.
2. By appletViewer tool (for testing purpose).

Simple example of Applet by html file:


To execute the applet by html file, create an applet and compile it. After that create an html file and place the applet code in html file. Now click
the html file.
1. //First.java  
2. import java.applet.Applet;  
3. import java.awt.Graphics;  
4. public class First extends Applet{  
5.   
6. public void paint(Graphics g){  
7. g.drawString("welcome",150,150);  
8. }  
9.   
10. }  

Note: class must be public because its object is created by Java Plugin software that resides on the browser.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="First.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  

Simple example of Applet by appletviewer tool:


To execute the applet by appletviewer tool, create an applet that contains applet tag in comment and compile it. After that run it by:
appletviewer First.java. Now Html file is not required but it is for testing purpose only.

1. //First.java  
2. import java.applet.Applet;  
3. import java.awt.Graphics;  
4. public class First extends Applet{  
5.   
6. public void paint(Graphics g){  
7. g.drawString("welcome to applet",150,150);  
8. }  
9.   
10. }  
11. /* 
12. <applet code="First.class" width="300" height="300"> 
13. </applet> 
14. */  

To execute the applet by appletviewer tool, write in command prompt:


c:\>javac First.java
c:\>appletviewer First.java

Displaying Graphics in Applet


java.awt.Graphics class provides many methods for graphics programming.

Commonly used methods of Graphics class:


1. public abstract void drawString(String str, int x, int y): is used to draw the specified string.
2. public void drawRect(int x, int y, int width, int height): draws a rectangle with the specifed width and height.
3. public abstract void fillRect(int x, int y, int width, int height): is used to fill rectangle with the default color and specified width and
height.
4. public abstract void drawOval(int x, int y, int width, int height): is used to draw oval with the specified width and height.
5. public abstract void fillOval(int x, int y, int width, int height): is used to fill oval with the default color and specified width and height.
6. public abstract void drawLine(int x1, int y1, int x2, int y2): is used to draw line between the points(x1, y1) and (x2, y2).
7. public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used draw the specified image.
8. public abstract void drawArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used draw a circular or elliptical arc.
9. public abstract void fillArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used to fill a circular or elliptical arc.
10. public abstract void setColor(Color c): is used to set the graphics current color to the specified color.
11. public abstract void setFont(Font font): is used to set the graphics current font to the specified font.

Example of Graphics in applet:

1. import java.applet.Applet;  
2. import java.awt.*;  
3.   
4. public class GraphicsDemo extends Applet{  
5.   
6. public void paint(Graphics g){  
7. g.setColor(Color.red);  
8. g.drawString("Welcome",50, 50);  
9. g.drawLine(20,30,20,300);  
10. g.drawRect(70,100,30,30);  
11. g.fillRect(170,100,30,30);  
12. g.drawOval(70,200,30,30);  
13.   
14. g.setColor(Color.pink);  
15. g.fillOval(170,200,30,30);  
16. g.drawArc(90,150,30,30,30,270);  
17. g.fillArc(270,150,30,30,0,180);  
18.   
19. }  
20. }  

myapplet.html

1. <html>  
2. <body>  
3. <applet code="GraphicsDemo.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  

Displaying Image in Applet


Applet is mostly used in games and animation. For this purpose image is required to be displayed. The java.awt.Graphics class provies a method
drawImage() to display the image.

Syntax of drawImage() method:


1. public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used draw the specified image.

How to get the object of Image:


The java.applet.Applet class provides getImage() method that returns the object of Image. Syntax:

1. public Image getImage(URL u, String image){}  

Other required methods of Applet class to display image:


1. public URL getDocumentBase(): is used to return the URL of the document in which applet is embedded.
2. public URL getCodeBase(): is used to return the base URL.

