Module 3 - Producing Digital Cleaned-Up Drawings
Module 3 - Producing Digital Cleaned-Up Drawings
Page 1 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Stylus
- Main tool when using freehand digital clean-up
- Can also be used when utilizing the pen tool as a technique for digital clean-up
- Main tool when redrawing rough keyframe drawing digitally
- Allows for pressure sensitivity in the lines – making them more diverse
- Usually compatibility with the device is necessary to see pressure sensitivity in the works
- Mostly used towards mobile devices; can also be used to laptop units with touch-
screen integration
Animation Software
o Animation software varies from every studio – which would help suit their needs
o Main characteristics:
Has timeline feature – frame animation
Customizable timing and resolution features (i.e. number of frames, frame rate, pixel
resolution, etc.)
Allows for creation and editing of different layers
Has brush, pen, and eraser tools for clean-up and redrawing; can modify these tools (i.e.
color, size, texture, etc.)
Can export an animation to either moving image or video
o Other characteristics:
Has separate exposure sheet layer
Has paint bucket / fill tool to add base colors
Allows for blending / shadowing / highlighting
Allows for adding of textures
Has compositing and video editing properties (i.e. camera, filters, effects, etc.)
o For this subject, any free animation software will do, as long as it is able to satisfy the main
characteristics and is compatible with the device that is being used
o Examples:
Krita Adobe Photoshop
FlipaClip Clip Studio Paint
Animation Folder
o The animation folder in paperless animation is now through a digital file folder
Acquired through the different delivery platforms
There may be a physical animation folder, but with limited contents
There may be a need to extract them before using
Digital file folder may be named with the production information
- Animation name - Scene number
- Episode number and/or title - Character name (if applicable)
o Model sheets
Standardized drawings of the characters in the animation
File format: image (JPEG, PNG)
Usually, only one character is assigned per person; so only one character is usually seen
inside the animation folder
Different types of model sheets may be given according to the relevance of the character
and the standard of the animation studio
- Full-body turnaround - Clothing references
- Head turns - Height reference chart
- Common facial expressions - Mouth codes
- Common poses - Other types of model sheets
A physical copy may also be given for easier reference
Page 2 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Storyboard
Visual representation of the script used to help better visualize the scenes
Can also help with visualizing the timing placed in the time chart and exposure sheet
Usually, only parts of the storyboard are given per animator – and not the whole storyboard
Only the parts that the animator should animate, along with some scenes before and after
File format is usually a video / as an animatic (MP4, MOV, FLV, etc.)
File format can also be digital images (JPEG, PNG) or moving images (GIF)
May also not be given to the animator as well
o Layout sheets
Rough images showcasing the shots with the proper scaling to the background and the
relationship of the assigned character other characters
Includes the field camera to help scale the character according to the scene
File format: image (JPEG, PNG)
A physical copy of some of the important layout sheets may be given for easier reference
o Exposure sheets
Used to guide the animator on a more precise and specific timing
Used vis-à-vis with the storyboard (if present) and time chart
File format: Spreadsheet (XLSX) or scanned image of the handwritten sheet (JPEG, PNG)
Can be transcribed digitally and integrated to the raw animation format of the rough
keyframes
o Animation scene file
Used to further visualize the scene with more specific raw material
Can either include:
- Background images
- Rough drawings of the character timed
Can also be integrated with the storyboard
File format: video (MP4, MOV, FLV) or moving image (GIF)
o Key animation drawings
Rough keyframes done by the keyframe / senior animator that is subject to clean-up
File format: raw format according to the animation software (i.e. for Krita, it’s .kra)
Rough Key Drawings and Breakdowns
o Rough keyframe drawings and breakdowns
Actual rough drawings done by the keyframe / senior animation that is subject to clean-up
Includes the following (usually placed in different layers):
- Actual rough keyframe drawing
- Frame label
- Time chart
- Special instructions
- Production information
File format: raw format according to the animation software
o Time chart
Main indication of the timing necessary for the sequence created by the keyframes
Based on the rough keyframe drawings, along with the storyboard
Indicated by the keyframe / senior animator with the aid of the animation director
Works vis-à-vis with the exposure sheet
Follows the same concepts and principles as that with traditional animation
Format and styling may depend according to the animation studio
Usually located at the upper right corner of the animation
