Ix Developer: User's Guide
Ix Developer: User's Guide
User’s Guide
MAEN832F, 2013-12 English
Foreword
Foreword
The iX Developer software is used to configure iX Panels and PC operated control
applications, including applications for IPCs (Industrial PCs).
iX Developer makes it easy to create logical, flexible and effective HMI
applications that provide the right information on the right occasion to operators
and to other systems.
This manual is based on an example project that describes a step-by-step design
of a project for iX Developer.
For more detailed information, please refer to the iX Developer help file.
Contents
1 Introduction ............................................................. 6
1.1 Controller ........................................................ 6
1.1.1 Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.2 Manual Structure ................................................ 6
2 Installation and Start .................................................... 7
2.1 System Requirements ............................................ 7
2.1.1 iX Developer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.1.2 iX Runtime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.1.3 Special Requirements for Some Objects . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.4 Starting iX Developer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.5 Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3 New Project .............................................................. 10
3.1 Creating a New Project .......................................... 10
3.2 Desktop Area ..................................................... 11
3.2.1 Project Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.2.2 Ribbon Groups and Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.2.3 Quick Access Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.2.4 MiniToolBar and ContextMenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4 Controller Tags .......................................................... 13
4.1 Adding Tags ...................................................... 13
4.2 Saving the Project ................................................ 14
5 Editing Objects .......................................................... 15
5.1 Adding Objects .................................................. 15
5.1.1 Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.1.2 Slider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.1.3 Align . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
5.1.4 Resize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
5.1.5 Changing Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
5.2 Running Project Test ............................................ 16
6 Navigation and Screen Jumps .......................................... 17
6.1 Screen Navigation ............................................... 17
6.1.1 Navigation Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
6.1.2 Adding a Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
6.1.3 Screen Jump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.2 Background Screen .............................................. 18
6.2.1 Adding a Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.2.2 Background Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.3 Running Screen Navigation Test ................................ 20
7 Trend Viewer ............................................................ 21
7.1 Adding a Real-Time Trend Viewer .............................. 21
7.1.1 Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
7.2 Running Real-Time Trend Viewer Test ........................ 22
7.3 Trend Viewer History ............................................ 22
7.3.1 Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
1 Introduction
The iX Developer software is used to configure iX Panels and PC operated control
applications, including applications for IPCs (Industrial PCs) from Beijer
Electronics.
iX Developer contains all basic functions needed in an application. The functions
are tested and developed with customer needs and preferences in focus.
Pre-defined objects in iX Developer can be used to create complete process
images, providing an overview of a complex application. You can customize the
pre-defined objects or create objects of your own.
Communication drivers for a large number of controllers and automation
equipment are available.
1.1 Controller
Operator panels can be connected to many types of automation equipment, such
as PLCs, servos, and drives. Further on, the expression controller is used as a general
term for the connected equipment.
1.1.1 Tags
Data values in a controller are referred to as tags. Tags may also belong to the
system or be internal. A tag has a symbolic name and can be of different data types.
Objects connected to tags can change values in the controller, and tag values can be
reflected by changing object appearance in various ways. Objects in a screen will
remain static until connected to a tag.
Updates
Software, drivers and protocols may have been updated since the USB stick was
produced. Therefore, it is recommended that you use the built-in update function
in iX Developer before creating a project.
Therefore, it is recommended that the built-in update function in iX Developer is
used before creating a project
2.1.2 iX Runtime
Parameter Recommendation
RAM 1 GB
Processor 1.3 GHz or higher
Parameter Recommendation
Operating Microsoft Windows 7
system
Microsoft Windows Vista
Microsoft Windows XP SP3
Graphics Tier 2:
card
DirectX version Must be greater than or equal to
9.0.
Video RAM Must be greater than or equal to
120 MB.
Pixel shader Version level must be greater
than or equal to 2.0.
2.1.5 Help
Help topics are provided when pressing F1 while iX Developer is running.
3 New Project
Objective:
• Creating a new project.
• Getting familiar with the tool windows and the layout of the desktop area.
