The Digital Reality
The Digital Reality
PIB1011
BASIC INSTRUCTIONAL TECHNOLOGY
4 JANUARY 2021
17206802
LECTURER:
Ts. Dr. Siti Hajar binti Halili
The Digital Reality
One of the most significant technologies invented today is the media. When a barrier of time,
distance, or space exists between the sender and the receiver, communication becomes immobile.
Therefore, people in the olden days such as Native Americans would use smoke signals, drum beats, and
torches (Beutlich, 2016) as a medium of communication. As time goes by, the craze for media has led to
various new means of communication which includes social media. Today, entertainment is
predominantly sought after by this generation. According to Robinson (2020), social media applications
like Instagram, Twitter, TikTok, and many more are among the top platforms for entertainment in 2020
that are attracting millions of users all across the world. However, social media entertainment is becoming
more and more overrated nowadays, and so the majority of people have shifted to a new kind of media
that is video games. Video games consist of a wide scale of genres, ranging from total fantasy to real life
simulation, which can bring many advantages and disadvantages to their consumers and users. In this
critical review, we will look at the types of recent gaming technologies and their issues by evaluating how
Although video games have long existed since the first one invented in 1958 (Bellis, 2019), more
people are getting addicted to them as they have become more immersive and realistic over time. If
previously we had video games like Tetris that are completely detached from reality and only limited to
our visual senses, today we have games that would appeal to almost all of our senses—sight, hearing,
touch, movement, and recently even smell. Such gaming technology is called Virtual Reality (VR). One
of the very famous gaming companies using this technology is the Oculus Rift, which is a headset that is
worn over the eyes like a pair of goggles and has a wide screen as well as a surround sound system. It
provides users a close to realistic gaming experience like never before, where users can experience
three-dimensional visual and auditory stimulation. Although this may sound like a fun technology, it
certainly has the potential to alter a person’s reality through addiction. According to Dudkin (2019), when
a person depends more on virtual reality than the actual reality for social connections, it can possibly lead
to unusual expectations in real life social settings— ones that are typically unrealistic and impossible to
make happen depending on the person’s surrounding and circumstances. However, the question is, can
virtual reality ever be useful in other settings other than video games? Certainly, it has already been made
possible. Daley (2019) presents in an article a number of companies such as Proprio and Sentiar using this
technology for medical purposes, mainly by augmenting visuals when performing surgical procedures to
maximize efficiency and minimize risk. From these instances alone, we know that while virtual reality
can be a dangerous factor in the gaming scene, it can otherwise be benefited to save many lives today and
When it comes to playing video games, especially multiplayer strategy games, communication is
a must in order to form good teamwork. Video games such as PlayerUnknown’s Battlegrounds (PUBG),
Fortnite, and even recently, Among Us, are some of the most popular co-op games to date. If we put these
three games side by side, we will notice a similarity in the approach used to communicate with other
players, that is through a ‘team chat’ system. A team chat can be in two forms—written and
spoken—where spoken is ideal and preferable as it involves a much faster communication between
players. This form of communication is said to be beneficial because it helps “sharpen communication
skills” (Hulick, 2017) and undeniably promotes a healthier and smoother gaming experience for all users
as it is much easier to relay information among each other when engaging in a battle of some sort without
being misunderstood, which otherwise might cause failure. Not only that, communication in video games
is also important outside of the match. Almost every game today has its own social lobby for making
friends and forming connections. However, all that glitters is not gold. With the introduction of team chat
into the world of gaming, toxicity among players becomes a more irreparable issue, and the likelihood of
it happening in any video game ever is increasingly inevitable. An example of a recurring problem in the
gaming community is the discrimination against female players who are traditionally thought to be awful
at video games (Ashcroft, 2020), and are consequently bullied on team chats for it. Although game
developers have provided an in-game report function for such behaviour, does it really do the victims
justice when the complaint system itself is not properly administered and is constantly being abused by
players? There is no definite answer to this problem as developers are also struggling to patch this