Multiple time charts may appear for different parts of the drawing
Page 3 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Special instructions
Some instructions regarding the rough keyframe drawing that would aid the work of the in-
betweener and/or clean-up artist
Placed around the animation frame itself or placed in a separate text file
- Separation parts - Line quality and stroke
- Mouth / lip-sync - Special effects (if integrated in
- Breakdown instructions the character animation)
- Cycles in timing (if possible) - Eye blinks / eye movement
- Shadow/ highlight indications - Timing specifications (with the
- Shading / highlighting instructions exposure sheet)
- Drawing registration instructions
o Production information
Indicates the specifications of the sequences reflected in the animation keyframe
Usually placed at the sides of the animation frame (lower left corner), as the file name itself,
or in a separate text file
- Name of animation - Character name (if applicable)
- Episode number and title (if - Name of animation studio
applicable) - Date and time
- Scene number
Other Materials and Equipment
o Traditional drawing / animation materials and equipment
Used to further aid the drawing and animation process
Used by animators who have some difficulty in the mastery of digital tools
Includes:
- Light box with peg bar
- Animation paper / normal bond paper
- Pencils and erasers
Mostly used for:
- Modeling new character
- Aid for the redrawing process before the clean-up
- Aid for the rendering of the character
- Creating drafts of the animation before doing them digitally
o Mirror
Mainly used as a basis for facial expressions
Used by the animator to copy their own facial expressions, hand movements, and body
movements which is then integrated to the animated frames
A small mirror is placed at the workspace of the animator for the facial expressions and
hand movements
Some animation studios have full-body mirrors installed in-house to aid with the full-body
movements
o Camera
Mainly used for rotoscoping more complex actions that may not be easily comprehendible
(i.e. fight scenes, turns, perspective drawing, etc.)
Uploaded to the computer device using a removable data card or through a data cable
Can also be used to take photos of the drawings done digitally
Note: In this subject and the succeeding lessons, the tools to be used is a desktop / laptop unit
with Krita installed. A drawing tablet shall be used for both the clean-up and redrawing process.
Page 4 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Detail
Lines creating the other parts of the character (i.e. eyes, hair strands, clothing folds, etc.)
Used to detail the character
Must not be too dramatic as not to pull attention from the outline
Different from the outline to make a more dynamic aesthetic
Drawn using thinner and/or lighter (dark gray) lines
o Shading / Highlighting
Lines used to indicate the shadows and highlights in a character
Used by the colorists / color artists to facilitate easier coloring by simply using a fill / paint
bucket tool to a solid shape
Does not show in the final output, as it is blended with the final colors
Page 5 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Note on Using Shading / Highlighting Lines: This technique is better seen in Japanese animation
and not so much on Western Animation. The colors would vary from studio-to-studio; and some
would even use specific colors to shade the parts that need to have shadow / highlight.
o Tapered / Feathered
Emulates the movements of brush strokes
Middle of the lines are thicker; corners and ends of the lines are thinner
Can be seen in more modern Western and Japanese animations; standard for paperless
animation
Page 6 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Cornered
Corners and ends of the lines are thicker
Middle of the lines are thinner
Seen in more modern Western animations
o Textured
Can be found with other combinations of line quality types
Done almost exclusively on hair or fur-typed surfaces
Shapes are uneven, creating a natural, rugged pattern
o Messy
Roughest type of line quality
Fastest type to complete
Composed of short strokes completing a line
Line strokes are prominent all over the character
Mostly seen in low-budget films or for more aesthetic purposes
Note on Using Styles of Digital Lines: If the animation studio relies on using the pen tool for clean-
up, then it would be using the standard clean-up line. If it relies on freehand clean-up, then it
would be using the tapered / feathered clean-up line.
Page 7 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Brush Settings
o Introduction
When doing clean-up using paperless animation, it would be using the brush settings –
whether it be using the pen tool or freehand animation
Different animation software might not have the following settings or may have more than
what is stated here
For this section, the brush settings in Krita is the one that shall be highlighted; some settings
in other drawing / animation software might also be stated (Adobe Photoshop, Clip Studio
Paint, Paint Tool SAI)
o Type
Indicates what type of brush shall be used
In Krita, there are different preset brushes that emulate real-life drawing tools (i.e. pencils,
pen, ink, charcoal, etc.)