Indication in
picture Desktop area component Described in section
A Project Explorer Project Explorer
B Ribbon tabs Ribbon Groups and Controls
C Control groups
D Controls
E Quick Access Toolbar Quick Access Toolbar
F MiniToolBar MiniToolBar and ContextMenu
G ContextMenu
4 Controller Tags
Objective:
• Defining a tag list for the project.
• Saving the project.
Note:
The data type for the tag can be used as a presentation format in some situations; for
example to show the correct engineering unit when using scaling. DEFAULT follows
selection made for the Controller data type.
The D0 tag will be used in the next section to control and observe a controller tag
value in a screen.
5 Editing Objects
Objective:
• Inserting a slider and a meter.
• Learning how to format and align objects.
• Testing the project; controlling and observing a controller tag value with objects
in a screen.
5.1.2 Slider
1. Select a slider from the Objects group. You may need to expand the Objects
group by clicking the small arrow at the lower right in order to select the slider.
Place it just below the circular meter on the screen.
2. Right-click on the slider. Click on Select Tag... in the MiniToolBar. Select
the MeterAndSlider tag by clicking on it in the drop-down menu, and then
click OK.
5.1.3 Align
An object that is dragged snaps into position relative to other objects.
1. Slowly drag the slider up and down.
Notice that the slider snaps into position at a short distance below the meter.
2. Slowly drag the slider to the left and to the right.
Notice that the slider snaps into position and that snap lines appear when the
slider is aligned with the meter.
3. Arrange the slider in a position closely below the meter and with its left edge
aligned with the left edge of the meter.
5.1.4 Resize
1. Make a multiple selection of the two objects (point at an empty area in the
screen and drag diagonally across the objects).
A multiple selection (group) has one primary object. The primary object has
an orange frame; the other objects have blue frames. When enforcing format
commands on the group the primary object is used as a template.
If the meter is not the primary object then:
2. Click on it to change the primary selection of the group to the meter.
Now adjust the width of the objects in the group:
3. Click on the Arrange control, located in the Format group of the Home tab,
and select Make Same Width.
Objective:
• Adding new screens and setting up screen jumps with buttons.
3. Keep the button selected and click on the Actions tab. Select Show Start
Screen, located in the Screen group, from the drop-down list for the Click
action.
7 Trend Viewer
The trend viewer function stores register information from the controller in
the operator panel. Real-time trend viewer as well as historical trend viewer is
available.
Objective:
• Adding a trend viewer object with two curves.
7.1.1 Curves
1. Click on Tags in the Project Explorer and add a tag. Type “Counter” in the
Name field and connect it to C0 in Controller1.
C0 is a counter that counts from 0 to 100 and back to 0 with a frequency of 1
Hz.
2. Open Screen1, make sure that the trend viewer object is selected, and click
Edit Curves on the General tab.
3. Add a curve and connect it to the same tag that you used for the slider in
Screen1.
4. Add a second curve and connect it to the Counter tag you just added, and
select another color for this curve.
5. Click OK.
2. Test that you can switch to the historical trend viewer with the Trend Viewer
History button.
3. Go back to real-time trend viewer by clicking on the trend viewer object.
8 Alarm Management
Alarms are used to make the operator aware of events that require immediate
action. An alarm is set when a certain condition is met. An alarm condition is
designed as a logical evaluation of a tag value. Alarms can be divided into groups
to create an order of priority.
Objective:
• Configuring the alarm list and designing an alarm object.
3. Leave the columns for Acknowledge Required and History checked. Leave
the other fields empty.
4. Make sure that all alarm tags can be controlled from the project screens or
that they will be triggered by other mechanisms (the counter will trigger
AlarmItem2 and AlarmItem3 after 10 and 20 seconds respectively).
5. Place a button to the left of the trend viewer object. Label the button “Set
Alarm”.
6. Keep the button selected. On the Actions tab, select Toggle Tag, located in
the Controller group, from the drop-down list for the Click action. Select
BoolAlarmTag in the Select Tag field.