problem up. Nevertheless, with applications like Discord at the very least, team chat systems can be
controlled and customized according to one’s personal preference. That way, problems such as in-game
harassment will be unlikely and the technology can continue to serve its actual purpose in enhancing
There is just so much for humans to explore in this world and it is impossible to experience
everything in the span of a lifetime. For that reason, the internet was invented to store as much
information about the world as possible so that humans do not have to spend too much time flipping
through pages on the floor of the library just to look for a piece of information, but instead they can search
for the same information online almost instantly. Similarly, simulation video games were invented to let
players instantly experience what they cannot experience in real life. An example of a famous simulation
game is The Sims by Electronic Arts (EA). The game is designed to realistically imitate humans’
lifestyle; ranging from environment to personal life. It is equipped with resources such as furniture to
design buildings, articles of clothing to style your characters, as well as in-game currency. This life
simulation may not appeal to all of our senses, let alone be as realistic, but it certainly gives players the
freedom to roam the digital open world to their heart’s content. Whether the character has a family, a pet,
or a hobby, the characters’ actions and decisions are totally up to the player. Apart from that, simulation
games are also a form of escapism, which is defined as a way of seeking distraction to avoid the
unpleasant and stressful reality that is real life. Games like Flight Simulator are among the most popular
simulation games that people play because realistically, not everyone can easily earn a pilot license.
Hence, players choose to play this kind of simulation video game in order to realize their fantasies and
dreams that they think are impossible to accomplish in real life. Not only that, through games like Flight
Simulator where the simulation is created to be as realistic as possible, players also get to feel the true
experience of manoeuvring vehicles, machineries, and other complex technologies. In one way or another,
this experience gives players real knowledge which someday may come in handy. Therefore, it is
important for educators to note that simulation games can also be used in classrooms as it may function as
Virtual Reality (VR), team chat system, simulation video games— these are the gaming
technologies that are often integrated in recent video games to create unique genres. If we look carefully,
there is a pattern of demand in these games, that is the need to create more games that allow players to
connect with a reality that is not real life. At the end of the day, as much as we deny face-to-face human
connection and experience, we certainly cannot dismiss the fact that we still need them even in man-made
realities such as video games. That is because as humans, we want our basic needs like food, sleep, and
love met regardless of where we exist. Therefore, with the technology of new media like video games,
humans make the most out of them to compensate for the loss of those needs in the actual world. The
question is: is it selfish of humans to do so? As a user of the internet who plays video games on the daily
myself, I must say that it is rather sad than selfish that humans have to seek for their needs and personal
experience virtually. Everyone wishes to have hands-on experience with everything. Therefore, in
conclusion, I personally believe that even though video games are harmful for the society in terms of
social connections and personal development, they are one of the most helpful and practical technologies
out there for both entertainment and educational purposes. With that, it is expected of the gaming scene to
flourish and work towards developing more useful technologies for the future of the world.
(1503 words)
REFERENCES
Ashcroft, H. (2020, May 15). Does Voice Chat Give Players An Unfair Advantage? TheGamer.
https://www.thegamer.com/does-voice-chat-give-players-an-unfair-advantage/
houghtCo.
Bellis, M. (2019, August 23). The History of Early Computer and Video Games. T
https://www.thoughtco.com/history-of-computer-and-video-games-4066246
Beutlich, J. (2018, January 2). How did people send messages in olden days? eNotes Editorial.
https://www.enotes.com/homework-help/how-did-people-send-messages-olden-days-631344.
Daley, S. (2019, July 15). The Cutting Edge: 10 Companies Bringing Virtual Reality & AR to the OR.
Dudkin, I. (2019, March 22). The Pros and Cons of Virtual Reality. Skywell Software.
https://skywell.software/blog/the-pros-and-cons-of-virtual-reality/
Hulick, K. (2017, September 27). Video games level up life skills. Science News for Students.
https://www.sciencenewsforstudents.org/article/video-games-level-life-skills
Robinson, R. (2020). The 7 Top Social Media Sites You Need to Care About in 2020. Adobe Spark.
https://spark.adobe.com/make/learn/top-social-media-sites/