By choosing the brush type, the texture, opacity, pen tilt / angle, scattering / spacing, and
noise is set
These settings can also be changed according to the preferences of the animation studio
and the client
New brushes can also be created or imported to the software
Note – What Brush Type to Use: For digital clean-up, it would be best to have the basic brush but
turn on the pressure sensitivity, and change the hardness and/or opacity to 100%. For Krita, use
Digital >> Ink (Basic-1).
o Size
Determines how big / small the brush is
The sizing depends on:
- Frame dimensions and resolution
- How far / near the character is to the camera
- According to animation studio standards
Page 8 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Color
Found at the upper left corner, at the left side of the brush type
Usually a solid color; can also be used as a gradient
There are two color swatches that can be used and are interchangeable
o Texture
Determines the ‘visual feel’ of the brush
Usually determined by the brush type
A texture can be modified by selecting some predetermined textures or importing a
texture
Texture can also determine the opacity, hardness, and flow of a brush – which is then used
for visual effects
Page 9 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Opacity
Determines the transparency of the brush (i.e. alpha code)
- Lower opacity – higher transparency; objects behind the brush can be seen
- Higher opacity – lower transparency; objects behind the brush cannot be seen
o Hardness
Determines how visible the edges are
- Higher hardness – edges are more intense and visible; pressure sensitivity is less visible
- Lower hardness – edges are blurred; pressure sensitivity is more visible
In Krita, hardness is integrated within the brush type
o Flow
Determines how much of the brush is being seen within one stroke
Integrates concepts of opacity
- Lower flow – lower opacity within one brush stroke
- Higher flow – higher opacity within one brush stroke
Usually relevant if there is a need to build up from the existing brush strokes
Page 10 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Applicable only to drawing tablets and touch-screen devices; not for the mouse
- However, some drawing applications can simulate pressure sensitivity when using the
pen tool
In Krita, it is known as precision – which also integrates stabilization
o Jitter
Variation in how often a signal is being generated; slower jitter could affect how smooth a
line could be
o Stabilization
Setting wherein the software shall automatically smoothen the line drawn in real-time
A higher smoothing can also mean that there is little variation to the line
Exclusively applicable to drawing tablets and touch-screen devices
o Base
There would be a traditional pencil clean-up used as a basis
Main purpose would be to make the lines thicker and more diverse
Page 11 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Scattering / Spacing
Refers to how much spacing there is within a line; represented by dots or bulges within the
line
Usually applicable only to special effects brushes
Usually based on the pressure sensitivity
Also related to the noise (amount of dot-based distortions within the line)
Page 12 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
The edges of the lines also must be of the same size, and not too thick at the end
- Too thick lines will cause the edges not to be colored when using the fill tool
Page 13 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Overshoot if necessary
Extend the lines a bit longer than expected, and then cleanly and accurately erase the
tails of the lines
This would allow for a better line (in terms of stability) without overtly undoing the line
These are more for the clean-up artists who aren’t well-versed in control for digital clean-up
Applicable when tracing existing lines (i.e. making lines thicker from the pencil clean-up)
o Better to undo than erase
If possible, always undo the line if drawn imperfectly then do it again
Erasing is only possible if there is little to erase
o Create multiple passes
If doing a rough keyframe drawing, it is necessary to do clean-up multiple times before
getting the final drawing
This is so that the lines are cleaner and more seen compared to the next one
Adjustments to the modeling may also be done that was not seen during the first few
passes
o Disadvantages:
Can take a longer time to do clean-up than the pen tool
Requires specific materials and equipment to achieve
Less consistent than the pen tool
A learning curve is present due to the need to learn on how to use a drawing tablet
There is a need to redraw / undo if there are any mistakes
Cannot be resized since it is pixel-based
Delivery Platforms
Types of File Formats
o Raw
Also known as internal file formats
Shows raw options that may not be visible to the final format which can be edited (i.e.
layers, transparency, opacity)
Used for the creation and editing of the animation frames for almost all steps in the
production stage
- Different steps in the production stage may use different software, and as such, may
differ
Usually exclusive to the software, but some software have compatibility measures so that
the file can be opened even though it is not the file format of the original software
- Example: Krita can open Adobe Photoshop files (.psd) even though its default is .kra
Examples:
- Krita: .kra - Clip Studio Paint: .flip
- Adobe Photoshop: .psd - FileAlpaca: .mdp
- FlipaClip: .fci - Adobe Flash: .fla
o Video
Format used for video files (moving images and audio)
Usually the final format for most commercial animations
Used for longer animations (more than three seconds)
Different video file formats can affect:
- Encoding – the quality of the raw data being translated into the final format; usually
includes the resolution, frame rate, color gamut, among others
- Compression quality – affects the quality of the pixels
- Compression size – how much of the raw data can be compressed into one file
Would again depend on the needs of the animation studio and the client, and is usually
decided according to the specifications of the release:
- Platform: TV, film / cinema, web, mobile
- File size
- Quality of the animation (frame rate, resolution, color gamut, etc.)