3. Press the Ack All button and observe the Alarm Indicator.
4. Make sure that all alarm tags are inactive. Press the Ack All button to
acknowledge all alarms.
5. Press Clear to remove all alarms of normal status (acknowledged and inactive).
9 Recipes
Recipes are used to set or save a predefined group of tags in one operation.
Objective:
• Creating and using recipes to change multiple values.
3. Open Screen4 for editing. Place a new button next to the set of sliders. Label
the button “Load Book”.
4. Select Load Recipe in the Click drop-down list.
5. Select Recipe1, and select Book for recipe data.
10 Dynamics
Dynamic object properties are used to move and resize objects based on controller
tag values.
Objective:
• Changing size and color of an object based on tag value changes.
11 Script
Scripts are used to manage functionality for objects. Scripts are written in C#.
Objective:
• Inserting a button and text box.
• Writing a script for the button to affect the text in the text box.
4. Double-click on the Click node to start typing script code for the Click event
for Button2.
A context sensitive name completion feature (IntelliSense) can be activated
during typing with Ctrl + [Spacebar] and it triggers automatically when a
period (‘.’) is typed after a code element.
12 Internal Tags
Internal tags can be used to calculate values that need not be represented in the
controller, for example information only for the operator.
Objective:
• Writing a script to perform a calculation of the area using the length and width
tags.
• Showing the result with an internal tag.
Leaving the Controllers column empty keeps the tag internal, not connected
to a controller.
• Switch to the Script view mode and locate the Calc tag. Click on the Calc tag
node and double-click to open the Value Change node.
To access data and methods in C# control code the keyword “Globals” is used.
The example uses explicit type casting (“(double)”), which is necessary for an
overloaded operator (multiplication).
4. Use a Text object to place an explaining text (e.g. “Area:”) in connection with
the analog numeric object.
13 Object Browser
An overview of all objects included in a screen can be displayed in the Object
Browser.
Objective:
• Positioning objects in depth
• Locking objects
• Making objects invisible
14 Multiple Texts
Text objects can be used to display textual information, and can also reflect
changes in controller tags.
Objective:
• Presenting a variant text message that reflects the changes of the calculated area.
With the default setting for the text object, Autosize, there is no need to adjust
the object in order to make the longest string fit in runtime.
15 Security
Access to objects and actions in the project can be limited using security groups
and user passwords.
Objective:
• Adding user names and setting passwords.
• Setting up login and logout control.
• Restricting access of recipe handling.
15.1.2 Users
1. Select the Users tab on the Security configuration page.
2. Add a user that belongs to both security groups; Administrators and
Operators.
3. Add another user that belongs to Operators group only.
Note:
The password is converted to asterisks as you leave the password input cell.
15.4.1 Administrators
1. Right-click on the Save Recipe button and select Administrators for Select
Security Groups.
15.4.2 Users
1. Right-click on the Load Recipe button and select Operators for Select
Security Groups.
8. Log out.
9. Test that it is no longer possible to load or save recipes.
16 Function Keys
Function keys can be used to perform actions and execute scripts. This allows
operator control of data and screen functionality independent of which screen
is active.
Function keys can also be configured as local function keys, which means that they
are applicable individual screens. In this example, global function keys are used.
Objective:
• Programming actions for function keys to change screen, set controller tag values,
recipe management and display the login dialog.
• Programming function keys to execute scripts.
2. Click on the row for function key F2. Select Show Screen as action, and
Screen2 from the screen drop-down list.
16.1.2 Security
• Click on the row for function key F4. Select Login, located in the Security
group, as action.
16.1.4 Recipe
• Set up function key F8 to load Recipe1, and function key F9 to save Recipe1.
Leave Recipe data empty.
Using a function key script eliminates the need for the separate trigger tag
(Calc).
17 Cross Reference
The Cross Reference tool provides an overview of where a specific tag is used in
the current project.
Objective:
• Locating all occurrences of a specific tag quickly.