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CSE4015 Human Computer Interaction L T P J C Pre-Requisite Syllabus Version Course Objectives

This document outlines the course objectives, expected outcomes, modules, and evaluation methods for a Human Computer Interaction course. The course aims to provide knowledge on interaction design, models, techniques and validations. It expects students to learn the basic concepts of HCI, create interaction life cycles, analyze and design models, apply guidelines for evaluation, and demonstrate principles through prototypes. The 8 modules cover topics such as interaction foundations, design, models, guidelines, collaboration, validation and recent trends. Students will be evaluated through methods like tests, assignments, projects and seminars.
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0% found this document useful (0 votes)
152 views

CSE4015 Human Computer Interaction L T P J C Pre-Requisite Syllabus Version Course Objectives

This document outlines the course objectives, expected outcomes, modules, and evaluation methods for a Human Computer Interaction course. The course aims to provide knowledge on interaction design, models, techniques and validations. It expects students to learn the basic concepts of HCI, create interaction life cycles, analyze and design models, apply guidelines for evaluation, and demonstrate principles through prototypes. The 8 modules cover topics such as interaction foundations, design, models, guidelines, collaboration, validation and recent trends. Students will be evaluated through methods like tests, assignments, projects and seminars.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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CSE4015 HUMAN COMPUTER INTERACTION L T P J C

3 0 0 4 4
Pre-requisite ITE1014 Syllabus version
v. 1.0
Course Objectives:
1. To provide the basic knowledge on the levels of interaction, design models, techniques and
validations focusing on the different aspects of human-computer interface and interactions
2. To make the learners to think in design perspective and to evaluate interactive design
3. To use the concepts and principles of HCI to analyze and propose solution for real life
applications
4. To become familiar with recent technology trends and challenges in HCI domain
Expected Course Outcome:
1. Enumerate the basic concepts of human, computer interactions
2. Create the processes of human computer interaction life cycle
3. Analyze and design the various interaction design models
4. Apply the interface design standards/guidelines for evaluating the developed interactions
5. Establish the different levels of communication across the application stakeholders
6. Apply product usability evaluations and testing methods
7. Demonstrate the principles of human computer interactions through the prototype
modelling

Student Learning Outcomes (SLO): 5, 8, 17


Module:1 HCI FOUNDATIONS 6 hours
Input–output channels, Human memory, Thinking: reasoning and problem solving, Emotion, Individual
differences, Psychology and the design of interactive systems, Text entry devices, Positioning, pointing
and drawing, Display devices, Devices for virtual reality and 3D interaction, Physical controls, sensors and
special devices, Paper: printing and scanning

Module:2 DESIGNING INTERACTION 6 hours


Overview of Interaction Design Models, Discovery - Framework, Collection - Observation, Elicitation,
Interpretation - Task Analysis, Storyboarding, Use Cases, Primary Stakeholder Profiles, Project
Management Document

Module:3 INTERACTION DESIGN MODELS 8 hours

Model Human Processor - Working Memory, Long-Term Memory, Processor Timing, Keyboard Level
Model - Operators, Encoding Methods, Heuristics for M Operator Placement, What the Keyboard Level
Model Does Not Model, Application of the Keyboard Level Model, GOMS - CMN-GOMS Analysis,
Modeling Structure, State Transition Networks - Three-State Model, Glimpse Model, Physical Models,
Fitts’ Law

Module:4 GUIDE LINES IN HCI 6 hours

Shneideman's eight golden rules, Norman's Sever principles, Norman's model of interaction, Nielsen's ten
heuristics, Heuristic evaluation, contextual evaluation, Cognitive walk-through

Module:5 COLLABORATION AND COMMUNICATION 5 hours


Face-to-face Communication, Conversation, Text-based Communication, Group working, Dialog design
notations, Diagrammatic notations, Textual dialog notations, Dialog semantics, Dialog analysis and design
Module:6 HUMAN FACTORS AND SECURITY 6 hours
Groupware, Meeting and decision support systems, Shared applications and artifacts, Frameworks for
groupware Implementing synchronous groupware, Mixed, Augmented and Virtual Reality

Module:7 VALIDATION AND ADVANCED CONCEPTS 6 hours


Validations - Usability testing, Interface Testing, User Acceptance Testing
Past and future of HCI: the past, present and future, perceptual interfaces, context-awareness and
perception

Module:8 RECENT TRENDS 2 hours


Total Lecture hours: 45 hours

Text Book(s)
1. A Dix, Janet Finlay, G D Abowd, R Beale., Human-Computer Interaction, 3rd Edition, Pearson
Publishers,2008
Reference Books
1. Shneiderman, Plaisant, Cohen and Jacobs, Designing the User Interface: Strategies for Effective
Human Computer Interaction, 5th Edition, Pearson Publishers, 2010.
2 Hans-Jorg Bullinger,” Human-Computer Interaction”, Lawrence Erlbaum Associates, Publishers
3 Jakob Nielsen,” Advances in Human-computer Interaction”,Ablex Publishing Corporation
4 Thomas S. Huang,” Real-Time Vision for Human-Computer Interaction”, Springer
5 Preece et al, Human-Computer Interaction, Addison-Wesley, 1994
Mode of Evaluation: CAT / Assignment / Quiz / FAT / Project / Seminar
Recommended by Board of Studies 04-04-2014
Approved by Academic Council No. 37 Date 16-06-2015

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