Common Examples:
- MP4 (MPEG-4 (Moving Pictures Experts Group) Part 14) – most common type
- MOV (Movie Quicktime) – utilizes Apple’s QuickTime player
- WMV (Windows Media Video) – utilizes Windows Media Player
- AVI (Audio / Video Interleave) – earlier video file format
- FLV (Flash Video) – initial video file format for Flash projects
- MKV (Matroska Video File) – carrier for high-definition online video
o Image
Format used for moving images only without any sound
Can be a final format
Used for shorter animations (less than three seconds)
Different file formats can affect:
- File size – affected usually by how the raw file is encoded into a final image
- Photo compression technique – determines whether the image is raster or vector; also
known as the encoding
- Frame rate
- Color gamut – full range of colors to be used within an image; affects the encoding;
depends on the delivery platform
Page 16 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Would again depend on the needs of the animation studio and the client, and is usually
decided according to the specifications of the release:
- Platform: TV, film / cinema, web, mobile
- File size
- Quality of the animation (frame rate, resolution, color gamut, etc.)
Common Examples:
- GIF (Graphics Interchange Format) – most common type
- SWF (ShockWave Flash) – final image output for Flash animations
Aspect Ratio
o Introduction – Aspect Ratio
Ratio between the width (horizontal length) and height (vertical length) of a display or file
Expressed in A:B
- A is the width and B is the height
- There are no units of measurement used
Importance:
- If the ratio of an image is different than the ratio of your screen, then the whole image
may not be seen
- Knowing the proper aspect ratio optimizes the visual experience of the viewer based on
the screen size where it shall be viewed
Different aspect ratios are used according to the platform that it shall be released:
- Film / cinema - Mobile
- TV - Web
- Desktop
Page 17 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Resolutions
o Introduction – Resolutions
Also known as display resolutions, display modes, or pixel dimension
Number of pixels in each dimension that can be displayed in a screen, image, or video
Usually related to aspect ratio
- Particularly in terms of height
Expressed in PPI, PDI, or P
- PPI – pixels per inch; DPI – dimensions per inch; P – pixels
- In this lesson, both P and PPI shall be used
The higher the resolution, the higher the file size
Importance:
- Optimize viewing experience (i.e. A 4K video is useless if the screen to display is only in
1080p)
- Optimize file size according to the viewing experience
- Prevent pixels from being seen individually, instead should be a part of the image
- Proper translation from a digital format to a printed format
o Image Resolution (PPI)
Web format – 72 ppi
- A lower resolution is ideal for projection in the web in consideration to download speed
- If the resolution is too high for web, then it would be slower to load and would not be
translated properly
- Recommended height for images: 400px – 600px in height
Video format – 300 ppi
- It is assumed that the video format shall be distributed through physical / digital means,
and not meant to be streamed through the web
- Priority is more into the quality rather than the file size
- Recommended height for images: around 1080px
o Video Resolution (p)
Lower resolution (144p, 240p, 480p)
- Intended to be uploaded to the web and streamed and for smaller-screened devices
such as mobile phones
- Allows for faster streaming, but usually results to a lower video resolution quality
- Can affect other factors of a video such as frame rate and color gamut
- Recommended for raster-based videos
- Video dimensions does not necessarily come into play
Page 18 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 19 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Software must respond to any pressure sensitivity changes that is reflected on the mouse
and/or drawing tablet
Familiarize oneself with the use of the software, its environment, and features before
starting
o Modeling
If assigned a character, there is a need to study the modeling of the character
It is assumed that the animator knows how to draw the assigned character even before
receiving the animation folder
Draw the character first traditionally, and then move to digital drawing
A period where the animators are asked to practice the modeling is usually set during the
pre-production stage
o Others
Usually, a storyboard pitch with the entire animation team shall be done by the animation
director or storyboard artist to let everyone know what shall happen
Another orientation may be given by the department head if there is a need to talk about
specific scenes
Receiving and Checking of Animation Folder
o The animation folder can come in two ways:
Digital format – file folder; can be placed in a compressed folder (.rar, .zip)
Printed format – usually for any model sheets and the exposure sheet
o Counter check the name of the animation folder and make sure that it is assigned to you; if
not, return to the supervisor
o Usually, a checklist is given to the animator (either beforehand or inside the folder itself) stating
the contents of the folder
o Check the contents of the animation folder to ensure that it is reflected in the checklist
o Countercheck that the files have the proper extension names (i.e. .jpg, .kra) to prevent any