Example of displaying image in applet:

1. import java.awt.*;  
2. import java.applet.*;  
3.   
4.   
5. public class DisplayImage extends Applet {  
6.   
7.   Image picture;  
8.   
9.   public void init() {  
10.     picture = getImage(getDocumentBase(),"sonoo.jpg");  
11.   }  
12.     
13.   public void paint(Graphics g) {  
14.     g.drawImage(picture, 30,30, this);  
15.   }  
16.       
17.   }  

In the above example, drawImage() method of Graphics class is used to display the image. The 4th argument of drawImage() method of is
ImageObserver object. The Component class implements ImageObserver interface. So current class object would also be treated as
ImageObserver because Applet class indirectly extends the Component class.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="DisplayImage.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  
Animation in Applet
Applet is mostly used in games and animation. For this purpose image is required to be moved.

Example of animation in applet:

1. import java.awt.*;  
2. import java.applet.*;  
3. public class AnimationExample extends Applet {  
4.   
5.   Image picture;  
6.   
7.   public void init() {  
8.     picture =getImage(getDocumentBase(),"bike_1.gif");  
9.   }  
10.     
11.   public void paint(Graphics g) {  
12.     for(int i=0;i<500;i++){  
13.       g.drawImage(picture, i,30, this);  
14.   
15.       try{Thread.sleep(100);}catch(Exception e){}  
16.     }  
17.   }  
18. }  

In the above example, drawImage() method of Graphics class is used to display the image. The 4th argument of drawImage() method of is
ImageObserver object. The Component class implements ImageObserver interface. So current class object would also be treated as
ImageObserver because Applet class indirectly extends the Component class.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="DisplayImage.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  

EventHandling in Applet
As we perform event handling in AWT or Swing, we can perform it in applet also. Let's see the simple example of event handling in applet that
prints a message by click on the button.

Example of EventHandling in applet:

1. import java.applet.*;  
2. import java.awt.*;  
3. import java.awt.event.*;  
4. public class EventApplet extends Applet implements ActionListener{  
5. Button b;  
6. TextField tf;  
7.   
8. public void init(){  
9. tf=new TextField();  
10. tf.setBounds(30,40,150,20);  
11.   
12. b=new Button("Click");  
13. b.setBounds(80,150,60,50);  
14.   
15. add(b);add(tf);  
16. b.addActionListener(this);  
17.   
18. setLayout(null);  
19. }  
20.   
21.  public void actionPerformed(ActionEvent e){  
22.   tf.setText("Welcome");  
23.  }   
24. }  

In the above example, we have created all the controls in init() method because it is invoked only once.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="EventApplet.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  
Applet class in Applet
As we prefer Swing to AWT. Now we can use JApplet that can have all the controls of swing. The JApplet class extends the Applet class.

Example of EventHandling in JApplet:

1. import java.applet.*;  
2. import javax.swing.*;  
3. import java.awt.event.*;  
4. public class EventJApplet extends JApplet implements ActionListener{  
5. JButton b;  
6. JTextField tf;  
7. public void init(){  
8.   
9. tf=new JTextField();  
10. tf.setBounds(30,40,150,20);  
11.   
12. b=new JButton("Click");  
13. b.setBounds(80,150,70,40);  
14.   
15. add(b);add(tf);  
16. b.addActionListener(this);  
17.   
18. setLayout(null);  
19. }  
20.   
21. public void actionPerformed(ActionEvent e){  
22. tf.setText("Welcome");  
23. }  
24. }  
In the above example, we have created all the controls in init() method because it is invoked only once.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="EventJApplet.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  

Painting in Applet
We can perform painting operation in applet by the mouseDragged() method of MouseMotionListener.

Example of Painting in Applet:

1. import java.awt.*;  
2. import java.awt.event.*;  
3. import java.applet.*;  
4. public class MouseDrag extends Applet implements MouseMotionListener{  
5.   
6. public void init(){  
7. addMouseMotionListener(this);  
8. setBackground(Color.red);  
9. }  
10.   
11. public void mouseDragged(MouseEvent me){  
12. Graphics g=getGraphics();  
13. g.setColor(Color.white);  
14. g.fillOval(me.getX(),me.getY(),5,5);  
15. }  
16. public void mouseMoved(MouseEvent me){}  
17.   
18. }  

