Electronic Data Interchange (EDI)
Electronic Data Interchange (EDI)
• It takes place between companies, between companies and their customers, or between
companies and public administrations.
1. Electronic Markets
• Present a range of offerings available in a market segment so that the purchaser can
compare the prices of the offerings and make a purchase decision.
• Communicated from one computer to another without the need for printed orders and
invoices & delays & errors in paper handling
Example: EDI is used in the large market chains for transactions with their suppliers
3. Internet Commerce
• It is use to advertise & make sales of wide range of goods & services.
• This application is for both business to business & business to consumer transactions.
• Example: The purchase of goods that are then delivered by post or the booking of tickets
that can be picked up by the clients when they arrive at the event.
Scope of E-Commerce:
• Internet e-commerce is one part of the overall sphere of e-commerce. See in Fig.
2. Placing the order, taking delivery & making payment (execution and settlement)
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• The three generic trade cycles can be identified
2. Irregular transactions, where execution & settlement are separated (credit transactions)
3. Irregular transactions where execution & settlement are combined (cash transactions)
See in fig.
Electronic Markets:
• It reduces the search cost for the buyer & makes it more likely that buyer will continue
the search until the best buy is found
• It exist in commodity, financial markets & they are also used in airline booking system
See in fig.
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Electronic Data Interchange:
• Applications are sending test results from the pathology laboratory to the hospital or
dispatching exam results from exam boards to school
Mature use of EDI allows for a change in the nature of the product or service
See in Fig.
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Internet Commerce:
Internet sites offer only information & any further steps down the trade cycle are
conducted on the telephone
An increasing no. of sites offer facilities to execute & settle the transaction
Delivery may be electronic or by home delivery depending on the goods and services
After-sales service
See in Fig.
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Generic Framework of Electronic Commerce
Electronic Commerce Applications
A myriad of computers
Communication networks
Communication software
• Common business services for facilitating the buying and selling process
• Multimedia content & network publishing, for creating a product & a means to
communicate about it
• The information superhighway- the very foundation-for providing the high way system
xcswfv` 54g2along which all e-commerce must travel
• Any successful e-commerce will require the I-way infrastructure in the same way that
regular commerce needs
Telephone,wires,cable TV wire
• Movies=video + audio
• In the electronic ‘highway system’ multimedia content is stores in the form of electronic
documents
• These are often digitized On the I-way messaging software fulfills the role, in any no. of forms:
e-mail, EDI, or point-to-point file transfers
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1. Multimedia Content for E-Commerce Applications
See in Fig.
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Multimedia Content for E-Commerce Applications
• Multimedia content can be considered both fuel and traffic for electronic commerce
applications.
• The technical definition of multimedia is the use of digital data in more than one format,
such as the combination of text, audio, video, images, graphics, numerical data,
holograms, and animations in a computer file/document. See in Fig.
• The technical definition of multimedia is the use of digital data in more than one format,
such as the combination of text, audio, video, images, graphics, numerical data,
holograms, and animations in a computer file/document. See in Fig.
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• E-Commerce requires robust servers to store and distribute large amounts of digital
content to consumers.
• These Multimedia storage servers are large information warehouses capable of handling
various content, ranging from books, newspapers, advertisement catalogs, movies,
games, & X-ray images.
• These servers, deriving their name because they serve information upon request, must
handle large-scale distribution, guarantee security, & complete reliability
• Clients are devices plus software that request information from servers or interact known
as message passing
• The client server model, allows client to interact with server through request-reply
sequence governed by a paradigm known as message passing.
• The server manages application tasks, storage & security & provides scalability-ability to
add more clients and client devices( like Personal digital assistants to Pc’s. See in fig.
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• The internal processes involved in the storage, retrieval & management of multimedia
data objects are integral to e-commerce applications.
• A multimedia server is a hardware & software combination that converts raw data into
usable information & then dishes out.
• It captures, processes, manages, & delivers text, images, audio & video.
4. Postproduction studios
5. shopping kiosks.
• The figure which is of video–on demand consist video servers, is an link between the
content providers (media) & transport providers (cable operators)
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Information Delivery/Transport & E-Commerce Applications
Transport Routers
satellite lines
service providers
paging systems
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Consumer Access Devices
4. sight, sound, and motion combine to make television a powerful means of marketing
The impact of both was good on business, social, consumer behavior and entertainment
habits
Radio began in 1960, and by 1989, almost 3 decades later, just 319 radio stations
followed the news format
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What do Consumers Really want?
2. If a new system requires more steps to do essentially the same things, consumers may
resist it
3. Some people fit that mold, but most of public prefers to lay back and just watch
television and let someone else do the work of figuring out the sequence of television
programming
1. According to the video on-demand, consumers get the cable bill at basic charge they will
buy
2. If it is doubled they will not buy and at the service provider economics will increased
then network operators might look to advertises to fill the gap
2. Blockbuster video collects the information and shows the typical consumer
4. Go to video store to select video on limited budget and has time to kill
78% said their worry about it is that they will pay for something that they previously
received free of charge
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E-Commerce Organization applications
2. Many companies are looking outside and within to shape business strategies
4. The I-superhighway will expand this trend so that it allow business to exchange
information
See in fig.
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E-Commerce and the retail Industry
1. Conditions are changing in the “new economy” with respect to the retail industry
2. Consumers are demanding lower prices, better quality, a large selection of in-season
goods.
3. Retailers are filling their order by slashing back-office costs, reducing profit margins,
reducing cycle times. buying more wisely and making huge investments in technology
4. Retailers are in the immediate line of fire and were first to bear the brunt of cost cutting
1. E-commerce is forcing companies to rethink the existing ways of doing target marketing
and even event marketing.
3. Users find moving images more appealing than still image and listening more appealing
than reading text on a screen
3. Once targeted business process is inventory management, solutions for these processes go
by different names
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Just-in-Time (JIT) Manufacturing
3. The following management practices are focused factory, reduced set-up times, group
technology, total productive maintainance,multifunction employees, uniform workloads,
IT purchasing,kanban total quality control & quality circles
2. To reduce the risk of being of out of stock, retailers are implementing QR systems
3. It provides for a flexible response to product ordering and lowers costly inventory levels
5. It creates a closed loop consisting of retailer, vendor, & consumer chain,& as consumers
make purchases the vendor orders new deliveries from the retailer through its computer
network
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See in fig.
2. Supply Chain Management (SCM) is also called “extending”, which means integrating
the internal and external partners on the supply and process chains to get raw materials to
the manufacturer and finished products to the consumer
Supplier management: The goal is to reduce the number of suppliers and get them to
partners
Inventory management: The goal is to shorten the order-ship-bill cycle. When a majority
of partners are electronically linked, information faxed or mailed
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Distribution management: The goal is to move documents (accurate data) related to
shipping Channel management: The goal is to quickly disseminate information about changing
operational conditions ( technical,product,and pricing information) to trading partners
Payment management: The goal is to link company and the suppliers and distributors so
that payments can be sent and received electronically
Financial management: The goal is to enable global companies to manage their money in
various foreign exchange accounts
Sales force productivity: The goal is to improve the communication flow of information
among the sales, customer & production functions
In sum, the supply chain management process increasingly depends on electronic markets
4. Improves the distribution channel for documents and records to suppliers, collaborators
and distributors.
Important Questions:
1.
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