instances of Trojans or other malware
o Also check beforehand if the files are properly named and is not corrupted
o If there are any errors in the contents, report immediately to the assigned supervisor
Any lapses in the animation folder and its contents, when not reported, shall then be
accounted to the animator assigned, even if the mistake was not theirs in the first place
Checking of Rough Key Drawings and Breakdowns
o The rough key drawings are usually placed as a raw file format native to the animation
software assigned
o Based on the checklist on the animation folder, ensure that the scene is the one that is
reflected
o Ensure that there are at least two frames in the file, together with a time chart placed on the
first keyframe
Breakdown frames may also be present
All frames must be labeled and reflected within the time chart
o Use the play preview button on the animation software to check the movements
o Countercheck with the time chart, exposure sheet, and animation previews (i.e. storyboard,
layouts) to make sure that the received keyframes are assigned to you
If not, report to the assigned supervisor
Analysis of Rough Key Drawings
o Addition of new layer
As a safety net, add a new layer on top of the original layer
This layer can be used to draw over any corrections that can be seen, and also to catch
any accidental markings that would be made
Page 20 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Items to analyze
Main action and its consistency with the time chart and exposure sheet
Special instructions
Secondary actions and its consistency with the time chart and exposure sheet
Overall appeal, line of action, and silhouette of the pose
Facial expressions, how the facial elements are moved, and overall appeal
Forward and inverse kinematics
Modeling and detailing
o Consultation and reporting
Analyze all of the necessary aspects of the rough keyframe and breakdown drawings
before moving on with the reporting, consultation, and redrawing
If there are any errors that are stemmed from the keyframe animator (i.e. time chart and
exposure sheet are inconsistent), then report immediately to the supervisor
If there are any unclear instructions or aspects to the rough keyframe drawing, consult only
one time to the following, if applicable:
- Keyframe / senior animator
- Department head
- Animation / art / episode director
Redrawing
o Addition of new layer
As a safety net, add a new layer on top of the original layer
One can use the same layer from the analysis stage or create a new one for the redrawing
process
Adding more layers is recommended if there is some uncertainty during the process
o Customizing brush settings
Use brush settings that are different from the final line and rough keyframe drawings
- Color: If the rough keyframe’s color is blue, then a reddish / orange color may be used
or vice versa; it is possible to use more than one (1) color for the redrawing as long as it
is different from the
- Opacity: Usually slightly lower than that of the rough keyframe drawing(s)
- Hardness: Use 100% or a high hardness percentage to ensure that there would be no
uncertainties within the redrawing process
- Flow: Use 100% or a high flow percentage to ensure that there would be no
uncertainties with the drawing process
- Texture: Texture could also be changed to further differentiate the rough keyframe
drawings from the redrawing lines
Create a preset for this that is separate from the final line in case it is needed once more
when revisions or editing is necessary
Test the new brush settings against the rough keyframe and the final line if possible to
ensure that there is enough difference between them
o Editing the rough keyframe layer(s) for redrawing
If possible, create different folders for the rough keyframe drawing and redrawing layers to
further ensure that no new markings would be added to the original rough keyframe layers
Change the opacity of the rough keyframe layers to a lighter one so that the focus would
be on the layer(s) for redrawing
Lock the rough keyframe layer(s) so that it would not be redrawn / moved accidentally
during the redrawing process
Prevent from shifting to different layers to prevent accidentally drawing on the original
layer
Page 21 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Redrawing proper
Based on the analysis stage, redraw anything that might need to be changed first
Afterwards, focus on tracing the other areas that are acceptable from the rough keyframe
drawings
Recreate more layers and redraw if necessary to tighten the overall frame to reduce any
confusion for the actual redrawing process
Depending on the animation studio’s guidelines, the other redrawing and analysis layers
after the final redrawing layer is done be removed to reduce the file size
o Line-testing and saving
Use the play preview button every now and then to ensure that the quality of the action is
not lost
Constantly save the work at least every five minutes to ensure that the work is not lost in
cases of accidents during the process:
- Use the shortcut buttons on the keyboard
- Program a save option on the drawing tablet’s express keys
- Use the mouse / drawing tablet to save the frame
Clean-Up Proper
o Create a new layer for the final clean-up line
In some animation software, there is a specific linework layer that needs to be triggered to
use the pen tool
o Use the brush settings used for the clean-up proper
Color: Black or a darker shade (dark gray, dark brown, etc.)