In the above example, getX() and getY() method of MouseEvent is used to get the current x-axis and y-axis. The getGraphics() method of
Component class returns the object of Graphics.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="MouseDrag.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  

Digital clock in Applet


Digital clock can be created by using the Calendar and SimpleDateFormat class. Let's see the simple example:
Example of Digital clock in Applet:

1. import java.applet.*;  
2. import java.awt.*;  
3. import java.util.*;  
4. import java.text.*;  
5.   
6. public class DigitalClock extends Applet implements Runnable {  
7.   
8.    Thread t = null;  
9.    int hours=0, minutes=0, seconds=0;  
10.    String timeString = "";  
11.   
12.    public void init() {  
13.       setBackground( Color.green);  
14.    }  
15.   
16.    public void start() {  
17.         t = new Thread( this );  
18.         t.start();  
19.    }  
20.   
21.     
22.    public void run() {  
23.       try {  
24.          while (true) {  
25.   
26.             Calendar cal = Calendar.getInstance();  
27.             hours = cal.get( Calendar.HOUR_OF_DAY );  
28.             if ( hours > 12 ) hours -= 12;  
29.             minutes = cal.get( Calendar.MINUTE );  
30.             seconds = cal.get( Calendar.SECOND );  
31.   
32.             SimpleDateFormat formatter = new SimpleDateFormat("hh:mm:ss");  
33.             Date date = cal.getTime();  
34.             timeString = formatter.format( date );  
35.   
36.             repaint();  
37.             t.sleep( 1000 );  // interval given in milliseconds  
38.          }  
39.       }  
40.       catch (Exception e) { }  
41.    }  
42.   
43.     
44.   public void paint( Graphics g ) {  
45.       g.setColor( Color.blue );  
46.       g.drawString( timeString, 50, 50 );  
47.    }  
48. }  

In the above example, getX() and getY() method of MouseEvent is used to get the current x-axis and y-axis. The getGraphics() method of
Component class returns the object of Graphics.

myapplet.html

1. <html>  
2. <body>  
3. <applet code="DigitalClock.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  
Analog clock in Applet
Analog clock can be created by using the Math class. Let's see the simple example:

Example of Analog clock in Applet:

1. import java.applet.*;  
2. import java.awt.*;  
3. import java.util.*;  
4. import java.text.*;  
5.   
6. public class MyClock extends Applet implements Runnable {  
7.   
8.    int width, height;  
9.    Thread t = null;  
10.    boolean threadSuspended;  
11.    int hours=0, minutes=0, seconds=0;  
12.    String timeString = "";  
13.   
14.    public void init() {  
15.       width = getSize().width;  
16.       height = getSize().height;  
17.       setBackground( Color.black );  
18.    }  
19.   
20.    public void start() {  
21.       if ( t == null ) {  
22.          t = new Thread( this );  
23.          t.setPriority( Thread.MIN_PRIORITY );  
24.          threadSuspended = false;  
25.          t.start();  
26.       }  
27.       else {  
28.          if ( threadSuspended ) {  
29.             threadSuspended = false;  
30.             synchronized( this ) {  
31.                notify();  
32.             }  
33.          }  
34.       }  
35.    }  
36.   
37.    public void stop() {  
38.       threadSuspended = true;  
39.    }  
40.   
41.    public void run() {  
42.       try {  
43.          while (true) {  
44.   
45.             Calendar cal = Calendar.getInstance();  
46.             hours = cal.get( Calendar.HOUR_OF_DAY );  
47.             if ( hours > 12 ) hours -= 12;  
48.             minutes = cal.get( Calendar.MINUTE );  
49.             seconds = cal.get( Calendar.SECOND );  
50.   
51.             SimpleDateFormat formatter  
52.                = new SimpleDateFormat( "hh:mm:ss", Locale.getDefault() );  
53.             Date date = cal.getTime();  
54.             timeString = formatter.format( date );  
55.   
56.             // Now the thread checks to see if it should suspend itself  
57.             if ( threadSuspended ) {  
58.                synchronized( this ) {  
59.                   while ( threadSuspended ) {  
60.                      wait();  
61.                   }  
62.                }  
63.             }  
64.             repaint();  
65.             t.sleep( 1000 );  // interval specified in milliseconds  
66.          }  
67.       }  
68.       catch (Exception e) { }  
69.    }  
70.   
71.    void drawHand( double angle, int radius, Graphics g ) {  
72.       angle -= 0.5 * Math.PI;  
73.       int x = (int)( radius*Math.cos(angle) );  
74.       int y = (int)( radius*Math.sin(angle) );  
75.       g.drawLine( width/2, height/2, width/2 + x, height/2 + y );  
76.    }  
77.   
78.    void drawWedge( double angle, int radius, Graphics g ) {  
79.       angle -= 0.5 * Math.PI;  
80.       int x = (int)( radius*Math.cos(angle) );  
81.       int y = (int)( radius*Math.sin(angle) );  
82.       angle += 2*Math.PI/3;  
83.       int x2 = (int)( 5*Math.cos(angle) );  
84.       int y2 = (int)( 5*Math.sin(angle) );  
85.       angle += 2*Math.PI/3;  
86.       int x3 = (int)( 5*Math.cos(angle) );  
87.       int y3 = (int)( 5*Math.sin(angle) );  
88.       g.drawLine( width/2+x2, height/2+y2, width/2 + x, height/2 + y );  
89.       g.drawLine( width/2+x3, height/2+y3, width/2 + x, height/2 + y );  
90.       g.drawLine( width/2+x2, height/2+y2, width/2 + x3, height/2 + y3 );  
91.    }  
92.   
93.    public void paint( Graphics g ) {  
94.       g.setColor( Color.gray );  
95.       drawWedge( 2*Math.PI * hours / 12, width/5, g );  
96.       drawWedge( 2*Math.PI * minutes / 60, width/3, g );  
97.       drawHand( 2*Math.PI * seconds / 60, width/2, g );  
98.       g.setColor( Color.white );  
99.       g.drawString( timeString, 10, height-10 );  
100.    }  
101. }  

myapplet.html

1. <html>  
2. <body>  
3. <applet code="MyClock.class" width="300" height="300">  
4. </applet>  
5. </body>  
6. </html>  

Parameter in Applet
We can get any information from the HTML file as a parameter. For this purpose, Applet class provides a method named getParameter(). Syntax:

1. public String getParameter(String parameterName)  

Example of using parameter in Applet:


1. import java.applet.Applet;  
2. import java.awt.Graphics;  
3.   
4. public class UseParam extends Applet{  
5.   
6. public void paint(Graphics g){  
7. String str=getParameter("msg");  
8. g.drawString(str,50, 50);  
9. }  
10.   
11. }  

myapplet.html

1. <html>  
2. <body>  
3. <applet code="UseParam.class" width="300" height="300">  
4. <param name="msg" value="Welcome to applet">  
5. </applet>  
6. </body>  
7. </html>  
Applet Communication
java.applet.AppletContext class provides the facility of communication between applets. We provide the name of applet through the HTML file.
It provides getApplet() method that returns the object of Applet. Syntax:

1. public Applet getApplet(String name){}  

Example of Applet Communication

1. import java.applet.*;  
2. import java.awt.*;  
3. import java.awt.event.*;  
4. public class ContextApplet extends Applet implements ActionListener{  
5. Button b;  
6.   
7. public void init(){  
8. b=new Button("Click");  
9. b.setBounds(50,50,60,50);  
10.   
11. add(b);  
12. b.addActionListener(this);  
13. }  
14.   
15. public void actionPerformed(ActionEvent e){  
16.   
17. AppletContext ctx=getAppletContext();  
18. Applet a=ctx.getApplet("app2");  
19. a.setBackground(Color.yellow);  
20. }  
21. }  

myapplet.html

1. <html>  
2. <body>  
3. <applet code="ContextApplet.class" width="150" height="150" name="app1">  
4. </applet>  
5.   
6. <applet code="First.class" width="150" height="150" name="app2">  
7. </applet>  
8. </body>  
9. </html>  

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