Opacity: 100%
Hardness: 100%
Flow: 100%
Texture: Flat / basic
o Take note of the proper line quality and stroke as prescribed by the animation studio
o Follow the do’s and don’ts of a clean-up line and ensure consistency between the other
clean-up lines from other scenes
o The frame label, time chart, and special instructions should be placed on a separate layer
o Depending on the animation studio’s guidelines, the redrawing layers be removed after the
clean-up process to reduce the file size
Exporting
o Usually, the file is saved into two file formats:
Raw file format – showcases all of the layers; used for the next steps in the production
stages
Moving image / video format – used for line-testing to be shown to the animation director /
keyframe animator
o Follow the naming conventions that is prescribed by the animation studio
Submission
o Ensure that all contents from the digital animation folder are unchanged (except for the rough
keyframe file) and are all placed in the file folder
o Compress the file folder again and rename appropriately
o Submission can either be done:
Non-volatile storage devices: USB flashdrives, CD/DVD, etc.
Digital submission: email, LAN network
o Ensure that the files only be received by the proper persons
o Arrange the contents of the physical animation folder as well before submitting to appropriate
personnel
Page 22 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 23 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 24 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
References:
Blair, P. (1994). Animation. Walter Foster Publishing: California.
George. (n.d.). Job 1 – Clean-Up Artist, TAFE NSW Sydney eLearning Moodle. Retrieved
from https://sielearning.tafensw.edu.au/toolboxes/Animation/jobs/job1/ca/j1_ca_pr.pdf
George. (n.d.). Studio Tour – Clean-Up Artist, TAFE NSW Sydney eLearning Moodle.
Retrieved from
https://sielearning.tafensw.edu.au/toolboxes/Animation/tour/ca/s_ca_pr.pdf
Technical Education and Skills Development Authority (2018 February 27). Training
Regulations for Animation NCII – Version 02. Quezon City
Williams, R. (2001). Animator’s Survival Kit. Faber and Faber: United States.
ACTIVITY 3: Self-check 2
Instructions: Read, understand, and analyze the questions. Choose the letter of the BEST answer to
the question. (15 items, 15 pts.)
1. Which content of the animation folder can be given traditionally?
A. Animation scene file C. Rough keyframe drawings
B. Model sheets D. Storyboard
Page 25 of 26
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
2. Which content of the animation folder is the one that needs to be cleaned-up?
A. Animation scene file C. Rough keyframe drawings
B. Model sheets D. Storyboard
3. Which of the following is not necessary for digital clean-up?
A. Drawing tablet C. Mirror
B. Light box D. Scanner
4. Which part of the clean-up line is invisible in the final output?
A. Detail C. Shading
B. Outline D. Texturing
5. What line style is the default for digital clean-up?
A. Cornered C. Standard
B. Messy D. Tapered
6. What line style is the most cost-effective for digital clean-up?
A. Cornered C. Standard
B. Messy D. Tapered
7. Which of the following is not a fundamental brush setting?
A. Color C. Jitter
B. Hardness D. Size
8. Which of the following is changed the most when doing the actual clean-up?
A. Color C. Jitter
B. Hardness D. Size
9. Which of the following is recommended when doing digital clean-up?
A. Check brush settings first C. Have opening lines
B. Clean-up is done in one pass D. Have opening lines
10. Which of the following is not recommended when doing digital clean-up?
A. Use the eraser C. Use shorter strokes
B. Use longer strokes D. Use undo shortcut
11. Which of the following does not describe the pen tool clean-up technique?
A. Raster-based C. Uses drawing tablet
B. Vector-based D. Uses mouse
12. Which of the following does not describe the freehand clean-up technique?
A. Best for redrawing C. Best for tapered line quality
B. Best for standard line quality D. Has a learning curve
13. Which file format type is used for the rough keyframe drawings sent for line-testing?
A. .fla C. .kra
B. .gif D. .mp4
14. Which of the following is not a recommended delivery platform setting on an animation episode?
A. 24 fps C. Anamorphic ratio
B. 720p D. MKV format
15. Which of the following is the error least found when producing digital cleaned-up key drawings?
A. Drawn-over rough key drawings C. Off-models
B. Missing in-betweens D. Poor line quality
How to Submit:
Answer “2: Self-Check 2” under “Module 3 – Producing Digital Cleaned-Up Drawings”.
Submission Channels:
Canvas K-12 LMS (Quizzes)
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